From cz  Mon Aug 13 18:36:42 1990
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Date: Mon, 13 Aug 90 18:36:42 -0700
From: cz (Convergence Zone Mailing List)
Message-Id: <9008140136.AA03056@penzance.cs.ucla.edu>
To: cz-dist
Subject: CZ v2 #1 (msgs 1-4)
Status: RO


			 The Convergence Zone

Date:		13 August 1990
Volume:		2
Issue:		1
First Message:	1
Messages:	4
Topics:		(1) Editorial			cz-request@pram.cs.ucla.edu
		(2) Volume 1 Index		cz-request@pram.cs.ucla.edu
		(3) Re: Harpoon History		frank0@ibmpcug.co.uk
		(4) ARM Loitering		tek@penzance.cs.ucla.edu

"The Convergence Zone" (or just "CZ" for short) is an electronic
mailing list for the discussion of the Harpoon naval wargame series
and related topics.

Submissions:	cz@pram.cs.ucla.edu
Administration:	cz-request@pram.cs.ucla.edu
Archives:	sunbane.engrg.uwo.ca (129.100.4.12) : pub/cz via anonymous FTP

-------------------------------------------------------------------------------
Date: Fri, 10 Aug 90 14:33:51 -0700
From: cz-request@pram.cs.ucla.edu
Subject: (1) Editorial

New members added since last issue:

forester@garnet.berkeley.edu (Lee Forester)
jsuo@niksula.hut.fi (Jyrki Suokas)

Well, CZ has finally made it through the first volume. Soon the first
volume should be archived on sunbane. Generally after 50 messages I
will start a new volume. Once each volume, I will repost the
guidelines (yeah that boring stuff again). This issue has the index to
volume 1. In the future, I will try to stick the index on as the last
message of the volume. When referencing messages, be sure to include
volume number, if it is not from the current volume.

-ted (disguised as CZ admin)

-------------------------------------------------------------------------------
Date: Fri, 10 Aug 90 15:56:04 -0700
From: cz-request@pram.cs.ucla.edu
Subject: (2) Volume 1 Index

Volume	Issue	Date	
		Messages			Author
-------------------------------------------------------------------------------
1	1	26 July 1990	
		(1) Welcome			cz-request@pram.cs.ucla.edu

	2	28 July 1990
		(2) Starting Conversation	tek@penzance.cs.ucla.edu
		(3) List Membership		cz-request@pram.cs.ucla.edu
		(4) Harpoon Products		tek@penzance.cs.ucla.edu
		(5) Harpoon History 		tek@penzance.cs.ucla.edu
		(6) Computer Versions		dan@engrg.uwo.ca
		(7) Re: Computer Versions	tek@penzance.cs.ucla.edu
		(8) Captain's Edition		uswmrg2!steve@uswat.uswest.com

	3	30 July 1990
		(9) Depth Change		rabbit@eddie.mit.edu
		(10) Re: Depth Change		tek@penzance.cs.ucla.edu
		(11) Rules Versions		tek@penzance.cs.ucla.edu
		(12) New List Members		cz-request@pram.cs.ucla.edu
		(13) PBeM Harpoon		randy@uokmax.ecn.uoknor.edu
		(14) Mac Version in Beta Test	frank0@ibmpcug.co.uk

	4	31 July 1990
		(15) Introductory Scenario	beacker@mips.com
		(16) PBeM Harpoon - GM Tips	davisje@crd.ge.com
		(17) PBeM and CZ		cz-request@pram.cs.ucla.edu
		(18) Re: Captain's Edition	tek@penzance.cs.ucla.edu
		(19) Archives			cz-request@pram.cs.ucla.edu
		(20) More New Members		cz-request@pram.cs.ucla.edu
		(21) First Team Scenario	tek@penzance.cs.ucla.edu

	5	1 August 1990
		(22) Battles of WWIII Errata	tek@penzance.cs.ucla.edu
		(23) New Dogfight Rules		tek@penzance.cs.ucla.edu
		(24) Scenario Musings		randy@uokmax.ecn.uoknor.edu
		(25) Computer Harpoon		randy@uokmax.ecn.uoknor.edu
		(26) New Members		cz-request@pram.cs.ucla.edu

	6	2 August 1990
		(27) Re: Scenario Musings	tek@penzance.cs.ucla.edu
		(28) Re: Computer Harpoon	dlow@physics.adelaide.edu.au
		(29) Re: Scenario Musings 	d9bertil@dtek.chalmers.se
		(30) Re: Computer Harpoon 	d9bertil@dtek.chalmers.se
		(31) Re: PBeM Harpoon & CZ	davisje@crdgw2.crd.ge.com
		(32) Editorial			cz-request@pram.cs.ucla.edu

	7	3 August 1990
		(33) Captain's Edition Errata	tek@penzance.cs.ucla.edu

	8	6 August 1990
		(34) Editorial			cz-request@pram.cs.ucla.edu
		(35) New CE Rules		tek@penzance.cs.ucla.edu
		(36) Unilateral Detection	randy@uokmax.ecn.uoknor.edu
		(37) GIUK: Dawn Patrol		randy@uokmax.ecn.uoknor.edu
		(38) Re: CE Errata		tek@penzance.cs.ucla.edu

	9	7 August 1990
		(39) Editorial			cz-request@pram.cs.ucla.edu
		(40) Computer Review		tek@penzance.cs.ucla.edu
		(41) No Challenge		att!druco!fidder@uunet.uu.net
		(42) Re: GIUK Dawn Patrol	dlow@physics.adelaide.edu.au
		(43) Combat Fleets of the World	tek@penzance.cs.ucla.edu

	10	9 August 1990
		(44) Editorial			cz-request@pram.cs.ucla.edu
		(45) Recent Naval Developments	tek@penzance.cs.ucla.edu
		(46) ECM			tek@penzance.cs.ucla.edu
		(47) Tube-Launched Torpedoes	tek@penzance.cs.ucla.edu

	11	10 August 1990
		(48) Editorial			cz-request@pram.cs.ucla.edu
		(49) Re: ECM			terryr@cse.ogi.edu
		(50) Re: ECM			tek@penzance.cs.ucla.edu
		(51) Comparing Games		tek@penzance.cs.ucla.edu
		(52) Ocean Depths		tek@penzance.cs.ucla.edu

-------------------------------------------------------------------------------
Date: 10 Aug 90 02:13:27 BST (Fri)
From: Frank Dunn <frank0@ibmpcug.co.uk>
Subject: Harpoon Editions
Summary: (3) Re: Harpoon History
Comment: message edited

[mod note: I have edited out multiple copies of the same thing, which
 was apparently caused by communication difficulties. The laser
 material mentioned by Frank will be summarized in an upcoming issue.] 

Early Harpoon editions:
1981 Adventure Games Inc., 58pp one book set.
Undated errata sheet no. 1 for 1981 ed.
Undated rewrite of 5.2 Sonars for 1981 ed.
(think both of the above were 1982 actually)
Resolution 502 - a Falklands Scenario for Harpoon, 1982.
Harpoon II, 1984. Two book set 88 pp in total.
Undated errata and annex J & M for 2nd ed. (prob. 1984)
 
Then GDW published it and the rest is history - as they say ;-)

 
Also didn't realise that SitRep 5 was out GDW haven't sent me any since
no. 2 which I picked up at Origins in 1989 anyway. Humpphhh, think some
of the laser material in issue 4 was from me to.
 

RN Deletions as of August 1990:
 
HMS Conqueror, Valiant class SSN. She sank the Belgrano, decomm due to
high costs of refit ($90 million) and current defence review.
HMS Phoebe, Leander 2TA FF.
HMS Odin, HMS Onslaught, Oberon class SS.
 
 
Frank
fdunn@cix fdunn@bix 100012,23 CIS Frank Dunn@MacTel
"It must be jelly 'cos jam don't shake like that"

-------------------------------------------------------------------------------
Date: Wed, 8 Aug 90 12:13:32 -0700
From: tek@penzance.cs.ucla.edu
Subject: (4) ARM Loitering

What follows is a summary of the rules update in SITREP 1. 

The US AGM-136 Tacit Rainbow and UK Alarm are ARMs that have the
capbaility to loiter. After reaching the target area, they can wait
for a radar to turn on and then attack it.

The Tacit Rainbow can be launched by B-52, EF-111 or F-16. On launch,
the player specifies the emitter type and geographic location. Upon
reaching the location, it will turn on its seeker. If it finds an
emitting radar of the proper type it will attack immediately.
Otherwise, it circles at low alititude waiting for one to appear. The
loiter time is based on the remaining range after reaching the preset
location and its listed missile speed. [Note the 1990 Annex revises
the stats for this weapon.]

The ALARM will be operational sometime in the early 1990s. The ALARM
can attack as a normal ARM or be set to loiter. It can be set with
three prioritized emitter types, but cannot be retuned in flight. If
it loiters, it climbs to high altitude and deploys a parachute. It
remains at high altitude for 5 turns, sinks to medium alititude for 5
turns, to low altitude for 2 turns and then finally hits the surface
and self-destructs. While descending, if the proper emitter type
appears in the seeker footprint, it will jettison the parachute and
make an unpowered attack on the target. [The article uses confusing
language to describe the seeker footprint. It describes it as
extending "5.4nm to each side and 16.2nm out". Is this describing a
box shapped area?]

-ted

Ted Kim                           Internet: tek@penzance.cs.ucla.edu
UCLA Computer Science Department  UUCP:    ...!{uunet|ucbvax}!cs.ucla.edu!tek
3804C Boelter Hall                Phone:   (213)206-8696
Los Angeles, CA 90024		  FAX:     (213)825-2273 

-------------------------------------------------------------------------------
**********
* CZ End *
**********

From cz  Wed Aug 15 07:30:04 1990
Received: by penzance.cs.ucla.edu (Sendmail 5.61a+YP/2.18a)
	id AA04247; Wed, 15 Aug 90 07:30:04 -0700
Date: Wed, 15 Aug 90 07:30:04 -0700
From: cz (Convergence Zone Mailing List)
Message-Id: <9008151430.AA04247@penzance.cs.ucla.edu>
To: cz-dist
Subject: CZ v2 #2 (msgs 5-7)
Status: RO


			 The Convergence Zone

Date:		15 August 1990
Volume:		2
Issue:		2
First Message:	5
Messages:	3	
Topics:		(5) Questions			forester@garnet.berkeley.edu
		(6) Re: Questions		tek@penzance.cs.ucla.edu
		(7) USN Middle East Deployment	tek@penzance.cs.ucla.edu
		
"The Convergence Zone" (or just "CZ" for short) is an electronic
mailing list for the discussion of the Harpoon naval wargame series
and related topics.

Submissions:	cz@pram.cs.ucla.edu
Administration:	cz-request@pram.cs.ucla.edu
Archives:	sunbane.engrg.uwo.ca (129.100.4.12) : pub/cz via anonymous FTP

-------------------------------------------------------------------------------
Date: Mon, 13 Aug 90 22:44:12 PDT
From: forester@garnet.berkeley.edu
Summary: (5) Questions

I have a few questions that some of you out there in 
Harpoon-land may be able to answer for me:

1) How do the Soviet type 65 torpedoes work?  I have version 3.11 of the
   rules, which in the data annex lists this torpedo as I/Wake-F/T Act 
   sonar.  I can't find any place in the rules that explains this.  Is
   it a wake-follower with terminal homing sonar?  How could this be 
   represented in the game?  What are normal Soviet tactics for using
   it?

2) Will homing torpedos lose contact outside of the 0.5 to 1.0 km radius
   that I read about on CZ?  Is there a possibility of outrunning the 
   things if they miss on their first pass (i.e. is there any tactical
   doctrine to this effect in the navy)?  Seems like 2.5 minutes is 
   plenty of time to move 0.5 km. (assuming the 1-10 tac turns to attack
   again).

3) Can submarines ever come to an absolute stop?  Could there be  
   provisions for shutting down virtually all systems to cut down
   the chances of being detected, or is this somehow too counter-
   productive? 

4) About how much fuel would a torpedo reattacking use?  I'm assuming 
   that there should be some sort of limit...

5) Are SSM's really as easy to shoot down in real life as they are
   is Harpoon?  I've seen massive amounts of SSM's downed by SAM's,
   just wondering if this actually works or if it's purely theoretical
   at this point.  Does the navy actually run tests to down 40-50 SSM's
   at the same time?  Seems pretty expensive... 

6) Can a sonar operator tell if a contact is a CZ contact?

Hope this didn't get too long, I'd appreciate any insights y'all have.

-------------------------------------------------------------------------------
Date: Tue 14 Aug 90 14:16:34 -0700
From: tek@penzance.cs.ucla.edu (Ted Kim)
Subject: (6) Re: Questions

A few answers to some of the above questions. 
Just my personal opinion, of course ...

In (5) Questions, forester@garnet.berkeley.edu writes:
> 1) How do the Soviet type 65 torpedoes work?  I have version 3.11 of the
>    rules, which in the data annex lists this torpedo as I/Wake-F/T Act 
>    sonar.  I can't find any place in the rules that explains this.  Is
>    it a wake-follower with terminal homing sonar?  How could this be 
>    represented in the game?  What are normal Soviet tactics for using
>    it?

It is a wake-follower with terminal active homing. I seem to remember
the way Larry Bond handled this at Origins 1989 was to play this as a
search pattern homing torpedo (ie use rules section 6.3.4.2.2.1). But
if it missed, he allowed one reattack on another target with reduced
hit chance (similar to rules section 6.6.3 allows for gunfire and
missiles). Basically, the Soviets hope to shoot it at a USN carrier.
(Remember, the large target modifier!)    

> 2) Will homing torpedos lose contact outside of the 0.5 to 1.0 km radius
>    that I read about on CZ?  Is there a possibility of outrunning the 
>    things if they miss on their first pass (i.e. is there any tactical
>    doctrine to this effect in the navy)?  Seems like 2.5 minutes is 
>    plenty of time to move 0.5 km. (assuming the 1-10 tac turns to attack
>    again).

The CZ article was about tube launched guided (ie homing or
wire-guided) torpedoes using a straight run to find a target. The
torpedo rules in the rules (section 6.3.4.2.2.1) describe homing
torpedoes that use a search pattern. Guided tube launch torpedoes
don't have to run straight. They can use the search pattern rules, if 
they want, but then they have to worry about mutual interference. 

Straight runners find their target by coming within 0.5 or 1 nm (not
km!). Pattern runners, according to 6.4.3.2.2.1.1, find their target
by coming within 1 nm (pattern width plus seeker range is 1 nm). 

The game makes the assumption (and factors range and endurance
accordingly) that if the torpedo reaches seeker range it still can
keep up and make all the attacks it will make. Your opportunity to
evade is BEFORE it gets to seeker range. Once in seeker range, you
can't evade it. The D10 roll represents the time for the first pass and
reattack if any. It isn't standing still during that time. It's
keeping up with the target, maneuvering to get the best angle and
attacking. [My interpretation of the rules is that you only make one  
"to hit" roll. That takes care of all attack opportunities. You never
make a second "reattack" roll, except possibly for wake-finders. The
rules mention reattack only to help justify the D10 time roll.]   

> 3) Can submarines ever come to an absolute stop?  Could there be  
>    provisions for shutting down virtually all systems to cut down
>    the chances of being detected, or is this somehow too counter-
>    productive? 

I think most of what you are saying is already covered by the "running
silent" sonar modifier (ie 5kts or less). Also, there are some
nuclear submarines in the Data Annex listed as "natural circulation"
which get an additional modifier as they can shut down their reactor
pumps at low speed and just run on convection flow. You might also
want to look at the "Icepick" scenario (in Battles of the Third World
War). In that scenario, submarines stop and hide in the underside of
the permanent ice pack. 

-ted

Ted Kim                           Internet: tek@penzance.cs.ucla.edu
UCLA Computer Science Department  UUCP:    ...!{uunet|ucbvax}!cs.ucla.edu!tek
3804C Boelter Hall                Phone:   (213)206-8696
Los Angeles, CA 90024             FAX:     (213)825-2273

-------------------------------------------------------------------------------
Date: Tue, 14 Aug 90 16:23:26 -0700
From: tek@penzance.cs.ucla.edu (Ted Kim)
Subject: (7) USN Middle East Deployment

On the sci.military newgroup, there was an article listing USN ships
(and Air National Guard units) in the Persian Gulf area. The article
was by nak%archie@att.att.com (Neil A Kirby), citing the 10 August
1990 Columbus Dispatch, which in turn used DoD sources and Jane's
Fighting Ships.  

Here is a summary of the USN information in the article with hull
numbers and class annonations added. Any errors introduced are my
fault. There are also several ships of other nations there also. 

    Persian Gulf

CG 54	Antietam (Ticonderoga class, Aegis cruiser with VLS)
CG 22	England (Leahy class)
DD 971	David R. Ray (Spruance class)
FFG 46	Rentz (O.H. Perry class)
FFG 48	Vandergrift (O.H. Perry class)
FFG 49	Robert G. Bradley (O.H. Perry class)
FFG 50	Taylor (O.H. Perry class)
FF 1088	Barbey (Knox class)
AGF 3	LaSalle (Raleigh class)
	aka "Great White Ghost", the Middle Eastern Task Force Command Ship

    Independence Battle Group, Arabian Sea

CV 62	Independence (Forrestal class)
CG 29	Jouett (Belknap class)
DDG 20	Goldsborough (Charles F. Adams class)
FF 1063	Reasoner (Knox class)
FF 1086	Brewton (Knox class)
AE 32	Flint (Kilauea class)
AO 177	Cimarron (Cimarron class)

    Eisenhower Battle Group, Red Sea

CVN 69	Eisenhower (Nimitz class)
3 destroyers	
2 other ships

    Saratoga Battle Group, Mediterranean heading toward Suez canal

CV 60	Saratoga (Forrestal class)
BB 64	Wisconsin (Iowa class)
CG 58	Phillippine Sea (Ticonderoga class, Aegis cruiser with VLS)
DD 963	Spruance (Spruance class)
DDG 10	Sampson (Charles F. Adams class)
FF 1082	Elmer Montgomery (Knox class)
FF 1092	Thomas Hart (Knox class)
AD 41	Yellowstone (Samuel Gompers class)

-ted

Ted Kim                           Internet: tek@penzance.cs.ucla.edu
UCLA Computer Science Department  UUCP:    ...!{uunet|ucbvax}!cs.ucla.edu!tek
3804C Boelter Hall                Phone:   (213)206-8696
Los Angeles, CA 90024		  FAX:     (213)825-2273 

-------------------------------------------------------------------------------
**********
* CZ End *
**********

From cz  Mon Aug 20 15:03:26 1990
Received: by penzance.cs.ucla.edu (Sendmail 5.61a+YP/2.18a)
	id AA06878; Mon, 20 Aug 90 15:03:26 -0700
Date: Mon, 20 Aug 90 15:03:26 -0700
From: cz (Convergence Zone Mailing List)
Message-Id: <9008202203.AA06878@penzance.cs.ucla.edu>
To: cz-dist
Subject: CZ v2 #3 (msgs 8-12)
Status: RO


			 The Convergence Zone

Date:		20 August 1990
Volume:		2
Issue:		3
First Message:	8
Messages:	5
Topics:		(8) Editorial			cz-request@pram.cs.ucla.edu
		(9) Torpedo Questions		forester@garnet.berkeley.edu
		(10) Re: Torpedo Questions	tek@penzance.cs.ucla.edu
		(11) Origins			tek@penzance.cs.ucla.edu
		(12) Laser Dazzle Weapons	tek@penzance.cs.ucla.edu

"The Convergence Zone" (or just "CZ" for short) is an electronic
mailing list for the discussion of the Harpoon naval wargame series
and related topics.

Submissions:	cz@pram.cs.ucla.edu
Administration:	cz-request@pram.cs.ucla.edu
Archives:	sunbane.engrg.uwo.ca (129.100.4.12) : pub/cz via anonymous FTP

-------------------------------------------------------------------------------
Date: Fri 17 Aug 90 15:50:51 -0700
From: cz-request@pram.cs.ucla.edu (CZ Administrator)
Subject: (8) Editorial

The archive stuff for the first volume is all setup thanks to Dan
Corrin. You will find a compressed volume one (v1.Z) and a compressed
index to volume one (i1.Z) under the pub/cz directory on sunbane.
Remember to be polite and FTP from sunbane outside of the 8:00 to 18:00 
(US Eastern) time period on business days.

-ted (disguised as CZ Administrator)

-------------------------------------------------------------------------------
Date: Thu, 16 Aug 90 20:00:59 PDT
From: forester@garnet.berkeley.edu
Summary: (9) Torpedo Questions

I have a few more comments/questions about torpedoes and such...

1) It's my understanding that AH torpedoes (Acoustic Homing) are given
   a bearing and running time on launch, and when the time expires, they
   go into active homing mode.  Until that time they don't acquire any
   targets.  Is this true?  Naturally if the target maneuvers in an un-
   expected fashion, the chances of a hit are much lower, since the torpedo
   will be further away when it goes active.  The game seems to take
   this into account by having AH torpedoes automatically follow their
   target (Torpedo Guidance Systems, my page 28 in Harpoon 3.11), and then
   calculate some minuses for changing course and moving at full speed
   (6.3.4.2.2.1).  This fails of course to take range into account- if a
   target moves only one turn from a predicted target zone vs. 30 turns
   if the torpedo needs to run for a while, there should be a huge difference
   in the chance to hit.

   Another possible problem (if I understand things right) is that the
   effective ranges of torpedoes such as the Mk 46 are the same whether
   they are tube-launched or dropped from the air.  But air-carried 
   torpedoes go into an active search mode when they hit the water, vs.
   tube-launched torpedoes, which can run for a while before they go
   active.  The way I understand it now, a Mk.46 dropped by air can acquire
   a target up to 6 NM [certainly not km :)] away; this seems pretty far
   to me, hard to believe a search pattern can cover that much space.  Or
   that the sonar is that good.

   It seems perhaps airborn torpedoes should only have the range of the
   active homing stage, about 1nm I guess, which includes the pattern as
   well (is that correct?).

   As well, would a hit modifier for AH torpedoes that depends on the time
   spent on a different course make sense?  This is especially important for
   the Soviet Mk. 65, because if it is treated as an AH, it will automatically
   home from 30-50nm, well out of the range of most ship/sub sonars!

2) Another question I have on active homing for torpedoes is how they acquire
   a target at all.  I was under the impression that they don't discriminate
   between friend or foe, and tend to acquire whatever target is closest, be
   it US, Soviet or a whale.  Perhaps use the miss rule to reattack the
   next closest target?

3) If a torpedo has plenty of fuel/energy left, is there any reason for it
   to stop running even if it misses a target a few times?  I've thought
   of letting them reattack anyone within 1nm (determined randomly) and
   charging a turn of full movement for every turn used in the attack.

4) I would think there should be some modifier for relative speed of torpedo
   vs. target: a torpedo that does 25 kn. might have problem maneuvering
   against a target doing 34kn or so.  Is this reasonable?

5) Does anyone know how exactly the Soviet Type 65 works?  Does it have some
   sort of sonar that guides it before the terminal guidance kicks in?

6) The sonar chances seem pretty good- pretty much any submarine will be
   picked up in a CZ unless it in running quiet.  Each chance may be only
   20-40%, but at normal speeds (say combined closing speed of 40kn in some
   cases), that means at least 5 chances at a detect, and a lot more if
   two ships aren't heading directly towards each other.  Is this realistic?
   If anyone know that is...  In playing, it has seemed pretty impossible to 
   avoid CZ detection.

7) Can sonobuoys be detected on sonar when they land?  Is an ID roll 
   required?  

8) Torpedoes are automatically detected on sonar, again, is an ID roll
   necessary?

OK, that's all for now. 

-------------------------------------------------------------------------------
Date: Fri 17 Aug 90 15:51:07 -0700
From: tek@penzance.cs.ucla.edu (Ted Kim)
Subject: (10) Re: Torpedo Questions

Some comments about Lee's questions, just my personal opinion, of course ...

Harpoon trades off detail for simplicity. You mention several cases
where the limitations of its approach show through. But before you
work up complicated modifiers, you should ask yourself how much
difference it will make and how often it comes up.

In (9) Torpedo Questions, forester@garnet.berkeley.edu (Lee Forester) writes:
>   It seems perhaps airborn torpedoes should only have the range of the
>   active homing stage, about 1nm I guess, which includes the pattern as
>   well (is that correct?).

The way the rules state it in 6.2.4.2, you can only drop them on known
contacts, though it does not say exactly how far away the drop can be
from the known position. I always assumed you dropped them DIRECTLY on
top. After all, sonar position information is kind of soft anyway.
Allowing a drop within 1nm is probably reasonable also. (Remember you
have to face into the wind also.)   

>   This is especially important for
>   the Soviet Mk. 65, because if it is treated as an AH, it will automatically
>   home from 30-50nm, well out of the range of most ship/sub sonars! 

Remember, also the Soviet submarine has to detect something well
enough for a firing solution before firing its Type 65 torpedoes.
Otherwise, it just misses.

>5) Does anyone know how exactly the Soviet Type 65 works?  Does it have some
>   sort of sonar that guides it before the terminal guidance kicks in?

The Type 65 uses preset (inertial) guidance in its first stage of
guidance (that's the "I" in I/Wake-F/TASH in the 1990 Annex). Detailed
rules for this weapon, would have it go to some preset point and then
search for a wake (probably on a straight course).

I don't think the Soviets have provided any public information about
this weapon. But maybe we can assume it works like the old US Mk45F
which was also a wake finder. The "World Naval Weapon Systems" book
describes the Mk45F as using an upward looking high frequency sonar to
find the wake. Once it crossed one side of the wake, it would look for
the other side, then zigzag up the wake towards the ship. A
countermeasure similar to blip enhance (probably just as unpopular) is
to put a another ship in your carrier's wake. (However, you probably
shouldn't use your flagship as wake finder bait. :-)  

>8) Torpedoes are automatically detected on sonar, again, is an ID roll
>   necessary?

Probably it is easy to figure out it's a torpedo. On the other hand,
to figure the exact model, I would say you need to make a roll. 

-ted

Ted Kim                           Internet: tek@penzance.cs.ucla.edu
UCLA Computer Science Department  UUCP:    ...!{uunet|ucbvax}!cs.ucla.edu!tek
3804C Boelter Hall                Phone:   (213)206-8696
Los Angeles, CA 90024             FAX:     (213)825-2273

-------------------------------------------------------------------------------
Date: Fri, 10 Aug 90 15:50:01 -0700
From: tek@penzance.cs.ucla.edu
Subject: (11) Origins

Did anyone catch the action at Origins?
Anyone attend Larry Bond's Harpoon seminar there?

-ted

Ted Kim                           Internet: tek@penzance.cs.ucla.edu
UCLA Computer Science Department  UUCP:    ...!{uunet|ucbvax}!cs.ucla.edu!tek
3804C Boelter Hall                Phone:   (213)206-8696
Los Angeles, CA 90024		  FAX:     (213)825-2273 

-------------------------------------------------------------------------------
Date: Wed, 8 Aug 90 12:14:21 -0700
From: tek@penzance.cs.ucla.edu (Ted Kim)
Subject: (12) Laser Dazzle Weapons

What follows is a summary of the rules update in SITREP 4. According
to the SITREP, Adrian Wintle, Frank Dunn and Larry Bond all had a hand
in this. [Errors in the summary are my fault, of course!] Frank Dunn
(frank0@ibmpcug.co.uk) is a CZ subscriber. 

6.8 Laser Weapons

6.8.1 Laser Dazzle Sight (LDS) - is a point defense weapon designed to
temporarily blind aircraft cockpit crews and make them abandon their
attacks. It is manually aimed. 

6.8.2 LDS Effectiveness - An LDS is only effective against manned
aircraft attacking the ship it is mounted on. It has no director, a
base Air Ph of %10, a range of 1 nm and the maximum engagement
altitude is Low (capable against sea-skimmers). The effective Ph is
directly proportional to the current visibility (eg, 50% visibility *
10% base Ph = 5% Ph). At night, the range is twice as long due to
pilot night vision. At twilight, the range is 1.5 times. LDS is not
effective against other types of targets (EO guided weapons have
automatic filters and gain controls).

6.8.3 LDS Results - A hit will "dazzle" the cockpit aircrew for D10
turns. If the aircraft was flying at VLow, it has a 40% chance of
crashing. At low altitude, it has a 5% chance. While dazzled, the
plane must fly in a straight line. The affected crew cannot do
anything but maintain the aircraft in level flight. If the aircraft is
at VLow, it will climb to Low. Further LDS hits while dazzled have no
effect.  

   Known Mounts:
1. USSR Sovremennyy - add F(1) LDS
2. UK Hermes, Invincible, Type 42, Type 22, Leander classes 
	(April 1982 on) - add P&PB/S&SB(1)2 LDS

[Note, I believe this includes all Leander subtypes. Also, I think the
 April 1982 date applies to all listed UK classes not just Leanders.]

-ted

Ted Kim                           Internet: tek@penzance.cs.ucla.edu
UCLA Computer Science Department  UUCP:    ...!{uunet|ucbvax}!cs.ucla.edu!tek
3804C Boelter Hall                Phone:   (213)206-8696
Los Angeles, CA 90024		  FAX:     (213)825-2273 

-------------------------------------------------------------------------------
**********
* CZ End *
**********

From cz  Wed Aug 22 07:26:32 1990
Received: by penzance.cs.ucla.edu (Sendmail 5.61a+YP/2.18a)
	id AA08150; Wed, 22 Aug 90 07:26:32 -0700
Date: Wed, 22 Aug 90 07:26:32 -0700
From: cz (Convergence Zone Mailing List)
Message-Id: <9008221426.AA08150@penzance.cs.ucla.edu>
To: cz-dist
Subject: CZ v2 #4 (msgs 13-16)
Status: RO


			 The Convergence Zone

Date:		22 August 1990
Volume:		2
Issue:		4
First Message:	13
Messages:	4
Topics:		(13) GenCon & SITREP		dan@engrg.uwo.ca
		(14) Re: GenCon & SITREP	tek@penzance.cs.ucla.edu
		(15) Re: Unilateral Detection	tek@penzance.cs.ucla.edu
		(16) Revised LOS Chart		tek@penzance.cs.ucla.edu

"The Convergence Zone" (or just "CZ" for short) is an electronic
mailing list for the discussion of the Harpoon naval wargame series
and related topics.

Submissions:	cz@pram.cs.ucla.edu
Administration:	cz-request@pram.cs.ucla.edu
Archives:	sunbane.engrg.uwo.ca (129.100.4.12) : pub/cz via anonymous FTP

-------------------------------------------------------------------------------
Date: Tue, 21 Aug 90 08:29:45 EDT
From: Dan Corrin <dan@engrg.uwo.ca>
Subject: Larry Bond Seminar
Summary: (13) GenCon & SITREP

I was going to play in a Harpoon Tournament, and attend Larry Bond's
Seminar at GenCon this year. Unfortunately he was unable to attend :-(

Does anyone know what the subscription cost/procedure is for Harpoon
sitrep?

		-Dan
		
Dan Corrin, System Manager, Mechanical Engineering, UWO
dan@engrg.uwo.ca                      ...!watmath!julian!engrg!dan

-------------------------------------------------------------------------------
Date: Tue 21 Aug 90 12:51:56 -0700
From: tek@penzance.cs.ucla.edu (Ted Kim)
Subject: (14) Re: GenCon & SITREP

In (13) GenCon & SITREP, Dan Corrin <dan@engrg.uwo.ca> writes:
> Does anyone know what the subscription cost/procedure is for Harpoon
> sitrep?

The Harpoon SITREP is available directly from GDW for $8 (US$) for
four issues (one year). Each issue is 8 pages of black and white
Macintosh style text and graphics. I wouldn't necessarily recommend it
to all Harpoon players, only to people really obsessed with Harpoon,
(like me, 1/2 :-).

-ted

Ted Kim                           Internet: tek@penzance.cs.ucla.edu
UCLA Computer Science Department  UUCP:    ...!{uunet|ucbvax}!cs.ucla.edu!tek
3804C Boelter Hall                Phone:   (213)206-8696
Los Angeles, CA 90024             FAX:     (213)825-2273

-------------------------------------------------------------------------------
Date: Mon 20 Aug 90 15:04:34 -0700
From: tek@penzance.cs.ucla.edu (Ted Kim)
Subject: (15) Re: Unilateral Detection

In v1 (16) PBeM Harpoon - GM Tips, davisje@crdgw2.crd.ge.com writes:
>Part of the difficulty would be reconciling the tactical turns with
>the intermediate turns if one side has made contact while the other
>has not. The players on the "intermediate" turn side will wonder if
>the GM has died or something, when they don't get results for a
>couple weeks or days while the other side in tactical mode is
>manuevering into position for an attack. Any thoughts on how to
>handle this discrepancy?  

In v1 (36) Unilateral Detection, randy@uokmax.ecn.uoknor.edu writes:
>Let's back up to the question of what to do in PBeM or even in blind
>play, when one side detects the other, without the other detecting.
>In PBeM, this is not too hard to keep secret, it just makes the blind
>side suspicious when their messages from the ref become farther
>between. In a refereed blind game, it would be harder. 

>From my experience, in live games, it's pretty hard to keep the
detected side from becoming suspicious. One side starts to realize
the referee is spending a lot of time with the other guys. Then you
hear the roll of dice, and you know you are in trouble. 

There generally isn't much you can intelligently do, just because you
are suspicious. Usually, you have already committed to actions for at
least the next intermediate turn. The referee already has your plots
in his possession.  

As a referee, I think the key is to make the players give you their
long range plans, which will remain in effect until detection. Make
certain, the players specify the state of all their sensors. Ask 
players what conditions justify launching their helos. (Don't let any
player launch a helo, just because he is suspicious.) 

The referee should also limit information. He should make detection
rolls. (That way, a player may not realize he even had a detection
chance.) Strictly enforce realistic limits on player communication
with submarine players. Use the suggested rules in "Battles of the
Third World War". They make all the data in the game a little softer.
The radar bearing might be off by a degree or two. The Pks in the game
may be off a little. The enemy order of battle is slightly different
from the scenario listing. 

A referee should also fake players out a little, just to keep them on 
their toes. Once in a while, make some extra rolls, measure some
distances to non-existent units, look at the player's ship forms, ask
probing questions. Players will sweat a little more. But don't get
carried away, or you will slow down the game.   

-ted

Ted Kim                           Internet: tek@penzance.cs.ucla.edu
UCLA Computer Science Department  UUCP:    ...!{uunet|ucbvax}!cs.ucla.edu!tek
3804C Boelter Hall                Phone:   (213)206-8696
Los Angeles, CA 90024             FAX:     (213)825-2273

-------------------------------------------------------------------------------
Date: Tue, 21 Aug 90 13:43:50 -0700
From: tek@penzance.cs.ucla.edu
Subject: (16) Revised LOS Chart

Here is the updated Line of Sight Chart based on the one printed in
SITREP 2. I have made minor corrections in the rounding of figures.
Radar LOS is greater than geometric horizon due to refraction. These
figures would not apply to exceptionally high or low frequency radar.

Under ideal conditions, visual LOS should correspond to the geometric
horizon. However, visual LOS as listed in SITREP 2 is less than the
geometric horizon, probably taking into account less than ideal
conditions. The departure from the ideal could be due to all sorts of
factors too numerous to go into here (several of which were pointed
out to me by Terry Rooker). Remember also to take into account
environmental conditions by using the environmental rules in Annex N.   
For comparison, the geometric line of sight is also given. 

Radar Line of Sight 
          Target VHigh   High  Medium  Low    VLow  Large  Medium Small  Peri- 
Observer          Alt    Alt    Alt    Alt    Alt    Ship   Ship   Ship  scope 
---------------------------------------------------+---------------------------
VHigh Alt         700    581    446    389    362  | 364    362    360    351  
Hight Alt         581    463    327    271    244  | 245    243    241    232  
Medium Alt        446    327    192    135    108  | 110    108    105     97  
Low Alt           389    271    135     78     51  |  53     51     49     40  
VLow Alt          362    244    108     51     24  |  26     24     22     13  
		-----------------------------------+---------------------------
Large Ship        364    245    110     53     26  |  28     26     24     15  
Medium Ship       362    243    108     51     24  |  26     24     22     13  
Small Ship        360    241    105     49     22  |  24     22     19     11  
Periscope         351    232     97     40     13  |  15     13     11      2  

Visual Line of Sight 
          Target VHigh   High  Medium  Low    VLow  Large  Medium Small  Peri- 
Observer          Alt    Alt    Alt    Alt    Alt    Ship   Ship   Ship  scope 
---------------------------------------------------+---------------------------
VHigh Alt         525    436    334    292    272  | 273    271    270    263  
High Alt          436    347    245    203    183  | 184    183    181    174  
Medium Alt        334    245    144    101     81  |  82     81     79     72  
Low Alt           292    203    101     59     39  |  40     38     37     30  
VLow Alt          272    183     81     39     18  |  20     18     16     10  
		-----------------------------------+---------------------------
Large Ship Brdg   271    182     80     38     17  |  19     17     16      9  
Medium Ship Brdg  269    180     78     36     15  |  17     15     14      7  
Small Ship Brdg   267    178     77     34     14  |  15     14     12      5  
Periscope         263    174     72     30     10  |  11     10      8      1  

Geometric Line of Sight
          Target VHigh   High  Medium  Low    VLow  Large  Medium Small  Peri- 
Observer          Alt    Alt    Alt    Alt    Alt    Ship   Ship   Ship  scope 
---------------------------------------------------+---------------------------
VHigh Alt         607    504    386    337    314  | 316    314    312    304  
High Alt          504    401    283    234    211  | 213    211    209    201  
Medium Alt        386    283    166    117     94  |  95     93     91     84  
Low Alt           337    234    117     68     45  |  46     44     42     35  
VLow Alt          314    211     94     45     21  |  23     21     19     11  
		-----------------------------------+---------------------------
Large Ship Brdg   313    210     93     44     20  |  22     20     18     10  
Medium Ship Brdg  311    208     90     41     18  |  19     18     16      8  
Small Ship Brdg   309    206     88     39     16  |  18     16     14      6  
Periscope         304    201     84     35     11  |  13     11      9      1  

Name           Height    Name             Height  Name             Height
-------------------------------------------------------------------------
VHigh Alt      24700     Large Ship        40     Large Ship Brdg   25
High Alt       10800     Medium Ship       29     Medium Ship Brdg  14
Medium Alt      1850     Small Ship        19     Small Ship Brdg    8
Low Alt          310     Periscope          0.15
VLow Alt          30

	Sighting distances in nautical miles.
	Heights in meters.

-ted

Ted Kim                           Internet: tek@penzance.cs.ucla.edu
UCLA Computer Science Department  UUCP:    ...!{uunet|ucbvax}!cs.ucla.edu!tek
3804C Boelter Hall                Phone:   (213)206-8696
Los Angeles, CA 90024		  FAX:     (213)825-2273 

-------------------------------------------------------------------------------
**********
* CZ End *
**********

From cz  Thu Aug 23 07:35:28 1990
Received: by penzance.cs.ucla.edu (Sendmail 5.61a+YP/2.18a)
	id AA08871; Thu, 23 Aug 90 07:35:28 -0700
Date: Thu, 23 Aug 90 07:35:28 -0700
From: cz (Convergence Zone Mailing List)
Message-Id: <9008231435.AA08871@penzance.cs.ucla.edu>
To: cz-dist
Subject: CZ v2 #5 (msgs 17-20)
Status: RO


			 The Convergence Zone

Date:		23 August 1990
Volume:		2
Issue:		5
First Message:	17
Messages:	4
Topics:		(17) Indian Navy		davisje@crdgw2.crd.ge.com
		(18) Re: Torpedo Questions	sandia!ralph@unmvax.cs.unm.edu
		(19) MAD			tek@penzance.cs.ucla.edu
		(20) Data Annex Questions	tek@penzance.cs.ucla.edu

"The Convergence Zone" (or just "CZ" for short) is an electronic
mailing list for the discussion of the Harpoon naval wargame series
and related topics.

Submissions:	cz@pram.cs.ucla.edu
Administration:	cz-request@pram.cs.ucla.edu
Archives:	sunbane.engrg.uwo.ca (129.100.4.12) : pub/cz via anonymous FTP

-------------------------------------------------------------------------------
Date: 22 Aug 90 11:50 EST
From: Jonathan E Davis <davisje@crdgw2.crd.ge.com>
Subject: Indian Naval Order of Battle
Summary: (17) Indian Navy

In the last couple of years, several articles have appeared in the Naval
Institute Proceedings regarding the Indian navy and the ambitous roles 
that they are trying to accomplish in their region of the globe.  

Among other things, the Indians now have two small carriers for jump jets,
a mixture of Soviet and UK fleet escorts, DDs and FFs, and an expanding 
submarine force including a leased Charlie I class and Kilo class 
diesel-electrics.

The latest Data Annex does not list anything for this navy and the Proceedings
are lacking in detail.  Does anyone have additional information regarding
the Indian navy's surface, air, and submarine forces for a detailed order
of battle?  I am interested in generating scenarios with the Indian navy in
conflict with either China or Pakistan, or other regional conflicts.

Jon Davis
davisje@crd.ge.com

--------

-------------------------------------------------------------------------------
Date: Wed, 22 Aug 90 11:33:09 MDT
From: sandia!ralph@unmvax.cs.unm.edu (Ralph Keyser)
Subject: Re: (9) Torpedo Questions
Summary: (18) Re: Torpedo Questions

Just a few comments related to Lee's questions about torpedos. This
section of the rules has given me fits on a number of occasions, so
I generally just try to use what seems right when I have problems.
Here's how I generally handle torps. Other suggestions and comments
would be welcome. Oh, Ted's comments on trading simplicity for detail
in Harpoon are right on the money. Please keep them in mind...

On torpedo guidance:
   There are two big classes of guided torpedos, acoustic homing and
   wire guided. A few odd balls also exist (like the Soviet type 65),
   but I'll mention them later.

   I treat acoustic homing torps as a bearing only weapon. You launch
   them on a given bearing, and they run down that bearing until a target
   appears within 1 nm. They then make their attack, taking 1d10 turns
   to do so. The rules (6.3.4.2.2.1.1) say that the torpedo moves at its
   rated speed toward the target's position. I'm chosing to read that as
   where you (the attacker) think the target is located. So, the torp
   runs in a straight line until it acquires a target to attack. BTW, I
   also changed the modifiers a bit. You get -15% to hit if the target
   turns and goes to max speed during the attack run. This means that a
   good (low) die roll lets you avoid this penalty (target surprised), but
   most subs will be spooling up to speed as soon as they hear your torp.
   Also the -15% mod for depth change gets treated as: If the target and
   the torp are on different sides of the layer, then -15% to hit.

   The rules, by their numbering, seem to imply that wire-guided torps don't
   follow the rules on homing torpedo attacks, but I treat them that way
   anyway. The wires just give you a better chance of ending up within
   1 nm of the target and on the right side of the layer. This means that
   if the wire breaks, the torp behaves just like an AH torp and runs 
   straight until it picks up a target.

   Air-dropped and standoff delivery torps can be given a bearing to
   follow as well. This means that you could drop a torp more than 1 nm
   from a target, but it will run straight until it acquires the target
   (i.e. gets within 1 nm).

   OK, now for the odd-balls. Passive (French E12-18, UK Mk20, etc) get
   treated just like full active and active/passive acoustic homing torps,
   so this is a no-op. Pattern (French Z13 & Z16) can run a pattern after
   launch (instead of a line) while looking for a target. Wake-F (Mk45F)
   torps run straight until they cross a ship's wake, and then they turn
   to follow the wake toward the ship to get into attack range. Wakes
   should have a range that depends on the sea state, but I generally
   just call them X nm long. The Type 65 is a wake follower that you can
   set to make an inertial run first, so it can "turn on" the wake following
   at a given point. This means it doesn't follow the first wake it sees,
   and that can be helpful if you are firing from a crowd.

On multiple attacks by 1 torpedo:
   I normally assume that everything is wrapped up in that single to hit
   die roll. The torpedo gets withing 1 nm of the target and can then take
   10 more turns before it actually "hits". I assumed that might involve
   a couple of passes at the target. If a torp misses, then I just assume
   it managed to get lost or confused and is history.

On relative speeds of target and torp:
   A torp will always be able to out manuever a sub, so the only place that
   speed differences matter is in the running away area. A fast sub may be
   able to out run a slightly faster torp. In Lee's example, if the 34 kt
   sub can reach speed before the 25 kt torp reaches the sub, then it is
   no contest. The torp will run out of gas in a few miles, and the sub
   is out of danger. I don't think a to hit modifier is needed.

On sonar detection chances:
   Personal opinion. All the sensors in Harpoon seem too good. I've never
   had anybody sneak up on anything using the published rules. (OK, slight
   exaggeration :-)) I usually cut things back as part of the environment,
   just to make things more interesting. 

On sonobuoys:
   Passive sonobuoys can not be detected. Active sonobuoys are a different
   story.

OK, now for some questions of my own. In the 1990 Data Annex, several torps
are listed as shallow-water capable. What does that mean? The Mk46 Neartip
is listed as dual-speed, but only one range figure is given. Any idea what
it should be? I've noticed that the damage done to subs by most torps is
lower in the 1990 Annex than in the 1987 Annex. Anyone know what prompted
the change?

Well, this has gone on long enough. Comments are welcomed. Just remember
that all of this is personal opinion, and may not be based on real facts.

Ralph Keyser
Albuquerque, New Mexico
sandia!ralph@unmvax.cs.unm.edu

-------------------------------------------------------------------------------
Date: Mon 20 Aug 90 14:49:16 -0700
From: tek@penzance.cs.ucla.edu (Ted Kim)
Subject: (19) MAD

I have read on the net from time to time that Harpoon treats Magnetic
Anomaly Detectors (MAD) incorrectly. Harpoon portrays MAD as a search
sensor. One can imagine (incorrectly) a bunch of P-3s flying in a line
combing the ocean for enemy submarines. But, of course, when you look
at section 5.6, you find the range is quite limited, and it won't even
find submarines way down deep. So MAD isn't much of a search sensor.  

Net folks seem to say, that MAD is really used as an attack
confirmation. You have already found the submarine, though perhaps
your solution isn't too good. You make your attack run, the MAD goes
off, you drop your torpedo or DC. If your MAD doesn't go off, he is
either deep or far away. You may decide he is deep, and you drop on the
predicted target area anyway.

I suggest making the following rules addition to allow MAD usage as
an attack confirmation. If making an air-dropped torpedo or depth
charge attack, you may use MAD to aid the attack. If a MAD detection
occurs during the movement phase in which the attack is made, MAD has
successfully aided the attack. 

For air-dropped torpedoes, lack of a MAD detection actually penalizes
your attack by 10%. A MAD assisted attack works normally. For depth
charges, a MAD assisted attack adds 5%. This modifier cannot be used
if the visually sighted modifier is also claimed.

Any comments?

-ted

Ted Kim                           Internet: tek@penzance.cs.ucla.edu
UCLA Computer Science Department  UUCP:    ...!{uunet|ucbvax}!cs.ucla.edu!tek
3804C Boelter Hall                Phone:   (213)206-8696
Los Angeles, CA 90024             FAX:     (213)825-2273

-------------------------------------------------------------------------------
Date: Wed, 22 Aug 1990 16:57:26 PDT
From: tek@penzance.cs.ucla.edu (Ted Kim)
Subject: (20) Data Annex Questions

In (18) Re: Torpedo Questions, sandia!ralph@unmvax.cs.unm.edu writes: 
>In the 1990 Data Annex, several torps are listed as shallow-water
>capable. What does that mean? The Mk46 Neartip is listed as
>dual-speed, but only one range figure is given. Any idea what it
>should be? 

Unfortunately, as with the previous Data Annex, there are a whole
bunch of typos, ambiguities and errors in the 1990 Data Annex. I have
already written two letters to Larry Bond asking him about the ones I
found. But you mention some things I didn't catch. I will, of course,
post what I find out. I would also welcome any information people may
wish to volunteer about these items or any others they find.

>I've noticed that the damage done to subs by most torps is lower in
>the 1990 Annex than in the 1987 Annex. Anyone know what prompted the
>change? 

The damage formula for underwater vs. surface ships went up, but the
formula for underwater vs. submarines went down. I have no idea why
they were changed. The infamous Type 65 also experienced some change;
it has a huge warhead now.

-ted

Ted Kim                           Internet: tek@penzance.cs.ucla.edu
UCLA Computer Science Department  UUCP:    ...!{uunet|ucbvax}!cs.ucla.edu!tek
3804C Boelter Hall                Phone:   (213)206-8696
Los Angeles, CA 90024             FAX:     (213)825-2273

-------------------------------------------------------------------------------
**********
* CZ End *
**********

From cz  Fri Aug 24 12:35:32 1990
Received: by penzance.cs.ucla.edu (Sendmail 5.61a+YP/2.18a)
	id AA09493; Fri, 24 Aug 90 12:35:32 -0700
Date: Fri, 24 Aug 90 12:35:32 -0700
From: cz (Convergence Zone Mailing List)
Message-Id: <9008241935.AA09493@penzance.cs.ucla.edu>
To: cz-dist
Subject: CZ v2 #6 (msgs 21-23)
Status: RO


			 The Convergence Zone

Date:		24 August 1990
Volume:		2
Issue:		6
First Message:	21
Messages:	3
Topics:		(21) Re: MAD			sandia!ralph@unmvax.cs.unm.edu
		(22) Re: MAD			tek@penzance.cs.ucla.edu
		(23) Soviet Udaloy Class	tek@penzance.cs.ucla.edu

"The Convergence Zone" (or just "CZ" for short) is an electronic
mailing list for the discussion of the Harpoon naval wargame series
and related topics.

Submissions:	cz@pram.cs.ucla.edu
Administration:	cz-request@pram.cs.ucla.edu
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-------------------------------------------------------------------------------
Date: Thu, 23 Aug 90 16:19:33 MDT
From: sandia!ralph@unmvax.cs.unm.edu (Ralph Keyser)
Subject: Re: (19) MAD
Summary: (21) Re: MAD

Well, I agree that MAD (Magnetic Anomaly Detector) isn't much of a
search sensor, but I think Harpoon handles it just about right. As I
understand it, the MAD system simply gives the operator a "detection"
with no bearing or range information. Please correct me if my info is
wrong, but I thought the Navy used a MAD contact as an indication that
this might be a good place for an active sonobouy (or a torpedo if you
are really confident a sub is out there). 

Given this, I guess I don't really see the justification for penalizing
an air-dropped torpedo for not having a MAD contact. How would you 
see this affecting torpedos from standoff weapons (like ASROC or Sea
Lance)? Another question that springs to mind: "Is a MAD contact
enough of a contact to allow a torpedo launch?" The rules say you must
launch a guided torpedo at a know target location, so is a 1 nm
circle a known enough location?

It does seem that MAD contacts should be announced more often than
just once a turn in the Detection Phase. With aircraft moving twice
in one turn, it seems like they should have more of a chance to
pick-up on what MAD is telling them. Maybe MAD detections should
come at the end of every movement phase?

Your comments are welcome...

Ralph Keyser
Albuquerque, New Mexico
sandia!ralph@unmvax.cs.unm.edu

-------------------------------------------------------------------------------
Date: Thu, 23 Aug 1990 15:30:36 PDT
From: tek@penzance.cs.ucla.edu (Ted Kim)
Subject: (22) Re: MAD

In (21) Re: MAD, sandia!ralph@unmvax.cs.unm.edu (Ralph Keyser) writes:
>Given this, I guess I don't really see the justification for penalizing
>an air-dropped torpedo for not having a MAD contact. How would you 
>see this affecting torpedos from standoff weapons (like ASROC or Sea
>Lance)?

Originally, I just wanted to add a +10% for MAD. But I thought doing
that would make the hit chances too high. You make a good point about
standoff weapons. Somehow it seems like the additional information
ought to improve your target solution. [BTW, Sea Lance was cancelled.]

>Another question that springs to mind: "Is a MAD contact enough of a
>contact to allow a torpedo launch?" The rules say you must launch a
>guided torpedo at a know target location, so is a 1 nm circle a known
>enough location? 

I think a MAD contact is a "known target" as far as the rules are
concerned. I have been told that passive sonar information might not
even be as good a 1nm circle. Also, I have heard is that passive
sonars also come up with a lot of false alarms. This does not happen
in Harpoon.  

>It does seem that MAD contacts should be announced more often than
>just once a turn in the Detection Phase. With aircraft moving twice
>in one turn, it seems like they should have more of a chance to
>pick-up on what MAD is telling them. Maybe MAD detections should
>come at the end of every movement phase?

It bothers me a little that you might fly over a submarine, but fail
to detect, because you are beyond the radius at the end of the phase.
But I suppose, it might encourage people to slow down their Bear-Fs to
realistic speeds.   

-ted

Ted Kim                           Internet: tek@penzance.cs.ucla.edu
UCLA Computer Science Department  UUCP:    ...!{uunet|ucbvax}!cs.ucla.edu!tek
3804C Boelter Hall                Phone:   (213)206-8696
Los Angeles, CA 90024             FAX:     (213)825-2273

-------------------------------------------------------------------------------
Date: Tue 21 Aug 90 13:31:27 -0700
From: tek@penzance.cs.ucla.edu (Ted Kim)
Subject: (23) Soviet Udaloy Class

The Soviet Udaloy DDG class is one of their most modern destroyer
designs. It is optimized primarily for ASW. The book "Combat Fleets of
the World 1990-1991" lists information that is somewhat different
from that in the Data Annex. I suspect Combat Fleets is slightly more
up to date, though it's hard to judge which is more correct. Here are
the differences from the Data Annex information.

Displacement: 6700	In Class: 11+3
Damage Points: 189	Crew: approx. 250

	SA-N-9 System:
All Udaloy ships have space for SA-N-9 and 2 Cross Swords directors.
The first 7 ships have incomplete installations. Unit 1 came out of
overhaul in Dec 1990, but her SA-N-9 was not installed. Perhaps, the
Soviets do not intend to update the early units.

(units 1 and 2, no SA-N-9 or directors installed)
F&A(1)8 SA-N-9 w/64 missiles (unit 3, no director!) 
F&A(1)8 SA-N-9 w/64 missiles // 1 Cross Sword (unit 4, orig had 2 directors)
F&A(1)8 SA-N-9 w/64 missiles // 1 Cross Sword (units 5-7)
F&A(1)8 SA-N-9 w/64 missiles // 2 Cross Sword (units 8+)

	Additional Weapons:
2P/2S(2)4 12.7mm machine guns (unit 10)
mines

	Radars:
3 Palm Frond 
2 Strut Pair (units 1 and 2)
Top Plate (units 3-6)
Top Plate, Strut Pair (units 7+)

	Damage and Speed Breakdown:
Damage:	  0	 47	 95	142	170	189
Speed:	 33	 25	 16	  8	  0	Sinks

	Additional Information:

Built at Kaliningrad Shipyard and North Shipyard (in Lenningrad).

Unit	Fleet	In Serv	Name
 1    Northern	1981	Udaloy
 2    Northern	1982	Viste Admiral Kulakov
 3    Northern	1983	Marshall Vasilyevskiy
 4    Pacific	1984	Admiral Zakharov
 5    Pacific	1985	Admiral Spiridonov
 6    Pacific	1986	Admiral Tributs
 7    Pacific	1986	Marshall Shaposhnikov
 8    Northern	1987	Simferopol
 9    Northern	1988	Admiral Levchenko
10    Pacific	1988	Admiral Vinogradov
11    Northern	1989	Admiral Kharlamov

EW Equipment:	4 Bell Crown
		2 Bell Shroud
		2 Bell Squat
		(2)2 Chaff launchers
		4 Foot Ball (unit 8)

TACAN: 		2 Round House
Helo Landing:	Fly Screen
IFF: 		Salt-Pot B
		Salt-Pot C

Since the Udaloy does not have a working SA-N-9 system, substitute the
Admiral Vinogradov for the Udaloy in the "First Team" scenario (which
takes place in the Pacific). (Note, the other Udaloy in the scenario
only has one Cross Sword director.)   

If you look at the Harpoon box cover art, you can see the Udaloy
(apparently it was just hit along the port bow) and a Ka-27 Helix 
helicopter. You can also see two AK-630s firing. The starboard Bass
Tilt is just above and forward of the starboard firing AK-630. Below
and aft, you can see the starboard set of torpedo tubes. One of the
missing Cross Sword directors would be mounted on the platform above
the twin helicopter hangers. The box with the circular feature on it
just to the right of starboard hanger is the Fly Screen landing radar.

On top of the aft mast along the centerline, you can see a Strut Pair
radar. The aft mast has two "wings" on it. The upper one has two squat
cylinders on it, which are the Round House system. The lower wing has
a dome on either end, which probably houses some ECM antennae. Between
the stacks you can see the boom of the utility crane. The forward mast
(which is partially obscured) is also topped with a Strut Pair. Just
below it on a forward pointing wing is a Palm Frond. On the
starboard/port wings there should also be Palm Fronds, though I can't
see any in the picture. The solid tower just forward of the forward
mast should be topped with the Kite Screech, though I can't really
make it out.

-ted

Ted Kim                           Internet: tek@penzance.cs.ucla.edu
UCLA Computer Science Department  UUCP:    ...!{uunet|ucbvax}!cs.ucla.edu!tek
3804C Boelter Hall                Phone:   (213)206-8696
Los Angeles, CA 90024             FAX:     (213)825-2273

-------------------------------------------------------------------------------
**********
* CZ End *
**********

From cz  Mon Aug 27 09:33:28 1990
Received: by penzance.cs.ucla.edu (Sendmail 5.61a+YP/2.18a)
	id AA10186; Mon, 27 Aug 90 09:33:28 -0700
Date: Mon, 27 Aug 90 09:33:28 -0700
From: cz (Convergence Zone Mailing List)
Message-Id: <9008271633.AA10186@penzance.cs.ucla.edu>
To: cz-dist
Subject: CZ v2 #7 (msgs 24-29)
Status: RO


			 The Convergence Zone

Date:		27 August 1990
Volume:		2
Issue:		7
First Message:	24
Messages:	6
Topics:		(24) Editorial			cz-request@pram.cs.ucla.edu
		(25) Re: Indian Navy and MAD	forester@garnet.berkeley.edu
		(26) Aegis			tek@penzance.cs.ucla.edu
		(27) Game Conventions		tek@penzance.cs.ucla.edu
		(28) Re: MAD			tek@penzance.cs.ucla.edu
		(29) Scenario Editor		dlow@physics.adelaide.edu.au
	
"The Convergence Zone" (or just "CZ" for short) is an electronic
mailing list for the discussion of the Harpoon naval wargame series
and related topics.

Submissions:	cz@pram.cs.ucla.edu
Administration:	cz-request@pram.cs.ucla.edu
Archives:	sunbane.engrg.uwo.ca (129.100.4.12) : pub/cz via anonymous FTP

-------------------------------------------------------------------------------
Date: Mon, 27 Aug 1990 08:46:54 PDT
From: cz-request@pram.cs.ucla.edu (CZ Administrator)
Subject: (24) Editorial

I would like to once again like to encourage people to write articles
for CZ. I try to send out an issue within one business day after
anybody (other than me) has sent anything in. Also, I would like to
encourage you to write just to comment on CZ. (Private comments should
go to "cz-request". Public "letters to the editor" should go to "cz".)
It's good to find out what you are doing right and wrong. I have sent
some sample articles to Larry Bond. With any luck, he may mention us
in a future SITREP. Also, I have fixed the index headers in the volume
one archives. Attempts to automate CZ production are slowly marching
forward.

-ted (disguised as CZ Administrator)

-------------------------------------------------------------------------------
Date: Fri, 24 Aug 90 12:26:15 PDT
From: forester@garnet.berkeley.edu
Subject: Harpoon stuff
Summary: (25) Re: Indian Navy and MAD

A suggestion to Jon Davis re:Indian navy-

5th fleet has a fairly recent OB for India and Pakistan, I believe.  I played
it once a few weeks ago (motivated by the current political situation) 
although we didn't set up any Indian units.  It's not an elegant solution
but certainly an easy one :-)

A few random comments on MAD:

I feel MAD is pretty useful as it is without any modifiers.  I've particularly
found it useful on helicopters prosecuting a sonarbuoy contact.  With a
LOFAR contact you have a chance to find the sub via MAD, and with a DIFAR
contact and a helecopter nearby, you can easily get a solution with MAD
allowing a torpedo drop.  This saves all the passive solution comedy, as
sprinting and course changes on the sub's part won't affect MAD.  Seems 
pretty effective in conjunction with VL ASROC and ASROC, which don't 
have the 2-4 torp. load of a helecopter.

I'll be spending a year in Vienna starting in a month, does anyone by
any chance know any Harpoon devotees in that part of the world?

-------------------------------------------------------------------------------
Date: Tue 14 Aug 90 11:05:18 -0700
From: tek@penzance.cs.ucla.edu (Ted Kim)
Subject: (26) Aegis 

After reading SITREP 3 and the Autonomous weapon rules again, I think
I finally understand how Aegis is supposed to be portrayed in Harpoon.

Aegis integrates the SPY-1 radar and Mk26 or Mk41 missile launchers
firing SM-2 missiles and associated missile directors. Aegis is an
autonomous (see 2.3.3.6 as amended in SITREP Pilot issue) system. It
may only use its special capabilities against air targets detected by
the SPY-1 radar.  

Aegis controlled missile directors are only used during the part of
the turn in which missiles reach their targets. The number of missile
directors is the number of missiles that can be directed at once and
is termed the ``engagement limit''. During Movement Phase and Planned
Fire Phase, Aegis can engage a total number of targets up to the
engagement limit. During Second Air Movement Phase and Reaction Fire
Phase, Aegis can again engage a total number of targets up to the
engagement limit. 

Aegis controlled launchers may launch SM-2 missiles at full ROF in
Planned Fire Phase. If the full ROF is not used, the remaining ROF,
up to half of full rate, may be launched during Reaction Fire Phase.
[Note, the half of full rate limit comes from the normal Reaction Fire
Phase limits. Also, as is normally the case, missiles launched in
Reaction Fire Phase will only travel half the distance in this
Tactical Turn.]

Now the loose ends:

If at any time, a player finds he has more missiles in terminal phase
than directors, the excess (which he chooses) automatically miss. 
When launched, each missile must be assigned to a specific target
detected by the SPY-1. If a target is destroyed, any other missiles
assigned to that target are simply removed. Target assignments may not
be changed in flight.     

[It's kind of tricky to figure out how many missiles are going to need
direction in some future air movement phase. Is there some easy way to
do this in the game without having to do a lot of calculation? I am
also allowing players to purposely fire a few extra missiles to "cover
their bets". 

To counterbalance this (and for simplicity), I am not allowing target 
assignments to change in flight. Frankly, I don't know if Aegis can
reassign targets in flight. Also, you would have to take into account
such things as fuel expenditure and the magnitude of the course
change. Maybe an abstract rule, like you can only change targets
within the first couple of air movement phases would suffice. I guess
the boost phase of the SM-2MR is pretty short. I am not sure how
radical of a vector change the sustainer phase can accomplish.]

-ted

Ted Kim                           Internet: tek@penzance.cs.ucla.edu
UCLA Computer Science Department  UUCP:    ...!{uunet|ucbvax}!cs.ucla.edu!tek
3804C Boelter Hall                Phone:   (213)206-8696
Los Angeles, CA 90024             FAX:     (213)825-2273

-------------------------------------------------------------------------------
Date: Fri, 24 Aug 1990 13:15:03 PDT
From: tek@penzance.cs.ucla.edu (Ted Kim)
Subject: (27) Game Conventions

I am going to be at Gamex '90 convention over Labor Day weekend here
in Los Angeles. The convention flyer lists a Harpoon event. However,
that does not necessarily mean any official event will materialize.
Many times, it's the participants who organize a scenario themselves. 
In any case, if there is Harpoon action on Sunday or Monday, I will
probably be there. (I have to run an event on Saturday, but I might be
able to slip out for a while.) If anyone else is going to this con,
send me a note, maybe we can battle on the high seas or something. 

I would actually be interested in finding out what game conventions
have regular Harpoon events and compiling a list. If anyone has
information, send it in. 

-ted

Ted Kim                           Internet: tek@penzance.cs.ucla.edu
UCLA Computer Science Department  UUCP:    ...!{uunet|ucbvax}!cs.ucla.edu!tek
3804C Boelter Hall                Phone:   (213)206-8696
Los Angeles, CA 90024             FAX:     (213)825-2273

-------------------------------------------------------------------------------
Date: Mon, 27 Aug 1990 09:14:03 PDT
From: tek@penzance.cs.ucla.edu (Ted Kim)
Subject: (28) Re: MAD

More MADness:

In (21) Re: MAD, sandia!ralph@unmvax.cs.unm.edu (Ralph Keyser) writes:
> As I understand it, the MAD system simply gives the operator a
> "detection" with no bearing or range information. 

I thought this was the way it was too. But a rereading of the rules
(which maybe need to be reorganzied!), seems to indicate you get
bearing and range information too (see Sensor table on page 30 or so).
Can anybody with real Navy knowledge comment?

-ted

Ted Kim                           Internet: tek@penzance.cs.ucla.edu
UCLA Computer Science Department  UUCP:    ...!{uunet|ucbvax}!cs.ucla.edu!tek
3804C Boelter Hall                Phone:   (213)206-8696
Los Angeles, CA 90024             FAX:     (213)825-2273

-------------------------------------------------------------------------------
Date: Mon, 27 Aug 90 14:14:00 CST
From: David Low <dlow@physics.adelaide.edu.au>
Subject: (29) Scenario Editor

G'day !
	Has anyone in the group tried the Scenario Editor for 360's
Computer Harpoon yet?  From the advertising, it seems to be just the 
thing I'm after ;-), but I'd much rather have a "user's opinion".
In particular, I want to be able to generate scenarios from scratch, 
then make modifications after playing them.  Can one do this with the
Editor?  Also, can you add platforms to the database (from memory, 
the F-111 is a notable exception) or will this be happening with later
versions of the game itself?  Any comments, observations, and IMHO's
are appreciated!
			   David.
-- 
   ___          ~~                | David J. Low
  /  /-----^-/~~~  "I'll be back" | Atmospheric Group, Dept. Physics
 /  /-------/~           -- Arnie | Adelaide University, Sth.Australia
<__/                              | E-Mail: dlow@physics.adelaide.edu.au

-------------------------------------------------------------------------------
**********
* CZ End *
**********

From cz  Tue Aug 28 07:45:17 1990
Received: by penzance.cs.ucla.edu (Sendmail 5.61a+YP/2.18a)
	id AA00536; Tue, 28 Aug 90 07:45:17 -0700
Date: Tue, 28 Aug 90 07:45:17 -0700
From: cz (Convergence Zone Mailing List)
Message-Id: <9008281445.AA00536@penzance.cs.ucla.edu>
To: cz-dist
Subject: CZ v2 #8 (msgs 30-32)
Status: RO


			 The Convergence Zone

Date:		28 August 1990
Volume:		2
Issue:		8
First Message:	30
Messages:	3
Topics:		(30) Re: LDS			frank0@ibmpcug.co.uk
		(31) MAD in Warship Commander	forester@garnet.berkeley.edu
		(32) ESM Ranges			tek@penzance.cs.ucla.edu

"The Convergence Zone" (or just "CZ" for short) is an electronic
mailing list for the discussion of the Harpoon naval wargame series
and related topics.

Submissions:	cz@pram.cs.ucla.edu
Administration:	cz-request@pram.cs.ucla.edu
Archives:	sunbane.engrg.uwo.ca (129.100.4.12) : pub/cz via anonymous FTP

-------------------------------------------------------------------------------
Date: 26 Aug 90 20:12:36 BST (Sun)
From: Frank Dunn <frank0@ibmpcug.co.uk>
Subject: (30) Re: LDS

Laser Dazzle Sight (LDS) in RN service.

This device was first developed to combat fast attack craft which has always
been a pre-occupation of the RN given the lack of any CIWS until the 1980's,
indeed one reason the 20mm and 30mm cannon that sprouted mounts so quickly on
RN DDG's and FFG's after 1982 was due to the fact they had been in
development as "junk bashers". The development of the LDS was first noted on
HMS Euryalus (F 15 an Ikara Leander) in the Irish Sea in 1981.

In 1982 in appears that some early production systems were flown out to
Ascension Island to be fitted to 3 ships heading to the Falklands. Several
sources make frequent mention of them being frigates, that plus other named
ships seems to indicate that the following did have LDS in the Falklands:
HMS Andromeda (F 57 Sea Wolf Leander)
HMS Brilliant & HMS Broadsword (F 90 & F 88 both original Type 22's)

A couple of sources mention that Invincible (RO 5) and HMS Hermes (R ??) had
LDS in 1982, interestingly Andromeda acted as close in escort for Invincible
as did either Brilliant or Broadsword for Hermes. All being Sea Wolf equipped
ships and LDS too.

After the Falklands the next occurances of LDS on other ships are in the
Persian Gulf with the Armilla Patrol. HMS Glamorgan (D 19 County) was
supposed to have LDS fitted in 1984 but in late '84 she was refitted for
training purposes so the LDS must be seen in that light (sorry). Certainly
from 1986/7 any ship in the Armilla Patrol should be assumed to have 2 LDS
mounts fitted, known ships are as follows:

HMS Beaver      F 93    Type 22 Batch 2 Boxer class
HMS Brazen      F 91    Type 22
HMS Sheffield   F 96    Type 22 Batch 2 "       "
HMS Coventry    F 97    Type 22 Batch 2 "       "
HMS Bayleaf     A 109   Support Oiler

I'd assume that any Sea Wolf equipped ship also has LDS. From the above the
LDS is prevalent in the Type 22's and Sea Wolf Leanders. I've not found any
mention of the LDS on Type 42 DDG's nor the Type 23 FFG's however that
doesn't mean a great deal as the mount is easy to move and fit.

The MoD has given the range at 1.5 nm and there is a 2nd generation higher
powered version under development. I'd guess that this would probably
interface with the Sea Archer electro-optical search/tracker currently fitted
to the Type 23 FFG as it has a useful and comparable range and is also
mounted above the bridge deck port and starboard.

Frank.
fdunn@cix fdunn@bix 100012,23 CIS Frank Dunn@MacTel
"It must be jelly 'cos jam don't shake like that"

-------------------------------------------------------------------------------
Date: Mon, 27 Aug 90 11:20:07 PDT
From: forester@garnet.berkeley.edu
Subject: (31) MAD in Warship Commander

MAD and Warship Commander (actually Sea Command)

In Warship Commander, MAD has a detection radius of about 1/3
nm and can only be used against targets that have been detected
by active sonar or when a passive firing solution has been
obtained.  Since the game usually doesn't have a referee, I 
think this stipulation was to keep people from using mad as 
a search device.  When used, it has about a 50% chance of detecting
the sub, +40% if the target was successfully tracked (i.e. active
sonar or passive solution) the turn immediately preceding.  

Detection by MAD is treated like active tracking, i.e. good enough
to use any weapons.

This still begs the question whether or not a MAD detection actually
gives bearing and range, but with such a short range, it doesn't seem
to matter much - maybe depth charges would be off, but anyone using them
probably wouldn't be using a helicopter so close to their ship.
Torpedoes should have no problem picking up the target.


Yet another quick question:
Is it feasable to drop a depth charge or two as a counter-measure against
a torpedo?  I would imagine that it would mess up the sonar data
quite a bit for a while.  This would of course impair the sonar of
the ship in question, but survival may be worth it.  Is there any
doctrine to this effect?  Or would it not work?

-------------------------------------------------------------------------------
Date: Mon, 27 Aug 1990 14:58:13 PDT
From: tek@penzance.cs.ucla.edu (Ted Kim)
Subject: (32) ESM Ranges

What follows is a chart that lists ESM ranges between any two units.
It is based on the data in the revised LOS Charts presented in earlier
in v2 msg 16 and uses the same format.

ESM Range
          Target VHigh   High  Medium  Low    VLow  Large  Medium Small  Peri- 
Observer          Alt    Alt    Alt    Alt    Alt    Ship   Ship   Ship  scope 
---------------------------------------------------+---------------------------
VHigh Alt         770    639    490    428    398  | 400    398    396    386  
Hight Alt         639    509    360    298    268  | 270    268    265    255  
Medium Alt        490    360    211    148    119  | 121    119    116    106  
Low Alt           428    298    148     86     57  |  59     56     54     44  
VLow Alt          398    268    119     57     27  |  29     27     24     14  
		-----------------------------------+---------------------------
Large Ship        400    270    121     59     29  |  31     29     26     16  
Medium Ship       398    268    119     56     27  |  29     26     24     14  
Small Ship        396    265    116     54     24  |  26     24     21     12  
Periscope         386    255    106     44     14  |  16     14     12      2  

	Ranges in nm.

-ted

Ted Kim                           Internet: tek@penzance.cs.ucla.edu
UCLA Computer Science Department  UUCP:    ...!{uunet|ucbvax}!cs.ucla.edu!tek
3804C Boelter Hall                Phone:   (213)206-8696
Los Angeles, CA 90024             FAX:     (213)825-2273

-------------------------------------------------------------------------------
**********
* CZ End *
**********

From cz  Wed Aug 29 08:44:52 1990
Received: by penzance.cs.ucla.edu (Sendmail 5.61a+YP/2.18a)
	id AA01162; Wed, 29 Aug 90 08:44:52 -0700
Date: Wed, 29 Aug 90 08:44:52 -0700
From: cz (Convergence Zone Mailing List)
Message-Id: <9008291544.AA01162@penzance.cs.ucla.edu>
To: cz-dist
Subject: CZ v2 #9 (msgs 33-35)
Status: RO


			 The Convergence Zone

Date:		29 August 1990
Volume:		2
Issue:		9
First Message:	33
Messages:	3
Topics:		(33) MAD and Torpedo Defense	terryr@cse.ogi.edu
		(34) More MADness		tek@penzance.cs.ucla.edu
		(35) Skytrex address?		davisje@crdgw2.crd.ge.com

"The Convergence Zone" (or just "CZ" for short) is an electronic
mailing list for the discussion of the Harpoon naval wargame series
and related topics.

Submissions:	cz@pram.cs.ucla.edu
Administration:	cz-request@pram.cs.ucla.edu
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-------------------------------------------------------------------------------
Date: Tue, 28 Aug 90 08:44:57 -0700
From: Terry Rooker <terryr@cse.ogi.edu>
Subject: Torpedos and Depth Charges
Summary: (33) MAD and Torpedo Defense
Comment: message reference edited

In (31) MAD in Warship Commander, forester@garnet.berkeley.edu writes:
> This still begs the question whether or not a MAD detection actually
> gives bearing and range, but with such a short range, it doesn't seem

Let's clear something up.  MAD is not a sensor in the normal meaning
of the word.  It doesn't provide bearing and range information.  It
detects anomalies in the earth's magnetic field, hence the name.  You
can see the phenomena for yourself by taking a magnetic compass and
moving it near a chunk of ferrous metal.  You have just built a MAD.
The MAD used in ASW is much more sophisticated, but that is the basic
idea.  By measuring the diameter of the anomaly I guess you could
infer a position, but the normal use is to release weapons when the
anomaly is strongest.  

> Is it feasable to drop a depth charge or two as a counter-measure against
> a torpedo?  I would imagine that it would mess up the sonar data
> quite a bit for a while.  This would of course impair the sonar of
> the ship in question, but survival may be worth it.  Is there any
> doctrine to this effect?  Or would it not work?

To allow time for the ship to get out of the burst radius, the depth
charges would detonate well astern of the ship.  I don't know what
affect that would have on the torpedo sensor.  I have not heard of
western Navies even thinking about such doctrine, probably because
most of them no longer carry depth charges.  There is suspicion that
the Soviets still carry their otherwise obsolete RBU style weapons as
a torpedo countermeasure.  It is not known whether the intended
functionality is a soft kill of the homing sensor as you describe
(possible if the depth bomb warheads can be set for a shallow depth),
or if they are intended to actually destroy the torpedo.  Obviously,
the latter is more difficult.  A further problem with such a doctrine
is that most modern ASW weapons are designed as contact detonation, to
prevent the sensor interference you describe.

Terry Rooker
terryr@cse.ogi.edu

-------------------------------------------------------------------------------
Date: Tue, 28 Aug 1990 09:14:26 PDT
From: tek@penzance.cs.ucla.edu (Ted Kim)
Subject: (34) More MADness

It looks like real world MAD does not provide range and bearing. If 
you fly around a little and monitor the strength of the reading (watch 
your "compass needle"), you might be able to figure where the signal 
is strongest. While we should be aware how things work in real life,
the question remains about how we reconcile this with Harpoon.

One possibility is just provide a "hit" reading and no range or
bearing. (The referee might give you the point where you crossed the
"edge" of the detection area.) With this interpretation you might want
to allow this detection to occur during movement or at the end of both
air movements. Purists will want to break out their plotting tables
and start drawing circles all over the place. :-)

Another is to play strictly acording to the rules. (It's certainly
possible that there is a typo here!) You could rationalize that in a
tactical turn they did "zig-zagged and flew in circles" and monitored
the reading enough to figure where the signal is strongest. Thus, you
get the range and bearing. This is partially compensated for by only 
getting to detect during detection phase. (It also represents the time
necessary to figure things out.)

Definitely, the latter is simpler, since you only have to check one
position. I guess the question is whether it abandons too much reality
for playability sake and whether this matters much to the game.

-ted

Ted Kim                           Internet: tek@penzance.cs.ucla.edu
UCLA Computer Science Department  UUCP:    ...!{uunet|ucbvax}!cs.ucla.edu!tek
3804C Boelter Hall                Phone:   (213)206-8696
Los Angeles, CA 90024             FAX:     (213)825-2273

-------------------------------------------------------------------------------
Date: 29 Aug 90 08:48 EST
From: Jonathan E Davis <davisje@crdgw2.crd.ge.com>
Subject: (35) Skytrex address?

Apparently in the pilot issue of the Harpoon SITREP, the address for
Skytrex miniatures was published.  When I requested a sample issue 
from GDW of SITREP, they sent me issue #1, and not the pilot issue.

Thanks!

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* CZ End *
**********

From cz  Tue Sep  4 12:41:12 1990
Received: by penzance.cs.ucla.edu (Sendmail 5.61a+YP/2.18a)
	id AA03176; Tue, 4 Sep 90 12:41:12 -0700
Date: Tue, 4 Sep 90 12:41:12 -0700
From: cz (Convergence Zone Mailing List)
Message-Id: <9009041941.AA03176@penzance.cs.ucla.edu>
To: cz-dist
Subject: CZ v2 #10 (msgs 36-37)
Status: RO


			 The Convergence Zone

Date:		4 September 1990
Volume:		2
Issue:		10
First Message:	36
Messages:	2
Topics:		(36) Computer Nuke Bug?		d9bertil@dtek.chalmers.se
		(37) Gateway 1990		tek@penzance.cs.ucla.edu

"The Convergence Zone" (or just "CZ" for short) is an electronic
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-------------------------------------------------------------------------------
Date: Sat, 1 Sep 90 13:09:10 MET DST
From: d9bertil@dtek.chalmers.se
Subject: Fast & Dirty ASW?
Summary: (36) Computer Nuke Bug?

  I'm just curious whether *anyone* out there have performed an attack with a
nuclear weapon in computer harpoon. 
  The only scenario in which I have got a permit to use them is Rapier 
(playing russian) but every time I have managed to get a chopper or something
in position to drop a few kt on someone, the !@#$%*&! game dives!

  Have anyone even *seen* a nuke explode (own or enemy) in any scenario?

-bertil-

-------------------------------------------------------------------------------
Date: Tue,  4 Sep 1990 11:44:26 PDT
From: tek@penzance.cs.ucla.edu (Ted Kim)
Subject: (37) Gateway 1990

I just got back from the Gateway 1990 games convention held over Labor
day weekend in LA. (Earlier, I incorrectly called it Gamex 1990, which
is a different convention.) I observed Harpoon in action at least two
days. As far as I could tell, no official events really materialized,
but enthusiatic players immediately took over. I just wish that more 
organized approach would be used. That way time spent on preparing
forms, etc. could be avoided and newer players would not be
overwhelmed. 

On Saturday, there was the "Second Battle of Tsushima" between US and
Soviet Naval forces in the waters between Japan and Korea. Other
commitments prevented me from seeing much, but second-hand reports
indicate search was the key factor here. The USN hid behind an island. 
Through some bad luck, the searching Soviet Bears got shot down.
The US found the Soviets first and were sunk by a cloud of Harpoons
and Tomahawks. 

On Sunday, a combined land-sea situation was played set in a "Red
Storm Rising" type situation. The Soviets had taken Iceland. Now, NATO
was trying to retake Iceland. The USMC has stormed ashore. The Soviets
on land counterattacked the beachhead, while naval forces tried to
attack the amphibious ships and their escorting warships. Apparently,
US searches had not picked up the Soviets until they were just about
to fire. (Apparently, air superiority near the invasion site was still
being hotly contested.) The land part was gamed out using some other
land miniatures system.

I got to play in this one for four hours as one of the Soviet players.
We still had to attack a few turns before we wanted to, but such is
war. Part of the Soviet naval strike was coordinated with an air
attack. The ARMs launched by the airplanes managed to force the Aegis
cruiser to shutoff its SPY-1 for a while. This helped the "real"
missiles get through. Through some hot die-rolling, our Floggers were
getting a better than expected exchange ratio with Tomcats. Some close
range submarine action was also under way. Unfortunately, I never saw
the outcome. When I left, some SS-N-22s and SS-N-19s were about to hit
an LHD and LPH. But we were about to be overrun by a cloud of
Harpoons.  

-ted

Ted Kim                           Internet: tek@penzance.cs.ucla.edu
UCLA Computer Science Department  UUCP:    ...!{uunet|ucbvax}!cs.ucla.edu!tek
3804C Boelter Hall                Phone:   (213)206-8696
Los Angeles, CA 90024             FAX:     (213)825-2273

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From cz  Fri Sep  7 16:16:15 1990
Received: by penzance.cs.ucla.edu (Sendmail 5.61a+YP/2.18a)
	id AA00433; Fri, 7 Sep 90 16:16:15 -0700
Date: Fri, 7 Sep 90 16:16:15 -0700
From: cz (Convergence Zone Mailing List)
Message-Id: <9009072316.AA00433@penzance.cs.ucla.edu>
To: cz-dist
Subject: CZ v2 #11 (msg 38)
Status: RO


			 The Convergence Zone

Date:		7 September 1990
Volume:		2
Issue:		11
First Message:	38
Messages:	1
Topics:		(38) Re: First Team Scenario	sandia!ralph@unmvax.cs.unm.edu

"The Convergence Zone" (or just "CZ" for short) is an electronic
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-------------------------------------------------------------------------------
Date: Fri, 7 Sep 90 15:14:01 MDT
From: sandia!ralph@unmvax.cs.unm.edu (Ralph Keyser)
Subject: "First Team" After Action Report
Summary: (38) Re: First Team Scenario

I recalled some musings on the "First Team" scenario, so over the
long Labor Day weekend I was referee for this scenario between
a couple of friends who were in for the weekend. They tossed for
sides, and the more experienced player ended up as the Soviets. I
gave some thought to altering the scenario in favor of the US,
but decided to let it go pretty much as printed. What follows is
an "after action" report, and some comments based on my observations.

SOVIET FORCES
   Frunze  (Kirov class BCGN)
   Osmotritelnyy  (Sovremennyy class DDG)
   Bezuprechnyy
   Admiral Spirodonov  (Udaloy class DDG)
   Admiral Vinogradov
 
   Note: I remembered Ted's comments on the Udaloy class DDG and
substituted the Vinogradov for the Udaloy, but forgot that the
Spirodonov apparently only has 1 Cross Sword director. So both
Udaloys in this scenario have dual Cross Sword directors and F&A
firing arcs for the SA-N-9 SAM's as specified in the 1990 Annex.
 
The Soviets are steaming in a reasonably tight formation at top
speed (33 knots) on a heading of 180 for the American carrier
group. The two Udaloy's are 1 nm ahead of the Frunze and 0.25 nm
either side of the formation centerline (defined by the Frunze).
The two Sovremennyy's are 0.25 nm ahead of the Frunze and 0.75 nm
either side of centerline. The Udaloy's are the only ships emitting,
and they are running the Strut Pair and Palm Frond radars for air
and sea search. Their ESM equipment is picking up the emissions from
an American E-2C.

Meanwhile, roughly 100 nm away at a bearing of 200 (true) is an air
attack force from the USS Midway:

AMERICAN FORCES
   Group A - 100 nm out, 500 meters up, 550 knots
      7 A-6E's: 2 Walleye II, 2 Harpoon, 1 Drop Tank
      5 F/A-18's: 2 Harpoon, 2 HARM, 1 Drop Tank
      1 EA-6B: 5 ALQ-99 ECM pods

   Group B - 97 nm out, 500 m, 550 kts
      10 F/A-18's: 2 HARM, 2 AGM-65E Mavericks, 2 AIM-9L, 1 Drop Tank

   Group C - 102 nm out, 500 m, 550 kts
      5 F/A-18's: 2 AGM-65E Mavericks, 4 Mk20 Rockeye's, 1 Drop Tank
      3 A-6E's: 2 Walleye II, 2 Mk84 2000lb bomb, 1 Drop Tank
      1 EA-6B: 5 ALQ-99 ECM pods

The time is 0200 local, wind 160 @ 15 knots. Visibility 70%.

THE ACTION BEGINS
For the first 4.5 minutes, the US forces continue to close while 
gathering ESM information. Near the end of this time, groups A & B
have climbed to 1000 m, while group C has dropped to 100 m above the
surface of the ocean. The EA-6B's are preventing the Soviet air search
from locating the attack force until the A-6's switch on their radars
just inside 60 nm from the Soviet force. From a range of 54 nm, group
A launches half its Harpoons (12), followed 30 seconds later by the
remainder of the Harpoons (12 more). Group A then dives to 500 m altitude.

The Soviets get the A-6 search radars on their ESM equipment, and 
transition all their directors to air attack mode and light up *all*
their radar equipment. The two Udaloys begin turning directly toward
the threat, while the rest of the force turns to about 110 degrees.
The Top Steer radars burn through the jamming and spot group B about
47 nm out, still at 1000 meters. The Soviet player has not seen groups
A or C, and does not know that the Harpoons have launched. He waits.

The time is 0206. The Soviet player lights up the Top Dome directors
on the Frunze and launches 8 SA-N-6 missiles at the American aircraft.
In response, the American launches 6 HARM missiles from group B at the
Top Dome directors. The SA-N-6 missiles are incredibly fast, covering
the distance to the American planes in under 1 minute. The American's
are lucky and only lose two planes. The HARM's take a bit longer to
reach their goal, and are easily dealt with by the Soviet air defense.

The American planes continue to close on the Soviet ships. The flight
of Harpoons is only slightly faster than the aircraft, and are still
under the radar horizon at very low altitude. Group C has dropped down
on the deck at 25 meters above the water and 550 kts. Group A is down to
100 meters, and Group B has just realized that it is in trouble 1000 m
up as the Soviets defeat the HARM's and launch another wave of SA-N-6s.
Group B goes to afterburner and dives to 500 meters as they toggle all
remaining HARMs, but they are too close to get below the radar horizon
and the Grumble missiles prove deadly. Five aircraft fall to this volley.

The time is 0207.5. The Soviets shut down the Top Dome directors while
they deal with the dozen incoming HARM missiles. The flood of SA-N-9s
from the Furnze and the two Udaloys coupled with the SA-N-7s takes out
the incoming HARMs, but the last one to fall is taken by one of the
Furnze's AK-630 point defense guns. The only Americans remaining on
radar are the 3 F-18's diving for the safety of very low altitude about
28 nm out.

Groups A & C pop up to gain a line of sight and launch a group of Walleyes.
Group B has reached 25 m off the deck, but are so close to the Soviets
now that they are still on radar. The Soviets launch another 6 Grumbles
which take 2 planes from group B and one F-18 from group C.

A scant 8 minutes have passed since the scenario started. The Soviet
player is still not sure of the magnitude of the American threat. The
only target he has is a single F-18 at 22 nm which he vaporizes with
4 Grumble missiles. Group A has started a circle away from the Soviets,
group C is still 29 nm away and under the radar horizon, and the Harpoons
and Walleyes are also just outside detection range. The EA-6Bs have
broken off from their groups and are circling at very low altitude. 

The Soviet radars bloom with targets. All 24 Harpoons and 10 Walleyes are
now visible, and the remaining 20 American aircraft show up shortly after
the missiles. The Americans are on the deck at 25 meters and going flat
out (for the A-6's anyway) at 570 knots. The Soviet air defense concentrates
on the leading Harpoons first with the SA-N-6's, but the range is 
quickly short enough that the SA-N-7's from the Sovremennyys and the
SA-N-9s on the Udaloys (which are a little over a mile in front of the Frunze)
can join the battle.

The incoming Harpoons and Walleyes have just crossed the 10 nm mark from 
the Frunze. The Harpoons have not gone "active" yet, but only 7 of them
remain. Seven of the Walleyes remain also, but they were fewer in number
at the start. The Americans toggle all 10 of their remaining HARMs from
Group A, and the members of Group C launch more Walleyes to replace those
that have been shot down. The Soviets launch another massive wave of
air defense fire, but continue to concentrate on the missiles (and the
sudden new threat from the HARMs doesn't help).

The time is 0210.5. Two of the HARMs get through the Soviet defense to
the Frunze, but the last of the Harpoons is shot down. One HARM was targeted
on the Top Dome director for the SA-N-6 and takes one of those directors
and one of the Palm Frond radars out. The other HARM was targeted on the
Top Steer radar and results in a devastating airburst that not only knocks
out the Top Steer, but also gets another Palm Frond, the Slim Net radar,
one of the Cross Sword directors for the SA-N-9's, the Bass Tilt director
for the P&PB AK-630, and disables all 4 of the starboard 533mm torpedo
tubes.

The Americans are now close enough that they launch 8 Mavericks from the
F-18s in group C at the Bezuprechnyy. The A-6s in Group A launch Walleyes
to replace those that have been shot down. The F-18s in Group A continue
to close despite their lack of ordinance. 

A single Walleye reaches the Frunze in the next turn and 2 Mavericks
reach the Bezuprechnyy. Group C decides to dump its ordinance on the
Admiral Spirodonov and turns that direction. The Soviet air defence
turns some of its attention to the aircraft with predictable results as
1 A-6 and 2 F-18s from Group C are downed and 2 A-6s and 1 F-18 from
Group A are downed.

The massive warhead on the Walleye does 181 points of damage to the
Frunze. One of the hull sonars is destroyed, two of the SA-N-9 mounts
are knocked out, the starboard SA-N-4 Pop Group director is disabled,
the Kite Screech director is knocked out, 15 of the 20 SS-N-19 missile
tubes are disabled, and the rudder and steering equipment is heavily
damaged. The Frunze begins to lose way, but she is lucky since no
fires have broken out and she is still capable of fighting. One of the
smaller ships would have folded from the blow that the Walleye dished out.

The Bezuprechnyy is not so fortunate. The two Mavericks do less damage
than the Walleye, but she loses her forward SA-N-7 mount, one of the
Band Stand directors for the SS-N-22, the forward Bass Tilt director
for the AK-630s, the Top Steer radar, and has a major fire break out
onboard. The Bezuprechnyy is badly hurt. Trailing thick black smoke, 
she turns and slows to begin fighting the fire. The Bezuprechnyy is out
of the action.

In the next 30 seconds, the remaining planes in Group C streak over the
Admiral Spirodonov as Group A launches its remaining Walleyes and turns
to run. The Spirodonov's defensive fire accounts for two more F-18's, but
most of the Soviet fire concentrates on Group A and the incoming Walleyes.
Of the free-fall weapons dropped, 1 Mk84 bomb and 2 Mk20 Rockeyes hit the
Spirodonov.

The cluster bombs do a fair number on sensors, directors, and weapon mounts
as they take out a Strut Pair and Palm Frond radars, one of the port AK-630s,
the Kite Screech director for the 100mm guns, and one of the SA-N-9 launchers.
The 2000lb bomb does more serious damage with a critical hit in engineering,
flooding, and elimination of the starbord torpedo tubes and both RBU6000 
mounts. The Spirodonov is hurt, but not fatally, as she begins to slow due
to the damage she has just taken.

The remaining American planes run for the horizon, but the Soviet anti-air
capability is far from destroyed. After elimination of the last Walleyes,
they ravage the remaining aircraft. 3 A-6Es, 2 A/F-18s, and the 2 EA-6Bs
manage to return to the Midway.

COMMENTS

According to the victory conditions, this was a defeat for the Americans and
a decisive victory for the Soviets. The Soviets didn't lose any ships (though
the Bezuprechnyy took additional damage before the fire was contained), and
the Midway's attack force was pretty much eliminated. We did not make any
repair roles (other than for fire), so it was hard to tell if the American's
attack resulted in a "mission kill" of the Soviet force. A lot also depends
on the length of time before they expect to contact the American surface force.

Most of the tactical mistakes were made by the Americans. With the E-2s tracking
the Soviets, there seemed to be no need for the pop-ups the Americans used 
before launching weapons. By staying low and launching weapons from beyond the
radar horizon, the Americans could have done a much better job of overwhelming
the Soviet defenses. 

The Americans also failed to concentrate their attacks both in time and space. 
The Harpoons should have been launched as one group, followed by as many
Walleyes as possible, and all the HARMs should have been launched to arrive
just before the main ordinance. All of these missiles probably should have
been targeted at one ship (or maybe two if you were sure of your targets). By
spreading out the attacks, the air defense was much better at handling the 
attacks, and by spreading out the damage, they failed to sink a single ship.

As far as ordinance selection, I don't think I would have carried any free-
fall ordinance. Stock up on Harpoons, Walleyes (the F-18 can't carry the
Walleye II and the Walleye I is little better than a Maverick), HARMs, and
then take Mavericks for everything else. Trying to overfly a target is just
about suicide.

As for the Soviets, they did just fine except for a few mistakes in targeting.
A better job of this might have prevented one or two of the hits they took.
One thing we talked about later was the importance of keeping the American
in the dark as to which ship was which. An odd (i.e. Frunze not in the middle)
formation might help along with careful selection of which radars to use. The
American's job of target selection could be made even harder if the Soviet
helicopters carried blip enhancers.

All in all, this scenario makes it look like attacking a Soviet surface attack
group is a high risk operation. Your observations or comments are welcome!


Ralph Keyser			sandia!ralph@unmvax.cs.unm.edu
Albuquerque, New Mexico

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**********
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**********

From cz  Mon Sep 10 11:06:37 1990
Received: by penzance.cs.ucla.edu (Sendmail 5.61a+YP/2.18a)
	id AA01199; Mon, 10 Sep 90 11:06:37 -0700
Date: Mon, 10 Sep 90 11:06:37 -0700
From: cz (Convergence Zone Mailing List)
Message-Id: <9009101806.AA01199@penzance.cs.ucla.edu>
To: cz-dist
Subject: CZ v2 #12 (msgs 39-40)
Status: RO


			 The Convergence Zone

Date:		10 September 1990
Volume:		2
Issue:		12
First Message:	39
Messages:	2
Topics:		(39) Re: First Team Scenario	forester@garnet.berkeley.edu
		(40) Re: First Team Scenario	tek@penzance.cs.ucla.edu

"The Convergence Zone" (or just "CZ" for short) is an electronic
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and related topics.

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-------------------------------------------------------------------------------
Date: Sun, 9 Sep 90 16:54:03 PDT
From: forester@garnet.berkeley.edu
Subject: (39) Re: First Team Scenario

Some comments of the First Team scenario:

I agree pretty much with Ralph's final comments on a good US strategy; I 
definitely feel that an all-missile loadout is the way to go.

My strategy runs as follows:

A-6's:	4 Walleye II's each
F-18's	12 with 2 Harpoons, 2 Harm
		1 with 4 Harm
		1 with 2 Harm, 2 Mavericks
		6 with 6 Mavericks

In the initial approach, the planes come in at about 600 m in altitude, (low) 
with a plane or two popping up at 60 nm to medium altitude in order to get 
visual confirmation of the formation and try to figure out where the cruiser 
is.

[My version of the rules is 3.11, where fixed wing aircraft are not allowed at 
very low, p.24 Aircraft Altitudes table; how low can planes operate with 
relative safety?  The Argentines flew vlow, are our pilots trained for this as 
well?]

At 60 nm after visual confirmation I launch all the Harpoons at the cruiser, 
ensuring that they have enough extra fuel to cause some fires with the 
missile fuel spill optional rule 7.3.2.1.4.  The rest of the formation loiters 
until the Harpoons are just about to enter radar range at very low (24nm).  
No radars are on, so the Soviets so far have only seen a plane or two for 30 
seconds.

The turn before the Harpoons come into radar range, the planes cross the 50 
nm mark and turn on radar; the A-6's stay at low, the F-18's are at 
afterburner speed and climb to med altitude for improved speed and visual 
contact.  I assume that the SA-N-6's will respond in reaction fire or wait 
until the planned fire phase the next turn.  The next turn with the SAMs in 
flight, the Harpoons are detected; the Soviet player must either abort the 
missiles fired at the planes or lose one turn of fire against the
Harpoons.  The Harpoons are within jamming cover of the EA-6's.  If
the Soviet chooses to continue the attack on the planes, 2-3% will
probably get hit (60% on each).  

The next turn the F-18's will be within HARM range during the reaction fire 
phase, when the will launch half the HARM's at the Top Domes, to hit in 3 
turns.  Only the SA-N-7's on the Sovremeny's and the SA-N-6's can engage 
them at range (as well the point defense missile/guns of the Frunze) due to 
the restrictions of firing at crossing targets on the turn of impact (6.6.4); 
with jamming, small target and fast target restrictions, the Soviet missiles 
each have a 20% chance of hitting HARM's, rising to 30% when they are no 
longer in jamming range.  I estimate that only 5-6 will be shot down, 7-9 if 
the SA-N-6's direct fire against them.  Even if the top domes go off on the 
turn of impact (losing another turn of fire), the remaining missiles have a 
42% chance of hitting, (stored memory location), giving an average of about 
3-6 hits, knocking out the Top Domes and inflicting around 15-30 critical 
hits.  The F-18's fire the rest of the HARM's, 15 and possibly less if some 
planes carrying HARM's are shot down in the first volley of SA-N-6's; then 
they slow down and dive to merge with the A-6's and EA-6's.

If the Soviets direct most of their SA-N-6's and 7's at the Harpoons, they can 
probably shoot them all down; if they do this, the HARM's will do 
tremendous damage.  I prefer to stage the HARM's in two slightly ofset 
waves so that if both the Top Domes are hit in the first wave, the rest can be 
toggled to the SA-N-7's on the Sovremeny's, which may not even be able to 
use their SA-N-7's if the range is too short and they have been engaging the 
Harpoons.  Even if they do get defensive shots, they should only account for 
about 2 missles/ship, the other 4-5 (minus 1 for gun fire) will pretty much 
take out the SA-N-7's and cause some 20-25 crits. (When I did this I actually 
rolled well once and got 45 crits on a Sovremeny with 7 HARM's, pretty 
nasty).

At this point I will have probably knocked out the SA-N-6's and maybe even 
most of the SA-N-7's if the Soviets haven't guessed what I'm up to.  If they 
concentrated soley on the HARM's, the chances are still good for knocking out 
the Top Domes, and probably 3-6 harpoons will hit the Frunze, hopefully 
causing a major fire or two and putting the ship out of action.  The
rest of the  planes stay grouped and examine the damage (fires, which
hits suffered  HARM hits).  Assuming the SA-N-6's are out and
depending on whether or  not the SA-N-7's were hit, I decide on
between 2-4 targets for the Walleyes  and Mavericks and launch a
coordinated strike from about 16nm out for the  Walleyes, waiting a
bit to send the F-18's in (the Maverick range is 13nm, so  all the
missiles will be released before any surviving SA-N-7's can shoot
planes down).  Basically 2-4 ships should be history from this strike,
depending on how much air defense is left.  The Udaloys can down about
3 Walleyes with SA-N-9's (their limited range allows them only one
turn of  fire), the guns 1-2.  10-12 addional Mavericks per escort are
icing on the  cake.

The whole key I think is to knock out the SA-N-6's and get the SA-N-7's too 
if the Soviet player lets you.  This allows your planes the chance to close 
range to 15nm, giving you plenty of time to evaluate the situation and 
launch a combined Walleye/Maverick strike.  I use the harpoons as a 
distraction; of course, if the Soviet takes out the HARM's, several of the 
Harpoons should hit anyway, probably taking out the Frunze.  If by some 
bad luck the SA-N-6's stay operational, then pick 2 targets, launch the 
Walleyes ASAP, close with all planes anyway (empty planes make good 
decoys), launch Mavericks and hope you get away with half your planes.  
Still a reasonable chance for a win, since all those missiles should be able to 
take out two ships.

A few questions:

1) Can planes actually fly at Vlow altitudes (say 20-30m)?
2) I have been playing that SAM's get to fire once for every full turn that the 
target is in range; thus SA-N-9's (range: 8nm) get one turn of fire at 
Walleyes and Harpoons, which have a speed of 4.4 and 4.7nm respectively 
(1987 data annex, I'm a cheapskate).  If it is almost another turn, as in this 
case, I allow an additional round of fire with the crossing-fire restriction (I 
haven't quantified it exactly, perhaps between 50% and 99% of range?).  Does 
this seem reasonable?  Do others play it differently?
3) Can HARM's store target motion as well as location?  They seem to be able 
to in the game, otherwise they shouldn't have much of a chance to hit ships 
when the radar is down.  Is this accurate or a simplification?  Just curious...

I'd be glad to hear criticisms/comments/improvements on the strategy I 
outlined above.  I assume a Soviet formation with Sov's front and back, the 2 
Udaloys in line in the middle and the Frunze behind them
				Sov
			    Ud. 
				Frunze
			    Ud.
				Sov.

Seems pretty good for defensive cover.  Any ideas on better formations?

-------------------------------------------------------------------------------
Date: Mon, 10 Sep 90 09:52:36 -0700
From: tek@penzance.cs.ucla.edu (Ted Kim)
Subject: (40) Re: First Team Scenario

I agree with almost everthing Ralph and Lee have said. Nevertheless, I
would like to add some comments. I realize it's always easier to
analyze things with 20/20 hindsight, so please bear with me, if I seem
like a nit-picker. 

In (38) Re: First Team Scenario, sandia!ralph@unmvax.cs.unm.edu writes:
>    Osmotritelnyy  (Sovremennyy class DDG)
>    Bezuprechnyy

If you get bored, you might add one more twist. The Data Annex reports
that these things have 6 Front Domes to control the SA-N-7s. When you
look at the pictures of these ships, though, it looks though like not
all the Front Domes can point in the same direction. "Combat Fleets of
the World, 1990-1991" speculates that only about three can point in
any one direction.  

> The Soviets are steaming in a reasonably tight formation at top
> speed (33 knots) on a heading of 180 for the American carrier group.

For those that don't have the scenario, this fast transit is possible
only because the scenario says no submarines are lurking about. Thus,
the Udaloys are around only as more targets and to launch SA-N-9s. 

> Meanwhile, roughly 100 nm away at a bearing of 200 (true) is an air
> attack force from the USS Midway: 

Just to nit pick, the force is 300nm away, else the Soviets might have
already launched the SS-N-19s.

> AMERICAN FORCES
>    Group A - 100 nm out, 500 meters up, 550 knots
>       7 A-6E's: 2 Walleye II, 2 Harpoon, 1 Drop Tank
>       5 F/A-18's: 2 Harpoon, 2 HARM, 1 Drop Tank
>       1 EA-6B: 5 ALQ-99 ECM pods
> 
>    Group B - 97 nm out, 500 m, 550 kts
>       10 F/A-18's: 2 HARM, 2 AGM-65E Mavericks, 2 AIM-9L, 1 Drop Tank
> 
>    Group C - 102 nm out, 500 m, 550 kts
>       5 F/A-18's: 2 AGM-65E Mavericks, 4 Mk20 Rockeye's, 1 Drop Tank
>       3 A-6E's: 2 Walleye II, 2 Mk84 2000lb bomb, 1 Drop Tank
>       1 EA-6B: 5 ALQ-99 ECM pods
> 
> The time is 0200 local, wind 160 @ 15 knots. Visibility 70%.

What happened to your other two EA-6Bs?

Another twist to consider is to use the aircraft endurance rules in
the new Data Annex. Some planes may not need drop tanks. This might
free up a centerline station. Although not specified by the scenario,
you might let the US planes take a countermeasures pod on vacant
centerline positions.   

> The Soviet air defense concentrates on the leading Harpoons first
> with the SA-N-6's, but the range is quickly short enough that the
> SA-N-7's from the Sovremennyys and the SA-N-9s on the Udaloys (which
> are a little over a mile in front of the Frunze) can join the battle.

The SA-N-7s cannot (at least according to the new Data Annex) hit
seaskimmers. So the seaskimming Harpoons cannot be hit by them.

> Group C has dropped down on the deck at 25 meters above the water
> and 550 kts. Group A is down to 100 meters, ...

This brings up the most forgotten rule in Harpoon. (I don't think it
would have effected the play here.) Rule 4.4.4 (Missile Ranges) states
that non-seaskimming Air-to-Surface missiles launched at or cruising 
at Low (or below) have their range halved. The primary application is
for AS-4s and AS-6s, but it applies here too. This is one of the few
reasons not to go low. 

> Groups A & C pop up to gain a line of sight and launch a group of
> Walleyes. 

Just some background and details for those of you following along at
home ...

Walleyes are not "launch & leave" (rule 6.2.3.2). The Walleye is
controlled using a TV data link. Each Walleye must be guided in by its
the launch craft. The launch craft has to have LOS to the target and
thus is vulnerable to return fire. Because of this, I am not very
enthusiastic about using Walleyes. 

> The EA-6Bs have broken off from their groups and are circling at
> very low altitude.  

At this point, the Prowlers stopped jamming, since radar LOS is
necessary to jam. 

> The Americans are now close enough that they launch 8 Mavericks from 
> the F-18s in group C at the Bezuprechnyy. 

More background ...

The AGM-65E Maverick is SALH. By rule 6.2.3.2, at least one laser
designator must illuminate the target during flight of the Maverick
salvo. 


> One thing we talked about later was the importance of keeping the
> American in the dark as to which ship was which. An odd (i.e. Frunze
> not in the middle) formation might help along with careful selection
> of which radars to use.  

Also in (39) Re: First Team Scenario, forester@garnet.berkeley.edu
writes:
> In the initial approach, the planes come in at about 600 m in
> altitude, (low) with a plane or two popping up at 60 nm to medium
> altitude in order to get visual confirmation of the formation and
> try to figure out where the cruiser is.

I suspect the Frunze is quite a bit bigger on radar. So I don't think
this is necessary. Anybody with more knowledge on the limitations of
radar want to comment?


> [My version of the rules is 3.11, where fixed wing aircraft are not
> allowed at very low, p.24 Aircraft Altitudes table; how low can
> planes operate with relative safety?  The Argentines flew vlow, are
> our pilots trained for this as well?] 

The aircraft endurance and Laser Dazzle System rules all imply that
flying at Very Low is possible. I just don't allow my players to travel
long distances that way, except in a plane with terrain-following
systems (because it is very taxing on the aircrew.) During the actual
attack run, though, they can go in real low (nominally, I say at 30m). 

> 3) Can HARM's store target motion as well as location?  They seem to
> be able to in the game, otherwise they shouldn't have much of a
> chance to hit ships.

I think this is covered by the "target memory" rule (as amended by the
errata). After radar shutdown, ARMs with "memory" can still attack
with half chance to hit. Of course, you could argue about how many
turns it flew blind, target speed and the angle of approach, etc.

Normally, the first ARM critical hit will destroy the targeted radar. 
Here the radar is off so I would not apply that rule, though it still
could be destroyed by random destruction. BTW, the new Data Annex does
not give the HARM target memory (ie "stores emitter location").  
Personally, I think that is a typo.

-ted

Ted Kim                           Internet: tek@penzance.cs.ucla.edu
UCLA Computer Science Department  UUCP:    ...!{uunet|ucbvax}!cs.ucla.edu!tek
3804C Boelter Hall                Phone:   (213)206-8696
Los Angeles, CA 90024		  FAX:     (213)825-2273 

-------------------------------------------------------------------------------
**********
* CZ End *
**********

From cz  Tue Sep 11 10:14:42 1990
Received: by penzance.cs.ucla.edu (Sendmail 5.61a+YP/2.18a)
	id AA01866; Tue, 11 Sep 90 10:14:42 -0700
Date: Tue, 11 Sep 90 10:14:42 -0700
From: cz (Convergence Zone Mailing List)
Message-Id: <9009111714.AA01866@penzance.cs.ucla.edu>
To: cz-dist
Subject: CZ v2 #13 (msgs 41-43)
Status: RO


			 The Convergence Zone

Date:		11 September 1990
Volume:		2
Issue:		13
First Message:	41
Messages:	3
Topics:		(41) CVW-7 and VLow Flying	frank0@ibmpcug.co.uk
		(42) Re: First Team Scenario	forester@garnet.berkeley.edu
		(43) First Team and Ordnance	tek@penzance.cs.ucla.edu

"The Convergence Zone" (or just "CZ" for short) is an electronic
mailing list for the discussion of the Harpoon naval wargame series
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-------------------------------------------------------------------------------
Date: 10 Sep 90 22:07:58 BST (Mon)
From: Frank Dunn <frank0@ibmpcug.co.uk>
Subject: (41) CVW-7 and VLow Flying

USS Dwight D. Eisenhower CVN 69, CVW-7 composition:
   As of June 1990.
VF-143 9 F-14+
VF-142 9 F-14+
VFA-136 11 F/A-18A
VFA-131 11 F/A-18A
VA-34 9 A-6E, 4 KA-6D
VAW-121 4 EC-2C
VAQ-140 4 EA-6B
HS-5 6 SH-3H
VS-31 5 S-3B
 
   This is the first air wing to deploy with the F-14+ and the S-3B.
 
 
   VLOW, as I recall the conversation last year at Origins the question was
not that fixed wing aircraft could do it but for how long before they
screwed up and hit the deck. Note that VLOW is allowed in computer Harpoon
with a % chance that you will lose an ac the longer you stay down that
low. I *think* the % mooted was around the 2%-5% mark but over what period
of time I don't know. Expect the Falklands (GDW) rules to sort this out
officially 'cos thats were the endurance rules came from and computer
Harpoon uses all the Falklands air rules.
   Reality note: In the intensive low level training going on here the RAF
have lost 3 IDS Tornadoes in the last 3 weeks due to one hitting the
deck and the other two colliding in mid-air at low level.
 
Frank.
fdunn@cix fdunn@bix 100012,23 CIS Frank Dunn@MacTel
"It must be jelly 'cos jam don't shake like that"

-------------------------------------------------------------------------------
Date: Mon, 10 Sep 90 17:55:50 PDT
From: forester@garnet.berkeley.edu
Subject: (42) Re: First Team Scenario

It looks like I'll have to cough up the bucks for the 1990 Annex, since the 
1987 has some annoying features such as not giving the cruising altitudes 
for air ordinance, listing Walleye II's as L&L weapons, etc.  With the 
"forgotten" rule 4.4.4 on missile range that Ted brought up (I don't 
remember ever reading it myself...but it sure is there), this does indeed 
make Walleyes less attractive.  Still, they're better than iron bombs I think.  
And it only takes one hit.

If the SA-N-6's cannot hit skimmers and the  SA-N-7's can only bring half 
their directors to bear (as Ted suggests) AND the US planes can come in at 
Vlow, it looks pretty bad for the Soviets.  A coordinated HARM/Harpoon 
strike on the Frunze should take it out, allowing the A-6's plenty of safety 
for launching Walleyes at Med. altitude.  A few F-18's can stay back to direct 
Mavericks that are launched in coordination with the Walleyes.
(I'm assuming as well that the SA-N-7's are capable against Vlow and 
seaskimmers; is this so in the 1990 Annex?  If not, even more trouble...)

Is there any way out of this for the Soviets?  Perhaps lowering visibility
even more and allowing the Soviets to have decoy helicopters aloft?

In (40) Re: First Team Scenario, tek@penzance.cs.ucla.edu (Ted Kim) writes:
> I suspect the Frunze is quite a bit bigger on radar. So I don't
> think this is necessary. Anybody with more knowledge on the  
> limitations of radar want to comment? 

This makes sense to me, though technically the Frunze is medium sized
(though just barely).

On HARM's:

> I think this is covered by the "target memory" rule (as amended by
> the errata). After radar shutdown, ARMs with "memory" can still
> attack with half chance to hit. Of course, you could argue about how
> many turns it flew blind, target speed and the angle of approach,
> etc. 

My impression of HARMs was that they are designed primarily for taking
out land-based SAM sights, which generally are not moving when they are
firing.  Thus if the location at the time of last transmission is stored, this
won't help much against ships which should be well clear of the target zone
in 30 seconds.  Do they have the ability to track movement of the target
radar and home on the predicted position?  If not, I would suggest that they
be given a chance of hitting a radar set that was turned off only on the turn
of impact and not before.  Of course, they can reacquire radars that go off
and then on, and be toggled to other radars in flight, so that wouldn't be all
that restrictive.  
Is my understanding of HARMs more or less correct?

> Normally, the first ARM critical hit will destroy the targeted
> radar. Here the radar is off so I would not apply that rule, though
> it still could be destroyed by random destruction. BTW, the new Data
> Annex does not give the HARM target memory (ie "stores emitter
> location"). Personally, I think that is a typo. 

Makes sense that the specific radar won't be hit if it's off.

Does anyone have a more or less concise source on the possible weapon
loadouts for the planes in Harpoon?  Trying to find pictures for everything
seems to be a bit of trouble...  I guess this could be diagrams of hardpoints
with their weight limit, specific weapon restrictions, etc.  Any hints on how
others handle it would be appreciated.

Lee Forester 
forester@garnet.berkeley.edu

-------------------------------------------------------------------------------
Date: Tue, 11 Sep 1990 08:48:28 PDT 
From: tek@penzance.cs.ucla.edu (Ted Kim)
Subject: (43) First Team and Ordnance

In (42) Re: First Team Scenario, forester@garnet.berkeley.edu writes:
> It looks like I'll have to cough up the bucks for the 1990 Annex, 
> since the 1987 has some annoying features such as ...

Even though the 1990 Annex is better in many ways, I warn you it still
contains many errors and typos.

> ordinance

Not to pick on you, but it is "ordnance" not "ordinance" or
"ordonnance". All of these words are derived from the same root, but
only the first has to do with military bombs and missiles. 

> If the SA-N-6's cannot hit skimmers and

SA-N-7s (on the Sovremennyy) are the ones that cannot hit seaskimmers.

> the SA-N-7's can only bring half their directors to bear (as Ted 
> suggests) AND

Just a suggestion and certainly not official.

> the US planes can come in at Vlow ...

I think most people agree with this one.

> (I'm assuming as well that the SA-N-7's are capable against Vlow and
> seaskimmers; is this so in the 1990 Annex? ... )

SA-N-6 (the long-range SAM) and SA-N-9 (point defense) can both engage
seaskimmers.

> Is there any way out of this for the Soviets?

The net effect of VLow flying, shorter missile ranges for low altitude
travel and restricting the SA-N-7 is a shorter range fight. Less
reaction time for the Soviets. Maybe you have to push the escorts out
a little further to shoot at the planes before they get too close to
the Frunze. I haven't gamed this out, so I am speaking without much
authority here. 

Maybe the victory conditions need to be changed. Afterall, the
scenario was designed with the 1987 Annex in mind. 

> Does anyone have a more or less concise source on the possible 
> weapon loadouts for the planes in Harpoon? Trying to find pictures
> for everything seems to be a bit of trouble...  I guess this could
> be diagrams of hardpoints with their weight limit, specific weapon
> restrictions, etc.  

I am looking for such a reference too. Up to now I have used a
combination of Harpoon (Data Annex, Ship Forms), GDW Air
Superiority/Air Strike games and the book "Encyclopedia of Modern
Aircraft Armament". (I can give out the complete publishers
information the next time I bring in the book.) My take on this is
that each source is from a slightly different time frame (eg before
and after A-6s could take HARMs) and they all disagree in places. 

The Data Annex only provides common combinations, but sometimes they
don't look correct to me. (But what do I know?) Ship Forms provides
loadout information by hardpoint and the old 1987 Data Annex items.
Air Strike/Air Superiority is perhaps too permissive and sometimes
uses generic items and categories instead of specific ordnance types. 
The book mentioned above provides information on a large number of
aircraft by hardpoint. Unfortunately, I have noticed some really
obvious errors. Also some information seems dated. I have not seen any
reference which really tells you which ejector racks are being used. 

One of the hardest things to figure out is the difference between
maximum loadout and what is normal, recommended and realistic. Most
modern aircraft now can carry almost anything on any big hardpoint.
Yet due to excessive loss of performance or perhaps poor separation
aerodynamics, you almost never see the maximums. Off hand, I think the
A-6E could probably carry a 6-place ejector rack on all five of its
big hardpoints for a total of 30 Mk82 bombs or Mk20 Rockeye, yet I
have never seen a picture of such.

-ted

Ted Kim                           Internet: tek@penzance.cs.ucla.edu
UCLA Computer Science Department  UUCP:    ...!{uunet|ucbvax}!cs.ucla.edu!tek
3804C Boelter Hall                Phone:   (213)206-8696
Los Angeles, CA 90024             FAX:     (213)825-2273

-------------------------------------------------------------------------------
**********
* CZ End *
**********

From cz  Fri Sep 14 14:08:27 1990
Received: by penzance.cs.ucla.edu (Sendmail 5.61a+YP/2.18a)
	id AA04110; Fri, 14 Sep 90 14:08:27 -0700
Date: Fri, 14 Sep 90 14:08:27 -0700
From: cz (Convergence Zone Mailing List)
Message-Id: <9009142108.AA04110@penzance.cs.ucla.edu>
To: cz-dist
Subject: CZ v2 #14 (msgs 44-45)
Status: RO


			 The Convergence Zone

Date:		14 September 1990
Volume:		2
Issue:		14
First Message:	44
Messages:	2
Topics:		(44) Re: First Team Scenario	sandia!ralph@unmvax.cs.unm.edu
		(45) Re: First Team Scenario	tek@penzance.cs.ucla.edu

"The Convergence Zone" (or just "CZ" for short) is an electronic
mailing list for the discussion of the Harpoon naval wargame series
and related topics.

Submissions:	cz@pram.cs.ucla.edu
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-------------------------------------------------------------------------------
Date: Thu, 13 Sep 90 10:47:57 MDT
From: sandia!ralph@unmvax.cs.unm.edu (Ralph Keyser)
Subject: (44) Re: First Team Scenario

Just some comments on the comments :-) Actually the chance to have some
other folks look at a scenario has been very educational for me. Thanks
to everyone who has taken the time to read and comment. And now, back
to our show...

>> Meanwhile, roughly 100 nm away at a bearing of 200 (true) is an air
>> attack force from the USS Midway: 
>Just to nit pick, the force is 300nm away, else the Soviets might have
>already launched the SS-N-19s.

Sorry, I didn't make that very clear. Just the AIR group is 100nm from
the Soviets. The carrier itself is 300nm away. We didn't bother with
the first part of the flight from the Midway toward the Soviets.

>What happened to your other two EA-6Bs?

This is a strange one. My copy of the scenario does not list *any*
EA-6Bs under the Forces section of the Blue General Orders. I know that
most carriers have a few (5-6) EA-6Bs, however, so we just rolled some
dice to determine how many EA-6Bs were available for this raid.

>Another twist to consider is to use the aircraft endurance rules in
>the new Data Annex. Some planes may not need drop tanks...

This would be very interesting. You might also consider the use of
buddy stores and in-flight refueling to reach the target. This would
complicate/expand the American's options for load-outs. Hmmmm. What
about adding some KA-6s to the American forces?

>The SA-N-7s cannot (at least according to the new Data Annex) hit
>seaskimmers. So the seaskimming Harpoons cannot be hit by them.

Ooops. I missed this one. The Russian player must have made a mistake
in transferring info from the Data Annex to his reference sheet. I
have it right here, and it lists SA-N-7s as capable down to VLow altitude,
which is clearly a mistake. His ships must have had the SA-N-7X block II
upgrade :-)

>This brings up the most forgotten rule in Harpoon. (I don't think it
>would have effected the play here.) Rule 4.4.4 (Missile Ranges) states

Exactly right. I guess its reign as "most forgotten" remains unchallenged.
Anyone have any rational behind this rule? Half range seems like a pretty
severe penalty.

>Walleyes are not "launch & leave" (rule 6.2.3.2)...

The Walleye's LOS comes from a little TV camera in the nose of the
missile. The controller has a screen in the cockpit (monochrome) and a
little joystick to issue commands to the Walleye. Basically it doesn't
matter what your plane does, you just watch the TV picture (relayed from
the Walleye) and steer the missile to the target. They are not really
launch & leave, but safer to use than 6.2.3.2 implies. For simplicity, I've
been treating Walleyes as follows: 
  You must have a LOS to launch, and the *missile* must maintain LOS to
  the target. The launching plane may do as it pleases after launch. A 
  plane may only control one EO guided missile at a time. If the
  controlling plane is shot down, then the missile goes stupid.
  There should also be a penalty/restriction for single pilot aircraft
  if they manuever (pilot workload), but I usually don't bother. 
I've been assuming that most EO guidance systems work on a similar 
principle whether they use visible (TV) or IR light. The missiles that
would require the type guidance specified in 6.2.3.2 (you can see the 
target during the entire missile flight) would be those with Command guidance.

I worked with electronic-optical guidance for Walleyes on A-7Ds at LTV
back around 1980, so I'm pretty sure about how they work. Any additional
information would be welcome. I, by the way, couldn't find any guided
ordnance in the 1990 annex that's listed as launch & leave. Any info on
that?

>The AGM-65E Maverick is SALH. By rule 6.2.3.2, at least one laser
>designator must illuminate the target during flight of the Maverick
>salvo. 

I thought the A-6s had a built-in laser designator?? This may have
been a mistake on my part.

>I suspect the Frunze is quite a bit bigger on radar. So I don't think
>this is necessary. Anybody with more knowledge on the limitations of
>radar want to comment?

I think you are right. The rules just cover big blips and little blips,
but you should be able to tell a cruiser from a destroyer, IMHO.

>BTW, the new Data Annex does
>not give the HARM target memory (ie "stores emitter location").  
>Personally, I think that is a typo.

Agreed. HARM *does* have the ability to store emitter location. Pencil
it into your books!

Ralph Keyser
Albuquerque, New Mexico
sandia!ralph@unmvax.cs.unm.edu

-------------------------------------------------------------------------------
Date: Fri 14 Sep 1990 12:45:56 PDT
From: tek@penzance.cs.ucla.edu (Ted Kim)
Subject: (45) Re: First Team Scenario

> This is a strange one. My copy of the scenario does not list *any*
> EA-6Bs under the Forces section of the Blue General Orders. I know
> that most carriers have a few (5-6) EA-6Bs, however, so we just
> rolled some dice to determine how many EA-6Bs were available for
> this raid. 

I am not sure whether this appeared in the official 3.1 errata or just
from a letter I got from Larry Bond, but there should be 4 Prowlers
for this scenario. 

> Exactly right. I guess its [rule 4.4.4] reign as "most forgotten"
> remains unchallenged. Anyone have any rational behind this rule?
> Half range seems like a pretty severe penalty.

The idea is to impose a penalty when players use weapons meant to
cruise supersonic at higher altitudes (eg AS-4, AS-6) close to the 
deck. However, it is sort of loosely stated. I suppose it should not
apply to stuff like Maverick, which is almost always fired from low
altitudes anyway, nor to low speed glide bombs. Maybe, we can work out
a revised rule based on the cruising altitudes and speeds listed in
the Data Annex? 

> The Walleye's LOS comes from a little TV camera in the nose of the
> missile. The controller has a screen in the cockpit (monochrome) and
> a little joystick to issue commands to the Walleye. Basically it
> doesn't matter what your plane does, you just watch the TV picture
> (relayed from the Walleye) and steer the missile to the target. They
> are not really launch & leave, but safer to use than 6.2.3.2
> implies. 

I believe you are describing a mode of operation that uses a data link
pod to receive the TV image and control the weapon. The GDW "Air
Strike" game seems to imply you might also be able to operate it
without a data pod. Do you know of any targeting mode for Walleye that
does not need a data pod? (Or are they just making stuff up?)

> For simplicity, I've been treating Walleyes as follows: 
>
>	You must have a LOS to launch, and the *missile* must maintain
>	LOS to the target. The launching plane may do as it pleases
>	after launch. A plane may only control one EO guided missile
>	at a time. If the controlling plane is shot down, then the
>	missile goes stupid. There should also be a
>	penalty/restriction for single pilot aircraft if they manuever
>	(pilot workload), but I usually don't bother.

Sounds to me like a good way to run things.

> I've been assuming that most EO guidance systems work on a similar
> principle whether they use visible (TV) or IR light. The missiles
> that would require the type guidance specified in 6.2.3.2 (you can
> see the target during the entire missile flight) would be those with
> Command guidance. 

Are there any true L&L systems around?
Are there any TV or imaging IR systems, that can lock on to the target
image and home in without any further intervention?

> I worked with electronic-optical guidance for Walleyes on A-7Ds at
> LTV back around 1980, so I'm pretty sure about how they work. Any
> additional information would be welcome. 

One additional point about Walleyes (and all those GBUs). They are
unpowered glide bombs. So their maximum ranges are only attainable by
using high altitude launch. (A very important factor to consider if
you are on the deck.)  

A simple way to handle this is to come up with some glide path 
ratio. (Assume the maximum safe launch speed.) Then you simply
multiply release alititude by the ratio to determine range. Anyone
have a ball-park ratio? (The GDW game "Air Strike" uses a generic
ratio of 12. That means for every 152m of altitude the Walleye would
travel 1nm, up to its maximum.)

Another possibility (again described by GDW's "Air Strike") for
Walleye with data pod is lofting. In this mode, you must know bearing
and approximate range. But you don't actually have to see the target
at launch. You enter a zoom climb and pitch it. After it noses over,
it enters it's glide and you find the target and guide it in. 

For that matter, lofting is also described as an ARM attack method.
Sort of a poor man's loiter, requiring very tight timing. Loft the
ARM. Just when it noses over, your strike appears on the enemy radars. 

> I, by the way, couldn't find any guided ordnance in the 1990 annex
> that's listed as launch & leave. Any info on that?

You are right about that. I think the proper fix is to expand the
rules on how those listed guidance systems work in game terms.  

> I thought the A-6s had a built-in laser designator?? This may have
> been a mistake on my part. 

They sure do. It's part of the TRAM stuff. I think, though, Hornets
need to stick a little pod on. 

-ted

Ted Kim                           Internet: tek@penzance.cs.ucla.edu
UCLA Computer Science Department  UUCP:    ...!{uunet|ucbvax}!cs.ucla.edu!tek
3804C Boelter Hall                Phone:   (213)206-8696
Los Angeles, CA 90024             FAX:     (213)825-2273

-------------------------------------------------------------------------------
**********
* CZ End *
**********

From cz  Mon Sep 17 10:25:51 1990
Received: by penzance.cs.ucla.edu (Sendmail 5.61a+YP/2.18a)
	id AA05163; Mon, 17 Sep 90 10:25:51 -0700
Date: Mon, 17 Sep 90 10:25:51 -0700
From: cz (Convergence Zone Mailing List)
Message-Id: <9009171725.AA05163@penzance.cs.ucla.edu>
To: cz-dist
Subject: CZ v2 #15 (msgs 46-49)
Status: RO


			 The Convergence Zone

Date:		17 September 1990
Volume:		2
Issue:		15
First Message:	46
Messages:	4
Topics:		(46) Most Forgotten Rule	mwe@sundog.caltech.edu
		(47) Launch and Leave		ted@cs.utexas.edu
		(48) Book Review		tek@penzance.cs.ucla.edu
		(49) Re: Indian Navy		tek@penzance.cs.ucla.edu

"The Convergence Zone" (or just "CZ" for short) is an electronic
mailing list for the discussion of the Harpoon naval wargame series
and related topics.

Submissions:	cz@pram.cs.ucla.edu
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-------------------------------------------------------------------------------
Date: Fri, 14 Sep 90 16:33:52 PDT
From: mwe@sundog.caltech.edu
Subject: (46) Most Forgotten Rule

Rule 4.4.4 is, if anything, too generous in assessing only a one-half range
penalty for low altitude launch of a non-cruise weapon.  Remember that such
weapons [including HARM!] are unpowered for most of their flight.  If we ignore
drag for a moment, then the weapons will follow ballistic trajectories.  For
an initial velocity of 300 m/sec (about Mach 1, chosen for illustrative 
purposes only), sea-level launch, and an optimum toss angle of 45 degrees,
a weapon will travel about 9 km before impact.  A weapon launched horizontally
at the same speed but at 10,000 m altitude will travel 13.5 km, and a 30 degree
toss from 10,000 m would give a range of 22 km.  Including the effects of drag
hurts the low altitude launch more, both because increasing the drag lowers the
optimum toss angle, and because the air is thicker at sea level, where the
low altitude launched missile spends more of its time.  It isn't easy to
put a HARM on a target with a long range SAM, because sneaking in below the
radar horizon means you have to get ALOT closer in order to launch.

The one-half range penalty used in the rules is in the spirit of HARPOON to
use playable simplifications.  You can add a little more realism by using
vacuum trajectories, if you can get a good value for the velocity kick
supplied by the weapon's booster.  This method also implicitly includes the
dependence on the velocity of the launching aircraft.  Getting the range
right would require the detailed drag curves for the missile airframe, but
these are probably harder to get than the actual tac manuals for the weapons
in question 8-).

-------------------------------------------------------------------------------
Date: Sat, 15 Sep 90 02:06:48 CDT
From: ted@cs.utexas.edu (James Woodward)
Subject: Re: First Team Scenario
Summary: (47) Launch and Leave
Comment: message index headers added
	
In (44) Re: First Team Scenario, sandia!ralph@unmvax.cs.unm.edu writes:
> I've been assuming that most EO guidance systems work on a similar
> principle whether they use visible (TV) or IR light. The missiles
> that would require the type guidance specified in 6.2.3.2 (you can
> see the target during the entire missile flight) would be those with
> Command guidance. 
	
In (45) Re: First Team Scenario, tek@penzance.cs.ucla.edu writes:
>Are there any true L&L systems around?
>Are there any TV or imaging IR systems, that can lock on to the target
>image and home in without any further intervention?

OK, from _Jane's Weapons Systems_, 1985-86:
TV Maverick (AGM-65A/B)
"...On his TV monitor, the pilot sees the picture transmitted from the missile
seeker.  He slews the seeker to the target, locks the TV tracker on target,
and launches the missile.  The aircraft can take immediate evasive action
(launch and leave) or fire successive missiles while the first missile homes
automatically on to the target."

IR Maverick (AGM-65D)
"...An infra-red (IR) system provides autonomous launch-and-leave guidance both
day and night, and under low visibility conditions."	

_Jane's_ goes on to say that the Navy model is the AGM-65F, which has an IIR
seeker and additional tracking logic for ships, but has the bigger warhead of
the 65E (laser) made for the USMC.  The A/B and D are USAF missiles, the E is
USMC, and the F is Navy.  The C was mever produced; instead it's seeker was
used on the E model.  Both the E and F models have 136 kilo kinetic energy
penetrator blast-frag warhead, instead of the 57 kg forward-firing shaped
charge.  The F has selectable fuzing for opimum effectiveness against
various types of targets (Kirovs to paper-hulled nanuchkas and the like, I
guess.)

1800 A/B's (the B has a smaller field of view for greater magnification)
were test-fired, with 85% hit.  100 were fired in combat, with 87% hits.
Operation flight testing of the E in the summer of 1982 resulted in 15 out of
15 hits.  

The data annex I have (1987) gives figures for the C model.  Does the new
one?

I would expect EO mavericks to work very nicely against ships in the daytime,
and IIR mavericks to do the job any time.  As an aside, I was talking to 
an Air Force Colonel a few weeks ago who helped train the Saudi Air Force.
He said he hoped we took along some IIR mavericks, because tanks stand out
really well against the cold desert at night, when the EO doesn't work.

If I were playing the US in this scenario and decide to take mavericks, I'd
take F models.  They've got a bigger warhead, and are really L&L.

Ted Woodward (ted@cs.utexas.edu)

Greetings, Royal Ugly Dudes!

-------------------------------------------------------------------------------
Date: Wed, 12 Sep 1990 09:39:02 PDT
From: tek@penzance.cs.ucla.edu (Ted Kim)
Subject: (48) Book Review

Encyclopaedia of Modern Aircraft Armament
by Christopher Chant
published by Patrick Stephens Limited (in US by Harper and Row)
copyright 1988
304 pp., 9.5" x 8", line drawings, photos, index
ISBN 0-85059-862-1
British Pound Sterling 19.95 (US$ 29.95)

This book lists aircraft ordnance data by hardpoint. As noted in the
SITREP review of this book, it contains listings for quite a wide
variety of fixed and rotary wing aircraft (eg the Yugoslavian Soko
J-1, G-4 and IAR-93B). Each entry includes one or more black and white
pictures of a plane, some text describing the different variants
and their equipment and a drawing showing loadouts. The loadout
diagram shows a line drawing of the plane and its hardpoints. Each
hardpoint is rated for load capacity. Arrayed underneath each
hardpoint in columns are stylized symbols showing how many of various
air ordnance items can be carried.

This seems to be the only book of its kind. I have been told that some
armament information can be found in such books as "Modern Air Combat"
(Bill Gunston and Mike Spick, Salamander 1983). But a book like that
has its focus elsewhere and can only give data on a relatively few
models. So certainly, in terms of scope, Chant's book is unmatched.

Unfortunately, there are some problems too. There are several really
obvious errors (eg misaligned columns in loadout diagrams). Some data
seems dated (eg Shrike ARM is shown on the A-6 diagram). Finally, the
armament lists are certainly not complete (eg no Mk84 bomb listed for
FA-18). Also, it is not possible to tell the difference between
maximum and practical, realistic loads. This is a problem shared by
all references I have seen on the subject. 

Most modern planes can carry almost anything on a high capacity
hardpoint. Certainly, one cannot put all possible armaments in the
type of diagrams used in this book. So the author must choose to show
what he feels are the most important types of ordnance. Also, there are
limitations on publically available information in this area.
Nevertheless, the author should have been able to come up with
standard lists of items (including weapon racks) that would be carried
on hardpoints, noting exceptions for specific planes.  

Overall, I would say this is a useful reference for someone interested
in aircraft ordnance. However, I would regard it as a starting point
and not as a definitive guide.

-ted

Ted Kim                           Internet: tek@penzance.cs.ucla.edu
UCLA Computer Science Department  UUCP:    ...!{uunet|ucbvax}!cs.ucla.edu!tek
3804C Boelter Hall                Phone:   (213)206-8696
Los Angeles, CA 90024             FAX:     (213)825-2273

-------------------------------------------------------------------------------
Date: Tue  4 Sep 1990 11:44:45 PDT
From: tek@penzance.cs.ucla.edu (Ted Kim)
Subject: (49) Re: Indian Navy

In (17) Indian Navy, Jonathan E Davis <davisje@crdgw2.crd.ge.com> writes:
> The latest Data Annex does not list anything for this navy and the
> Proceedings are lacking in detail. Does anyone have additional
> information regarding the Indian navy's surface, air, and submarine
> forces for a detailed order of battle? I am interested in generating
> scenarios with the Indian navy in conflict with either China or
> Pakistan, or other regional conflicts. 

Here are the main units of the Indian Navy according to "Combat Fleets
of the World, 1990-1991". There are a few units omitted because they
are either so new that no details have been released about them (and
they are still in development) or they are so minor that they are not 
interesting from a Harpoon combat point of view. 

As you can see, they have a lot of UK and USSR equipment. However, a
number of differences exist between Indian and UK/USSR ships. Some
ships were modified for export and the Indians have made some local
modifications. As time permits, I will be posting Data Annex style
information on these ships classes. I will try to highlight any
variations from the standard models.

UK Hermes class CVH (Vikraat)		1
UK Glory class CVH (Vikrant)		1

USSR Charlie class SSGN (Chakra)	1
FRG SSK-1500 class SS			2+2
USSR Kilo class SS			7+1
USSR Foxtrot class SS			8

USSR Kashin class DDG			5

Godavari class FF			3
UK Leander class FF			6
UK Leopard class FF (Betwa)		1
UK Whitby class FF (Trishul)		1

Khukri class FFL			1+3+8
USSR Tarantul I class FFL		1+5+18
USSR Nanuchka II class FFL		3
USSR Petya II class FFL			8

USSR Osa II class PG			8
USSR Pauk class PC			2

USSR Natya class MS			12

Magar class LST				2+6
USSR Polnocny class LST			8

Rajaba Gan Palan class AO		0+1+1
Deepak class AO				2

Vikram class PC (Coast Guard)		6+1

-ted

Ted Kim                           Internet: tek@penzance.cs.ucla.edu
UCLA Computer Science Department  UUCP:    ...!{uunet|ucbvax}!cs.ucla.edu!tek
3804C Boelter Hall                Phone:   (213)206-8696
Los Angeles, CA 90024             FAX:     (213)825-2273

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* CZ End *
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From cz  Mon Sep 17 10:56:51 1990
Received: by penzance.cs.ucla.edu (Sendmail 5.61a+YP/2.18a)
	id AA05230; Mon, 17 Sep 90 10:56:51 -0700
Date: Mon, 17 Sep 90 10:56:51 -0700
From: cz (Convergence Zone Mailing List)
Message-Id: <9009171756.AA05230@penzance.cs.ucla.edu>
To: cz-dist
Subject: CZ v2 #16 (msgs 50-51)
Status: RO


			 The Convergence Zone

Date:		17 September 1990
Volume:		2
Issue:		16
First Message:	50
Messages:	2
Topics:		(50) Volume 2 Index		cz-request@pram.cs.ucla.edu
		(51) CZ Guidelines		cz-request@pram.cs.ucla.edu

"The Convergence Zone" (or just "CZ" for short) is an electronic
mailing list for the discussion of the Harpoon naval wargame series
and related topics.

Submissions:	cz@pram.cs.ucla.edu
Administration:	cz-request@pram.cs.ucla.edu
Archives:	sunbane.engrg.uwo.ca (129.100.4.12) : pub/cz via anonymous FTP

-------------------------------------------------------------------------------
Date: Mon 17 Sep 1990 10:33:59 PDT
From: cz-request@pram.cs.ucla.edu (CZ Administrator)
Subject: (50) Volume 2 Index

Volume	Issue	Date	
		Messages			Author
-------------------------------------------------------------------------------
2	1	13 August 1990
		(1) Editorial			cz-request@pram.cs.ucla.edu
		(2) Volume 1 Index		cz-request@pram.cs.ucla.edu
		(3) Re: Harpoon History		frank0@ibmpcug.co.uk
		(4) ARM Loitering		tek@penzance.cs.ucla.edu

	2	15 August 1990
		(5) Questions			forester@garnet.berkeley.edu
		(6) Re: Questions		tek@penzance.cs.ucla.edu
		(7) USN Middle East Deployment	tek@penzance.cs.ucla.edu

	3	20 August 1990
		(8) Editorial			cz-request@pram.cs.ucla.edu
		(9) Torpedo Questions		forester@garnet.berkeley.edu
		(10) Re: Torpedo Questions	tek@penzance.cs.ucla.edu
		(11) Origins			tek@penzance.cs.ucla.edu
		(12) Laser Dazzle Weapons	tek@penzance.cs.ucla.edu

	4	22 August 1990
		(13) GenCon & SITREP		dan@engrg.uwo.ca
		(14) Re: GenCon & SITREP	tek@penzance.cs.ucla.edu
		(15) Re: Unilateral Detection	tek@penzance.cs.ucla.edu
		(16) Revised LOS Chart		tek@penzance.cs.ucla.edu

	5	23 August 1990
		(17) Indian Navy		davisje@crdgw2.crd.ge.com
		(18) Re: Torpedo Questions	sandia!ralph@unmvax.cs.unm.edu
		(19) MAD			tek@penzance.cs.ucla.edu
		(20) Data Annex Questions	tek@penzance.cs.ucla.edu

	6	24 August 1990
		(21) Re: MAD			sandia!ralph@unmvax.cs.unm.edu
		(22) Re: MAD			tek@penzance.cs.ucla.edu
		(23) Soviet Udaloy Class	tek@penzance.cs.ucla.edu

	7	27 August 1990
		(24) Editorial			cz-request@pram.cs.ucla.edu
		(25) Re: Indian Navy and MAD	forester@garnet.berkeley.edu
		(26) Aegis			tek@penzance.cs.ucla.edu
		(27) Game Conventions		tek@penzance.cs.ucla.edu
		(28) Re: MAD			tek@penzance.cs.ucla.edu
		(29) Scenario Editor		dlow@physics.adelaide.edu.au

	8	28 August 1990
		(30) Re: LDS			frank0@ibmpcug.co.uk
		(31) MAD in Warship Commander	forester@garnet.berkeley.edu
		(32) ESM Ranges			tek@penzance.cs.ucla.edu

	9	29 August 1990
		(33) MAD and Torpedo Defense	terryr@cse.ogi.edu
		(34) More MADness		tek@penzance.cs.ucla.edu
		(35) Skytrex address?		davisje@crdgw2.crd.ge.com

	10	4 September 1990
		(36) Computer Nuke Bug?		d9bertil@dtek.chalmers.se
		(37) Gateway 1990		tek@penzance.cs.ucla.edu

	11	7 September 1990
		(38) Re: First Team Scenario	sandia!ralph@unmvax.cs.unm.edu

	12	10 September 1990
		(39) Re: First Team Scenario	forester@garnet.berkeley.edu
		(40) Re: First Team Scenario	tek@penzance.cs.ucla.edu

	13	11 September 1990
		(41) CVW-7 and VLow Flying	frank0@ibmpcug.co.uk
		(42) Re: First Team Scenario	forester@garnet.berkeley.edu
		(43) First Team and Ordnance	tek@penzance.cs.ucla.edu

	14	14 September 1990
		(44) Re: First Team Scenario	sandia!ralph@unmvax.cs.unm.edu
		(45) Re: First Team Scenario	tek@penzance.cs.ucla.edu

	15	17 September 1990
		(46) Most Forgotten Rule	mwe@sundog.caltech.edu
		(47) Launch and Leave		ted@cs.utexas.edu
		(48) Book Review		tek@penzance.cs.ucla.edu
		(49) Re: Indian Navy		tek@penzance.cs.ucla.edu

	16	17 Sepetember 1990	
		(50) Volume 2 Index		cz-request@pram.cs.ucla.edu
		(51) CZ Guidelines		cz-request@pram.cs.ucla.edu

-ted (disguised as CZ Administrator)

-------------------------------------------------------------------------------
Date: Mon 17 Sep 1990 10:34:01 PDT
From: cz-request@pram.cs.ucla.edu (CZ Administrator)
Subject: (51) CZ Guidelines

A periodic posting, just to remind you of the administrative details:

			      Guidelines
				 for
			 The Convergence Zone

Last Update:	10 August 1990
Author:		tek@penzance.cs.ucla.edu (Ted Kim - CZ Moderator)

Welcome to The Convergence Zone!

	Goal

"The Convergence Zone" (or just "CZ" for short) is an electronic
mailing list for the discussion of the Harpoon naval wargame series
and related topics. The Harpoon products include Harpoon, Captain's
Edition Harpoon, Computer Harpoon, Harpoon SITREP, and various
supplements for the print and computer versions. Naval topics are
discussed in so far as they are related to the game or provide useful
background. The goal of CZ is interesting discussions and material and
just plain fun.

	Submissions

Messages for submission to the mailing list should be sent to
"cz@pram.cs.ucla.edu". CZ is published in digest form. All messages
are subject to possible rejection or editing by the moderator.
Rejection should be pretty rare and only occurs if the subject of a
message is wholly inappropriate or if the message is offensive.
(Please keep flames to a minimum!) 

Editing should be pretty rare also. Reasons for editing include (but
are not necessarily limited to) extreme length, obvious errors and
really bad formatting. Any editing will be noted. Please double check
your submissions for errors and try to stay within 80 characters per
line.

	Administration

Administrative requests should be sent to "cz-request@pram.cs.ucla.edu".
Once in a while, the moderator has to do real work, so please be
patient. If several people on the same machine receive the CZ, please
try to organize a local redistribution. When you signup, I will send
you back issues from the current volume. Previous volumes are
available from the archives.

	Archives

After each volume is complete, it along with an index is placed on 
"sunbane.engrg.uwo.ca" (129.100.4.12) for access by anonymous FTP. 
Please be polite and don't FTP from 08:00 to 18:00 US Eastern time
during a workday. The CZ archive volumes appear under the "pub/cz"
directory in compressed format. The volumes are named v1.Z, v2.Z, etc. 
The index files are named i1.Z, i2.Z, etc.

-ted (disguised as CZ Administrator)

PS: As you have probably surmised this is the end of volume 2. Volume
2 and the index will appear shortly on the archive site.

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* CZ End *
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