From cz  Thu Jan 24 11:02:23 1991
Received: by penzance.cs.ucla.edu (Sendmail 5.61a+YP/2.18a)
	id AA12831; Thu, 24 Jan 91 11:02:23 -0800
Date: Thu, 24 Jan 91 11:02:23 -0800
From: cz (Convergence Zone Mailing List)
Message-Id: <9101241902.AA12831@penzance.cs.ucla.edu>
To: cz-dist
Subject: CZ v5 #1 (msgs 1-3)
Status: RO


			 The Convergence Zone

Date:		24 January 1991
Volume:		5
Issue:		1
First Message:	1
Messages:	3
Topics:		(1) Editorial			cz-request@pram.cs.ucla.edu
		(2) Sinking a CVN		jtgorman@cs.arizona.edu
		(3) Bug Coordinator		gregs@meaddata.com

"The Convergence Zone" (or just "CZ" for short) is an electronic
mailing list for the discussion of the Harpoon naval wargame series
and related topics.

Submissions:	cz@pram.cs.ucla.edu
Administration:	cz-request@pram.cs.ucla.edu
Archives:	sunbane.engrg.uwo.ca (129.100.4.12) : pub/cz via anonymous FTP

-------------------------------------------------------------------------------
Date: Thu 24 Jan 1991 10:26:47 PST
From: cz-request@pram.cs.ucla.edu (CZ Administrator)
Subject: (1) Editorial

New members since last issue:

mgiven@dsac.dla.mil (Mott Given)
onecom!sjk@ico.isc.com (Scott Kamin)

GDW said this morning on the phone that SITREP #6 will be sent out
"next week". So much for the quarterly schedule. 

Computer game players should be sure to read message number three in
this issue. Greg Smith has graciously volunteered to coordinate the
war against bugs. 

-ted (disguised as CZ Administrator)

-------------------------------------------------------------------------------
Date: Tue, 22 Jan 91 12:47:16 -0700
From: J. Taggart Gorman <jtgorman@cs.arizona.edu>
Subject: How to Win by Taking Advantage of the Computer
Summary: (2) Sinking a CVN

  Or "How to Defeat the Capitalist Alliance by Sinking Their CVNs"

  By reading the hints in this mailing list, I had the happiest moment of
my career as a Russian commander the other night when the USS Roosevelt went
down with an extreme loss of life.  Only a few S-3 and E-2 escaped by not
being on the deck at the time of impact.

  The way to defeat NATO in the carrier attack on Iceland is Very Low
altitude.  Since the carrier has 24 F-14s, all loaded with 6 Phoenix missiles
and looking for you to destroy, you just dip your planes down to VLow and
Presto!  The missiles all miss!  I the nwould proceed to shoot down the F-14s
with Su-27 Flankers and medium range AAMs.  I shot down 23 F-14s and the
stupid computer would not put any F/A-18 on CAP to replace the F-14s.  I then
took my 23 Su-24 Fencers and loaded 'em up with ARM's and terrorized the
carrier group.  Poor little Aegis cruiser couldn't handle 90 vampires.  Just
enough got through to take out both the Tico and the other missile cruiser.
the Fencers returned to Iceland, loaded up again, and went out to sink the
carrier.  Around 90 ARMs fired, along with 3 nuke SS-N-3 for good measure
were fired.  About 70 AS-12s hit (I lost count) along with ALL FOUR SS-N-3s.
Needless to say, the Roosevelt was vaporized.  Poor US Navy.  A good fleet
commander would leave when his missile cruisers died, but who ever said the
computer was a good commander? :)

-------------------------------------------------------------------------------
Date: Thu, 24 Jan 91 09:21:15 EST
From: gregs@meaddata.com (Greg Smith)
Subject: Computer Harpoon Bug Request
Summary: (3) Bug Coordinator

Recently someone posted the compuserve email address for
360.  I have contacted the 360 represenative that reads
this mail.  I went on to suggest that a list of known
bugs would be useful to them.  I also asked him to supply
me with a list of bugs that they knew about.  He didn't
offer to do this but he did ask for a list of bugs from
me (us).   What I propose to do is have everyone out there
in CZ land compile a list of bugs that they know about.
I will volunteer to compile the list and send it to 360.
I will also post it to CZ if everyone wants to see it and
our administrator doesn't mind the bandwidth.  

[Admin Comment: As long as the list is succinct, I don't mind. Those
 of you participating in this project, should make sure, though, you
 send your bug reports to Greg, not CZ!] 

To help me out with the please follow a couple of rules.  First,
in the subject of your letter please include the following
bits of information: Computertype (IBM, Amiga, Mac ect),
the word Harpoon, and the version of the program you have.
So my subject line would look like this:

	Subject: IBM Harpoon v1.1

Please number the bug reports in the letter.  Also please
put true bug reports first.  Any general complaints should
be put in another section after the bug reports (i.e. sub
detection problem ...)  Try to be descriptive enough for
me to be able to avoid sending them duplicate reports but
concise enough not to confuse me.

Thank you all for your attention.  Hopefully we can 
movtivate those people at 360 (who have nearly $100 of 
mine) to get their program together and bug free.  This
also is an opportunity to shape the direction of 
furture features.

Supporting our troops in The Gulf,
Greg

-------------------------------------------------------------------------------
**********
* CZ End *
**********

From cz  Tue Feb  5 09:30:36 1991
Received: by penzance.cs.ucla.edu (Sendmail 5.61a+YP/2.18a)
	id AA05039; Tue, 5 Feb 91 09:30:36 -0800
Date: Tue, 5 Feb 91 09:30:36 -0800
From: cz (Convergence Zone Mailing List)
Message-Id: <9102051730.AA05039@penzance.cs.ucla.edu>
To: cz-dist
Subject: CZ v5 #2 (msgs 4-5)
Status: RO


			 The Convergence Zone

Date:		5 February 1991
Volume:		5
Issue:		2
First Message:	4
Messages:	2
Topics:		(4) Editorial			cz-request@pram.cs.ucla.edu
		(5) Gulf War Weapons		tek@penzance.cs.ucla.edu

"The Convergence Zone" (or just "CZ" for short) is an electronic
mailing list for the discussion of the Harpoon naval wargame series
and related topics.

Submissions:	cz@pram.cs.ucla.edu
Administration:	cz-request@pram.cs.ucla.edu
Archives:	sunbane.engrg.uwo.ca (129.100.4.12) : pub/cz via anonymous FTP

-------------------------------------------------------------------------------
Date: Fri  1 Feb 1991 13:17:06 PST
From: cz-request@pram.cs.ucla.edu (CZ Administrator)
Subject: (4) Editorial

New members added since last issue:

umthom11@ccu.umanitoba.ca (Roger Johnson)
netoprbl@ncsuvm.ncsu.edu (Christopher Brian Lane)
thomas@udel.edu (Paul W. Thomas)

Current list membership stands at 163. 

David Harr (wirehead@oxy.edu) reports that NACV is now available for
the Macintosh. LA area residents may want to note that he got his copy
for only $20 at Software House in Fountain Valley. 

If you are wondering about CZ, there is nothing wrong with your set.
Article submissions have dropped off dramatically since the war
started. I suppose everyone is glued to the TV watching CNN. 1/2 :-)  

-ted (disguised as CZ Administrator)

-------------------------------------------------------------------------------
Date: Mon  4 Feb 1991 18:24:23 PST
From: tek@penzance.cs.ucla.edu (Ted Kim)
Subject: (5) Gulf War Weapons 

Here is a profile of two weapons which reportedly have been used in
the Persian Gulf War by the USN.

	Standoff Land Attack Missile (SLAM) AGM-84E
	-------------------------------------------

	dimensions: 13.5" x 177"
	weight: 1385 lbs.
	payload: 488.5 HE penetrating warhead 
	propulsion: J402-CA-400 turbojet (600 lb. thrust)
	fuel: 100 lbs.
	speed: 0.85 mach
	range: 120 nm.

SLAM is a long range air-launched ground attack weapon. It is based on
the Harpoon ASM. SLAM uses the same propulsion and warhead as Harpoon.
The airframe was lengthen slightly to add more equipment. It may
incorporate some Harpoon Block II technology. Normal air-launched
Harpoon is 151.2" long and 1145 lbs.

SLAM is apparently only an air-launched weapon. Navigation to the
target area is by GPS. Upon reaching the target area, target selection
is made via data link. The data link is the same used in the Walleye
II. After target selection is made, the weapon self guides using the
same imaging IR seeker from the Maverick. 

Navy press statements about SLAM testing indicate that A-6E and F/A-18
aircraft have sucessfully launched SLAM. A test in June 1989 used a
separate platform to launch and select target. 

The SLAM is an interim weapon. It replaces the role envisioned for the
old cancelled Condor (AGM-53A) system. Eventually, SLAM will be
replaced by some member of the US Joint Standoff Weapon (JSOW)
program or NATO Modular Standoff Weapon (MSOW) program. The most
likely candidate is the Navy's Advanced Standoff Weapon System (ASWS).  

The Condor system was cancelled largely due to the expensive
long-range jam resistant data link used. The approach taken by SLAM is
to use a less capable data link, but only for a very short period
during target selection. The data link is not required for other
functions such as navigation (handled by GPS) and guidance (SLAM is
self-guiding, using an imaging IR seeker).

Because it is in interim weapon, the Navy plans (at least in early
1989) were to procure only 290 SLAM  at a fairly high cost. On 1
February 1988, McDonnell Douglas received a contract for 14 missiles.
The first production delivery occurred on 3 November 1988. In the 1988
Standoff Weapon Master plan, SLAM was chosen by the Navy over AGM-130.
In February 1989, authority for limited rate production (Milestone
IIIA) was granted. Full production authority (Milestone IIIB) was
expected sometime in 1990. I was not able to find specific information
on the SLAM acquisition schedule. However, acquisition of all AGM-84
types was 138 in FY89, 190 in FY90 with 215 requested in FY91. In
1988, 116 AGM-84 were ordered, and 93 were ordered in 1989. Deliveries
in 1988 totalled 116 and in 1989 they totalled 75. 

Recent media reports have indicated that SLAM has been used in the
Persian Gulf War.  


	Tomahawk BGM-109
	----------------

	dimensions: 20.9" x 252"
	weight: 3181 lbs.
	payload: 200 kT W80 nuclear warhead (TLAM-N)
		1000 lb HE warhead (TLAM-C)
		166 BLU-97/B bomblets (TLAM-D)
		1000 lb HE warhead (TASM)
	propulsion: F-107 turbojet plus booster
	range:	1350 nm (TLAM-N)
		 675 nm (TLAM-C)
		 472 nm (TLAM-D)
		 250 nm (TASM)

versions (Navy procurement targets):

	BGM-109A TLAM-N (758)
	BGM-109B TASM (593)
	BGM-109C Block IIA TLAM-C (1486)
	BGM-109C Block IIB TLAM-D (1157)
	BGM-109D TLAM-D 
	BGM-109E TASM
	BGM-109F TLAM-C anti-airfield (560)
	BGM-109G GLCM

	AGM-109C MRASM
	AGM-109I MRASM with IR seeker
	AGM-109J MRASM with Submunition Dispenser

The Tomahawk cruise missile is deployed as a ship or submarine
launched missile. Depending on payload type, it has four different
roles: Antiship Missile (TASM), Nuclear Land Attack (TLAM-N),
Conventional Land Attack (TLAM-C), Land Attack with Submunition
Dispenser (TLAM-D). 

The Ground Launched Cruise Missile (GLCM) was a land-based theatre
range strategic nuclear variant of the Tomahawk based in NATO
countries. GLCMs are being destroyed as part of the INF arms control
treaty. In addition, there was a proposed air-launched land attack
variant called the Medium Range Air to Surface Missile (MRASM). This
should not be confused with the strategic nuclear Air Launched Cruise
Missile (ALCM), which is based on a different cruise missile family. 

On surface ships, Tomahawk is launched from either Mk44 Mod 2 Armored
Box Launcher with four rounds or from the Mk41 Vertical Launch System.
On submarines, Tomahawk is launched from 21" torpedo tube or from
Mk45 vertical launch tubes on the Improved LosAngeles class SSN.

While TLAM variants are over water, they use inertial navigation. Over
land, the TLAM uses TERCOM Aided Inertial Navigation System (TAINS).
Most of the time the TLAM flies inertially. Periodically, midcourse
corrections are made by using TERCOM (Terrain Contour Matching).
TERCOM works by taking a series of radar altimeter readings and
comparing them to preprogrammed contour maps. This means that the
terrain patch must be surveyed ahead of time. Resolution of the maps
increases as the missile approaches the target to increase accuracy.

In addition, TLAMs also use Digital Scene Matching Area Correlator
(DSMAC). DSMAC uses a camera to look at the terrain that the missile
is flying over. This is compared to stored images. Presumably, TAINS
is used to get the missile to the target area, while DSMAC is actually
used for attack guidance in the final stages of flight. Once in the
target area, TLAM-D can make multiple passes over different targets. A
Novemeber 1987 test film shows a sub-launched TLAM-D attacking three
different targets and diving on a fourth.   

Block IIA TLAM-C have some additional features. Course programming can
take into account mobile launch points and alternate over-water course
waypoints. Also, it can be programmed to do a terminal popup.  

The standard TLAM-C warhead is the same 1000 lb HE warhead used in the
old Bullpup (AGM-12). Presumably, the anti-airfield variant uses some
type of cratering munition. The TLAM-D warhead is 166 Aerojet Ordnance
BLU-97/B combined effect bomblets, stored in 22 packages of 7 bomblets
and 2 packages of 6 bomblets. Each bomblet is 2.5" x 6.6", weighs 3.4
lbs and has an incendiary fuze, fragmenting case and shaped charge.

The TASM's long range has highlighted the need for a comphrensive Over 
The Horizon (OTH) targeting system. Equipment for programming the
Block II guidance system is said to have interfaces for fleet
intelligence and sensor data, presumably as an outgrowth of the Outlaw
Shark program. Unlike TLAM variants, whose range is limited by warhead
weight, the range of the TASM is limited by search requirements.   

TASM navigation is inertial. After arriving at the target area,
published attack profiles show the Tomahawk climbing for target
search. Tomahawk has Passive Identification/Passive Direction Finding
(PI/DF) equipment fed by four flush mounted antenae for target
discrimination. After acquisition, Tomahawk descends to seaskimming
altitude and then makes an deceptive maneuver to approach the target
from a different direction. Reacquisition and attack guidance is
provided by active radar homing seeker.

The General Dynamics Tomahawk was chosen in a flyoff against the
LTV BGM-110. McDonnell Dougles is a second source for an annual
competitive bid. The first guided flight of Tomahawk occurred in
December 1976. Navy procurement targets are listed above. Recent
Tomahawk procurement:  

		   Orders	 Deliveries
		1988	1989	1988	1989	
	
	TLAM-N	 19	 10	 51	350		
	TLAM-C	304	287	113	509
	TLAM-D	 72	 92	  6	 61
	TASM	 80	121	125	433

	Total FY89 Authorization 475
	Total FY90 Authorization 400
	Total FY91 Request	 600

Block III missile improvements are under development. The enhancements
include: improved turbofan engine with 19% more thrust and 3% less
fuel consumption, time of arrival software for coordination with air
strikes, insensitive munitions to improve safety, improved DSMAC and
incorporation of GPS into the navigation system. Initial Operational
Capability (IOC) on Block III is expected in 1993.

The 30 January 1991 CENTCOM briefing indicated that more than 260
TLAMs had been used in the Persian Gulf War up to that point.


Sources: 	World Naval Weapon Systems by Freidman (Naval Institute Press)
		USNI Proceedings May 1989
		USNI Proceedings May 1990

-ted

Ted Kim                           Internet: tek@penzance.cs.ucla.edu
UCLA Computer Science Department  UUCP:    ...!{uunet|ucbvax}!cs.ucla.edu!tek
3804C Boelter Hall                Phone:   (213)206-8696
Los Angeles, CA 90024             FAX:     (213)825-2273

-------------------------------------------------------------------------------
**********
* CZ End *
**********

From cz  Mon Feb 11 09:40:51 1991
Received: by penzance.cs.ucla.edu (Sendmail 5.61a+YP/2.18a)
	id AA08091; Mon, 11 Feb 91 09:40:51 -0800
Date: Mon, 11 Feb 91 09:40:51 -0800
From: cz (Convergence Zone Mailing List)
Message-Id: <9102111740.AA08091@penzance.cs.ucla.edu>
To: cz-dist
Subject: CZ v5 #3 (msgs 6-9)
Status: RO


			 The Convergence Zone

Date:		11 February 1991
Volume:		5
Issue:		3
First Message:	6
Messages:	4
Topics:		(6) Editorial			cz-request@pram.cs.ucla.edu
		(7) Surface Launched SLAM	tcomeau@stsci.edu
		(8) Recent Naval Developments	tek@penzance.cs.ucla.edu
		(9) Game Convention		tek@penzance.cs.ucla.edu

"The Convergence Zone" (or just "CZ" for short) is an electronic
mailing list for the discussion of the Harpoon naval wargame series
and related topics.

Submissions:	cz@pram.cs.ucla.edu
Administration:	cz-request@pram.cs.ucla.edu
Archives:	sunbane.engrg.uwo.ca (129.100.4.12) : pub/cz via anonymous FTP

-------------------------------------------------------------------------------
Date: Fri  8 Feb 1991 14:14:13 PST
From: cz-request@pram.cs.ucla.edu (CZ Administrator)
Subject: (6) Editorial

New members since last issue:

etlgecs@juno.ericsson.se (Grahame Conbis)

-ted (disguised as CZ Administrator)

-------------------------------------------------------------------------------
Date: Wed, 6 Feb 1991 17:07:00 EST
From: tcomeau@stsci.edu (Tom Comeau)
Subject: SLAM also tested from surface combatant.
Summary: (7) Surface Launched SLAM 
Comment: included message edited

In v5 msg 5, tek@penzance.cs.ucla.edu (Ted Kim) writes:
>	Standoff Land Attack Missile (SLAM) AGM-84E
>	-------------------------------------------
>
>SLAM is a long range air-launched ground attack weapon. It is based on
>the Harpoon ASM...
>
>SLAM is apparently only an air-launched weapon. 

This only _used_ to be true.

Aviation Week September 3, 1990 reports that the US Navy successfully
tested a ship-launched version of SLAM in late June on USS Lake
Champlain, a Ticonderoga-class AEGIS cruiser.

The article reports that SLAM was originally developed as an
air-launched weapon, but was launched from a Harpoon canister, and
controlled by a Navy Air Tactical officer aboard the ship's Seahawk
helicopter using a Walleye data link on the SLAM and a reciever pod on
the Seahawk.  The video was also downlinked from the helo to
_Lake_Champlain's_ CIC.

This gives commanders a standoff Harpoon-like capability from surface
ships, with an opportunity to select and engage targets over the
horizon visually.

-------------------------------------------------------------------------------
Date: Thu  7 Feb 1991 16:41:33 PST
From: tek@penzance.cs.ucla.edu (Ted Kim)
Subject: (8) Recent Naval Developments

In addition to Tom Comeau's comments above, I have since been told 
that SLAM is NOT offically operational. The SLAM firings in the
Persian Gulf War are considered "tests". 


Another weapon just begining tests is the McDonnell Douglas/Hughes
version of the Advanced Interdiction Weapon System (AIWS). According
to February 1991 USNI Proceedings, the first AIWS test flight occurred
in 10 December 1990. The AIWS is supposed to be a short range standoff
weapon. It is supposed to replace such weapons as Walleye, Maverick,
laser-guided bombs and Skipper.  

According to "World Naval Weapon Systems", the navigation/guidance
system of AIWS is similar to SLAM. It flies using inertial guidance to
the target area. A data-link is then used to lock-on an imaging seeker
for attack guidance. This Lock-On After Launch (LOAL) capability
should make it safer for the launching aircraft. In a typical attack
profile, the launch platform would popup at a safe distance to fix the
target location for the AIWS. The aircraft would then make a low
altitude approach and launch out of target sight.

Baseline configuration calls for a 5+ nm range, maximum weight of 2250 
lbs with a choice of 1000 lb, 2000 lb and submunition warheads. The
imaging seeker should be capable of 5-7 feet CEP. Variations on the
seeker and the use of GPS have also been proposed. It is not clear
whether AIWS will be powered or not. The production decision will
probably be made around 1992.


In February 1991 USNI Proceedings, it was reported that the Chernova
Ukraina (Slava class CG) and the Bystryy (Sovremenny class DDG)
dropped anchor in Petropavlovsk on 6 November 1990. The two ships will
join the Soviet Pacific Fleet.


-ted

Ted Kim                           Internet: tek@penzance.cs.ucla.edu
UCLA Computer Science Department  UUCP:    ...!{uunet|ucbvax}!cs.ucla.edu!tek
3804C Boelter Hall                Phone:   (213)206-8696
Los Angeles, CA 90024             FAX:     (213)825-2273

-------------------------------------------------------------------------------
Date: Mon 11 Feb 1991 08:57:56 PST
From: tek@penzance.cs.ucla.edu (Ted Kim)
Subject: (9) Game Convention

Over President's Day Weekend, I will be attending ORCCON 14, an LA
area game convention. I am not sure if Harpoon will be played. But I
am always glad to meet other gamers from the net. If you plan to be
there too, send me some e-mail and maybe we can meet some where.

-ted

Ted Kim                           Internet: tek@penzance.cs.ucla.edu
UCLA Computer Science Department  UUCP:    ...!{uunet|ucbvax}!cs.ucla.edu!tek
3804C Boelter Hall                Phone:   (213)206-8696
Los Angeles, CA 90024             FAX:     (213)825-2273

-------------------------------------------------------------------------------
**********
* CZ End *
**********

From cz  Thu Feb 14 08:19:18 1991
Received: by penzance.cs.ucla.edu (Sendmail 5.61a+YP/2.18a)
	id AA10079; Thu, 14 Feb 91 08:19:18 -0800
Date: Thu, 14 Feb 91 08:19:18 -0800
From: cz (Convergence Zone Mailing List)
Message-Id: <9102141619.AA10079@penzance.cs.ucla.edu>
To: cz-dist
Subject: CZ v5 #4 (msgs 10-11)
Status: RO


			 The Convergence Zone

Date:		14 February 1991
Volume:		5
Issue:		4
First Message:	10
Messages:	2
Topics:		(10) Editorial			cz-request@pram.cs.ucla.edu
		(11) PBeM Players Wanted	etlgecs@juno.ericsson.se

"The Convergence Zone" (or just "CZ" for short) is an electronic
mailing list for the discussion of the Harpoon naval wargame series
and related topics.

Submissions:	cz@pram.cs.ucla.edu
Administration:	cz-request@pram.cs.ucla.edu
Archives:	sunbane.engrg.uwo.ca (129.100.4.12) : pub/cz via anonymous FTP

-------------------------------------------------------------------------------
Date: Thu 14 Feb 1991 07:58:01 PST 
From: cz-request@pram.cs.ucla.edu (CZ Administrator) 
Subject: (10) Editorial

New members since last issue:

gt4586c@prism.gatech.edu (Thomas Carter Willett)

Gee, where did all the article writers go? :-)

-ted (disguised as CZ Administrator)

-------------------------------------------------------------------------------
Date: Tue, 12 Feb 91 16:54:17 +0100
From: etlgecs@juno.ericsson.se (Grahame Curtis TM/JD rum5844)
Subject: Harpoon PBeM Needs Players
Summary: (11) PBeM Players Wanted

Since I'm stuck here in Sweden away from my regular players, I want 
to start a Harpoon PBeM if there is enough interest. 
I'll deal with the refereeing including provision of scenarios but I
need people who would like to command the ships. I'll start off with 
one person-one ship (or more if they're something like Osas) but 
if this proves successful I would like to get a campaign going with
perhaps one player-one taskforce. 
If you're interested then please e-mail me and I'll start as soon as
I have enough players. 

Grahame Curtis.

P.S. Ownership of Ship/Sub/ASW forms is useful but not essential, I can
     send the relevant info.

-------------------------------------------------------------------------------
**********
* CZ End *
**********

From cz  Fri Feb 15 17:21:00 1991
Received: by penzance.cs.ucla.edu (Sendmail 5.61a+YP/2.18a)
	id AA11477; Fri, 15 Feb 91 17:21:00 -0800
Date: Fri, 15 Feb 91 17:21:00 -0800
From: cz (Convergence Zone Mailing List)
Message-Id: <9102160121.AA11477@penzance.cs.ucla.edu>
To: cz-dist
Subject: CZ v5 #5 (msgs 12-15)
Status: RO


			 The Convergence Zone

Date:		15 February 1991
Volume:		5
Issue:		5
First Message:	12
Messages:	4
Topics:		(12) Selectable Popup		davisje@crdgw2.crd.ge.com
		(13) Re: Selectable Popup	tek@penzance.cs.ucla.edu
		(14) Mk41 VLS			tcomeau@stsci.edu
		(15) Aegis and Mk41 VLS		tek@penzance.cs.ucla.edu

"The Convergence Zone" (or just "CZ" for short) is an electronic
mailing list for the discussion of the Harpoon naval wargame series
and related topics.

Submissions:	cz@pram.cs.ucla.edu
Administration:	cz-request@pram.cs.ucla.edu
Archives:	sunbane.engrg.uwo.ca (129.100.4.12) : pub/cz via anonymous FTP

-------------------------------------------------------------------------------
Date: 14 Feb 91 15:24 EST
From: Jonathan E. Davis <davisje@crdgw2.crd.ge.com>
Subject: (12) Selectable Popup 

One of the decisions that a user of either the Harpoon or Tomahawk
missiles must determine is whether to have the missile perform a 
terminal popup when the missile encounters a surface target.  The
selectable popup feature of these weapons provides this choice.

The advantage of a terminal popup is the crossing target modifier
that gets applied to any anti-missile fire - typically from the CIWS
gatling gun systems.  This modifier is not insignifigant and can account
for a large number of missiles penetrating the target's defenses.

The disadvantage to terminal popup is the finality of the missile's
trajectory should the missile miss its target.  I assume that the
missile's guidance system would not permit it to recover to a
sea-skimming mode following a popup manuever, and thus would plunge
into the ocean should the missile miss.  The missile doesn't have the
opportunity to select a second target if the first target is missed. 

Therefore the following tactical considerations are proposed for 
the use of terminal popup:

A terminal popup manuever should be used against any military warship
defended with a CIWS, or against any lone ship.

No popup should be used when engaging ships without CIWS, such as
patrol craft or merchant/tankers/cargo ships.  An attack against a
convoy would nearly ensure a hit against a merchant if the first target
selected by the missile were missed and a second target selected.

Jon Davis
davisje@crd.ge.com

-------------------------------------------------------------------------------
Date: Fri 15 Feb 1991 16:39:50 PST
From: tek@penzance.cs.ucla.edu (Ted Kim)
Subject: (13) Re: Selectable Popup

Another consideration when using Selectable Popup is that a seaskimmer
during popup enters Low (from VLow). Thus, some weapons which cannot
engage seaskimmers, can enagage popups (though with the crossing
target penalty). However, you should be careful to note minimum ranges
on SAMs. 

Also, I believe Tomahawk is not selectable popup in the 90-91 Data Annex. 

-ted

Ted Kim                           Internet: tek@penzance.cs.ucla.edu
UCLA Computer Science Department  UUCP:    ...!{uunet|ucbvax}!cs.ucla.edu!tek
3804C Boelter Hall                Phone:   (213)206-8696
Los Angeles, CA 90024             FAX:     (213)825-2273

-------------------------------------------------------------------------------
Date: Thu, 14 Feb 1991 16:06:03 EST
From: tcomeau@stsci.edu (Tom Comeau)
Subject: Mk41 VLS treatment in Harpoon (Long)
Summary: (14) Mk41 VLS

Some modern missile systems do not really behave like traditional guns,
or even older missile launchers.  One particular example  is the Mk41
Vertical Launch System (VLS), used first on the improved Ticonderoga
class and now in service on Improved Spruance and Arleigh Burke classes. 
(The Vertical-Launch system used on Improved Los Angeles subs is a very
different system.)  The actual operation of these systems has
implications for how they are handled in Harpoon.

What follows are:

1) My understanding of the Mk41 VLS, based on a variety of sources
   including _Jane's_, _AvLeak_, US Navy descriptions to Congress in
   open session, and discussions with a Mk41 developer.  All is from
   unclassified sources.  The developer took particular care not to even
   discuss anything that might be classified, especially numbers related 
   to weight, speed, and rate of fire.

2) My view on how the Mk41 and related vertical launchers, such as VL
   Sea Wolf, should be treated in Harpoon.  This view does not extend to
   Soviet VL systems, which use a different system entirely.  

The Navy is understandably closemouthed about just the system works, how
many components  there are, and how they integrate, so my description
may well be grossly wrong.  If someone can point to an open source that
better describes the system, I'll be eager to examine it.  

The Mk41 VLS is a system that includes several components.  These
include the launcher cells, control electronics, and interfaces to
shipboard fire control systems.  The launchers themselves come in 8-cell
units, arranged as two rows of four:

            +--+--+--+--+
            |  |  |  |  | 
            +--+--+--+--+
            |  |  |  |  | 
            +--+--+--+--+

Each cell contains one missile, currently either one of the four 
Tomahawk variants, or one of two SM2-MR variants.  The Mk41 will also
support VL ASROC when available, and the possibility of equipping the
Spruance destroyers with a VL version of Sea Sparrow was discussed with
the Europeans in the 80s, but was apparently dropped.  The system does
not support Harpoon.  Although it would likely fit into a Mk41 cell, the
data interface (for targeting) is apparently very different and not
compatible.

There is a special variant of the unit that contains an at-sea
replenishment crane:

            +--------+--+
            |  Crane |  | 
            +--+--+--+--+
            |  |  |  |  | 
            +--+--+--+--+

The cells are then grouped together to form 32 or 64 cell launchers,
which contain 29 or 61 missiles, three cells being taken by the RAS
crane:

         29-cell launcher     61-cell launcher

            ---+ ++++            ---+ ++++  1
            ++++ ++++            ++++ ++++  2
            ++++ ++++            ++++ ++++  3
            ++++ ++++            ++++ ++++  4
                                 ++++ ++++  5
                                 ++++ ++++  6
                                 ++++ ++++  7
                                 ++++ ++++  8

The crane may reload only "nearby" cells, generally those in the closest
29 cells.  The crane may be equipped with an extension boom to reload
cells further away, but weight limits prevent RAS of Tomahawk in the
"outer" 32 cells.

Each cell has its own mechanics and electronics, and wiring bundles for
interface to the fire control system.  As a result the units operate as
independent 8-cell launchers as far as the ship is concerned.  Units are
generally loaded with a mix of weapons, as each weapons takes a variable
amount of time to program for launch.  SM2s take "a little bit" to
program, perhaps one or two seconds, while Tomahawks take "quite a
while", perhaps 15 minutes.  (Both numbers are guesses, based on how
quickly they've been observed to fire.  The stuff in quotes is the
closest anyone who actually knows would come to a number.)

Once programmed, the missiles can be launched as quickly as they can get
launch commands.  The limit is apparently in the ship's fire control,
not the Mk41, which can apparently empty all eight cells in a matter of
a few seconds.  In general, missile launches in one unit will not affect
launches in another unit, even an adjacent one, as long as the two
missiles go in divergent directions.  The units themselves seem to share
only deck supports, and the fire control interface back in CIC.

Installation of the unit is apparently very simple:  Cut a hole in the
weatherdeck, clear out space belowdecks, drop the Mk41 in place and
secure it to the deck.  Now run a cable bundle from the Mk41 to CIC.
You're done, and may begin running diagnostics on the interfaces.
(British installers tell a similar story, but since VL Sea Wolf is a
shorter missile than either SM2 or Tomahawk clearing space belowdecks is
easier.)  The resulting installed unit is then surveyed to provide the
precise distance from each Mk41 cell to the ship's INS platform.  This
permits very precise targeting of T-LAMs of all three types.

When asked about launch rates, all sources say that the limit is the
fire control system.  When asked about the rate possible for any of the
fire control systems, the sources become suddenly poker-faced and quit
answering questions.  However, experiments with videotape, stopwatch,
and rulers show that AEGIS cruisers in the Carribean have launched SM2MR
as often as every four seconds, or about 15 per minute per launcher. 
Tomahawk launches are harder to find, and seem to happen only one at a
time.  If there were ripple-fires of Tomahawks on the 17th of January,
nobody got it on tape for CNN.  However, the limit seems to be the rate
at which the missile is _programmed_, and if you had 8 Tomahawks in 8
different units, you could program them simultaneously.  You can even
suspend a Tomahawk launch sequence to program an SM2, but not vice
versa.

The "quite a while" number may refer only to T-LAM variants of Tomahawk. 
T-ASM seems to be much faster to program, more in line with the speed
(but not the methods) of prepping a Harpoon.  Fire control systems again
seem to be the limit. (Harpoons could in principle be launched about 20
feet apart, or faster than one per second, but they seem to be
programmed one at a time, with a four-canister launcher sharing the
interface among all four missiles.)

------------------------------------------------------------------------

SO, what does this mean to the game?

In my view, this means that _all_ Mk41s should be treated as  a single
mount containing two (or three or four) types of weapon, as if it were
one fast-firing single-arm launcher.  (E.g. Mk13 on O. H. Perrys, but
much faster.) Assume the fire control system picks an appropriate cell,
programs the missile, and instructs it to launch.  For AEGIS-equipped
vessels, this means a launch rate of 30 missiles per tac turn regardless
of missile type, with the following exceptions:

  1) TLAMs must be targeted 15 minutes before launch, but may be fired
     any time once they are ready.

  2) One Tomahawk per unit of any type may be launched in any tac turn.
     Presumably each is launched from a separate Mk41 unit.  To find the
     number of units, add three missiles to each "mount" in the data
     annex and divide by 8.  For Ticonderoga CGs, 16 may be launched per
     tac turn.  For Arleigh Burke DDGs, 12 per tac turn.  For Improved
     Spruance DDs, 8 per tac turn.

  3) One VL ASROC per unit may be launched per tac turn.  Remember,
     however, that the targets must be widely separated or the Mk50s
     delivered by the ASROC will interfere with one another.

Since Improved Spruance cannot carry anti-air weapons in the VLS, and
have only one 29-cell VLS, the rates above limit the rate of fire to 8
missiles (Tomahawk or ASROC) per tac turn.

For anti-air warfare, remember that the number of targets engaged by
AEGIS is limited by availability of directors to guide the missile in
the final stages of intercept.  My guess (and it is little more than a
guess) is that a director is needed only for the last few seconds, which
would mean each director could switch targets each _phase_, rather than
each tac turn.  This would mean Ticonderoga's could direct 8 engagments
per tac turn, Burke's could direct 6 per tac turn.  Any number of
missiles could be directed at a single target.

However, this approach fails when computing damage, either for
breakdowns or for critical hits.

For damage control purposes, each 8-cell unit should be treated
separately.  For Ticonderogas, this means there are a total of 26 weapon
mounts, (2xMk41 with 8 units each for a total of 16 Mk41 "mounts",
2xMk45, 2xMk15 Phalanx, 2xMk32 TT, 2xMk141 Harpoon, 2xSH-2F or SH-60B
LAMPS.)  So a weapons critical hit on a Mk41 would reduce the rate of
fire for non-anti-air weapons by one per tac turn, and destroy any
missile remaining in the unit.  If the missiles in a unit explode in
accordance with 7.3.2.1.1,  Referees may also wish to consider a second
roll to see if adjacent launchers are also damaged.  (e.g. Roll D10, on
1-5 adjacent units are unaffected, 6-8 an adjacent unit is out of
commission, 9-10 an adjacent unit catches fire and takes another Weapons
Mount critical hit.)

For breakdowns, roll for each 8-cell unit separately.  While this makes
breakdowns slightly more likely (more die rolls) it also makes the
consequenses of a single unit failure less severe.  This was, not
suprisingly, one of the goals of the Mk41 program.

(Breakdowns were the motivation for this note.  In the last game I
refereed an Arleigh Burke {DDG-53, USS John Paul Jones} took a launcher
casualty (rolled a 100) on the aft VLS.  I took the whole aft Mk41 mount
away from the player.  When my Mk41 developer friend was told of this,
he said flatly it was "impossible for that to happen."  A casualty of
this sort would either take the entire VLS system (both fore and aft)
down as the result of a fire-control failure, or would take only one
8-cell unit down as the result of a local mechanical or electrical
failure.  Taking all the aft units down, without affecting the forward
VLS, would require some really bizarre failure such as losing all the
communications aft of CIC, which would have other, unrelated, effects.)

Referees (or players) must keep track of which cells in a Mk41 have been
expended.  A separate sheet of 16 lines of 8 boxes (for CGs; 12 lines of
8 for DDGs, 8 lines of 8 for DDs) with the first three boxes marked out
at the start of the game (for the crane).  Place an "S" in six cells of
each row for SM2, a "T" for Tomahawk, and an "A" for ASROC in the other
two cells.  Cross out a box as each missile is fired, working down the
columns to keep the launches evenly distributed among units.  If an
entire unit is damaged or breaks down, cross out the entire row.

------------------------------------------------------------------------

This approach, in my view, is more realistic while not significantly
more difficult for a player or referee to manage.  Other components of
the AEGIS system (and related systems) are unaffected:  Director hits
still take out SPG-62s, CIC hits still disable operations.

Comments and questions are invited.

tc>
------------------------------------------------------------------------
Tom Comeau                            |  tcomeau@stsci.edu   (Internet)
Senior System Manager, ops support    |  tcomeau@stsci       (BITNet)
Space Telescope Science Institute     |  scivax::tcomeau     (SPAN)
3700 San Martin Drive                 |
Baltimore, MD  21218                  |  (301) 338-4749      (Ma ^G)
------------------------------------------------------------------------

-------------------------------------------------------------------------------
Date: Fri 15 Feb 1991 16:39:53 PST
From: tek@penzance.cs.ucla.edu (Ted Kim)
Subject: (15) Aegis and Mk41 VLS

Just some elaboration on Tom's article as they relate to Aegis:

According to a letter I received from Larry Bond, if an Aegis ship
does not use the full ROF during Planned Fire, it may use the
remainder of the ROF upto a maximum of 1/2 of full ROF in Reaction
Fire Phase. This is important if you detect new targets in Detection
Phase between Planned Fire and Reaction Fire Phases. 

SITREP 3 has officially changed the Aegis rules so that, each Aegis
controlled director can control two anti-air engagements per Tacical
turn: one in Planned Fire/Movement Phase and one in Reaction Fire/2nd
Air Movement Phase.

-ted

Ted Kim                           Internet: tek@penzance.cs.ucla.edu
UCLA Computer Science Department  UUCP:    ...!{uunet|ucbvax}!cs.ucla.edu!tek
3804C Boelter Hall                Phone:   (213)206-8696
Los Angeles, CA 90024             FAX:     (213)825-2273

-------------------------------------------------------------------------------
**********
* CZ End *
**********

From cz  Tue Feb 19 13:53:43 1991
Received: by penzance.cs.ucla.edu (Sendmail 5.61a+YP/2.18a)
	id AA13191; Tue, 19 Feb 91 13:53:43 -0800
Date: Tue, 19 Feb 91 13:53:43 -0800
From: cz (Convergence Zone Mailing List)
Message-Id: <9102192153.AA13191@penzance.cs.ucla.edu>
To: cz-dist
Subject: CZ v5 #6 (msgs 16-20)
Status: RO



			 The Convergence Zone

Date:		19 February 1991
Volume:		5
Issue:		6
First Message:	16
Messages:	5
Topics:		(16) Editorial			cz-request@pram.cs.ucla.edu
		(17) Miscellaneous Questions	gsnow@pro-freedom.cts.com
		(18) Hovering Targets		tcomeau@stsci.edu
		(19) Soviet VLS			tcomeau@stsci.edu
		(20) Re: Misc. Questions	tek@penzance.cs.ucla.edu

"The Convergence Zone" (or just "CZ" for short) is an electronic
mailing list for the discussion of the Harpoon naval wargame series
and related topics.

Submissions:	cz@pram.cs.ucla.edu
Administration:	cz-request@pram.cs.ucla.edu
Archives:	sunbane.engrg.uwo.ca (129.100.4.12) : pub/cz via anonymous FTP

-------------------------------------------------------------------------------
Date: Tue 19 Feb 1991 09:53:12 PST
From: cz-request@pram.cs.ucla.edu (CZ Administrator)
Subject: (16) Editorial

New members since last issue:

bing@brahms.udel.edu (Ralph Bingham III)
shaggy@cs.utexas.edu (James Blieden)
sdeering@athena.mit.edu (Scott Deering)
han@apple.com (Byron Han)
ahill@bbn.com (Alan R. Hill)
mike.horsten@uk.sun.com (Mike Horsten)
ewm@mda.ca (Eric W. Mitchell)
stricher@masig3.ocean.fsu.edu (James Stricherz)
mtopham@bbn.com (Mark Topham)

BTW, has anyone gotten SITREP #6 yet?

-ted (disguised as CZ Administrator)

-------------------------------------------------------------------------------
Date: Thu, 14 Feb 91 22:50:14 PST
From: gsnow@pro-freedom.cts.com (Gary Snow)
Subject: Re: CZ v5 #4 (msgs 10-11)
Summary: (17) Miscellaneous Questions
Comment: included article reference edited

In v5 msg 10, cz-request@pram.cs.ucla.edu writes:
>Gee, where did all the article writers go? :-)

Man you got that right....its been pretty dead lately.

Since I am kind of new to this mailing list, I have a few questions to throw
out to the list readers.

Q: I have been playing Harpoon, since the 1981 edition published by Adventure
   Games Incorporated.  I have seen repeated mention of a periodical called
   SITREP HARPOON (or was it HARPOON SITREP), anyway, you get the meaning. 
   What is this, and where might one get his hot little hands on a
   subscription  (oreven just an issue)? I have never heard of this magazine
   before.

Q: Is there a file somewhere (perhaps even FTPable) that list all known bugs
   in the Macintosh version of Harpoon?

Q: Is there a file somewhere (also perhaps even FTPable) that lists complete
   errata for the tabletop version of Harpoon?

Q: What is the difference between the Bunker Hill class ships, and the
   Ticonderoga class ships, and how come the Bunker Hill Class is not in the
   New 1990 Data Annex, but it is in the Captians Edition of Harpoon. These
   two ship classes have me baffled.

Q: I have always been a little bit confused about the way that rates of fire
   are stated in the ship description, can someone clarify:

   ROF 8 msls per turn (both mounts)
   ROF 8 msls per turn (both mounts) at same target
   ROF 4 msls per turn (each mount)
   ROF 4 msls per turn (each mount) at same target
   ROF 8 msls per turn (all mounts)
   ROF 8 msls per turn (all mounts) at same target

Thanks for any help that you can all give.........

Gary
---
    UUCP: ogicse!clark!pro-freedom!gsnow   | Pro-Freedom: 206/253-9389
 ProLine: gsnow@pro-freedom                | Vancouver, Wa
 ARPANet: crash!pro-freedom!gsnow@nosc.mil | Apple*Van
InterNet: gsnow@pro-freedom.cts.com        | Vancouver Apple Users Group

-------------------------------------------------------------------------------
Date: Fri, 15 Feb 1991 15:20:04 EST
From: tcomeau@stsci.edu (Tom Comeau)
Subject: Using air-to-ground weapons against air target.
Summary: (18) Hovering Targets

Based on today's engagement it appears that some unconventional
applications for guided air-to-ground weapons are possible.

The CENTCOM briefer this morning, Marine Brigadier General Neal,
reported that an F-15E engaged in "Scud Supression" was vectored to a
helicopter by an E-3 AWACS.  The F-15E determined that the helo was
hovering, and dropped a single 2000 pound Laser Guided Bomb through the
helo, destroying it.

On reflection, this seems reasonable.  A helo that is not moving is not
much different from a truck on the ground or a small boat on the water.
Precision guided munitions can be placed within a few feet of their
target with high reliability.

This should, in my view, be reflected in Harpoon as follows:

     6.2.3.2bis  Aircraft which are hovering (e.g. Helos, UK FRS.1
     Harrier, USSR Yak-38 Forger) may be treated as ground targets with
     two restrictions.  First, the attacker must be at least one
     altitude band above the target when the weapon is launched. 
     Second, if the target moves after launch, it remains vulnerable to
     LOS weapons for one tac turn.  If the attacker uses a
     _launch_&_leave_ weapon, the weapon loses lock as soon as the
     target moves.

     6.2.3.3bis Aircraft which are hovering may be treated as ground
     targets, but the hit percentage of the attacking weapon is halved.
     Aircraft may evade unguided weapons by leaving hover. 

------------------------------------------------------------------------
"He used a _bomb_ on it?"
	-- unidentified reporter at the 15-Jan-1991 CENTCOM briefing.

tc>
------------------------------------------------------------------------
Tom Comeau                            |  tcomeau@stsci.edu   (Internet)
Senior System Manager, ops support    |  tcomeau@stsci       (BITNet)
Space Telescope Science Institute     |  scivax::tcomeau     (SPAN)
3700 San Martin Drive                 |
Baltimore, MD  21218                  |  (301) 338-4749      (Ma ^G)
------------------------------------------------------------------------

-------------------------------------------------------------------------------
Date: Fri, 15 Feb 1991 17:15:57 EST
From: tcomeau@stsci.edu (Tom Comeau)
Subject: Soviet VLS Treatment in Harpoon (Long)
Summary: (19) Soviet VLS

Soviet Vertical Launch System, such as that used in the SA-N-9 VLS used
on _Kirov_ class.  Like the US Navy's Mk41 VLS, there are 8 missiles in
each SA-N-9 unit.  The similarity ends there.  Other Soviet VLS systems
have as many as 12 missiles in a launcher.

What follows are:

1) My understanding of the SA-N-9, based on a variety of sources
   including _Jane's_, _AvLeak_, and other published sources.  Nothing
   here is from classified sources; I don't have access to those
   sources.

2) My view on how the SA-N-9 and related vertical launchers, such as
   SA-N-6 This view is substantially different from Mk41, which I
   described in a previous note.

The Mk41 VLS is a system that has separate connectors, doors, and
interfaces for each missile, arranged in two rows of four:

            +--+--+--+--+
            |  |  |  |  | 
            +--+--+--+--+
            |  |  |  |  | 
            +--+--+--+--+

Each cell in a launcher may hold any of several weapons, including
anti-air, anti-surface, or antisubmarine typs.

By contrast, the Soviet SA-N-9 system appears to be a rotary launcher,
capable of handling only one type of missile, and launching them one at
a time through a door in the top of the launcher:

                Top                Profile
                                       _____  <--- Door on top
            +---------+          +---------+
            |   o o   |          | ^ ^ ^ ^ |
            | o     o |          | # # # # |  <--- Missiles on 
            | o+-+  o |          | # # # # |       holder; door
            |  |o|o   |          | # # # # |       moved for 
            +--+-+----+          | # # # # |       launch.  
          After one launch       | # # # # |       
            +---------+          | - - - - |
            |   o o   |          +---------+
            | o     o |
            | o  +-+o |
            |    |o|  |<- Note new position of door.
            +----+-+--+


It appears that the door rotates on both SA-N-6 and SA-N-9 systems to
place the opening over the missile.  Antiship missiles, such as SS-N-19,
appear to have a separate door for each missile.

Unlike the Mk41 Soviet launch systems are probably limited by the
mechanics of moving the door and getting the missile lit off.  This may
be partly because Soviet weapons systems cannot use large numbers of
cheap microprocessors to do prelaunch operations in parallel.  The door
can probably be moved fast enough to launch anywhere from one to four
times a minute, and the launchers are probably controlled independently.

For a system like SA-N-9 on Kalinin, this means 16 missiles could be
launched at once, but then all the launchers would reposition the doors
launch the second wave of missiles perhaps a minute later.  For SA-N-6
Kalinin could launch 12 missiles at once, and move the doors for another
launch 30 seconds later.  For both systems overall the limiting factor
is probably data handling, especially for SA-N-6, which is believed to
use Track Via Missile fire control.

Very little good information is available about the internal arrangement
of the launcher, or the actual rate at which missile are fired and the
hatches moved to permit another launch.  The numbers in the data annex
are as good as any, but future Soviet operations should be watched for
clues to better number.

------------------------------------------------------------------------

SO, what does this mean to the game?

In my view, this means that each type of Soviet VLS on a vessel should
be treated as a single mount containing one type of weapon in the
quantity indicated in the data annex.

For SA-N-9, the rate of fire is 16 every two tac turns, or to keep
things simple 8 per tac turn.  SA-N-9 is probably a command system,
which probably means each missile much be assigned to a Cross Sword
prior to launch. Once launched, the data handling capability limits each
director to two targets, and each target to only two missiles.  

For SA-N-6 the rate of fire is 12 per tac turn.  Top Dome would require
similar data handling capacity using track-via-missile systems.  Reports
of the number of manageable targets range from two to six for each
director, and unlike the AEGIS / SPY-1 / SPG-62 combination, the Top
Dome director is tied up the whole time the missile is in flight.

As a result, the Soviet system's rate of fire is even more constrained
by director availabilty.  As long as a director is in use to manage a
flying missile, it cannot be used to launch another missile, even if
many launcher rotaries are ready and able to fire.

For damage control, like Mk41, each rotary launcher should be treated
separately.  This means _Slava_ has 30 mounts (8xSA-N-6, 2xSA-N-4,
1xAuto 130mm/70, 6xAK630, 2x533mm TT, 2xRBU 6000, 8xSS-N-12, 1xHelix-B.)
A weapons critical hit on an SA-N-6 would destory the launcher, and
would leave any missiles still in the launcher unavailable.  Like the
Mk41, referees may want to re-roll to see if adjacent launchers are
damaged should remaining missiles in the launcher catch fire or explode.

For breakdowns, roll for each rotary separately.  Like the Mk41 this
makes breakdowns more likely, but makes a single failure less severe.

Referees (and players) must keep track of how many missiles remain in
each launcher.  Again, use a separate sheet with the same number of rows
as there are launchers, and the number of columns as there are missiles
in each launcher.  As each missile is fired, work down the columns to
keep the number of missiles in each launcher balanced.  If a launcher is
damaged or breaks down, cross out the entire row and reduce the rate of
fire for that type of weapon.

Again, comments and questions are invited.

tc>
------------------------------------------------------------------------
Tom Comeau                            |  tcomeau@stsci.edu   (Internet)
Senior System Manager, ops support    |  tcomeau@stsci       (BITNet)
Space Telescope Science Institute     |  scivax::tcomeau     (SPAN)
3700 San Martin Drive                 |
Baltimore, MD  21218                  |  (301) 338-4749      (Ma ^G)
------------------------------------------------------------------------

-------------------------------------------------------------------------------
Date: Tue 19 Feb 1991 13:12:59 PST
From: tek@penzance.cs.ucla.edu (Ted Kim)
Subject: (20) Re: Misc. Questions

In v5 msg 17, gsnow@pro-freedom.cts.com writes:
>Q: I have been playing Harpoon, since the 1981 edition published by Adventure
>   Games Incorporated.  I have seen repeated mention of a periodical called
>   SITREP HARPOON (or was it HARPOON SITREP), anyway, you get the meaning. 
>   What is this, and where might one get his hot little hands on a
>   subscription  (oreven just an issue)? I have never heard of this magazine
>   before.

The SITREP is available from GDW. Each issue is about 8 pages of black
and white low-res Macintosh style text and graphics. It is edited by
Larry Bond. The material so far has only been applicable to the
miniature version of the game. The publication schedule is erratic.
Cost was $8/year for 4 issues last time I looked.
 
>Q: Is there a file somewhere (also perhaps even FTPable) that lists complete
>   errata for the tabletop version of Harpoon?

Not in a single file. All errata that I know about for the current
(3.2) edition, has been published here in CZ. In particular, look at
v4 msg 31. Note, edition 3.2 = edition 3.1 plus 90-91 Data Annex.

>Q: What is the difference between the Bunker Hill class ships, and the
>   Ticonderoga class ships, and how come the Bunker Hill Class is not in the
>   New 1990 Data Annex, but it is in the Captians Edition of Harpoon. These
>   two ship classes have me baffled.

There are two types of Aegis cruisers. The first few (Ticonderoga was
the lead ship of the class) has two twin-arm Mk26 missile launchers.
The Bunker Hill (and all constructed after) has the two Mk26 replaced
by two Mk41 61-cell VLS. Officially, I think the Bunker Hill is not
considered a separate class, but just a later "flight" or "block".

>Q: I have always been a little bit confused about the way that rates of fire
>   are stated in the ship description, can someone clarify:
>
>   ROF 8 msls per turn (both mounts)

There are two of this type of mount. The total rate of fire of both of
the mounts together is 8 per tactical turn. Each missile can be fired
at a separate target.  

>   ROF 8 msls per turn (both mounts) at same target

There are two of this type of mount. The total rate of fire of both of
the mounts together is 8 per tactical turn. All of missiles fired from
these mounts in a single tactical turn must be fired at the SAME
target. This usually implies there is only one director for both
mounts.

>   ROF 4 msls per turn (each mount)

There is more than one of this type of mount. The rate of fire for
each mount is 4 missiles per tactical turn. Each missile may be fired
at a separate target. 

>   ROF 4 msls per turn (each mount) at same target

There is more than one of this type of mount. The rate of fire for
each mount is 4 missiles per tactical turn. All missiles from a SINGLE
mount in a single tactical turn must be fired at the SAME target. This
usually implies that there is one director per mount.

>   ROF 8 msls per turn (all mounts)

There is more than one of this type of mount. The rate of fire for all
the mounts together is 8 missiles per tactical turn. Each missile may
be fired at a separate target.

>   ROF 8 msls per turn (all mounts) at same target

There is more than one of this type of mount. The rate of fire for all
the mounts together is 8 missiles per tactical turn. All of missiles
fired from these mounts in a single tactical turn must be fired at the
SAME target. This usually implies there is only one director for all
the mounts.

-ted

Ted Kim                           Internet: tek@penzance.cs.ucla.edu
UCLA Computer Science Department  UUCP:    ...!{uunet|ucbvax}!cs.ucla.edu!tek
3804C Boelter Hall                Phone:   (213)206-8696
Los Angeles, CA 90024             FAX:     (213)825-2273

-------------------------------------------------------------------------------
**********
* CZ End *
**********

From cz  Wed Feb 20 12:56:06 1991
Received: by penzance.cs.ucla.edu (Sendmail 5.61a+YP/2.18a)
	id AA14010; Wed, 20 Feb 91 12:56:06 -0800
Date: Wed, 20 Feb 91 12:56:06 -0800
From: cz (Convergence Zone Mailing List)
Message-Id: <9102202056.AA14010@penzance.cs.ucla.edu>
To: cz-dist
Subject: CZ v5 #7 (msgs 21-23)
Status: RO


			 The Convergence Zone

Date:		20 February 1991
Volume:		5
Issue:		7
First Message:	21
Messages:	3
Topics:		(21) Editorial			cz-request@pram.cs.ucla.edu
		(22) Mac Bugs			shaggy@cs.utexas.edu
		(23) Bug Status			gregs@meaddata.com

"The Convergence Zone" (or just "CZ" for short) is an electronic
mailing list for the discussion of the Harpoon naval wargame series
and related topics.

Submissions:	cz@pram.cs.ucla.edu
Administration:	cz-request@pram.cs.ucla.edu
Archives:	sunbane.engrg.uwo.ca (129.100.4.12) : pub/cz via anonymous FTP

-------------------------------------------------------------------------------
Date: Wed 20 Feb 1991 08:54:50 PST
From: cz-request@pram.cs.ucla.edu (CZ Administrator)
Subject: (21) Editorial

Members added since last issue:

gdm@cedar.cs.columbia.edu (George Michaels)
spolsky@cudnvr.denver.colorado.edu (Steve Polsky)
jar42733@uxa.cso.uiuc.edu (Jeff Randall)
craig@mixcom.com (Craig L. Stodolenak)
zimerman@phoenix.princeton.edu (Jacob Ben-David Zimmerman)

It looks from the message below that Greg (gregs@meaddata.com) has
been busy as computer game bug coordinator. I encourage everyone who
has a computer version of the game to send in clear, concise reports
to him, instead of clogging the mailing list with vague descriptions. 
That way we have the most chance of getting through as a credible
source to 360 and actually having bugs fixed. If you are going to talk
about bugs on the mailing list, the most helpful thing would be a
clear, concise description on how to avoid them, rather than a blow by
blow description about how they ruined your perfect attack on the
Frunze. The full explanation of Greg's role is in his article v5 msg 3.

-ted (disguised as CZ Administrator)

-------------------------------------------------------------------------------
Date: Tue, 19 Feb 91 21:33:18 CST
From: shaggy@cs.utexas.edu (James Blieden)
Subject: Re: CZ v5 #6 (msgs 16-20)
Summary: (22) Mac Bugs
Comment: message reformatted

About the Macintosh version:

I've been playing it since November (I had a copy the day after I
called 360, and they said they hadn't shipped it to suppliers
yet ???!!!) 

I'm very careful about saving it after crucial launches and direction 
changes. There seems to be a few 'similarities' in the crashes I've
had and those I've heard of, lots of things going on. I run under
multifinder and found it to be only slightly more stable under finder,
so I'm not sure what exact bugs are. I have only one reproducable
crash in NACV scenarios. In the second scenario with several missle
strikes airborne from one ship (Imp. Spruance w/ VLS) at various (3-4)
serface targets I go to ship description and try to get infomation
(that is [D]isplay) on the Soviet cargo ship, it dies (the whole
computer).  

There also have been reports (it has happened to me as well) that you
goto save and the machine makes you think that it did when it didn't.
I've quit games to find no saved game after I expressly did...

I've sent several letters to 360 and am still waiting a reply. I am
next sending a screen shot of a group of planes on afterburner going
19kts!!! I kid you not. Love 20th cent technology!

jAMES

Soapbox!

I wish that the editor would allow editing of both scenarios AND
elements. What if new planes, new bases, modifications to existing
equipment becomes available? All you can do is WAIT for 360 to decide
to produce another add-on. How about a map disk!!! that way you can
create scenarios around the world, 360 could even produce a 15 best
users disk... 

oh well.

-------------------------------------------------------------------------------
Date: Wed, 20 Feb 91 12:32:21 EST
From: gregs@meaddata.com (Greg Smith)
Summary: (23) Bug Status
Comment: message reformatted

Here is a compilation of the bug reports I sent to 360's email
address. 

	AMIGA BUGS
	==========

>Date: Thu, 24 Jan 91 19:59:58 EST
>From: jesup@cbmvax.cbm.commodore.com (Randell Jesup)
>Subject: Amiga Harpoon 1.0

This report comes from Randell Jesup, Commodore Engineering, 1200
Wilson Dr, West Chester, Pa 19380. (215)431-9305.

	Amiga Harpoon has the following bugs:

It doesn't update the time scale on screen if you select it from a
menu. 

Under 2.0, many of the requesters (which are actual windows) have
IntuiText structures with NULL pointers for the string (thus the text
is missing). This happens mainly with informational windows, to the
gadget text.   

The Virginia class has two sets of Mk26 Mod 3 launchers, but only the
forward ones can have ASROC loads. 

Under AmigaDos 2.0, if you click outside the pause window, the system
locks up. 

Under 2.0, the boxes for the ok/cancel gadgets for change group speed
overlap. 

The ranges on Tomahawks seems low (250 miles). Also, the number of
reloads seems very low (12+16) given current action in the Gulf. 

Imp. Los Angles class subs seem to be missing mast-mounted Stingers,
which I think they have. 

These following reports were made using the tool "enforcer", which is
available to all our developers (and in fact has been sent on various
2.0 Beta disks, and is available for download from BIX). These tests
were done under 2.0, but I suspect they same results under 1.3.

It does a read-word from location $0c while displaying the title
screen (Captain's Face). ($0c is in the exception vectors) 

When I started a game of "The Duel", when it started and went to
display the lower-right window, I got two hits to low-memory (location
$0e, write-byte's of data $01.) This is very bad, since it trashes one
of the exception vectors.

I see occasional read-bytes of location $78 (in the exception
vectors). These happen fairly often.

After ordering an attack (from out of range), I noticed a write to
location $0 with a pointer, probably from register d0 (which had the
same value). 

Right after it played an animation of a missle launch it did a
read-long of location $0 and a read-byte of $66. 

While putting up a request after ordering an attack (from within range
with a submarine group), I got 2 sets of read-long of $0c and
read-byte of $0.

When a Knox class ship was sunk, I got a read-byte of location $c7. I
continued to get them fairly often until I selected a unit. 

Once I had a few air groups up, I got occasional read-bytes of $0f.

"Mungwall" (a debugging utility that sets freed memory to funny
values, and adds space to all allocations so it can detect programs
that write outside their allocations) found it writing $20 and $00 to
two bytes after an allocation of $57 bytes (looks like the end of a
string), after launching some anti-sub aircraft at a sub (may not be
the cause, though). 

Overall, it seems like a number of NULL pointers are being used (which
is not legal in C or on the Amiga). If you don't have these utilities,
you can download them from BIX (perhaps elsewhere as well), or you can
call CATS and see about having them sent to you. I assume your Amiga
porters are registered Amiga developers; if not, they should register
ASAP. 2.0 support is important, as a recent letter to developers
stated, since it's likely that all Amigas shipped from Commodore will
soon be coming with 2.0 in ROM. I'm a senior software engineer here
(in charge of the DOS, Trackdisk, Ramdisk, and several other modules).
I'm willing to lend a hand when I can in tracking down problems (like
this report, or catching certain problems using an analyzer (we have
both 68030 and 68000 analyzers). 

	Enhancements that should be added:

There should be a way to cancel changes in the Enter Group Course
requester. 

I believe the Amiga is missing one of the sensor screens for some
reason. 

There are a number of bugs in the ship/plane/sub/weapon database,
which others have worked out in detail. Here are some quotes from
other messages regarding problems, reviews, etc. (I've been saving
them in a file). Warning, they're long!

[From a review posted in a mailing list (digital-games):]

Air units have an endurance which depends on their loadout and
determines their range. This is probably the source of most of the
game's flaws. There's an option to show a radius around air groups to
show how far they can go before reaching "bingo" fuel (10% more than
needed to return to base), but this is not calculated correctly. (If
it were, it would not be a circle centred on the aircraft, and it
would change immediately according to the throttle setting.) Once an
air group has past this point, there is no way to find out its fuel
status. (Neither is there a way to check its gun ammunition supply.)

There are other problems with air unit endurance. The game doesn't
seem to include the range of standoff weapons in determining whether
an air unit can reach to attack a selected target. An air unit which
reaches "bingo" fuel while in the process of landing can create
phantom units of 0 aircraft -- which may in turn make real air units
no longer accesible. Finally, if you group landbased air units in with
a surface group (say, a couple of P-3s escorting a convoy), the
endurance circle disappears because surface groups aren't supposed to
need one, and you need to separate the air unit into its own group to
find out its status. 

	...

There's also a problem with the interception course approach. Suppose
you have two groups of interceptors vectored against an incoming
airstrike. The first group comes within range and launches missiles,
and the intruders turn away to try to dodge the missiles. Often, the
second wave of interceptors will be unable to find an interception
course for this evasive maneuvre, and only quick player action will
prevent them from aborting the intercept -- when in fact the enemy
group will revert to its original course in a few seconds. 

	...

The small, glossy manual describes what every key and menu choice
does, and includes a small glossary. A few accompanying documents try
to convey some of the underlying principles of modern naval warfare,
but a few of the best tactical suggestions are hidden in the textual
descriptions in the database. A few key game concepts, like patrols
and interceptions, don't seem to be covered at all.

[Here's a message that someone sent me after I mailed to him 
 (Felix Hack):] 

	...

I hacked around on the SimCan games "Grey Seas, Grey Skies" and their 
Fleet series some time ago (Atari ST versions) using a sector editor
to fix mistakes in the data files, change systems as new data became
available, and so on. I'm happy to have succeeded in doing so with
Harpoon. When I noticed that the game used the 'old' Data Annex from
the boardgame, I wanted to fix it up. Using NewZap I have figured out
the formats for the weapons and sensors (at least most of the info,
stuff like speed, range, accuracy, and so on). I also found how
platforms have sensor information coded.

I did this over the last 24 hours and have already totally redone ASW
stuff. Sonars in the New Data Annex are very different (much weaker)
than in the previous edition (represented in the computer game). I've
made all the modifications. I've also checked the torpedo data and
found it largely accurate, though I did replace the generic Tigerfish
with its Mk2 version. I took out some sonars and inserted others,
mostly to benefit the Soviets because they require more sonars in the
platforms of the GIUK battleset than are actually provided. For
example, the MF Hull sonar is now split into the ship's Bull Horn and
the Sub's Shark Fin sonars (they differ slightly in active detection
probabilities). Anyway, if people are interested I could post a
message describing the data layout. 

Now to the problems: I run the game on an Amiga 2500/20 with 1 Meg
Chip Ram, 2 Megs 32-bit RAM, and 2 Megs 16-bit RAM. When I run Harpoon
out of hard disk or RAM disk I get crashes almost automatically
whenever I try to examine weapons systems on platforms during a game.
I also experience crashes when animations are starting, it looks like
graphics garbage is 'sprayed' across the screen and the program often
GURUs right away. This last problem looks like random memory trashing.

I've already posted on GEnie mentioning these bugs to Three-Sixty. I
had hoped we wouldn't see these sorts of bugs, but I also know what
the real-world limitations are when doing such a large and complicated
piece of software. 

I also lobbied for a weapon/sensor/platform editor, mostly to let
players update them as new information becomes available. I take it a
scenario creator is also planned. I also told them I most wanted to
see a 640x400 screen option, as well as head-to-head modem play. 

If you buy the game and feel the same way I do about these and other
concerns about the game, please let Three-Sixty know. We're just now
joining the computer Harpoon club; IBM types have been in for a year
and Mac types will be in soon. It's going to be great fun. 

[and from a later message:]

In my previous post I neglected to mention some more things.

1. If you get Harpoon you should get the Harpoon Data Annex (from GDW,
   it's for the boardgame). It's full of tons of data, much of it
   otherwise available only in expensive reference books. 

2. When I stated that I 'threw out' some sonars I should have been
   more careful. I threw out those sonars that were not used by any
   units. For example, after I applied the sonar upgrade to the Oberon
   class, the type 186 and 187 sonars she used to have were no longer
   needed. Thus I have two 'slots' to play with. In this particular
   case I replaced them with type 2026 and type 2051 sonars in the
   data files. 
   
3. I just looked at Belknap's radars. Something funny here ... looks
   like she has BOTH the air search radars where one is for earlier,  
   the other for later ships. Looks like I have more work to do.

[and from a yet later message:]

I am gratified by the e-mail response to my message about editing the
data files for Amiga Harpoon. Some asked for me to post my modified
data files. My problems with that are first that it's probably
illegal, second at 700K (uncompressed, pre-UUencode) it's way to long,
third that I am not anywhere near done with the corrections and
changes I wish to make, and last that you may not agree with the
changes that I made. Instead I'll give a description that'll allow
anyone to modify the data files themselves. As to what changes to
make, that depends on your taste and energy, though I am sure some
modifications are almost obligatory (like changing the Type 65 torps
on the Echo II to something different; unfortunately I don't know
platform weapon codes yet). 

	...

	Main changes:

Replaced the type 162/162M with a passive version of Shark Gill (for
Kilos), the 162 is so pathetic (0.6 mile detection range) that it
should not be missed. Naturally I had to delete all references in the
ships that carry it (mainly older UK ships). 

The types 186 and 187 were replaced by type 2026 and 2051. They
weren't needed when I upgraded the Oberon's sonars. The type 197
(previously for Swiftsure) was replaced with Bull Nose, a Soviet ship
sonar. The older MF Hull type is now represented by three sonars and
this is one of them. 

Type 2001 replaced by Steer Hide, a Soviet dipping sonar distinct from
Mare Tail. 

Type 2052 replaced by passive Shark Teeth for Tango. I couldn't find
any unit that used the 2052, it's a UK sub sonar. 
	BQS-15 replaced by Shark Fin, the sub variant of old MF Hull.
	LF Type A -> Moose Jaw
	LF Type B -> Shark Teeth
	LF Type C -> Horse Jaw
	LF Type D -> Shark Gill
	LF VDS -> Horse Tail
	MF Hull -> Bull Horn
I also noticed that the data for the Soviet sonobuoy was blank; I
provisionally placed some data in it because the US sonobuoys (DIFAR
and DICASS) do have data. Perhaps this is a bug. 


>Date: Tue, 29 Jan 91 20:00:56 EST
>From: jesup@cbmvax.cbm.commodore.com (Randell Jesup)
>Subject: Amiga Harpoon 1.0

This is a report of Peter Cherna's investigation of problems with
Harpoon under AmigaDos 2.0. He was investigating the missing gadget
GadgetText pointers and the "click in the main window while paused"
lockup problem. He's the programmer in charge of Intuition here at
Commodore. (Peter can be contacted at peter@cbmvax.commodore.com, 
(215)431-9444 or on BIX as "pcherna".)

	- Randell Jesup, Sr. Software Engineer, Commodore-Amiga Inc.

Please inform the person who will inform 360 about Harpoon illnesses 
that we cannot accomodate their existing binary under 2.0.

They hold the layer lock on their 640x200 window's layer the whole
time. I have no idea why. In any case, it's not legal to call
Intuition functions or wait for Intuition when you're holding a layer
lock. 

When you click away from a requester, Intuition tries to obtain the
screen's layer_info and the new active window's layer lock, which is
held by Harpoon. Deadlock results. 

Perhaps V34 Intuition didn't obtain the lock until it ascertained
whether it had a border or gadget to refresh. V36 Intuition grabs the
lock first, in order to make life more efficient. I don't expect this
to change, since it's fairly deeply attached to that section of code.

I have no idea why the requesters come up with blank text and
misplaced buttons. The button gadgets quite clearly have NULL
GadgetText pointers. How they got that way is a mystery that will have
to be solved for an update of Harpoon. 


	MAC BUGS
	========

>Date: Thu, 24 Jan 91 13:46:31 -0700
>From: jtgorman@cs.arizona.edu (J. Taggart Gorman)
>Subject: Macintosh Harpoon 1.0

	Bugs:

(1) The inability of long range NATO missiles to hit airborne targets
    at Very Low altitude. Soviets do not have long range missile, so
    they are not affected.

(2) The ocasional time when a plane is loitering directly above an
    enemy surface group, but cannot see any ships. This problem does
    not occur constantly. Sometimes the ships will be seen from a good
    10nm, other times you can orbit over their exact position at any
    altitude and not know they are there until they destroy your
    planes. 

	General Complaints

(1) The awful performance of area anti-air weapons, ie. Udaloys taking
    out entire air strikes, while a nearby Kiev sits still. Also, I
    have never seen a Sovremennyy fire at anything.

(2) The short lives of subs, and the amazing ability of airborne ASW
    to destroy subs. No specifics, but subs in Harpoon are almost
    always useless, unless the target is going 20 or more knots, then
    they are invincible, which is another complaint.

That about covers my complaints.


>Date: Fri, 25 Jan 91 09:35:08 -0500
>From: carlton@apollo.com (Carlton B. Hommel)
>Subject: Re: Mac Harpoon Bug Report

I have reported both of these bugs to the CS telephone line, but here
they are for completeness. They are for the latest version of the Mac
software. 

1. Mac Plus Hangs During Screen Update

   This is not terribly repeatable, but every now and again the
   computer freezes. Running UniFinder, or removing inits like
   Superclock or BigFoot, that do things on the screen, reduces the
   frequency of the bug. 

2. Hitting Two Keyboard Commands Stops Game

   If you use the keyboard commands, like Cmd-1 for Attack, or Cmd-6
   for Launch Aircraft, and accidently hit two in quick sucession,
   things break. The first command will complete sucessfully, but the
   game will stop working while trying to complete the second. The
   game is saveable, but if you try and select on anything in either
   map, the Mac will freeze up.

PS: Thanks for taking this on!


>Date: Sat, 26 Jan 91 17:58:06 EST
>From: jch@jargon.whoi.edu (Jon Howland)
>Subject: Mac Harpoon v 1.0

Sorry if this bug isn't too descriptive, but when playing the
"Tightening the Noose" scenario on my 1Meg Mac+, I have never been
able to complete a game. Furthermore, when I save the game before it
dies, and try to restart after it dies, I get a message which tells me
that my saved game is incompatible with the version of the game I am
using. It then loads a mapset, covers the map with junk, and says that
since neither side has achieved its minimal victory conditions, the
game is a draw... because I have no units left! I can easily send 360
a copy of the saved game if they think that would help.

A feature I don't like... When I am attacking an enemy force, but
choose to stay slow (usually encountered with my subs), I should be
able to keep attacking even if I decline the request to increase speed 
so as to intercept my target. 

Thanks very much for collecting the bug reports. Harpoon is a terrific
game, and if the bugs are fixed, it'll be even more addictive than
ever. 


	IBM PC BUGS
	===========

>Date: ?
>From: ?
>Subject: ?

Here are some suggested features. I have the IBM version.

I think you should be able to put ASW forces in some sort of patrol
box. Like the formation editor but the box is simply drawn with the
mouse. Maybe this could be done from the path editor also to allow
multiple patrol boxes. ASW units should drop sonobouys in these boxed
areas. You should also be allowed to see the number of remaining
sonobouys when you do a [F]ull Report on that unit. It's sometimes
better to return to base for more buoys and torps rather than stay
patrolling. 

I think each side should get satellite photos at appropriate
intervals. I even think one should be able to launch attacks based on
satellite recon. Of course these would be bearing only type attacks
but with at very small "diamond of uncertainty". 

It would also be useful to be able to see in numeric form how much
fuel a group of planes has. I sometimes lauch from one base but will
land elsewhere and the range circles are either too hard to see or
show minus fuel to the wrong base. I think you should be able to click
on a plane group in the closeup box and have all range circles (for
fuel) disappear on the other window leaving only the circle for that
selected group.

The computer opponent needs to launch fighters ahead of bombers for
cover. It also needs to launch air-to-air missiles at longer range
(not necessarly all the missiles) but at least a couple. The computer
doesn't turn-and-afterburn to try and avoid missiles. It really needs
to. The computer also should split the bombers into a couple of groups
and try and attack from different angles to make intercept more
challenging. 

If the computer is playing the Soviet it should use the Tu-95's and
Tu-22's to keep poking at a target. If CAP moves to intercept they can
turn around fly back and try a different angle. They have a great
range. The Backfires can even outrun fighters if the fighters don't
have a full tank of gas. I've afterburned around CAP, Launched my
missiles and then avoided the CAP on the way out. Toying with the CAP
can also cause them to burn up too much fuel and have to land
prematurely. The computer opponent should also try to coordinate
missile attacks so that the missiles arrive at the same time. 

Orders from the Path Editor should (as someone suggested) have the
option to be time oriented (good example was the sub Sprint-and-Drift
order). There should be some sort of screen like the Sensor Screen for
this. You should be able to call this from the Set Sensor Screen too.
One would want to time the sensors with the drift, etc. so each needs 
the same duration/variance values, as well as having the random
variance be the same for both the sensor command and the speed/depth 
command if so desired. This would also be useful for planes and ships.

It should also be possible to put a plane into the Formation Editor
that didn't start there. For example, planes committed to an intercept
that weren't needed because some group already got the bad guys. Those
planes should be able to go back to Formation Editor land. Maybe
something like let plane groups join airbase/carrier groups as long as
they are within the Max Range Circle setting (of the Formation
Editor). I also think it would be nice to toggle on or off a
formation-plane viewer. Hit a button and the planes on formation will
show up on the Main Screen (in a different color or using a different
icon). This will help you make sure you have CAP in the right places
relative to other planes you might have doing CAP but are no longer in
the Formation Editor.  You might want a Global button (showing all)
and a Show Only the Formation Planes button for a certain group. 

-------------------------------------------------------------------------------
**********
* CZ End *
**********

From cz  Mon Feb 25 18:16:56 1991
Received: by penzance.cs.ucla.edu (Sendmail 5.61a+YP/2.18a)
	id AA17172; Mon, 25 Feb 91 18:16:56 -0800
Date: Mon, 25 Feb 91 18:16:56 -0800
From: cz (Convergence Zone Mailing List)
Message-Id: <9102260216.AA17172@penzance.cs.ucla.edu>
To: cz-dist
Subject: CZ v5 #8 (msgs 24-30)
Status: RO


			 The Convergence Zone

Date:		25 February 1991
Volume:		5
Issue:		8
First Message:	24
Messages:	7
Topics:		(24) Editorial			cz-request@pram.cs.ucla.edu
		(25) Re: Hovering Targets	xrtnt@iaf.gsfc.nasa.gov
		(26) IBM BattleSet 3: MED	frankie@aplcen.apl.jhu.edu
		(27) MED: Carrier Breakout	frankie@aplcen.apl.jhu.edu
		(28) Nuking Bases		frankie@aplcen.apl.jhu.edu
		(29) Satellites			jch@jargon.whoi.edu
		(30) Re: Satellites		tek@penzance.cs.ucla.edu

"The Convergence Zone" (or just "CZ" for short) is an electronic
mailing list for the discussion of the Harpoon naval wargame series
and related topics.

Submissions:	cz@pram.cs.ucla.edu
Administration:	cz-request@pram.cs.ucla.edu
Archives:	sunbane.engrg.uwo.ca (129.100.4.12) : pub/cz via anonymous FTP

-------------------------------------------------------------------------------
Date: Mon 25 Feb 1991 09:28:47 PST
From: cz-request@pram.cs.ucla.edu (CZ Administrator)
Subject: (24) Editorial

New members added since last issue:

pjenny@bbn.com (Peter Jenny)

Greg has informed me the last set of comments (which I marked as being
from "?") in his Bug Status report (v5 msg 23) belong to himself.

-ted (disguised as CZ Administrator)

-------------------------------------------------------------------------------
Date: Wed, 20 Feb 1991 16:06:34 EST
From: xrtnt@iaf.gsfc.nasa.gov (Nigel ?)
Subject: Re: CZ v5 #6 (msgs 16-20)
Summary: (25) Re: Hovering Targets
Comment: included article edited

In v5 msg 18, tcomeau@stsci.edu (Tom Comeau) writes:
> Based on today's engagement it appears that some unconventional
> applications for guided air-to-ground weapons are possible.
>
> The CENTCOM briefer this morning, Marine Brigadier General Neal,
> reported that an F-15E engaged in "Scud Supression" was vectored to a
> helicopter by an E-3 AWACS.  The F-15E determined that the helo was
> hovering, and dropped a single 2000 pound Laser Guided Bomb through the
> helo, destroying it.

It actually is in the classic air combat book (which I can't remember the name
of...something like Fighter Combat.  Required reading for all AF fighter jocks
and I assume Navy as well - very neat book.  If you play Falcon it is quite
useful ;-) that the 2000lb bomb makes a quite reasonable anti-helicopter
weapon.  I'd lay even odds that the pilot of the F15 made some comment along
the lines of "damn...it works?!?".

> On reflection, this seems reasonable.  A helo that is not moving is not
> much different from a truck on the ground or a small boat on the water.
> Precision guided munitions can be placed within a few feet of their
> target with high reliability.

Er...in general I believe that it works only with "area effect" types weapons. 
I think the theory is that the blast either stalls the blades or merely flips
the chopper over.  It wouldn't work with a Maverick (or similar "small" pgm) I
don't think.  It has been a while since I've read the book but I do recall the
the weapon specified was a standard iron bomb.

It should work about as well on a Harrier but you don't find them hovering very
often.  Oh yes.  An addendum should be added...the target must be in VLow
altitude...or your bomb hits the ground way below the target and while it may
rock em a bit I doubt again that it would cause significant harm.  It may not
be possible in the rules to hover in anything BUT VLow altitude but I seem to 
remember that in the computer version my ASW choppers hover at Low.

-------------------------------------------------------------------------------
Date: Wed, 20 Feb 91 19:07:30 -0500
From: frankie@aplcen.apl.jhu.edu (Frank J. Schick)
Subject: The Med (BS #3)
Summary: (26) IBM BattleSet 3: MED

	I just purchased the MED, battleset3 for the IBM and I have found some
interesting things.  I was playing the breakout scenerio where the Ruskie's 
try to escape from the black sea.  Well, the first thing that happens is
the Ruskie fleet sails right though Turkey.  They happily shell the airbase
in the middle of Turkey, and then they continue on.  (I sent planes to bomb
them and they did).  This seems a little wierd.  I know that fleets can
sail through land, but not in the initial setup!!!!!

			frank schick
			frankie@aplcen.apl.jhu.edu

-------------------------------------------------------------------------------
Date: Wed, 20 Feb 91 19:13:35 -0500
From: frankie@aplcen.apl.jhu.edu (Frank J. Schick)
Subject: Breakout of Carriers
Summary: (27) MED: Carrier Breakout

	I was playing the NATO (US) Carriers try to escape scenario (I don't
remember the exact name).  I was using an IBM clone.  The initial setup of
my carriers gave air units with initial nuclear loads.  I tried to use them,
but the game claimed that they had no weapons.  I think the reason this happened
was that there was no *official* notification of Nuclear Release.  Also, one
cannot load regular air units with nukes until release is given.  So, how did
they get so armed.  (A little though in the scenario setup should have been to
either grant Nuclear Release at scenario onset, or just arm the planes with
other loads.)  

	I set the planes and helos on patrol, hoping for release.  I got tired
of waiting, and readied them with conventional loads.

-------------------------------------------------------------------------------
Date: Wed, 20 Feb 91 19:24:04 -0500
From: frankie@aplcen.apl.jhu.edu (Frank J. Schick)
Subject: Nukes -- A bug or a Feature
Summary: (28) Nuking Bases

	I was playing on my IBM clone one of the scenario's with airbases
within each others range.  I was the USSR and having a good time.  The
NATO player was bringing in a convoy to Narvik.  I was finally granted
nuclear release and down to 5 planes.  I readied them all as Nuclear
and remembering a old wives tale (a plane that drops nukes, nukes itself)
I sent one plane to Nuke Narvik.  Total success.  And amazingly the plane
returns.  I check the base, all my other planes are gone.  The base reads
out at -1537 damage.  I assume since I have seen damage from 0 to 100%
that this is what happens when the world goes to a strategic nuclear exchange
and boy are those ICBM's fast.  It took my plane 4 minutes to go from 
Narvik to my base.

	At first, I never tried to Nuke land bases.  Then when I finally
got nuclear release and planes, I started using nuclear depth charges on subs.
These work great.  Got sub problems, call NUKE.  No effect on bases.  I use
nuclear ASuW missles and they nuke boats real good.  No effect on bases.  
I use a nuclear bomb against a airfield and the world goes to pot.

	Sic transit gloria mondi

	frank
	frankie@aplcen.apl.jhu.edu

-------------------------------------------------------------------------------
Date: Fri, 22 Feb 91 11:57:26 EST
From: jch@jargon.whoi.edu (Jon Howland)
Subject: Satellite Use in Harpoon
Summary: (29) Satellites

A response to a recent comment:  "I think each side should get
satellite photos at appropriate intervals. I even think one should be
able to launch attacks based on satellite recon. Of course these would
be bearing only type attacks but with at very small "diamond of
uncertainty". "

Satellite capabilities are very widely misunderstood by lots of
people--particularly imaging satellite capabilities.   A quick
preface:  I have no access to classified imaging system details.
Everything I say is based on unclassified reading and simple logic and physics!

I don't think it would be easy to use imaging satellites to find
ships.  The ocean is so big and the ships are so small...I haven't
worked out all the math in a while, but it would take a certain
resolution pixels to be able to classify something as a ship, a certain
better resolution to be able to tell what kind of ship it was, and even
better to be able to identify the ship. Lets assume that our spaceborne
sensor has a resolution which will allow only identification of a ship
as a (for example) Soviet cruiser.  What's the area of the ship?  How
much larger of an area needs to be search to find that ship?  What is
the ratio of ship pixels to "empty" ocean pixels?  Who is going to look
at all of that data, even assuming that our sensor can do a wide area
search in *tactically significant* time periods?  Automated target
detection would certainly help, but we're talking about *many*
gigabytes of image data.  And don't forget, those "empty" ocean pixels
aren't really empty.  There are other ships out there, friendly,
neutral, and hostile.  So we better be able to do a real good job of
identifying that target, which implies an even higher resolution
sensor, with commensurately more pixels for a given search area.

Cloud cover, of course, adds further complications. And if this is a
radar sensor, not an optical sensor, the data problem gets even worse.

Shipborne reception of imagery data would probably be possible, but I'd
be surprised if shipboard processing of optical satellite recon data
could take place in time to be useful in a search.

All of the previous comments apply to *searching* for ships with
optical sensors.  If you know  where you want to look, a large part of
the data problem goes away, but not all of it.  But that doesn't help
us with a detection problem.  It would be an aid in target
classification.

There are probably readers out there with access to current information
on classified systems, who are chortling about some of what I've
written.  I have little doubt that there are capabilities I don't even
suspect exist.  However, I doubt that they would make optical search
for ships a viable prospect.  If you can tell me how it could work,
please do so.

I think that a much more likely use of satellite systems in naval
warfare is in an electronic detection mode.  I have read some stuff
about a system which does supposedly exist for this purpose, but a
cluster of satellites could triangulate on radio/radar emissions from a
radiating enemy platform.  Some classification would certainly be
possible based on the nature of the received emissions,  This could be
implemented in the game in a  similar fashion to ECM detections now,
except that it would be periodic, based on orbital cycles, and would
provide a position and not just a bearing.  Only radiating platforms
could be detected.

-------------------------------------------------------------------------------
Date: Mon 25 Feb 1991 16:54:38 PST
From: tek@penzance.cs.ucla.edu (Ted Kim)
Subject: (30) Re: Satellites

>From a random smattering of vaguely remembered books and articles, I
offer these comments on satellites.

Visual satellite imagery is not very useful for searching. Most
visual satellite imagery was designed for high resolution pictures.
It's like looking for something with a microscope. There is lots of
sharp detail, but you are looking at a very small area. This is a
severe limitation when the targets are in motion. 

In theory, you ought to be able to build wider field surveillance
satellites that use visual imagery. In a USNI Proceedings article, a
shuttle astronaut took pictures of ship wakes. But for some reason,
you don't hear much about this approach. Maybe it's all classified or
maybe it just doesn't work too well.

Radar equipped satellites seem to be a more successful approach. At
least, the Soviets did deploy a whole bunch of RORSATs. Also, they
deployed an ELINT series, the EOSATs (spelling?). It's not clear if
the ELINT satellites are good for searching or just for building up
intelligence about frequencies and codes used, etc. Apparently, the US 
has deployed some too, but I don't have my  copy of 
"World Naval Weapon Systems" in the office.

So how does this impact Harpoon?

Rather minimally. Processing of the satellite data is done on land and
then fed into fleet level intelligence databases. After taking into
account the evaluation time, orbital periods and problems with target
identification, it's not clear how timely the information is. Ideally,
you would like to get things to turn around fast enough so that good
quality data could be available for tactical use. My guess is that it
isn't quite there yet. (And it's only a guess; I don't have any
classified access to such things.) But, people are probably working on
such things and who knows maybe in a few years ...

So, any satellite information in a Harpoon context is probably part of 
that vague intelligence stuff given in the scenario setup. I imagine
dialogue something like this:

Intel Officer:	"Fleet reports Soviet SAG aproaching from North."
Captain:	"Tell me something I didn't know."
Intel Officer:	"Last known position 2 hours ago, 287nm bearing 347 T." 
Captain: 	"Draw me a 60nm radius uncertainty circle. Find the
		 chief and get someone to fix that coffee machine. We
		 are going to be up all night!"

-ted

Ted Kim                           Internet: tek@penzance.cs.ucla.edu
UCLA Computer Science Department  UUCP:    ...!{uunet|ucbvax}!cs.ucla.edu!tek
3804C Boelter Hall                Phone:   (213)206-8696
Los Angeles, CA 90024             FAX:     (213)825-2273

-------------------------------------------------------------------------------
**********
* CZ End *
**********

From cz  Wed Feb 27 09:06:01 1991
Received: by penzance.cs.ucla.edu (Sendmail 5.61a+YP/2.18a)
	id AA18374; Wed, 27 Feb 91 09:06:01 -0800
Date: Wed, 27 Feb 91 09:06:01 -0800
From: cz (Convergence Zone Mailing List)
Message-Id: <9102271706.AA18374@penzance.cs.ucla.edu>
To: cz-dist
Subject: CZ v5 #9 (msgs 31-34)
Status: RO


			 The Convergence Zone

Date:		27 February 1991
Volume:		5
Issue:		9
First Message:	31
Messages:	4
Topics:		(31) Editorial			cz-request@pram.cs.ucla.edu
		(32) Re: Hovering Targets	jtgorman@cs.arizona.edu
		(33) Archives and Compress	shaggy@cs.utexas.edu
		(34) Re: Satellites		sandia!ralph@unmvax.cs.unm.edu

"The Convergence Zone" (or just "CZ" for short) is an electronic
mailing list for the discussion of the Harpoon naval wargame series
and related topics.

Submissions:	cz@pram.cs.ucla.edu
Administration:	cz-request@pram.cs.ucla.edu
Archives:	sunbane.engrg.uwo.ca (129.100.4.12) : pub/cz via anonymous FTP

-------------------------------------------------------------------------------
Date: Mon 25 Feb 1991 18:21:09 PST
From: cz-request@pram.cs.ucla.edu (CZ Administrator)
Subject: (31) Editorial

New members added since last issue:

busey@milton.u.washington.edu (Thomas Busey)
guidry@casbah.acns.nwu.edu (David A. Guidry)
lentz@casbah.acns.nwu.edu (Robert A. Lentz)

-ted (disguised as CZ Administrator)

-------------------------------------------------------------------------------
Date: Mon, 25 Feb 91 21:11:46 -0700
From: jtgorman@cs.arizona.edu (J. Taggart Gorman)
Subject: Re: CZ v5 #8 (msgs 24-30)
Summary: (32) Re: Hovering Targets
Comment: included article edited

In v5 msg 25, xrtnt@iaf.gsfc.nasa.gov (Nigel ?) writes:
>Er...in general I believe that it works only with "area effect" types weapons.
>I think the theory is that the blast either stalls the blades or merely flips
>the chopper over.  It wouldn't work with a Maverick (or similar "small" pgm) I
>don't think.  It has been a while since I've read the book but I do recall the
>the weapon specified was a standard iron bomb.
>
>It should work about as well on a Harrier but you don't find them hovering very
>often.  Oh yes.  An addendum should be added...the target must be in VLow
>altitude...or your bomb hits the ground way below the target and while it may
>rock em a bit I doubt again that it would cause significant harm.  It may not
>be possible in the rules to hover in anything BUT VLow altitude but I seem to
>remember that in the computer version my ASW choppers hover at Low.

  I don't think this is how the helicopter has taken out.  I believe since
the copter was stationary, they put the laser dot _ON_ the helo.  This is
the sure way to down a stationary target.  I beleive this is what the original
posting was about, too.

  I know the US Army has trained some ATGM troops to shoot TOWs at stationary
copters, so why not light up a copter and put a Hellfire, or maybe a
Copperhead right through the middle of it?  Forget about disturbing the
blades, knock the copter out from underneath the blades!

  Like the original posting said, there is little difference between a hovering
copter and a moving tank, so why not?  Go for it!  If you miss, then you 
"Gave it your best."  If you hit, then you get mentioned in the press
briefing!

|     John Taggart Gorman Jr.    | "I'm a no rust build up man myself."
|                                |          -Christian Slater
| jtgorman@caslon.cs.arizona.edu |             in 'Heathers'

-------------------------------------------------------------------------------
Date: Tue, 26 Feb 91 00:55:09 CST
From: shaggy@cs.utexas.edu (James Blieden)
Subject: Re: CZ v5 #8 (msgs 24-30)
Summary: (33) Archives and Compress

Just a note of interest to people trying to look at the archives...

I download the archives several times, each was try was on a new set.

1) First tried to download to mac and use MacCompress 3.2.
   Bzzzzzt.  Sorry crash.  No problem because...

2) uncompress i1 running on hp...
   Bzzzzzt.  Nothing.  Tried again on v1.
   Bzzzzzt.  a 46k file grows to 2.5 Megs.  Several pages of real text and then
   97% 3's  the rest of the file was the number 3, ok as far as I bothered to
   look anyway.

3) I now notice that the archives are on a sun, hmmm I think, could that be a
   problem.  Nah,UNIX is the wonderful cross-platform universal OS...
   I goto our SPARC I lab.  uncompress v1. Works wonderfully.  Go figure.

Is there a reason behind the Sun compress only working? or am I just unlucky?

jAMES
shaggy@cs.utexas.edu

-------------------------------------------------------------------------------
Date: Tue, 26 Feb 91 11:12:20 -0700
From: sandia!ralph@unmvax.cs.unm.edu
Subject: (34) Re: Satellites

Actually, I believe that surveillance satellites are better for searching than
they seem to be getting credit for in this newsletter. Most US satellites are
equipped with a wide variety of different types of sensors, so they can, for
example, use a low resolution camera as a search tool, use radar imaging on
cloudy areas, and use high resolution cameras as an identification tool. The
US routinely uses satellites to monitor various naval "chokepoints" around
the world, and rumor has it that the latest satellites are capable of detecting
submarines at depths up to 100 feet or so. An excellent book, BTW, on overhead
surveillance is "Deep Black" (I can't remember the author at the moment), but
it covers the history of satellite and aircraft recon up to the mid 80's or so.
Count on it being dated information.

Now, as far as Harpoon is concerned, I think Ted's comments are right on the
money. The response time is simply too long to be of use on a tactical scale.
By the time satellite images are received, processed (needed in many cases
to enhance quality, especially radar photos), perhaps interpreted, and sent
to the proper ship, too much time has passed to launch an attack based on
satellite info alone. Now if we are talking about stationary targets on land,
that's something else. But for now, I believe the satellite intel is built 
into the game in the set-up phase. If you want to given one side an advantage
based on superior overhead recon capability, give them more accurate info on
number and type of ships, location, direction, etc.

Ralph Keyser
Albuquerque, New Mexico

-------------------------------------------------------------------------------
**********
* CZ End *
**********

From cz  Fri Mar  1 15:00:18 1991
Received: by penzance.cs.ucla.edu (Sendmail 5.61a+YP/2.18a)
	id AA20130; Fri, 1 Mar 91 15:00:18 -0800
Date: Fri, 1 Mar 91 15:00:18 -0800
From: cz (Convergence Zone Mailing List)
Message-Id: <9103012300.AA20130@penzance.cs.ucla.edu>
To: cz-dist
Subject: CZ v5 #10 (msgs 35-38)
Status: RO


			 The Convergence Zone

Date:		1 March 1991
Volume:		5
Issue:		10
First Message:	35
Messages:	4
Topics:		(35) Ticonderoga Variants	tcomeau@stsci.edu
		(36) Re: Archives and Compress	gsnow@pro-freedom.cts.com
		(37) Re: Archives and Compress	dan@engrg.uwo.ca
		(38) Re: Hovering Targets	xrtnt@amarna.gsfc.nasa.gov

"The Convergence Zone" (or just "CZ" for short) is an electronic
mailing list for the discussion of the Harpoon naval wargame series
and related topics.

Submissions:	cz@pram.cs.ucla.edu
Administration:	cz-request@pram.cs.ucla.edu
Archives:	sunbane.engrg.uwo.ca (129.100.100.12): pub/cz via anonymous FTP

-------------------------------------------------------------------------------
Date: Wed, 27 Feb 1991 12:52:33 EST
From: tcomeau@stsci.edu (Tom Comeau)
Subject: More on _Ticonderoga_ Variants
Summary: (35) Ticonderoga Variants

In v5 msg 17 gsnow@pro-freedom.cts.com (Gary Snow) asks:
>Q: What is the difference between the Bunker Hill class ships, and the
>   Ticonderoga class ships....

and our moderator replies in msg 20:
>There are two types of Aegis cruisers....

Actually there are five "baselines" for the AEGIS class CGs.  There's a
long discussion of this in the various budget requests for '85, '86, and
'87, but _Jane's_Fighting_Ships_ gives an excellent summary in their
1990-91 description of the "CG-AEGIS".  It is quoted here without
permission (but within copyright limits):

    ...[F]our baselines were planned and five have evolved.
    _Ticonderoga_, equipped with LAMPS I, represents Baseline 0.
    Baseline I starts with _Vincennes_ equipped with LAMPS III, RAST
    haul down filght deck system and Block 2 Standard missiles.
    Baseline II, beginning with _Bunker_Hill_, adds Tomahawk, and the
    Vertical Launch System.  Baseline III, starting with _San_Jacinto_
    adds the SQQ 89 sonar.  Baseline IV, beginning with _Princeton_,
    incorporates the advanced AN/SPY-1B radar...

For the game, this means that _Ticonderoga_ and _Yorktown_ have SH-2F to
be upgraded to SH-2G, while all the rest of the class have SH-60B.
_Ticonderoga_ through _Thomas_S_Gates_ have twin-arm Mk26 launchers,
while the rest (starting with _Bunker_Hill_) have Mk41 VLS and can carry
Tomahawk and VLASROC in place of SM2 in the VLS.

The SQQ-89 sonar is simply the SQS-53 and SQR-19 (now carried by all of
the AEGIS crusisers) combined into a single tactical system.  The
capabilties of SQS-53 and SQR-19 are unchanged, so this has no effect on
the game.  The AN/SPY-1B externally looks to ESM systems like a regular
SPY-1.  Internally SPY-1 has new displays along with new computers for
tactical displays, so again it has no effect on the game.

[Mod Note: The SQQ-89 is in the 90-91 Data Annex, though it's not
 clear how much of the total system this entry is meant to represent.]

Note that _Princeton_, which is just two years old, is the first of
Baseline IV.  This is the cruiser that was damaged by a mine in the
Northern Persian Gulf last week.

tc>

-------------------------------------------------------------------------------
Date: Wed, 27 Feb 91 13:44:42 PST
From: gsnow@pro-freedom.cts.com (Gary Snow)
Subject: (36) Re: Archives and Compress
Comment: included article edited

In v5 msg 33, shaggy@cs.utexas.edu (James Blieden) writes:
> 1) First tried to download to mac and use MacCompress 3.2. 
>    Bzzzzzt. Sorry crash. No problem because... 
> ...
> Is there a reason behind the Sun compress only working? or am I just
> unlucky? 

Thats very strange, because when I first got on this list, I FTPed all of
the back issues (of which I have laser printed all of them out and put in
a 3 ring binder). I recieved all of them in UUENCODE format, and I then
preceeded to UUDECODE them on my Mac, and then UNCOMPRESSED them on my Mac
(with MacCompress 3.2), and all went well. Can't really figure out what
your problem could have been.
 
Gary
---
    UUCP: ogicse!clark!pro-freedom!gsnow   | Pro-Freedom: 206/253-9389
 ProLine: gsnow@pro-freedom                | Vancouver, Wa
 ARPANet: crash!pro-freedom!gsnow@nosc.mil | Apple*Van
InterNet: gsnow@pro-freedom.cts.com        | Vancouver Apple Users Group

-------------------------------------------------------------------------------
Date: Wed, 27 Feb 91 12:53:33 EST
From: Dan Corrin <dan@engrg.uwo.ca>
Subject: (37) Re: Archives and Compress
Comment: included article edited

In v5 msg 33, shaggy@cs.utexas.edu (James Blieden) writes:
> 2) uncompress i1 running on hp...
>    Bzzzzzt. Nothing. Tried again on v1.
>    Bzzzzzt. a 46k file grows to 2.5 Megs. Several pages of real text
>    and then 97% 3's  the rest of the file was the number 3, ok as
>    far as I bothered to look anyway.
>
> 3) I now notice that the archives are on a sun, hmmm I think, could
>    that be a problem. Nah, UNIX is the wonderful cross-platform
>    universal OS... I goto our SPARC I lab. uncompress v1. Works
>    wonderfully. Go figure. 
> 
> Is there a reason behind the Sun compress only working? or am I just
> unlucky? 

Ah yes, but there are two versions of UNIX right? Sys V and 4.2 BSD. The
Sun's run a version of 4.2 and the HP runs Sys V, as for the Mac.....

Unfortunately there are several different implementations of "compress"
ie. to reduce the space taken by a file. Even on the suns there are
three methods (compress, pack, and compact) of compression.

BTW. The ip address of the archive server changed recently it is now
129.100.100.12 (note the third byte).

[Mod Note: references to the archive site in the guidelines and
 masthead have been updated.] 

					-Dan

Dan Corrin, System Manager, Mechanical Engineering, UWO, London, Ontario
TML/CZ FTP site coordinator:     dan@engrg.uwo.ca.        (519) 661-3834

-------------------------------------------------------------------------------
Date: Wed, 27 Feb 1991 13:52:38 EST
From: xrtnt@amarna.gsfc.nasa.gov
Subject: Re: CZ v5 #9 (msgs 31-34)
Summary: (38) Re: Hovering Targets
Comment: included article edited

In v5 msg 32, jtgorman@cs.arizona.edu (John Taggart Gorman, Jr.) writes:
>  I don't think this is how the helicopter has taken out.  I believe since
>the copter was stationary, they put the laser dot _ON_ the helo.  This is
>the sure way to down a stationary target.  I beleive this is what the original
>posting was about, too.

I never saw the clip (if there was one...it'd be neat though) so I have no clue.

>  I know the US Army has trained some ATGM troops to shoot TOWs at stationary
>copters, so why not light up a copter and put a Hellfire, or maybe a
>Copperhead right through the middle of it?  Forget about disturbing the
>blades, knock the copter out from underneath the blades!

With what are you painting the helo with?  And how long before you call the
fire mission for Copperheads?  (We are talking about Harpoon here where are you
getting fire missions from?)  How often will you find a chopper pilot nice
enough to play target for any period?  Hellfires maybe.  Then again the odds
are the hellfire is sitting on an Apache...and it has a nice cannon to pot the
guy with...

I'm not saying you can't do it.  But this game system tries as hard as it can
to be a Naval simulation...add rules about ground combat or even real air to
air combat without thinking things through will lead to some oddball mechanics.
As listed the hit probabilities are a bit high against airborne targets and it
assumes that all pgms can be used in this mode.  

Use the rules if you want...they seem a tad bogus if ask me.  The problem with
this rule is that it makes strike aircraft fairly potent against helos.  We
don't have any reason to believe this and we are trying to model reality to
some degree.  The problems with MAD gear and sub combat in general (not as bad
with the new detection figures) are bad enough without adding a rule that
allows Migs to drob bombs on my asw helos ;-).

What would be more interesting would be to figure out the effects on tactics
(especially US) if stealth cruise missles were deployed.  Or stealth fighters
for that matter.  Someone want to take a wild guess at the probability of
detection an Ageis would have on a F117?  How about a cruise missile that had
been coated with RAM?  There's been a couple of articles in the Proceedings
about the pros and cons of cruise missiles (mostly from the standpoint of
nuclear verification etc).  Deploying F117s with mavericks against Soviet SAG
would be interesting.  I don't recall how many mavs a F117 can carry but it
might be enough to tag the primary AAW ship and allow the rest of the strike to
get in and finish off the group.  The Slavas are no slouches and taking them
out early would be a great help to your A-6 buddies ;-).

The problems with trying to model this is that we have no real data on how well
the radar on the Ageis cruisers will detect otherwise stealthy objects.  An
extra problem is whether or not (even if you get enough of a return to "see"
it) the target will reflect enough energy for an SM2 to lock onto.  Steath
technology may be a big problem for our Navy.  Most of our AAW capability could
dissapear making it even more difficult to protect convoys on an Atlantic run.

Eeeech.  I don't want to think about it.  I have enough problem in those
scenarios as it is.  Anyone want to figure out how to protect carriers without
the Hawkeyes?

NT

-------------------------------------------------------------------------------
**********
* CZ End *
**********

From cz  Wed Mar 20 08:57:36 1991
Received: by penzance.cs.ucla.edu
	(Sendmail 5.61a+YP/3.06pram) id AA10030;
	Wed, 20 Mar 91 08:57:36 -0800
Date: Wed, 20 Mar 91 08:57:36 -0800
From: cz (Convergence Zone Mailing List)
Message-Id: <9103201657.AA10030@penzance.cs.ucla.edu>
To: cz-dist
Subject: CZ v5 #11 (msgs 39-42)
Status: RO


			 The Convergence Zone

Date:		20 March 1991
Volume:		5
Issue:		11
First Message:	39
Messages:	4
Topics:		(39) Editorial			cz-request@pram.cs.ucla.edu
		(40) Stealth and Hawkeyes	shaggy@cs.utexas.edu
		(41) IBM v1.2 Features		bruce@bonnie.astro.ucla.edu
		(42) Sovremenny SAM Fire	rbeypw@rohvm1.bitnet

"The Convergence Zone" (or just "CZ" for short) is an electronic
mailing list for the discussion of the Harpoon naval wargame series
and related topics.

Submissions:	cz@pram.cs.ucla.edu
Administration:	cz-request@pram.cs.ucla.edu
Archives:	sunbane.engrg.uwo.ca (129.100.100.12): pub/cz via anonymous FTP

-------------------------------------------------------------------------------
Date: Wed 20 Mar 1991 08:47:29 PST
From: cz-request@pram.cs.ucla.edu (CZ Administrator)
Subject: (39) Editorial

New members since last issue:

mfc@talcott.harvard.edu (Mauricio F. Contreras)
tpmonai@mars.lerc.nasa.gov (Unknown)
cz@aardvark.pdx.com (Steve Willoughby)

It's been a long time since the last CZ issue. Mostly, this has been
due to a lack of articles coming in. When articles did start to come 
in, I got busy and had some adventures in mail configuration. So
things got delayed a few days. Finally, I must apologize to James
Blieden for fogetting about his article and sitting on it for 2 weeks.

Now, if GDW could just get my address straight and send me my 
SITREP #6 ...  

-ted (disguised as CZ Administrator)

-------------------------------------------------------------------------------
Date: Sun, 3 Mar 91 12:46:10 CST
From: shaggy@cs.utexas.edu (James Blieden)
Subject: Re: CZ v5 #10 (msgs 35-38)
Summary: (40) Stealth and Hawkeyes
Comment: this message refers back to v5 msg 38

Rmember  that the navy (and air force for that matter) have no (and I mean NO)
interest in finding that out either.  I believe that there were a few congress
persons, and alot of press, interested in a B-2 (or 
F-117 vs. an AGEIS cruiser.  Everybody smile and said NO.  Neither one wanted
to risk being seen as the weaker platform and even think about the possibility
of being cancelled.

AS for your carrier question: Why ask when you have them?
Actually, When I have a force within 256 miles of shore (friendly) I used either
E-3 & P-3s or Nirods and E-3 so as to theoretically conserve ship board fuel,
manpower, and equipment.  I also am more liberal in the use of emissions,
radar and sonar since I figure everyone knows I left or am arriving.  At least
that as been my experience.  People always seemed to know that we were coming
into port... (even around lake Med).

my $.02
jAMES

-------------------------------------------------------------------------------
Date: 15 Mar 1991 14:41:06 EST
From: bruce.macintosh@bonnie.astro.ucla.edu
Subject: SAM rates of fire in version 1.2
Summary: (41) IBM v1.2 Features
Comment: article reformatted slightly

The documentation, and some discussion in this newsgroup, seem to imply
that version 1.2 includes the following features:
	-display of sonobuoy positions
	-display of towed-array-sonar status
	-selection of rates of fire for SAMs
	-selection of engagement distances for AAMs

I have seen the Mac version, which does seem to have these features; the
rate-of-fire commands are under (I believe) the "Staff Opitions" menu entry.

My PC version 1.2 has sonobuoy display, but seems to lack all of the other 
features. Does have a PC version that does have these features? Does
anyoneknow if they were definitely supposed to be there? Does anyone
have any idea if there will be a version 1.3 that does incorporate these?

			Bruce Macintosh
			Department of Astronomy/UCLA
			bruce@bonnie.ucla.astro.edu

-------------------------------------------------------------------------------
Date: 18 Mar 91 13:50 EST
From: rbeypw@rohvm1.bitnet
Subject: BITNET mail follows
Summary: (42) Sovremenny SAM Fire

    I have finally seen a Sovremenny fire SAMs! This minor miracle
occured during the Opposed Soviet Assault Scenario (#9). It appears
that the computer prioritizes SAM platforms based on the number
of incoming missles, presumably to avoid firing all the SAMs. After
a series of standoff Harpoon attacks emptied the SA-N-6 batteries of
the Kirov and Slavas in the task force, the smaller ships began to
open up. This would appear to explain a lot of the weak air defense
behavior of the computer.

    One other odd bug - the Russian fleet in this scenario has two
subs attached to the surface fleet. After the long range SAMs were gone
I sent Orions after the subs. I was unable to hit the subs while they
were attached to the surface group (indeed, the torps I launched never
appeared on the map screen). Once the last Krivak was down, the
subs quickly followed.

    Both of these problems are serious liabilities for the program, and
need to be fixed. For reference, I am using the Mac version of the
program.

                          Paul Westkaemper

-------------------------------------------------------------------------------
**********
* CZ End *
**********

From cz  Tue Mar 26 12:42:24 1991
Received: by penzance.cs.ucla.edu
	(Sendmail 5.61a+YP/3.06pram) id AA00525;
	Tue, 26 Mar 91 12:42:24 -0800
Date: Tue, 26 Mar 91 12:42:24 -0800
From: cz (Convergence Zone Mailing List)
Message-Id: <9103262042.AA00525@penzance.cs.ucla.edu>
To: cz-dist
Subject: CZ v5 #12 (msgs 43-47)
Status: RO


			 The Convergence Zone

Date:		26 March 1991
Volume:		5
Issue:		12
First Message:	43
Messages:	5
Topics:		(43) Re: IBM v1.2 Features	guidry@casbah.acns.nwu.edu
		(44) SAM and ASW Problems	guidry@casbah.acns.nwu.edu
		(45) Re: IBM v1.2 and Stealth	shaggy@cs.utexas.edu
		(46) Re: IBM v1.2 Features	dgil@pa.reuter.com
		(47) SITREP 6			tek@penzance.cs.ucla.edu

"The Convergence Zone" (or just "CZ" for short) is an electronic
mailing list for the discussion of the Harpoon naval wargame series
and related topics.

Submissions:	cz@pram.cs.ucla.edu
Administration:	cz-request@pram.cs.ucla.edu
Archives:	sunbane.engrg.uwo.ca (129.100.100.12): pub/cz via anonymous FTP

-------------------------------------------------------------------------------
Date: Wed, 20 Mar 91 12:19:43 CST
From: guidry@casbah.acns.nwu.edu (David A Guidry)
Subject: Re: CZ v5 #11 (msgs 39-42)
Summary: (43) Re: IBM v1.2 Features
Comment: original article edited and split into two 

In v5 msg 41, bruce.macintosh@bonnie.astro.ucla.edu writes:
> The documentation, and some discussion in this newsgroup, seem to imply
> that version 1.2 includes the following features:
> 	-display of sonobuoy positions
> 	-display of towed-array-sonar status
> 	-selection of rates of fire for SAMs
> 	-selection of engagement distances for AAMs
> 
> My PC version 1.2 has sonobuoy display, but seems to lack all of the other 
> features. Does have a PC version that does have these features? Does
> anyoneknow if they were definitely supposed to be there? Does anyone
> have any idea if there will be a version 1.3 that does incorporate these?

<ALT><F8>  opens up the menu for these options (including turning sonobuoy
display on/off)

Amazingly, this was not documented in the update that I got.  In fact,
there are quite a few <ALT> combinations which are not documented.  One
very useful item is <ALT><F6> to show how much memory is available (if I
launch that airstrike now, will it crash the machine?)

A question of my own is:

How well does Harpoon run with memory managers(Windows, Qemm, etc)?  I
never seem to have the time to try this out at work and don't have any 
managers at home.

-- 
There are those who will never be happy with the status quo, Those who must
have the new, Those who define themselves bywhat others are not, Those who
never follow, yet they are the ones right at the center. They are where the
party is. |<guidry@casbah.acns.nwu.edu> David A. Guidry, Student Consultant

-------------------------------------------------------------------------------
Date: Wed, 20 Mar 91 12:19:43 CST
From: guidry@casbah.acns.nwu.edu (David A Guidry)
Subject: Re: CZ v5 #11 (msgs 39-42)
Summary: (44) SAM and ASW Problems
Comment: original article edited and split into two 

In v5 msg 42, rbeypw@rohvm1.bitnet writes:
> a series of standoff Harpoon attacks emptied the SA-N-6 batteries of
> the Kirov and Slavas in the task force, the smaller ships began to
> open up. This would appear to explain a lot of the weak air defense
> behavior of the computer.

Granted there are a lot of bugs in the way the computer handles missile
attacks.  It should be impossible to attack a group with an Aegis cruiser
in it, but I lose ships all the time because the Aegis isn't targetted and
doesn't fire (and the ships which are targetted are not in the center of
the formation).  A fix to this is to put all your eggs in one basket by
placing every ship in the center ring... air defense goes way up, but you
lose all the bonuses of having ships in the outer rings (like emmiting from
only a few ships).

>     One other odd bug - the Russian fleet in this scenario has two
> subs attached to the surface fleet. After the long range SAMs were gone
> I sent Orions after the subs. I was unable to hit the subs while they
> were attached to the surface group (indeed, the torps I launched never
> appeared on the map screen). Once the last Krivak was down, the
> subs quickly followed.

What problem are you referring to? Your torps not appearing or the subs
being attached to the surface fleet?  As far as the torps not appearing,
That's a programming flaw and I have noticed that this is prevalent in the
Mac version.  Subs are almost always attached to battle groups.  Our
carrier groups usually have two subs attached to them to provide long range
ASW detection and I assume the Soviets would do something similar for their
large groups.

-- 
There are those who will never be happy with the status quo, Those who must
have the new, Those who define themselves bywhat others are not, Those who
never follow, yet they are the ones right at the center. They are where the
party is. |<guidry@casbah.acns.nwu.edu> David A. Guidry, Student Consultant

-------------------------------------------------------------------------------
Date: Wed, 20 Mar 91 12:46:12 CST
From: shaggy@cs.utexas.edu (James Blieden)
Subject: Re: CZ v5 #11 (msgs 39-42)
Summary: (45) Re: IBM v1.2 and Stealth

I must learn not to type faster than I can spell...

The Macintosh version does not have towed arrays that are visiable.  I must
say this though, the color version is very much like the IBM version (I think
I played 1.2),  It allows you to see (in x1) accross the entire map.  The
color scheme seems to be the same but the speed is a little better than the
ps/2 ihad played on.  I think that is IS worth the $15 bux whenever we
finish beta testing it.

About radar and such.  I was speaking of the real world, where steath of a 
task force (in peacetime anyway) is non-existant.  With satelites, subs, bears,
and a trawler/merchants everywhere it is never a secret the fleet is coming to
town.  In July of 87, this guy who owns Rumple's (a bar in Benidorm,Spain) said
they know we were coming a week before hand.  This while we were still off 
France for the fourth...  Hmmm.  I guess in war it would be different, but you
can't hide for long, even in the North Atlantic in winter.

I liked the idea used in Red Storm.  Trianglate the E2's EM and track those...

jAMES

-------------------------------------------------------------------------------
Date: 20 Mar 91 08:44:49 PST (Wed)
From: dgil@pa.reuter.com (Dave Gillett)
Subject: Re:  CZ v5 #11 (msgs 39-42)
Summary: (46) Re: IBM v1.2 Features

My PC 1.2 upgrade arrived, and although it still has bugs, it's a great
improvement.  (In one scenario, I can't change the load-out of my Harriers;
the list of load-outs comes up titled "Buccanneer S.2B", and is empty.  If
part of an air group runs out of fuel during landing, the entire group
(including planes already on the ground!) dies.  These are aggravating.)

If a ship or sub (a) has a towed-array sonar, and (b) can take advantage of
it (usually means "is moving at <20 knots", although I believe it takes a
while to re-deploy after turns or high-speed movement), its symbol on the
unit display has a small tail visible.

I believe Alt-F7 and/or Alt-F8 calls up the anti-air settings menu.  [I'd
like to see a better algorithm for allocating anti-air defences, too.  A
Slava's SAN-6s may stand a better chance of shooting down a flight of Harpoons
than a Krivak's SAN-4s, but if the Harpoons will be on the Krivak before the
SAN-6s arrive then the SAN-4 is the launcher to use.  Of course, maybe one
needs different algorithms for different ship combinations:  a task force with
an Aegis system present might do launcher allocation "better" than an equivalent
force without....]
                                                          Dave

-------------------------------------------------------------------------------
Date: Tue 26 Mar 1991 11:50:03 PST
From: tek@penzance.cs.ucla.edu (Ted Kim)
Subject: (47) SITREP 6

Well, SITREP #6 finally arrived. It is dated October 1990! According
to the GDW lady on the phone, though, it went out around early March.
I suspect everything at GDW was pushed back to make room on the
presses for their "Desert Shield Fact Book". 

All the information in the "Product Update" column was out of date,
though perhaps correct for the October 1990 timeframe. In addition,
the SITREP came with an ad stating that the long delayed 
"South Atlantic War" (the Harpoon Falklands Module) was 
"Coming in October 1990"!

There is a correction to the Tomahawk article in SITREP 5 and one
official rules change, quoted here with permission of Larry Bond: 

	MAD Detection Rule Change

	Halve the MAD range described in rule 5.6.

	... The searching aircraft ... will automatically detect a
	submarine within ONE HALF nm at Periscope or Shallow depth and
	ONE QUARTER nm at Intermediate depth ...

	This is an official rule change.

-ted

Ted Kim                           Internet: tek@penzance.cs.ucla.edu
UCLA Computer Science Department  UUCP:    ...!{uunet|ucbvax}!cs.ucla.edu!tek
3804C Boelter Hall                Phone:   (213)206-8696
Los Angeles, CA 90024             FAX:     (213)825-2273

-------------------------------------------------------------------------------
**********
* CZ End *
**********

From cz  Mon Apr 22 10:16:41 1991
Received: by penzance.cs.ucla.edu
	(Sendmail 5.61a+YP/3.07pram) id AA10644;
	Mon, 22 Apr 91 10:16:41 -0700
Date: Mon, 22 Apr 91 10:16:41 -0700
From: cz (Convergence Zone Mailing List)
Message-Id: <9104221716.AA10644@penzance.cs.ucla.edu>
To: cz-dist
Subject: CZ v5 #13 (msgs 48-52)
Status: RO


			 The Convergence Zone

Date:		22 April 1991
Volume:		5
Issue:		13
First Message:	48
Messages:	5
Topics:		(48) Editorial			cz-request@pram.cs.ucla.edu
		(49) Individual Unit Sensors	lcline@agora.rain.com
		(50) Distributing Scenarios	wcsswag@ccs.carleton.ca
		(51) Volume 5 Index		cz-request@pram.cs.ucla.edu
		(52) CZ Guidelines		cz-request@pram.cs.ucla.edu

"The Convergence Zone" (or just "CZ" for short) is an electronic
mailing list for the discussion of the Harpoon naval wargame series
and related topics.

Submissions:	cz@pram.cs.ucla.edu
Administration:	cz-request@pram.cs.ucla.edu
Archives:	sunbane.engrg.uwo.ca (129.100.100.12): pub/cz via anonymous FTP

-------------------------------------------------------------------------------
Date: Mon 22 Apr 1991 09:24:42 PDT
From: cz-request@pram.cs.ucla.edu (CZ Administrator)
Subject: (48) Editorial

New members since last issue:

jdutka@wpi.wpi.edu (John Dutka)
wcsswag%ccs.carleton.ca@ccs.carleton.ca (Alex Klaus)
valentin@btr.com (Valentin Pepelea)
pas111@psuvm.psu.edu (Paul Sabourin)

It has been a long time since last issue (again!). There haven't been
many submissions lately and I have been busy. Nevertheless, I still
should have squeezed an issue out earlier. Sorry folks.

SITREP subscribers should have received issue #7 by now. I thought my
continual SITREP delivery problems were just bad luck. Finally, I
discovered that my address somehow got dropped from their subscription
lists! (They promised me #7 "real soon".) 

Anyway, if you suspect something is amiss, here is my tip: When you
call GDW, ask to talk to the SITREP subscription manager. Have her
look you up in their computerized subscription lists. It also helps if
you have your subscription number and order invoice.

I have noticed that many people use the mailer subject line (eg CZ v5
#10 msgs 35-38) in their followups. Generally, that isn't a very
useful subject line to use. So from now on, I will be substituting a
new more specific subject line in those cases.

Finally, this issue wraps up volume 5 with the usual end of volume
administrative stuff. The volume will appear in the archives soon.

-ted (disguised as CZ Administrator)

-------------------------------------------------------------------------------
Date: Wed, 27 Mar 91 11:36:06 PST
From: Larry Cline <lcline@agora.rain.com>
Subject: (49) Individual Unit Sensors

[My apologies to Larry for sitting on this article for so long. -ted]

In v5 msg 44, guidry@casbah.acns.nwu.edu (David A Guidry) writes:
>Granted there are a lot of bugs in the way the computer handles missile
>attacks.  It should be impossible to attack a group with an Aegis cruiser
>in it, but I lose ships all the time because the Aegis isn't targetted and
>doesn't fire (and the ships which are targetted are not in the center of
>the formation).  A fix to this is to put all your eggs in one basket by
>placing every ship in the center ring... air defense goes way up, but you
>lose all the bonuses of having ships in the outer rings (like emmiting from
>only a few ships).

On the Amiga version of Harpoon, you can have an individual unit's sensors
on by selecting that unit in the 'Unit Window' and either selecting Set
Sensors from the menu or by pressing F9.  This appears to be one of the
few commands that work while you are in the unit window.  If you go back
to the group window, you will find that those sensors for that group
are set for mixed.  If you muck about with that groups sensors while in
the group window, you will undo this.  I have used this when my AEW 
aircraft is in the main body and I didn't want all the ships in the main
body to be radiating.  I have also used this to turn on sonar for an
individual unit in the ASW picket ring when faced with incoming torps.
The drawback to this method of activating sensors is that if you are
doing it to aircraft, then every time that aircraft lands or changes
its sensor status you have to go back and reset it.

-- 
Larry Cline
lcline@agora.rain.com
C_________   Industrial Graphics

-------------------------------------------------------------------------------
Date: Thu, 18 Apr 91 00:34:11 EDT
From: wcsswag@ccs.carleton.ca (The Charlatan)
Subject: Harpoon
Summary: (50) Distributing Scenarios
Comment: article edited

[This was originally sent to cz-request, but since I am not very
 knowledgable about PC file up/down loading, I thought I would open
 things up to the general list. -ted]

...

2) I am sure, many PC Harpooners out there have the scenario editor. I
   wondering if it would be possible to somehow FTP scenarios. Is this 
   feasible? I have created a couple good ones, I think. ;-) 

Thanks for any info.
Alex

-------------------------------------------------------------------------------
Date: Mon 22 Apr 1991 10:03:48 PDT
From: cz-request@pram.cs.ucla.edu (CZ Administrator)
Subject: (51) Volume 5 Index

 Volume	Issue	Date	
		Messages			Author
-------------------------------------------------------------------------------
5	1	24 January 1991
		(1) Editorial			cz-request@pram.cs.ucla.edu
		(2) Sinking a CVN		jtgorman@cs.arizona.edu
		(3) Bug Coordinator		gregs@meaddata.com

	2	5 February 1991 
		(4) Editorial			cz-request@pram.cs.ucla.edu
		(5) Gulf War Weapons		tek@penzance.cs.ucla.edu

	3	11 February 1991
		(6) Editorial			cz-request@pram.cs.ucla.edu
		(7) Surface Launched SLAM	tcomeau@stsci.edu
		(8) Recent Naval Developments	tek@penzance.cs.ucla.edu
		(9) Game Convention		tek@penzance.cs.ucla.edu

	4	14 February 1991
		(10) Editorial			cz-request@pram.cs.ucla.edu
		(11) PBeM Players Wanted	etlgecs@juno.ericsson.se

	5	15 February 1991
		(12) Selectable Popup		davisje@crdgw2.crd.ge.com
		(13) Re: Selectable Popup	tek@penzance.cs.ucla.edu
		(14) Mk41 VLS			tcomeau@stsci.edu
		(15) Aegis and Mk41 VLS		tek@penzance.cs.ucla.edu

	6	19 February 1991
		(16) Editorial			cz-request@pram.cs.ucla.edu
		(17) Miscellaneous Questions	gsnow@pro-freedom.cts.com
		(18) Hovering Targets		tcomeau@stsci.edu
		(19) Soviet VLS			tcomeau@stsci.edu
		(20) Re: Misc. Questions	tek@penzance.cs.ucla.edu

	7	20 February 1991
		(21) Editorial			cz-request@pram.cs.ucla.edu
		(22) Mac Bugs			shaggy@cs.utexas.edu
		(23) Bug Status			gregs@meaddata.com

	8	25 February 1991
		(24) Editorial			cz-request@pram.cs.ucla.edu
		(25) Re: Hovering Targets	xrtnt@iaf.gsfc.nasa.gov
		(26) IBM BattleSet 3: MED	frankie@aplcen.apl.jhu.edu
		(27) MED: Carrier Breakout	frankie@aplcen.apl.jhu.edu
		(28) Nuking Bases		frankie@aplcen.apl.jhu.edu
		(29) Satellites			jch@jargon.whoi.edu
		(30) Re: Satellites		tek@penzance.cs.ucla.edu

	9	27 February 1991
		(31) Editorial			cz-request@pram.cs.ucla.edu
		(32) Re: Hovering Targets	jtgorman@cs.arizona.edu
		(33) Archives and Compress	shaggy@cs.utexas.edu
		(34) Re: Satellites		sandia!ralph@unmvax.cs.unm.edu

	10	1 March 1991
		(35) Ticonderoga Variants	tcomeau@stsci.edu
		(36) Re: Archives and Compress	gsnow@pro-freedom.cts.com
		(37) Re: Archives and Compress	dan@engrg.uwo.ca
		(38) Re: Hovering Targets	xrtnt@amarna.gsfc.nasa.gov

	11	20 March 1991
		(39) Editorial			cz-request@pram.cs.ucla.edu
		(40) Stealth and Hawkeyes	shaggy@cs.utexas.edu
		(41) IBM v1.2 Features		bruce@bonnie.astro.ucla.edu
		(42) Sovremenny SAM Fire	rbeypw@rohvm1.bitnet

	12	26 March 1991
		(43) Re: IBM v1.2 Features	guidry@casbah.acns.nwu.edu
		(44) SAM and ASW Problems	guidry@casbah.acns.nwu.edu
		(45) Re: IBM v1.2 and Stealth	shaggy@cs.utexas.edu
		(46) Re: IBM v1.2 Features	dgil@pa.reuter.com
		(47) SITREP 6			tek@penzance.cs.ucla.edu

	13	22 April 1991
		(48) Editorial			cz-request@pram.cs.ucla.edu
		(49) Individual Unit Sensors	lcline@agora.rain.com
		(50) Distributing Scenarios	wcsswag@ccs.carleton.ca
		(51) Volume 5 Index		cz-request@pram.cs.ucla.edu
		(52) CZ Guidelines		cz-request@pram.cs.ucla.edu

-------------------------------------------------------------------------------
Date: Mon 22 Apr 1991 10:03:45 PDT
From: cz-request@pram.cs.ucla.edu (CZ Administrator)
Subject: (52) CZ Guidelines

			      Guidelines
				 for
			 The Convergence Zone

Last Update:	1 March 1991
Author:		tek@penzance.cs.ucla.edu (Ted Kim - CZ Moderator)

Welcome to The Convergence Zone!

	Goal

"The Convergence Zone" (or just "CZ" for short) is an electronic
mailing list for the discussion of the Harpoon naval wargame series
and related topics. The Harpoon products include Harpoon, Captain's
Edition Harpoon, Computer Harpoon, Harpoon SITREP, and various
supplements for the print and computer versions. Naval topics are
discussed in so far as they are related to the game or provide useful
background. The goal of CZ is interesting discussions and material and
just plain fun.

	Submissions

Messages for submission to the mailing list should be sent to
"cz@pram.cs.ucla.edu". CZ is published in digest form. All messages
are subject to possible rejection or editing by the moderator.
Rejection should be pretty rare and only occurs if the subject of a
message is wholly inappropriate or if the message is offensive.
(Please keep flames to a minimum!) 

Editing should be pretty rare also. Reasons for editing include (but
are not necessarily limited to) extreme length, obvious errors and
really bad formatting. Any editing will be noted. Please double check
your submissions for errors and try to stay within 80 characters per
line.

	Administration

Administrative requests should be sent to "cz-request@pram.cs.ucla.edu".
Once in a while, the moderator has to do real work, so please be
patient. If several people on the same machine receive the CZ, please
try to organize a local redistribution. When you signup, I will send
you back issues from the current volume. Previous volumes are
available from the archives.

	Archives

After each volume is complete, it along with an index is placed on 
"sunbane.engrg.uwo.ca" (129.100.100.12) for access by anonymous FTP. 
Please be polite and don't FTP from 08:00 to 18:00 US Eastern time
during a workday. The CZ archive volumes appear under the "pub/cz"
directory in compressed format. The volumes are named v1.Z, v2.Z, etc. 
The index files are named i1.Z, i2.Z, etc.

-------------------------------------------------------------------------------
**********
* CZ End *
**********

