From root@PRAM.CS.UCLA.EDU  Thu May 16 17:32:42 1991
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Date: Thu, 16 May 91 17:32:42 -0700
Message-Id: <9105170032.AA00291@penzance.cs.ucla.edu>
From: cz@PRAM.CS.UCLA.EDU
To: cz-dist@penzance.CS.UCLA.EDU
Subject: CZ v6 #1 (msgs 1-4)
Errors-To: cz-request@PRAM.CS.UCLA.EDU
Status: RO

			 The Convergence Zone

Date:		16 May 1991
Volume:		6
Issue:		1
First Message:	1
Messages:	4
Topics:		(1) Editorial			cz-request@pram.cs.ucla.edu
		(2) Computer Game Questions	wcsswag@ccs.carleton.ca
		(3) Computer Game FTP Site	kxb@math.ksu.edu
		(4) New Miniatures Rules	robinro@ism.isc.com

"The Convergence Zone" (or just "CZ" for short) is an electronic
mailing list for the discussion of the Harpoon naval wargame series
and related topics.

Submissions:	cz@pram.cs.ucla.edu
Administration:	cz-request@pram.cs.ucla.edu
Archives:	sunbane.engrg.uwo.ca (129.100.100.12): pub/cz via anonymous FTP

-------------------------------------------------------------------------------
Date: Thu 16 May 1991 12:55:53 PDT
From: cz-request@pram.cs.ucla.edu (CZ Administrator)
Subject: (1) Editorial

New members since last issue:

boothr@arc.ab.ca (Robert Booth)
broadley@schneider3.lrdc.pitt.edu (Bill Broadley)
kxb@hilbert.math.ksu.edu (Karl Buck)
obyrne@ac.dal.ca (Owen Byrne)
rcross@copper.ucs.indiana.edu (Robert Cross)
mcuddy@rational.com (Mike Cuddy)
grue@cs.uq.oz.au (Paul Dale)
tom@dmr.com (Tom Flaherty)
tron1@tronsbox.xei.com (Kenneth Jamieson)
jessen@bend.ucsd.edu (Leif Jessen)
cma5_ltd@uhura.cc.rochester.edu (Chin Man)
santa@math.mit.edu (Noel M. Nachtigal)
rogopp@auto-trol.com (Roger Opperman)
pfaff@think.com (Raymond Pfaff)
n105er@tamuts.tamu.edu (Benjamin Rankin)
allan@csd4.csd.uwm.edu (Allan M. Sellers) 
mst@vexpert.dbai.tuwien.ac.at (Markus Stumptner)
ylsul@athena.mit.edu (Young Sul)
sulaiman@ecs.umass.edu (Ameer Sulaiman)
jeremy@wagner.lac.math.uic.edu (Jeremy Teitelbaum)
dthompso@magnus.acs.ohio-state.edu (David G. Thompson)
s892804@minyos.xx.rmit.oz.au (Wee Willie)
zen@utcs.utoronto.ca (Nick Zentena)

Well, it happened again. Somehow, everything seemed to come up all at
once and as a result, this issue is quite late. It has almost been a
month since last issue. In that month, my machine ran out of disk
space, I got busy with work, my machine had its hardware upgraded and
the mail configuration was changed. 

I think I have now fixed things up to prevent unauthorized mail from
getting out to the list, such as last month's reply to whole list.
Also, I promise no more cryptic "laslkj" test messages.

Official news: SITREP 7 is out. BattleSet 3 for the Mac is also out.
(Egghead Software even had it on sale in my area for $19.99.) 

I still haven't seen South Atlantic War ("coming in October 1990").
Anyone know when this will hit the stores? Also, did BattleSet 2 for
the Mac ever come out?

Probably 360 is jumping up and down about Jerry Pournelle's April 1991
Byte "User's Column", which declares that "Harpoon from Microprose
Software was easily the best modern war game of the year [1990]." 

-ted (disguised as CZ Administrator)

-------------------------------------------------------------------------------
Date: Thu, 9 May 91 00:38:06 EDT
From: wcsswag@ccs.carleton.ca (The Charlatan)
Subject: Harpoon Questions
Summary: (2) Computer Game Questions
Comment: article reformatted

Well here are question that I have pondering over the past couple of days.  

1) Does anyone in CZ land, play PC Harpoon with any of the supported
sound cards? Does it improve game play to any great extent?   

2) Has battleset#4, been released yet? Does anyone know what part of
the world this battleset will concentrate on? 

3) The other day I was bored, so I examined my Harpoon.EXE file. In it
undder the sensor section, along with the usual things, it said
SATIELLiTE. Is this a currently unsupported part of the program, will
it be added in future releases?   

Steaming Forward
Alex Klaus

-------------------------------------------------------------------------------
Date: 11 May 91 06:41:07 GMT
From: kxb@math.ksu.edu (Karl Buck)
Subject: ftp site for Harpoon has been born
Summary: (3) Computer Game FTP Site
Comment: news article from rec.games.board

[This appeared as a news article from rec.games.board. I have taken
 the liberty of including it here for the benefit of computer game
 users. -ted]

A new anonymous ftp site for Harpoon related files has been born. Playing
tips, strategies, and especially scenarios made from the Harpoon scenario
editor should be the majority of files uploaded to this site. 

Rules for uploading:

1. All files will be in zip format. If there are problems with this because
	of your type of computer let me know and we can work it out somehow.
	Try to keep file name lengths down to the standard dos 8.3: 
	(ie: verylong.zip)

2. Each set of files should have a small plain text file describing the
	contents of the zip file. Make sure you include if needed, any
	machine specific information about the files (ie: for amiga, mac
	etc...).  I'll review the contents, and add a short description 
	to the file "pub/harpoon/00index".

3. Log in as "anonymous", give your "userid@host" has password so I can 
	contact you in case of problems, and upload files to: 
	"hilbert.math.ksu.edu" in the "pub/incoming" directory.

If you need instructions on how to upload or download or if you have questions 
concerning this service, send mail to: kxb@hilbert.math.ksu.edu. This file
will be available as: "pub/harpoon/00readme".
--
 Karl Buck 
 KSU Dept. of Mathematics                      email: kxb@hilbert.math.ksu.edu
 Manhattan, Kansas 66506                       voice: (913)532-6750

-------------------------------------------------------------------------------
Date: Thu, 2 May 91 09:06:02 -0700
From: robinro@ism.isc.com (Robin D Roberts)
Subject: New Harpoon Rules from Larry Bond
Summary: (4) New Miniatures Rules
Comment: article reformatted

This is a copy of a file Larry Bond recently uploaded onto GEnie. 

		Modifications to Collision Rules

It's never too late to be wrong. Recently two errors were found in the
game system that have been in existence since the first edition. One
relates to collisions, the other to surface gunfire. Here are fixes
for both. 

4.6 Collisions and Ramming.    Whenever two ships not engaged in
towing or underway replenishment pass within 500 yards (0.25 nm) of
one another, there is a risk of collision. Any time a submarine is
surfaced, or at Periscope depth (whether the periscope or snorkel is
in use or not), there is a risk of collision with a surface vessel.
Two submerged submarines are not at risk of collision unless a
deliberate attempt to ram is made. Unless they are attacking a ship,
aircraft at Very Low altitude are also at risk of collision if they
pass within 500 yards of a ship or another aircraft.

4.6.1 Resolution.    Whenever there is a risk of collision, the
Collision Table is consulted and D6 is rolled. If the result,
including modifiers, is a 6, then a collision has occurred. Both ships
are dead in the water (speed zero). 

4.6.2 Damage.    When a collision occurs, Each ship inflicts damage on
the other based on its size. Roll D6 for each ship and consult the
right-hand column of the Collision Table. Each player takes the
percentage he rolled and multiplies it times the original damage point
value for his ship. This is the number of damage points suffered by
the other vessel.  

A ship ramming with its bow (within 30 degrees of perpendicular
impact) reduces the damage to itself by half. Critical hits are rolled
for normally. Damage results are applied immediately (that is, during
the Movement Phase). A glancing blow (an angle 30 degrees or less
between the shipsU courses) halves the damage for both ships. 

Aircraft that collide with ships are destroyed. The ship suffers
damage equal to D6* the aircraft's damage value. Any ordnance carried
by the aircraft will not detonate. Aircraft ordnance is not fuzed to
explode until after it has been dropped (exception: Kamikazes fused
their ordnance before ramming a ship). 

		COLLISION TABLE
	Die Roll	Effect		Ship Damage
	   1		No Effect	     1%
	   2		No Effect	     5%
	   3		No Effect	    10%
	   4		No Effect	    20%
	   5		No Effect	    30%
	   6		Collision	    50%

Die Roll Modifiers for chance of collision:
	(modifiers on this table are cumulative)
	Per Small size ship (DD/SS/PC)			-1 
	Per Large size ship (BB/CV/BC)			+1
	Per ship deliberately attempting to ram		+2
	Bridge/CIC critical hit and attempted ram	-1 
	Bridge/CIC critical hit and attempted avoidance	+1
	One ship attempts to ram a stationary ship	+3

Die roll modifiers for collision damage:
	For each level of armor less than the other ship, reduce the
	D6 roll (damage inflicted) by one. For each level of armor
	more than other ship, increase the D6 roll by one. Add 1% to
	the damage percentage for both ships for each knot of relative
	speed. To find out the relative speed, add the two speeds if
	the two bows are pointed toward each other, subtract the lower
	from the higher if the bows are pointed in the same direction,
	and use the higher of the two speeds if it is a bow-on ram.

Example: USS Baltimore successfully rams a Fubuki class destroyer in
the side, so it will be a bow-on ram for the cruiser. The relative
speed was 15 knots. Baltimore's damage point rating is 343; the
Fubuki's is 79. The cruiser's General armor rating is M, the
destroyer's is none. Baltimore's player rolls D6 and gets a 2,
modified by the armor difference to 4, Fubuki's player rolls D6 and
gets a 4, modified by the armor difference to 2. Baltimore inflicts
20%+15% (for speed) of 343 or 120 damage points on the Fubuki. The
destroyer inflicts 5%+15% (for speed) of 79 points or 16 points,
halved because Baltimore rammed with its bow to 8 damage points.

		New Gunfire Rules

These are draft rules and not yet an official part of the game system.

Right now, players firing guns at a surface ship roll to hit
separately for each gun mount. This is incorrect, since the guns are
usually controlled by one director, which controls the fire of all the
guns involved. 

For surface gunfire only, make a single D100 roll for each director
firing. If the director hits, all the mounts/turrets firing hit. If it
misses, all the guns miss. This will speed up play somewhat, since
only one die roll instead of two, three, or four will have to be made.

Antiaircraft firing will still be rolled independently for each mount,
since the chance of a hit for AAA fire is much more dependent on the
number of guns firing than the director's accuracy. The director does
help, but numbers count more. 

This rule change may require an adjustment in gunfire damage points.
In combination with a review of gunfire lethality for the WW II game,
the modern values should probably be reduced by a factor of two to
four, across the board. If reduced, the damage points inflicted should
never be less than the damage inflicted by a single shell.

I will be providing more data on this in a future SITREP, and possibly
in time for Origins in Baltimore. I welcome comments on either of the
modifications. [You can write to Larry Bond c/o GDW.]

-------------------------------------------------------------------------------
**********
* CZ End *
**********


From root@PRAM.CS.UCLA.EDU  Wed May 22 18:53:19 1991
Received: by penzance.cs.ucla.edu
	(Sendmail 5.61a+YP/3.07pram3) id AA03085;
	Wed, 22 May 91 18:53:19 -0700
Date: Wed, 22 May 91 18:53:19 -0700
Message-Id: <9105230153.AA03085@penzance.cs.ucla.edu>
From: cz@PRAM.CS.UCLA.EDU
To: cz-dist@penzance.CS.UCLA.EDU
Subject: CZ v6 #2 (msgs 5-11)
Errors-To: cz-request@PRAM.CS.UCLA.EDU
Status: RO

			 The Convergence Zone

Date:		22 May 1991
Volume:		6
Issue:		2
First Message:	5
Messages:	7
Topics:		(5) Editorial			cz-request@pram.cs.ucla.edu
		(6) Mac BattleSets		stricher@masig3.ocean.fsu.edu
		(7) Mac News			shaggy@cs.utexas.edu
		(8) Mac Availability		eco861771@ecostat.aau.dk
		(9) South Atlantic War		robinro@ism.isc.com
		(10) Silkworm Missile		davisje@crdgw2.crd.ge.com
		(11) Pilot Experience		tek@penzance.cs.ucla.edu

"The Convergence Zone" (or just "CZ" for short) is an electronic
mailing list for the discussion of the Harpoon naval wargame series
and related topics.

Submissions:	cz@pram.cs.ucla.edu
Administration:	cz-request@pram.cs.ucla.edu
Archives:	sunbane.engrg.uwo.ca (129.100.100.12): pub/cz via anonymous FTP

-------------------------------------------------------------------------------
Date: Wed 22 May 1991 16:01:24 PDT
From: cz-request@pram.cs.ucla.edu (CZ Administrator)
Subject: (5) Editorial

New members since last issue:

bboards@optical.bms.com (Jay Anderson)
dave@ucscb.ucsc.edu (Dave Ferrell)
zam@athena.mit.edu (Zam)

Recently, Larry Bond's new novel, VORTEX, hit the book stores. In this
one, the action centers around South Africa.

Does anyone know if Mac Harpoon has any problems with System 7
compatibility? 

I am starting to collect my next batch of miniatures games rules/data
questions for Larry Bond. If you have a specific question, I will be
glad to pass it along. 

-ted (disguised as CZ Administrator)

-------------------------------------------------------------------------------
Date: Thu, 16 May 91 22:04:48 EDT
From: stricher@masig3.ocean.fsu.edu (James Stricherz)
Subject: (6) Mac BattleSets

As of now, the additional mac battlesets are:

NAVC - North Atlantic
MEDC - Mediterranean

If there are anymore, I am unaware of them.

James
stricher@masig3.ocean.fsu.edu

-------------------------------------------------------------------------------
Date: Fri, 17 May 91 04:12:17 CDT
From: shaggy@cs.utexas.edu (James Blieden)
Subject: (7) Mac News
Comment: article edited slightly

I'm a beta tester for 360.

Color Harpoon (final version) is 'out' I've been notified that my copy
is in the mail so it should be in store very soon (I hope or I'm
eating it...). There are two scenario disks (extra not GUIK that comes
with it). They are  

1) NACV or North Atlantic Convoys
2) MED or Mediterranean Sea

So far I like NACV with things like REAL size battle groups. As I've
said before the computer can always be beat at the hardest levels with
basic strategy. I think that is must be the most difficult part to
program (hail 360) and the fact that it can play at all is amazing.
Now if they can get modem/network play I'd be a happy camper. I've
been told that all Harpoon development is for the IBM first then
ported to the other platforms. This is sensable as it is by FAR the
best selling platform, so I guess we (Mac/Amiga) wait... 

Color is cool and a STEAL at $15 upgrade price. For one the map
viewing area is bigger (yeah), and everthing is in color, including
the ships/planes in the info boxes, and it uses the full screen (of my
14" Magnavox). 

jAMES
601

-------------------------------------------------------------------------------
Date: Fri, 17 May 91 21:10 +0200
From: Povl H. Pedersen <eco861771@ecostat.aau.dk>
Subject: (8) Mac Availability

I recently ordered Harpoon from MacZone. They actually did sent me a copy
of NACV, the Harpoon battleset 2 for the Macintosh. The manual is the DOS
version, but it is a mac version, as listed on the cover. It was $22 from
MacZone as I decided to keep it. 

There is also included a coupom that tells
you how to get a COLOR version of NACV for $10.

MacZone also told me that they had the scenario editor ready for the Macintosh
when they tried to help me in getting the original program.

MACINTOSH RULES. I hate IBM (I Buy Mac next time :-)  )

-------------------------------------------------------------------------------
Date: Fri, 17 May 91 12:51:56 -0700
From: robinro@ism.isc.com (Robin D Roberts)
Subject: (9) South Atlantic War

In CZ 6.1 some one was asking about South Atlantic War.  On GEnie, Ed Kettler
[who is writing South Atlantic War - the update of the old Resolution 502
module on the Falklands War] mentioned that he had turned it in to GDW.  He
also said - after some remarks about GDW and lost data files - that he 
expected it to be on their publishing schedule soon.  Evidently GDW was 
publishing an updated version of their Desert Shield Fact Book and would
put South Atlantic war on the printer after that.

So it's a little vague and amounts to: Real Soon Now!

Robin Roberts

Robin D. Roberts     { The Dread Pirate Roberts } 
Internet: robinro@ism.isc.com CompuServe: 72330,1244 GEnie: R.ROBERTS10 
"Never do anything that you won't be able to explain to the paramedics"
					- Wook

-------------------------------------------------------------------------------
Date: 20 May 91 08:45 EST
From: Jonathan E. Davis <davisje@crdgw2.crd.ge.com>
Subject: (10) Silkworm Missile

Have any statistics on the Silkworm land-based anti-ship missile been
prepared by Bond?  I recall that the missile is based on the Styx
missiles, but I'm interested in information regarding range, warhead
size, and estimated hit probability.

Any help would be appreciated.  Thanks

-------------------------------------------------------------------------------
Date: Tue 14 May 1991 15:22:27 PDT
From: tek@penzance.cs.ucla.edu (Ted Kim)
Subject: (11) Pilot Experience

New rules for the miniatures game that take into account pilot
experience are introduced in SITREP 7. This is an official rule
change. The new rules are summarized here with permission of Larry
Bond.  

8.4 Pilot Experience - Individual pilot skill is a major consideration
in the outcome of air combat. In no other part of Harpoon, can an
individual's skill and experience have so much impact. In Harpoon,
pilot skill impacts air combat maneuvering, unguided ordnance attacks,
gun attacks and low-level flying ability.

	Pilot experience and skill classifications: 

Recruit: barely competent, shouldn't really be in combat
Novice ("Nugget"): basics of combat training, not seasoned yet
Experienced: flown several combat missions, developed a sense of
	"situational awareness"
Veteran: hundreds of combat sorties, a survivor

In WWII, typical Kamikaze pilots would be considered Recruits. In
typical peacetime squadron today, most pilots are considered Novices
or Experienced with only one or two Veterans. Unless otherwise stated,
all pilots are considered Experienced.

	Pilot Experience Modifier Table

				Recruit	Novice	Exper.	Veteran
 ---------------------------------------------------------------
 Gaining Position in Dogfight	-20%	  0%	+20%	+40%

 Unguided Surface Ordnance	-10%	  0%	 +5%	+10%
   Surface Gun Attack

 % Chance of Crash/Turn		 +3%	 +2%	  0%	 -2%
  in VLow/Terrain-Following Flight

 Air to Air Gun Attack Modifier	-40%	-20%	  0%	+20%

-ted

Ted Kim                           Internet: tek@penzance.cs.ucla.edu
UCLA Computer Science Department  UUCP:    ...!{uunet|ucbvax}!cs.ucla.edu!tek
3804C Boelter Hall                Phone:   (213)206-8696
Los Angeles, CA 90024             FAX:     (213)825-2273

-------------------------------------------------------------------------------
**********
* CZ End *
**********


From root@PRAM.CS.UCLA.EDU  Mon Jun  3 10:00:17 1991
Received: by penzance.cs.ucla.edu
	(Sendmail 5.61a+YP/3.07pram3) id AA08018;
	Mon, 3 Jun 91 10:00:17 -0700
Date: Mon, 3 Jun 91 10:00:17 -0700
Message-Id: <9106031700.AA08018@penzance.cs.ucla.edu>
From: cz@PRAM.CS.UCLA.EDU
To: cz-dist@penzance.CS.UCLA.EDU
Subject: CZ v6 #3 (msgs 12-16)
Errors-To: cz-request@PRAM.CS.UCLA.EDU
Status: RO

			 The Convergence Zone

Date:		3 June 1991
Volume:		6
Issue:		3
First Message:	12
Messages:	5
Topics:		(12) Editorial			cz-request@pram.cs.ucla.edu
		(13) Silkworm SSM		frank0@ibmpcug.co.uk
		(14) Mac News			shaggy@cs.utexas.edu
		(15) SITREP #8			robinro@ism.isc.com
		(16) Shallow Water		tek@penzance.cs.ucla.edu

"The Convergence Zone" (or just "CZ" for short) is an electronic
mailing list for the discussion of the Harpoon naval wargame series
and related topics.

Submissions:	cz@pram.cs.ucla.edu
Administration:	cz-request@pram.cs.ucla.edu
Archives:	sunbane.engrg.uwo.ca (129.100.100.12): pub/cz via anonymous FTP

-------------------------------------------------------------------------------
Date: Mon  3 Jun 1991 09:05:58 PDT
From: cz-request@pram.cs.ucla.edu (CZ Administrator)
Subject: (12) Editorial

New members since last issue:

davis@po.cwru.edu (Palmer Davis)
andy@ucsd.edu (Andy Ferrell)
dgerman@orca.tamu.edu (Duane German)
lhuston@ifs.umich.edu (Larry Huston)

SITREP #8 is out. The long awaited "South Atlantic War" has finally
come out for the miniatures game. It's 136 pages long and also has new
rules for VLow flying and attacks against land targets. The module
costs $12.  

During the weeks of 9 June and 16 June, I will be out of town. Any
requests sent during this period will have to wait until I get back.

-ted (disguised as CZ Administrator)

-------------------------------------------------------------------------------
Date: 28 May 91 09:42:55 BST (Tue)
Subject: (13) Silkworm SSM
From: frank0@ibmpcug.co.uk (Frank Dunn)

In v6 msg 10, Jonathan E. Davis <davisje@crdgw2.crd.ge.com> writes:
>Have any statistics on the Silkworm land-based anti-ship missile been
>prepared by Bond?  I recall that the missile is based on the Styx
>missiles, but I'm interested in information regarding range, warhead
>size, and estimated hit probability.
 
The Silkworm is the export variant of the Chinese HY-2 SSM which itself is
based on the Styx as you say. In the 1990-1991 Harpoon Data Annexe the
relevant entry is on p 102 under PRC HY-2. The latest ed of Warship World
has a useful boxed out article on Sea Dart and its shooting down of a
Silkworm during Desert Storm (Warship World v 3 no. 11 Summer 1991 pp 7).
The raw data given by Richard Scott is: 95 km range, 450 kg warhead, Mach
0.9 with a "high cruising altitude". Reports of the incident indicate that
it was cruising at 100 ft AFAICR.
 
The engagement sequence was thus: HMS Gloucester acting as goalkeeper for
USS Missouri E of Faylaka Island, 2 Silkworms launched of which one falls
splashes shortly after launch. The sole inbound is detected by Gloucester
at 0450 local time. FC radar locks on and 2 Sea Darts launched within 7
secs of lock on, first hits at a range of 7.5 km (from Missouri) and
second explodes after flying through the debris.
 
Frank.
fdunn@cix fdunn@bix 100012,23 CIS Frank Dunn@MacTel
"It must be jelly 'cos jam don't shake like that"

-------------------------------------------------------------------------------
Date: Wed, 29 May 91 01:51:21 CDT
From: shaggy@cs.utexas.edu (James Blieden)
Subject: (14) Mac News

Greetings. More from three-sixty on Harpoon for the mac:
All harpoons come with the IBM manual, the mac version has a 4 page 'flyer'
with the keyboard changes listed (for the alt keys...).  As I had said, the
color version IS out  and I have my copy.

The color upgrades for the scenario disks are $10 bux. This is worth it as the
maps are screwed up without it.  They, of course are not out to the public, YET.

Tim never asked me to try out Harpoon with system seven, so I dunno. I have it
on floppy as I have to upgrade too much to switch cold turkey...

jAMES
p.s. Also color scenarios have the ships/planes/etc. in color. Nice pictures!

-------------------------------------------------------------------------------
Date: Thu, 30 May 91 11:33:47 -0700
From: robinro@ism.isc.com (Robin D. Roberts)
Subject: (15) SITREP #8

SITREP #8 is out.  I mention this in case others have had as much trouble
as I with GDW keeping their subscriptions straight.

SITREP #8 has an interesting scenario from Origins '90 which involves a
conflict between forces in a hypothetical Russian Civil War.  In addition
a third player operates a lone U.S. Improved Los Angeles class.  The Russian
forces are divided between "Loyalist" [i.e. loyal to Gorbachev] and 
"Nationalist" [adherents of Yeltsin] with the Loyalists in control of a
naval base and the Nationalists launching an amphib assault to take it.
It is evidently a large scenario and Larry Bond states that it wasn't completed
at Origins '90.

In addition SITREP #8 has more of the Data Annex 1990-91 errata begun in #7,
with the Su-24 Fencer being republished in its entirety; also an updated
entry for "Admiral Kuznetsov" the conventional carrier previously known as
Tbilisi, a kitbashing article on updating the Superior Long Beach cruiser
data on the F117A, and the beginning of a series on U.S. Coast Guard

In both SITREP #8 and on GEnie Larry Bond states that South Atlantic War is
out on dealer shelves now ... I'm going to get out to a game store right
away myself!

Robin D. Roberts
robinro@ism.isc.com    GEnie: R.ROBERTS10

-------------------------------------------------------------------------------
Date: Tue 14 May 1991 15:16:56 PDT
From: tek@penzance.cs.ucla.edu (Ted Kim)
Subject: (16) Shallow Water

The following article is a summary of the shallow water rules
presented in SITREP #7. They are not noted as being "official
changes", so I would regard them as being optional. This material is
presented here by permission of Larry Bond.

Sea areas are divided into general types, depending on how far down
the sea floor is. The rules already describe "open ocean" conditions.
Half-Channel Depth conditions apply in areas with depths between 600
and 1000 feet. Continental Shelf conditions are used in areas less
than 600 feet deep. If two units attempting to detect each other are
in areas with different acoustic conditions, the modifiers to the
detection chances and ranges are based on the position of the contact,
not the detecting unit.

	Half-Channel Depth 

There is no thermocline and submarines may only operate at surface,
periscope, shallow or intermediate depths. 

Any sonar listed as having CZ capability are considered low-frequency
sonars. Half-Channel Depths are too shallow to form CZs, so
low-frequency sonars may not use CZ capabilities. In addition, due to
high reverberation and ambient noise, low-frequency sonars are subject
to a -30% Active and -20% Passive Pd modifier. Sonar ranges are 
(3 + D6) * 10% of normal (40-90%) and cannot be higher than the open
ocean performance value in the same scenario. 

Homing torpedoes are -20% Ph, unless listed in Annex F as
"shallow-water capable".  

	Continental Shelf

Submarines may only operate at surface, periscope or shallow depths.

Towed sonars cannot be deployed or used, because of the risk of
getting snarled on the bottom. Dipping sonars, however, can be used.
Low-frequency sonars are subject to a -50% Active and -30% Passive Pd
modifier. All other sonars are affected by -30% Active and -20%
Passive Pd modifier. Sonar ranges are D6 * 10% of normal (10-60%) and
cannot be higher than open ocean or half-channel performance values in
the same scenario.

Homing torpedoes are -40% Ph, unless shallow-water capable, in which
case they are -10% Ph.

If a submerged submarine in Continental Shelf waters moves two thirds
or more of its original maximum speed at ANY depth, it leaves a Kelvin
Wake (see rule 4.2.3.2 as amended by errata). 

	Navigational Depths

Submarines cannot submerge in water less than 150 feet deep and they
cannot operate surfaced in water less than 60 feet deep.

-ted

Ted Kim                           Internet: tek@penzance.cs.ucla.edu
UCLA Computer Science Department  UUCP:    ...!{uunet|ucbvax}!cs.ucla.edu!tek
3804C Boelter Hall                Phone:   (213)206-8696
Los Angeles, CA 90024             FAX:     (213)825-2273

-------------------------------------------------------------------------------
**********
* CZ End *
**********


From root@PRAM.CS.UCLA.EDU  Wed Jun 26 16:22:00 1991
Received: by penzance.cs.ucla.edu
	(Sendmail 5.61a+YP/3.07pram3) id AA07578;
	Wed, 26 Jun 91 16:22:00 -0700
Date: Wed, 26 Jun 91 16:22:00 -0700
Message-Id: <9106262322.AA07578@penzance.cs.ucla.edu>
From: cz@PRAM.CS.UCLA.EDU
To: cz-dist@penzance.CS.UCLA.EDU
Subject: CZ v6 #4 (msgs 17-24)
Errors-To: cz-request@PRAM.CS.UCLA.EDU
Status: RO

			 The Convergence Zone

Date:		26 June 1991
Volume:		6
Issue:		4
First Message:	17
Messages:	8
Topics:		(17) Editorial			cz-request@pram.cs.ucla.edu
		(18) On the Bottom		sandia!ralph@unmvax.cs.unm.edu
		(19) Aircraft Acceleration	tek@penzance.cs.ucla.edu
		(20) South Atlantic War		robinro@ism.isc.com
		(21) Submarine Propulsors	tek@penzance.cs.ucla.edu
		(22) Rocket Pod Damage		robinro@ism.isc.com
		(23) Recent Naval Devlopments	tek@penzance.cs.ucla.edu
		(24) Undocumented Features	chbrin5@nyx.uni-konstanz.de

"The Convergence Zone" (or just "CZ" for short) is an electronic
mailing list for the discussion of the Harpoon naval wargame series
and related topics.

Submissions:	cz@pram.cs.ucla.edu
Administration:	cz-request@pram.cs.ucla.edu
Archives:	sunbane.engrg.uwo.ca (129.100.100.12): pub/cz via anonymous FTP

-------------------------------------------------------------------------------
Date: Wed 26 Jun 1991 15:20:12 PDT
From: cz-request@pram.cs.ucla.edu (CZ Administrator)
Subject: (17) Editorial

New members added since last issue:

chbrin5@nyx.uni-konstanz.de (Kai Hortmann)
elil@sco.com (Eli Liang)
rwright@convex.com (Randy Wright)
eyee@us.oracle.com (Eddie Yee)

The current list numbers 205 entries, some of which are local
redistributions. 

An upcoming issue will have the latest errata out for the miniatures
game. Anyone know if the computer game or battlesets are going to be
upgraded? I remember sending in a customer registration card for the
computer game which promised news on the latest developments. Has
anyone gotten anything in the mail?

-ted (disguised as CZ Administrator)

-------------------------------------------------------------------------------
Date: Mon, 03 Jun 91 15:43:52 -0600
From: sandia!sandia.gov!ralph@unmvax.cs.unm.edu
Subject: Sittin' on the bottom of the bay...
Summary: (18) On the Bottom
Comment: article reformatted

Here's a question for the experts on modern sub tactics...

In numerous WWII sub flicks we see the sub sit on the bottom of the
ocean to avoid the sonar search or depth charge attack of the surface
vessels. You don't, however, hear about this tactic is conjunction
with modern submarine tactics. So, that leads us to questions like:

Is there any advantage against sonar if you are sitting against the
bottom? I can't think of any, but snugging up against the underside of
an ice pack helps hide you in the noise. Are sea bottoms noisy places?
(Nothing down there except a bunch of shrimp throwing a party, sir!)
Might it effect active sonar even if it has no effect against passive? 

And as an aside, is/was this a valid tactic for diesel-electric subs,
or is Hollywood throwing us a line (as usual)? Are you any quieter
resting on the bottom instead of floating along at a dead stop?

Ralph Keyser                        Albuquerque, NM
InterNet:  unmvax.unm.edu!sandia!ralph   or   sandia!ralph@unmvax.unm.edu
Uucp:      ...{ucbvax | gatech}!unmvax!sandia!ralph

-------------------------------------------------------------------------------
Date: Wed 29 May 1991 09:36:19 PDT
From: tek@penzance.cs.ucla.edu (Ted Kim)
Subject: (19) Aircraft Acceleration

In SITREP 8, the following official rules change is made for the
miniatures game. It is presented here by permission of Larry Bond. 

Aircraft climbing more than 50% of allowed rate cannot accelerate.
Aircraft climbing more than 50% of allowed rate can double their
acceleration rate.

-ted

Ted Kim                           Internet: tek@penzance.cs.ucla.edu
UCLA Computer Science Department  UUCP:    ...!{uunet|ucbvax}!cs.ucla.edu!tek
3804C Boelter Hall                Phone:   (213)206-8696
Los Angeles, CA 90024             FAX:     (213)825-2273

-------------------------------------------------------------------------------
Date: Mon, 17 Jun 91 18:04:41 -0700
From: robinro@ism.isc.com (Robin D. Roberts)
Subject: (20) South Atlantic War

Well after many trials I got my copy of South Atlantic War ...

With ~130 pages, there is certainly a lot of material. About 50 pages of
background text and scenarios, 60 pages of ship and aircraft forms [ which
are reflective of the spring 1982 state of the ships and aircraft ], 5 pages
of new/updated rules and the rest is linking info to link to GDW's Combined
Arms land warfare minatures rules.  Among the interesting items is a table of
observed weather at Port Stanly day by day, sometimes hour by hour.

The scenarios look very good although I haven't been able to play any yet.
But there are some annoyances.  One example is that the ship types nomenclature
isn't consistent.  In the scenarios, there are references to "Type 21" ships
which are listed in the ship forms as "Amazon" class without any note as to
what a type 21 is.  I had to find the ship "Alacrity" listed down in the small
print of the Amazon class to find the Alacrity listed as a Type 21 in
the scenario.

Among the new items discussed in the added rules section is a "Laser Dazzle
Sight" used to blind or dazzle attacking aircraft albeit at such short range
that only aircraft armed with unguided munitions need fear it.  Also appearing
are rules for land attack with Harpoon specified weapons; a welcome addition.

Robin D. Roberts     { The Dread Pirate Roberts } 
Internet: robinro@ism.isc.com CompuServe: 72330,1244 GEnie: R.ROBERTS10 
"Just how far apart, geographically speaking, are Bell Labs' Holmdel 
New Jersey and Grover's Mill New Jersey? " - Me

-------------------------------------------------------------------------------
Date: Wed 29 May 1991 09:37:24 PDT
From: tek@penzance.cs.ucla.edu (Ted Kim)
Subject: (21) Submarine Propulsors

SITREP 8 has an article on the back page about submarine pump jet
propulsors, which are quieter than the standard submarine propellers.
The following information from that article is presented here by
permission of Larry Bond. 

As far as the miniatures game is concerned, the effects of this
technology can be simulated through the following rules: 

	First Generation Propulsors
Passive Pd reduced by 10%. 
Cavitation speed increased by 10 knots at all depths.
Maximum Creep Speed increased to 10 knots.

	Second Generation Propulsor
Passive Pd reduced by 10%.
Propulsor itself does not cavitate at any depth or speed. 
Maximum Creep Speed increased to 20 knots. 


The UK Trafalgar class SSNs use a first generation model. The US
Seawolf class SSNs use a second generation design. The 90-91 Data Annex
already incorporates this information for the Seawolf, though the
Trafalgar entry is incomplete.

-ted

Ted Kim                           Internet: tek@penzance.cs.ucla.edu
UCLA Computer Science Department  UUCP:    ...!{uunet|ucbvax}!cs.ucla.edu!tek
3804C Boelter Hall                Phone:   (213)206-8696
Los Angeles, CA 90024             FAX:     (213)825-2273

-------------------------------------------------------------------------------
Date: Tue, 18 Jun 91 13:51:01 -0700
From: robinro@ism.isc.com (Robin D Roberts)
Subject: more South Atlantic War
Summary: (22) Rocket Pod Damage

OK, who wants to try to explain this item to me:

In the Aircraft Data forms for South Atlantic War all multiple rocket pods
contain language like this [I am only quoting the French Matra 155 listing]:

Matra155. Guidance: none. See 6.2.3.3. Throw 2D6-2x10% (reroll 2) for 
percentage of rockets which hit. Multiply percentage times DP below for
actual DP inflicted. 16x68mm SNEB rockets.
 2.1 (60%). 4 DP vs. surface ship only.

My challenge is for someone to give me a clear example of hit and damage
resolution for this weapon.

Robin D. Roberts     { The Dread Pirate Roberts } 
Internet: robinro@ism.isc.com CompuServe: 72330,1244 GEnie: R.ROBERTS10 
"Just how far apart, geographically speaking, are Bell Labs' Holmdel 
New Jersey and Grover's Mill New Jersey? " - Me

-------------------------------------------------------------------------------
Date: Tue 14 May 1991 15:23:39 PDT
From: tek@penzance.cs.ucla.edu (Ted Kim)
Subject: (23) Recent Naval Devlopments

With the current budget squeeze, the US Navy has cancelled these
systems mentioned in the 90-91 Data Annex:

AGM-136 Tacit Rainbow 
RIM-116 Rolling Airframe Missile 
F-14D Super Tomcat 

In the case of the F-14D, the program was cancelled after a handful
were already produced or upgraded from the F-14A or F-14A+. Of course,
this probably is not the last word on the subject as Congress is not
done with the budget yet. 

According to an article by RADM Brooks (Director of Naval Intelligence) 
in May 1991 USNI Proceedings, it appears that Soviet Victor III SSN
production will end after current construction is finished. This still
leaves the Soviets producing two SSN classes: Akula and Sierra.

-ted

Ted Kim                           Internet: tek@penzance.cs.ucla.edu
UCLA Computer Science Department  UUCP:    ...!{uunet|ucbvax}!cs.ucla.edu!tek
3804C Boelter Hall                Phone:   (213)206-8696
Los Angeles, CA 90024             FAX:     (213)825-2273

-------------------------------------------------------------------------------
Date: Wed, 26 Jun 91 17:08:32 MEZ
From: Kai Hortmann <CHBRIN5%DKNKURZ1.BITNET@mvs.oac.ucla.edu>
Subject: Keys not mentioned in the Amiga manual
Summary: (24) Undocumented Features

While playing around with my keyboard I discovered several key combinations
that weren't mentioned in my manual:

alt T - shows the intended courses of all visible groups, including enemies
alt F2 - shows all group names and unit numbers on the maps
alt F6 - shows memory (this was mentioned on this list before)

Has anybody found any other useful key combinations? Are this keyboard
commands mentioned in other manuals? I've got only the German translation
of the Amiga manual that came with my copy of the game. I would have
preferred the original, but its hard to get a English manual in Germany.

<*     Kai Hortmann - University of Konstanz - Germany      *>
<* chbrin5@dknkurz1.bitnet  or  chbrin5@nyx.uni-konstanz.de *>

-------------------------------------------------------------------------------
**********
* CZ End *
**********


From root@PRAM.CS.UCLA.EDU  Mon Jul  1 10:41:22 1991
Received: by penzance.cs.ucla.edu
	(Sendmail 5.61a+YP/3.07pram3) id AA10382;
	Mon, 1 Jul 91 10:41:22 -0700
Date: Mon, 1 Jul 91 10:41:22 -0700
Message-Id: <9107011741.AA10382@penzance.cs.ucla.edu>
From: cz@PRAM.CS.UCLA.EDU
To: cz-dist@penzance.CS.UCLA.EDU
Subject: CZ v6 #5 (msgs 25-33)
Errors-To: cz-request@PRAM.CS.UCLA.EDU
Status: RO

			 The Convergence Zone

Date:		1 July 1991
Volume:		6
Issue:		5
First Message:	25
Messages:	9
Topics:		(25) Editorial			cz-request@pram.cs.ucla.edu
		(26) GIUK Gatekeeper Scenario	chbrin5@nyx.uni-konstanz.de
		(27) Re: Aircraft Acceleration	tek@penzance.cs.ucla.edu
		(28) Mac Cheat Keys		csmsets@mvs.oac.ucla.edu
		(29) Re: South Atlantic War	tek@penzance.cs.ucla.edu
		(30) GIUK Rapier, NACV, SITREP	lam@mozart.cs.colostate.edu
		(31) Re: On the Bottom		tek@penzance.cs.ucla.edu
		(32) Re: Submarine Propulsors	gsnow@pro-freedom.cts.com
		(33) Re: Submarine Propulsors	tek@penzance.cs.ucla.edu

"The Convergence Zone" (or just "CZ" for short) is an electronic
mailing list for the discussion of the Harpoon naval wargame series
and related topics.

Submissions:	cz@pram.cs.ucla.edu
Administration:	cz-request@pram.cs.ucla.edu
Archives:	sunbane.engrg.uwo.ca (129.100.100.12): pub/cz via anonymous FTP

-------------------------------------------------------------------------------
Date: Mon  1 Jul 1991 08:49:39 PDT
From: cz-request@pram.cs.ucla.edu (CZ Administrator)
Subject: (25) Editorial

New members added since last issue:

lam@mozart.cs.colostate.edu (Mark Lam)

If you haven't heard, the Mac Scenario Editor is now available. I
assume the Amiga version is here or is coming soon also. In order to
facilitate scenario exchange, I was wondering if someone could submit
something about the best way to do encoding/compression and
uploading/downloading of Mac scenarios. Karl, do you have a place on
your archive site for Mac scenarios as well?

Is anyone playing the miniatures game by e-mail lately?

-ted (disguised as CZ Administrator)

-------------------------------------------------------------------------------
Date: Thu, 27 Jun 91 10:58:31 MEZ
From: chbrin5%dknkurz1.bitnet@mvs.oac.ucla.edu (Kai Hortmann)
Subject: Computer Harpoon: Scenario 5 (Gatekeeper)
Summary: (26) GIUK Gatekeeper Scenario

Last weekend I tried to win scenario 5.0 of computer Harpoon (Gatekeeper),
playing the USSR. I failed miserabily. Has anybody else ever tried and
succeeded? The USSR has to cross the GIUK gap with a majority of its 31
subs (most of the Foxtrotts). The USSR has neither planes nor anything
else that carries anti-air missiles. NATO has 13 P-3C Orions and 21
Nimrods, and the USSR player usually sees nothing else of NATO until
10 of his subs are sunk and he is informed that NATO has achieved its
minimum victory conditions. If he should get any further there are
two ships groups with lots of helicopters and some subs waiting for
him. Am I just angry or is this scenario heavily weighed in favor of
NATO? Or is there any way to avoid the MADs of the Orions and Nimrods?

<*     Kai Hortmann - University of Konstanz - Germany      *>
<* chbrin5@dknkurz1.bitnet  or  chbrin5@nyx.uni-konstanz.de *>

-------------------------------------------------------------------------------
Date: Thu 27 Jun 1991 09:54:22 PDT
From: tek@penzance.cs.ucla.edu (Ted Kim)
Subject: (27) Re: Aircraft Acceleration

I didn't quite get it right in v6 msg 19. I should have said:

Aircraft climbing more than 50% of allowed rate cannot accelerate.
Aircraft **DIVING** more than 50% of allowed rate can double their
acceleration rate.

Thanks to Robin Roberts and Gary Snow for pointing out the typo.  

-ted

Ted Kim                           Internet: tek@penzance.cs.ucla.edu
UCLA Computer Science Department  UUCP:    ...!{uunet|ucbvax}!cs.ucla.edu!tek
3804C Boelter Hall                Phone:   (213)206-8696
Los Angeles, CA 90024             FAX:     (213)825-2273

-------------------------------------------------------------------------------
Date: Thu, 27 Jun 91 12:05 PDT
From: csmsets@mvs.oac.ucla.edu (Ed Sakabu)
Subject: Undocumented keys (Cheat keys for the MAC).
Summary: (28) Mac Cheat Keys

There are some keys that you can use on the MAC that aren't documented
(but they kinda take the fun out of playing the game). The one that
is of most use (especially if you know you've lost and you want to
know why) is the option(alt)-s key. This shows you all units (yours
and his). There are others but I can't remember what they are, just try
them...
       --Ed

-------------------------------------------------------------------------------
Date: Tue 25 Jun 1991 17:49:05 PDT
From: tek@penzance.cs.ucla.edu (Ted Kim)
Subject: (29) Re: South Atlantic War

In CZ v6 msg 20, robinro@ism.isc.com (Robin D. Roberts) writes:
>I had to find the ship "Alacrity" listed down in the small
>print of the Amazon class to find the Alacrity listed as a Type 21 in
>the scenario.

The trick here is to refer to Naval Order of Battle on pages 16 (UK)
and 21 (Argentina). It lists both ship names and classes.
Unfortunately, it is not in alphabetical order.

On another topic, one of South Atlantic War's scenarios (17. Big Game
Hunting) has an interesting optional rule (p.45) to cover attacks
against non-warships (eg the unfortunate "Atlantic Conveyor"). The
rule reads: 

	If a ship is not protected by chaff launchers and is attacked
	by missiles with TARH guidance, the missile receives a +10%
	hit modifier against that ship only.

Personally, I am thinking of applying the +10% rule to any
circumstance in which the target doesn't have the "standard" warship
countermeasures, like chaff or jamming vs TARH missiles or maybe
flares vs. TIRH missiles. 

-ted

Ted Kim                           Internet: tek@penzance.cs.ucla.edu
UCLA Computer Science Department  UUCP:    ...!{uunet|ucbvax}!cs.ucla.edu!tek
3804C Boelter Hall                Phone:   (213)206-8696
Los Angeles, CA 90024             FAX:     (213)825-2273

-------------------------------------------------------------------------------
Date: Thu, 27 Jun 91 16:29:45 -0600
From: lam@mozart.cs.colostate.edu (Mark Lam)
Subject: Computer Harpoon
Summary: (30) GIUK Rapier, NACV, SITREP

Howdy!

	Has anyone beat the computer on the Rapier scenario?  I play the
NATO side, and at most, I can destroy one Soviet base.  By them, either all
my subs are history, or I'm out of missiles.  Any ideas?

	Also, I'm having trouble with NACV.  When I make scenarios using
the editor and NACV, something always seems to go wrong.  For instance, I
tried to launch a group of 12 C-141s from Norfolk on a ferry mission to 
Keflavik.  The air group icon appeared, then I was kindly informed that 
"0 C-141B's" of the group "have run out of fuel and crashed!"
Anybody else have problems with NACV?

	Finally, where can I subscribe to SITREP?  I'm definately interested
in getting it, and I'm also interested in getting the back issues.  Thanks!

Mark Lam
lam@mozart.cs.colostate.edu

-------------------------------------------------------------------------------
Date: Fri 28 Jun 1991 18:03:42 PDT
From: tek@penzance.cs.ucla.edu (Ted Kim)
Subject: (31) Re: On the Bottom

In CZ v6 msg 18, sandia!ralph@unmvax.cs.unm.edu (Ralph Keyser) writes:
>Is there any advantage against sonar if you are sitting against the
>bottom? 

I don't really know, but here is my speculation. Against, passive
sonar, I suppose, some of your radiated sound goes into the mud rather
than the water. 

>Are sea bottoms noisy places?

They can be. According to "Principles of Naval Weapons Systems", sonic
marine animals, including Snapping shrimp, can create a lot of noise.
Snapping shrimp live near land between 35 N and 40 S latitude down to
250 fathoms, though the largest beds are at less than 30 fathoms. They
create a crackling sound in the 1-50 kHz range with 86 db re 1uPa
intensity (don't ask me what those units mean). Maybe a submarine can 
use this noise to mask its own sounds.

Against active sonar, it would depend if it could distinguish your
submarine from the rest of the bottom bounce. Maybe some sonars listen
for secondary reverberation from the ping, allowing them to tell the
difference between pinging metal and mud.  

I suppose some higher frequency sonars with better resolution could
pick out any suspicious looking "bumps" on the bottom. But high 
frequency also means very short range. Nobody wants to use under-ice
or mine-hunting sonar for these purposes; you have to get too close!

It is interesting to note that the Dutch Zeeleeuw class SS use stern
fins which are in an "X" configuration rather than a vertical-
horizontal setup. "Modern Naval Combat" (hardly an authoritative
source though) claims this is to prevent the fins from projecting
beneath the keel, `easing operations near the seabed'. So maybe there
is something good about being down there ... 

-ted

Ted Kim                           Internet: tek@penzance.cs.ucla.edu
UCLA Computer Science Department  UUCP:    ...!{uunet|ucbvax}!cs.ucla.edu!tek
3804C Boelter Hall                Phone:   (213)206-8696
Los Angeles, CA 90024             FAX:     (213)825-2273

-------------------------------------------------------------------------------
Date: Thu, 27 Jun 91 14:57:41 PDT
From: gsnow@pro-freedom.cts.com (Gary Snow)
Subject: (32) Re: Submarine Propulsors

In CZ v6 msg 21, tek@penzance.cs.ucla.edu (Ted Kim) writes:
>The UK Trafalgar class SSNs use a first generation propulsor model.
>The US Seawolf class SSNs use a second generation design. The 90-91
>Data Annex already incorporates this information for the Seawolf,
>though the Trafalgar entry is incomplete.
 
Doesn't the Improved Los Angeles Class also have a propulsor...what
generation would it be?
 
Gary
---
    UUCP: ogicse!clark!pro-freedom!gsnow   | Pro-Freedom: 206/253-9389
 ProLine: gsnow@pro-freedom                | Vancouver, Wa
 ARPANet: crash!pro-freedom!gsnow@nosc.mil | Apple*Van
InterNet: gsnow@pro-freedom.cts.com        | Vancouver Apple Users Group

-------------------------------------------------------------------------------
Date: Fri 28 Jun 1991 18:02:05 PDT
From: tek@penzance.cs.ucla.edu (Ted Kim)
Subject: (33) Re: Submarine Propulsors

In CZ v6 msg 32, gsnow@pro-freedom.cts.com (Gary Snow) writes:
>Doesn't the Improved Los Angeles Class also have a propulsor...what
>generation would it be?

According to the article in SITREP 8, Improved Los Angeles class does 
NOT have a pump jet propulsor. Apparently, a first generation
propulsor was planned for the class, but it turned out that the weight
margin on the class was insufficient. Thus, I think the propulsor
remarks ought to be deleted from the Data Annex entry for the Improved
LosAngeles. The article also mentioned that a future improved French
Amethyste SSN may use a pump jet. 

-ted

Ted Kim                           Internet: tek@penzance.cs.ucla.edu
UCLA Computer Science Department  UUCP:    ...!{uunet|ucbvax}!cs.ucla.edu!tek
3804C Boelter Hall                Phone:   (213)206-8696
Los Angeles, CA 90024             FAX:     (213)825-2273

-------------------------------------------------------------------------------
**********
* CZ End *
**********


From root@PRAM.CS.UCLA.EDU  Fri Jul  5 16:08:59 1991
Received: by penzance.cs.ucla.edu
	(Sendmail 5.61a+YP/3.07pram3) id AA03536;
	Fri, 5 Jul 91 16:08:59 -0700
Date: Fri, 5 Jul 91 16:08:59 -0700
Message-Id: <9107052308.AA03536@penzance.cs.ucla.edu>
From: cz@PRAM.CS.UCLA.EDU
To: cz-dist@penzance.CS.UCLA.EDU
Subject: CZ v6 #6 (msgs 34-41)
Errors-To: cz-request@PRAM.CS.UCLA.EDU
Status: RO

			 The Convergence Zone

Date:		5 July 1991
Volume:		6
Issue:		6
First Message:	34
Messages:	8
Topics:		(34) Editorial			cz-request@pram.cs.ucla.edu
		(35) GEnie Harpoon		robinro@ism.isc.com
		(36) Re: Rocket Pod Damage	tek@penzance.cs.ucla.edu
		(37) Mac Editor Price		gsnow@pro-freedom.cts.com
		(38) SAM Algorithm		pjenny@cco.bbn.com
		(39) Scenario FTP Archive	kxb@math.ksu.edu
		(40) 360 News			lam@mozart.cs.colostate.edu
		(41) Mac Files			gsnow@pro-freedom.cts.com

"The Convergence Zone" (or just "CZ" for short) is an electronic
mailing list for the discussion of the Harpoon naval wargame series
and related topics.

Submissions:	cz@pram.cs.ucla.edu
Administration:	cz-request@pram.cs.ucla.edu
Archives:	sunbane.engrg.uwo.ca (129.100.100.12): pub/cz via anonymous FTP

-------------------------------------------------------------------------------
Date: Fri  5 Jul 1991 14:59:02 PDT
From: cz-request@pram.cs.ucla.edu (CZ Administrator)
Subject: (34) Editorial

New members added since last issue:

randy@isp.nwu.edu (Randy Roman)
mav@lizardo.huji.ac.il (Marc A. Volovic)

Those of you wanting to exchange Mac scenarios can do so by using the
scenario FTP archive on hilbert.math.ksu.edu. You should
compress/archive your scenarios with StuffIt 1.5.1 and encode the
archive with BinHex 4.0 (built into StuffIt). Apparently, these
versions are the most widespread and are shareware. You should avoid
StuffIt Deluxe unless using the StuffIt 1.5.1 compatible format.
Please see further details below. 

-ted (disguised as CZ Administrator)

-------------------------------------------------------------------------------
Date: Sun, 30 Jun 91 10:54:36 -0700
From: robinro@ism.isc.com (Robin D. Roberts)
Subject: Computer Harpoon
Summary: (35) GEnie Harpoon

No, not the personal computer version 360 sells, but a multi-player version.
I have been seeing tidbits about a multi-player version of Harpoon for a 
while now.

This month's _PC Sources_ magazine claims that a multi-player version would
become available on GEnie on July 1st.  I haven't seen any mention of a 
specific start date on GEnie myself on the Games RT that I normally frequent.
But I haven't spent any time on the multi-player games roundtable.  

If this announcement is correct, there should be a multiplayer Harpoon soon
on GEnie.

Robin D. Roberts [Do I speak for this co.? If I told you, I'd have to kill you.]
Internet: robinro@ism.isc.com CompuServe: 72330,1244 GEnie: R.ROBERTS10 
"Just how far apart, geographically speaking, are Bell Labs' Holmdel 
New Jersey and Grover's Mill New Jersey? " - Me

-------------------------------------------------------------------------------
Date: Fri 28 Jun 1991 18:02:05 PDT
From: tek@penzance.cs.ucla.edu (Ted Kim)
Subject: (36) Re: Rocket Pod Damage

In CZ v6 msg 22, robinro@ism.isc.com (Robin D Roberts) writes:
>[Data Entry from South Atlantic War:]
> Matra 155. Guidance: none. See 6.2.3.3. Throw 2D6-2x10% (reroll 2)
> for percentage of rockets which hit. Multiply percentage times DP
> below for actual DP inflicted. 16x68mm SNEB rockets.
> 2.1 (60%). 4 DP vs. surface ship only.
>
> My challenge is for someone to give me a clear example of hit and
> damage resolution for this [rocket pod] weapon.

While the data entry in says to see 6.2.3.3, you should really look at
the rules supplement in the back of South Atlantic War (SAW), especially
6.2.3.1.4. 

Apparently, from the notation on the damage rating, we can only attack
surface ship targets with this weapon. The plane equipped with the
Matra 155 must fly directly at the target until within 2.1 nm
(6.2.3.3 says you must fly directly over the target, but then what is  
the point of having a 2.1 nm range?). The plane must be at Very Low or
in a dive at Low altitude (SAW 6.2.3.1.4). The plane must travel
subsonic, because the weapon is not rated for supersonic use (or at
least the data entry does not mention it).

You roll to hit, with each fired pod rolled separately. Base Ph will
be 60% plus modifiers for pilot (see CZ v6 msg 11), bomb computer (SAW
6.2.3) and target aspect (SAW 6.2.3.2.1). If you roll the Ph, at 
least some of the rockets hit. The percentage of rockets which hit
determined by rolling 2D6 (reroll a 2), subtracting 2 and multiplying
by 10. (Yes, I know this can mean a fractional number of rockets hit.)
If target aspect is within 20 degrees of centerline, you add 20% to
result of this roll (it is not stated, but I assume a maximum of
100%). If all rockets hit, the listed damage is done. If not all hit, 
multiply the percentage by the listed damge to determine how much
damage was actually done and round off.  

Generally speaking, these rocket pods are not worth much except
against small craft with very light AA (eg Osa II PTM). Only small
craft have low enough damage point ratings to be hurt by such weapon.
Also, pods with a 2 nm range can fire outside of the range of AA guns 
of 30mm or less and the old 40mm/60 mount. 

Example: 

A Mirage 5 with two Matra 155 attacks a ship. The plane flies head-on
directly towards the ship at 480 knots in a shallow dive at Low
altitude until 2 nm away. The Ph modifiers are experienced pilot
(+5%), ballistic bombing system (+10%) and attacking with in 20
degrees of centerline (+10%). The final Ph is 85%. The rolls are 25
and 75. Both pods hit. 

Now, rolls must be made for how many rockets hit. The rolls are 
(2D6 - 2) * 10% (reroll 2) plus 20% for target aspect (maximum 100%). 
The rolls are 3 and 11, yielding 30% and 100% of the rockets hit damage. 
The resulting damage is 1.2 and 4.0 damage points or a total of 5.2.
After rounding off, five damage points are inflicted, plus you should
do the normal check for critical hits.  

-ted

Ted Kim                           Internet: tek@penzance.cs.ucla.edu
UCLA Computer Science Department  UUCP:    ...!{uunet|ucbvax}!cs.ucla.edu!tek
3804C Boelter Hall                Phone:   (213)206-8696
Los Angeles, CA 90024             FAX:     (213)825-2273

-------------------------------------------------------------------------------
Date: Tue, 2 Jul 91 15:08:29 PDT
From: gsnow@pro-freedom.cts.com (Gary Snow)
Subject: (37) Mac Editor Price

In CZ v6 msg 25, cz-request@pram.cs.ucla.edu writes:
|If you haven't heard, the Mac Scenario Editor is now available.

How much.....I've been waiting for that to come out for quite some time
now.

Gary
---
    UUCP: ogicse!clark!pro-freedom!gsnow   | Pro-Freedom: 206/253-9389
 ProLine: gsnow@pro-freedom                | Vancouver, Wa
 ARPANet: crash!pro-freedom!gsnow@nosc.mil | Apple*Van
InterNet: gsnow@pro-freedom.cts.com        | Vancouver Apple Users Group

-------------------------------------------------------------------------------
Date: Wed, 3 Jul 91 10:28:35 EDT
From: pjenny@cco.bbn.com (Peter Jenny)
Subject: Mac Harpoon SAM fire algorithm
Summary: (38) SAM Algorithm

Better late than never?  I observed this a while ago regarding SAM fire 
behavior from a Soviet ship group being attacked by F-16s.  I should have 
sent it in sooner, so I could be more precise, but here's what I 
remember.

My Soviet battle group had a Kirov, Sovremenys, Udaloys, etc.  The F-16s 
managed to get in real close - they dodged the long range SA-N-6s by 
going very low, I think.  The thing that surprized (and frustrated) me 
though was that my group kept auto-firing the very long range SAMs 
from the Kirov at the F-16s, even when (**I think**) the Sovremeny's 
SAMs (which have a good hit probability) were in range.  It was 
frustrating because most of the SAMs kept missing, and I would have 
preferred to keep the long range SAMs for future waves of attackers.  
The Sovremenys never opened fire, because the Kirov still had missiles 
left.  This agrees with what some others have said that "they've never 
seen a Sovremeny fire...".  However, in some "easier" GUIK scenarios, 
with Sovremenys but no Slavas or Kirovs, I've seen Sovremenys 
put up a heck of a fight with SAM fire.

I concluded that the SAM fire algorithm now says "shoot the longest range 
SAMs available in the group".  I would rather it "shoot the shortest range 
SAMs that are in range of the target." 

Peter Jenny

-------------------------------------------------------------------------------
Date: Wed, 3 Jul 91 16:53:08 CDT
From: kxb@math.ksu.edu (Karl R. Buck)
Subject: Uploads to hilbert.math.ksu.edu welcome
Summary: (39) Scenario FTP Archive

I have received several questions concerning the Harpoon ftp site and would
like to echo some of the answers to some of the more frequently asked
questions. 

Q. Are Mac/Amiga files ok to upload?
A. Sure, although I have yet to receive a single file for these machines.

Q. I have a Mac/Amiga. What compression scheme should I use before I upload?
A. Beats me. I'll trust you on this one. :)

Q. My system's nameserver can't resolve hilbert.math.ksu.edu, and I get
   "unknown host" when I try to ftp to your site.
A. Try: ftp 129.130.30.2 and tell your system administrator to start using
   a decent NIS server instead of a host table.
 
Q. I don't have ftp access. How can I get scenario X?
A. Email me and I'll uuencode and send you any scenarios I have. There isn't
   a lot to choose from so far, so I'm not too worried about being snowed
   in with requests.

Q. How do I use ftp to download/upload?
A. Email me and I'll send you a detailed description on how to ftp.

Q. This ftp site stinks! There is hardly anything available.
A. Get busy and make some scenarios, hint files, etc... and upload them.

I've started to archive all these cz mailings, so if you would like to
look at some recent issues, they are in the pub/harpoon/misc directory.

Let's see some uploads!
-- 
Karl Buck 				email: kxb@hilbert.math.ksu.edu
Kansas State University		        Phone: 913.532.6750
Manhattan, KS 66506

-------------------------------------------------------------------------------
Date: Fri, 5 Jul 91 14:39:27 -0600
From: lam@mozart.cs.colostate.edu (Mark Lam)
Subject: Computer Harpoon
Summary: (40) 360 News

Howdy!

	Thought I would pass this along:  I got a message from a guy at
Three-Sixty who answered my e-mail about the next BattleSet. BattleSet
#4 will cover the Indian Ocean (and the Persian Gulf, I think) and he
said it would be out in September.

	In Three-Sixty's Harpoon Newsletter #2, they talk about a Harpoon
Battlebook by Jim DeGoey.  Anybody have this?  Is it worth the money?
Also, does anyone out there get Three-Sixty's newsletter on a regular basis?
I had to call to get my one copy.

Mark Lam                                          lam@mozart.cs.colostate.edu

-----------------------------------------------------------------------------
Date: Fri,  5 Jul 91 12:54:11 PDT
From: gsnow@pro-freedom.cts.com (Gary Snow)
Subject: Re: Mac Scenario Editor
Summary: (41) Mac Files

In private e-mail, your moderator asked:
|Being ignorant of many Mac issues, I am looking for any advice on
|how to archive and compress Mac files (ie Mac Harpoon scenarios)
|for transmission and FTP archival on the Internet?
|Someone told me the way to go was use Binhex or possibly Stuffit.
|Do you have any advice to give?
 
Yes, the most common and best way to do it is to pack the file with
either Stuffit 1.51 (Not Stuffit Deluxe) or Compactor (now called
Compact Pro).  Then convert the resulting archive into a BINHEX file.
This can be done with either Compactor or Stuffit.  The result will
be a text file that can be transfered via FTP, and archived on most
any FTP server.
 
Hope this helps.....
 
Gary
---
    UUCP: ogicse!clark!pro-freedom!gsnow   | Pro-Freedom: 206/253-9389
 ProLine: gsnow@pro-freedom                | Vancouver, Wa
 ARPANet: crash!pro-freedom!gsnow@nosc.mil | Apple*Van
InterNet: gsnow@pro-freedom.cts.com        | Vancouver Apple Users Group

-------------------------------------------------------------------------------
**********
* CZ End *
**********


From root@PRAM.CS.UCLA.EDU  Mon Jul 15 11:18:20 1991
Received: by penzance.cs.ucla.edu
	(Sendmail 5.61a+YP/3.07pram3) id AA00816;
	Mon, 15 Jul 91 11:18:20 -0700
Date: Mon, 15 Jul 91 11:18:20 -0700
Message-Id: <9107151818.AA00816@penzance.cs.ucla.edu>
From: cz@PRAM.CS.UCLA.EDU
To: cz-dist@penzance.CS.UCLA.EDU
Subject: CZ v6 #7 (msgs 42-46)
Errors-To: cz-request@PRAM.CS.UCLA.EDU
Status: RO

			 The Convergence Zone

Date:		15 July 1991
Volume:		6
Issue:		7
First Message:	42
Messages:	5
Topics:		(42) Editorial			cz-request@pram.cs.ucla.edu
		(43) Harpoon BattleSet #4	lam@mozart.cs.colostate.edu
		(44) Errata Update		tek@penzance.cs.ucla.edu
		(45) GIUK: Duel Scenario	lam@mozart.cs.colostate.edu
		(46) Harpoon/Air Superiority	lam@mozart.cs.colostate.edu

"The Convergence Zone" (or just "CZ" for short) is an electronic
mailing list for the discussion of the Harpoon naval wargame series
and related topics.

Submissions:	cz@pram.cs.ucla.edu
Administration:	cz-request@pram.cs.ucla.edu
Archives:	sunbane.engrg.uwo.ca (129.100.100.12): pub/cz via anonymous FTP

-------------------------------------------------------------------------------
Date: Mon 15 Jul 1991 10:57:26 PDT
From: cz-request@pram.cs.ucla.edu (CZ Administrator)
Subject: (42) Editorial

New members added since last issue:

dmarcher@acsu.buffalo.edu (David M. Archer)
charbonneau@crd.ge.com (Michael R. Charbonneau)
rsdean@crdec8.apgea.army.mil (Robert S. Dean)
paschall@postgres.berkeley.edu (Greg Paschall)

In the last issue, Gary Snow asked how much the Mac Scenario Editor
was. A COMP USA catalog gave these prices:
	
Mac Harpoon			36.98
Mac Harpoon Scenario Editor	25.99
Mac Harpoon BattleSet #2 (NAVC)	19.99
Mac Harpoon BattleSet #3 (MEDC)	19.99

I have no idea if these are good prices or not. If you want to talk to
them, their phone number is (800) 451-7638.

-ted (disguised as CZ Administrator)

-------------------------------------------------------------------------------
Date: Mon, 8 Jul 91 13:31:07 -0600
From: lam@mozart.cs.colostate.edu (Mark Lam)
Subject: (43) Harpoon BattleSet #4

More news on Indian Ocean, BattleSet #4:

	I asked Three-Sixty if the following platforms would be
supported in the Indian Ocean:

	F-15E Strike Eagle
	B-52 Stratofortress
	F-117A NightHawk
	E-8 JSTARS
	F/A-18C/D Hornet
	AH-64A Apache
	MiG-31 Foxhound
	F-4G 'Wild Weasel' Phantom II

	I was told that, minus the Apache, JSTARS, and MiG-31, they would
be in there.  Also new to Computer Harpoon will be a Kusnetsov-class
carrier.  Of course, all the regional navies will also be included, so all
Computer Users can put Teds information on the Indian Navy to use.

	In an earlier posting, I mentioned that BattleSet #4 will be out
in September, but failed to mention that this will be the PC version.

Mark Lam                                          lam@mozart.cs.colostate.edu

-------------------------------------------------------------------------------
Date: Wed 29 May 1991 09:40:05 PDT
From: tek@penzance.cs.ucla.edu (Ted Kim)
Subject: (44) Errata Update

This is latest batch of errata that I have for the miniatures game.
The material here assumes you have the 90-91 Data Annex and have
applied all the previous updates appearing in CZ. Much of this comes
from SITREP 7 and 8. 

Annex A
-------
Argentina Comodoro Py DD: Add to remarks, "Ship must point directly at 
	target to fire Hedgehog."

Argentina Ex-US Allen M. Sumner DD: Add to remarks, "Ship must point
	directly at target to fire Hedgehog."

Argentina Ex-US Fletcher DD: Add to remarks, "Ship must point directly
	at target to fire Hedgehog."

Canada Irouois DD: In last line of remarks, change "1992" to "1993".

Italy Salvatore Pelosi SS: Delete "MD 100s" from Sensors. 
	Add to remarks, "Fitted with MD 100/s passive ranging sonar
	(not a search sensor). Add 10% to Passive Fire Control
	Solution is target detected by this sonar."

Italy Sauro SS: Delete "MD 100/s" from Sensors. 
	Add to remarks, "Fitted with MD 100/s passive ranging sonar
	(not a search sensor). Add 10% to Passive Fire Control
	Solution is target detected by this sonar." 

PRC Luda DDG: Add to remarks, "Two units to be upgraded with French 
	Crotale (with Castor II directors) and Sea Tiger radar."

Portugal Vasco Da Gama FF: Change helicopter type to "Lynx Mk95". 

USSR Alfa SSN: Change "Shark Teeth" to "Squid Arm".

USSR Slava CG: Add to remarks, "Fitted with stabilizers."

USSR Tbilisi CVHG: Make the following modifications:

	Change name to "Admiral Kuznetsov".
	In Service: 1990
	Crew: 2100
	Total Mounts: 22
	Change "50 Aircraft" to "30 Aircraft (see remarks)".
	Change "New CIWS" to "PB/SB/PQ/SQ 8 CADS-N-1 w/8 SA-N-11 msls
		& 15 bursts // 8 Hot Rod & Laser Desig.   C,D".
	Delete SS-N-19.
	Change RBU to "PQ/SQ(10)2 RBU 12000 w/5 salvoes   E".
	Add "2P/2S/PQ/SQ(R)6 AK-630 30mm w/15 bursts   C".
	Change radars to "4 Sky Watch, Top Plate, 2 Strut Curve,
		3 Palm Frond".
	Change remarks to: Full name Admiral of the Fleet Kuznetsov.
		Ex-Tbilisi. 12 degree ski jump, flight deck angled 5.5
		degrees. Six helo spots. Second unit Varyag (Ex-Riga)
		launched 1989. Air group consists of 9 Su-27 Flanker B,
		9 MiG-29 Fulcrum, 15 Ka-27 Helix A and 3 Ka-27 Helix C.
		Each Cross Sword director can control 4 missiles at
		once, 2 each at two separate targets. SA-N-9 ROF =
		16/turn (all mounts). The CADS-N-1 is hybrid mount
		with both cannon and missiles. The AK-630s may be tied
		to the CADS-N-1 for fire control.

USSR Udaloy DD: To clarify, all units have 3 Palm Frond. Units 1 and 2
	have 2 Strut Pair. Units 3 and on have Top Plate.

UK Trafalgar SSN: Add to remarks about pump jet, "Cavitation speed
	increased by 10 knots at all depths. Creep Speed is 10 knots." 

UK Upholder SS: Change In Class to "1+3".

USA Improved Los Angeles SSN: Delete remarks about pump-jet propulsor.

USA Midway CV: Delete from remarks, "SPS-30 vice SPS-38, SPS-43 vice -37".

USA O.H. Perry FFG: Add to remarks, "FFG-61 (the last ship) was
	completed with the Mk92 Mod 6 fire control system. The other
	units will be backfitted."

USA Samuel Gompers AD: Delete from remarks, "(see rules for repelling
	boarders)".

USA Seawolf SSN: Delete references to Sea Lance in remarks. (The
		weapon was cancelled.) 
	Up the loadout of Tomahawk or Harpoon in remarks to a total of
		16 to fill space left by Sea Lance.

USA USCG Hamilton FRAM WHEC: Add entry for this class:

	USCG Hamilton FRAM				WHEC
	------------------
Displacement: 2056 light		In Class: 12
Damage Points: 58			In Service: 1967
Damage Mod: 0.75			Speed: 29 knots
Propulsion: CODOG			Crew: 151
Weapons:				Total Mounts: 7
	F(1)1 Mk75 76mm/62 // 1 Mk92			C
	P/S(1)2 Mk67 20mm/80				C
	PB&SB(4)2 Mk141 w/4 Harpoon			D
	A(R)1 Mk15 Phalanx w/5 bursts			C
	Aft Pad(1)1 SH-2F Seasprite or HH-65A Falcon	B
Sensors:
	SPS-40, SPS-64					J
	SQS-38						M
Remarks:
	Aluminum superstructure. Possible RAST. Bow thruster provides
	3 knots backup speed. FRAM modifications originally included a
	towed array and ESM. Space may still be available for them.
	Gallatin had ESM van on helo deck in 1988 preventing
	helicopter operations. Pre-FRAM cutters do not have Harpoon, 
	Phalanx, had SPS-29 vice SPS-40, had Mk30 127mm/38 // 1 Mk35
	vice Mk75 gun and could not process SH-2F sonobouy data. Five
	ships modernized so far; all will be done by 1993. 
Damage and Speed Breakdown:
	Damage Points:	  0	 15	 29	 44	 52	 58
	Surface Speed:	 29	 22	 15	  7	  0	Sinks

Annex B
-------
Italy ASH-3D: Change "APS-702" to "APS-705" radar.

USSR MiG-29 Fulcrum: Change cannon type to "one GSh-301 30mm".

USSR MiG-31 Foxhound: Change cannon ATA to 4. 
	Change cannon type to "one GSh-301 30mm". 

USSR Su-27 Flanker B: Add "Laser Rangefinder" to sensors. 
	Change cannon type to "one GSh-301 30mm". 
	Change "Tbilisi" in remarks to "Kuznetsov". 
	Add to remarks, "IRST and Laser Rangefinder together give +10%
		to chance to gain dogfight position for IR missile
		launch." 

USA F-14A: Add to remarks, "Can engage 6 different targets with
	AIM-54. AIM-54 ROF = 2/phase."

USA F-14D: Change "RWR" to "ESM". Add to remarks, "Can engage 6
	different targets with AIM-54. AIM-54 ROF = 2/phase."

USA F/A-18A: Change "RWR" to "ESM".

USA F-117A: Add following entry for this plane:

	F-117A Stealth Fighter				Attack
	----------------------
Cannon ATA: 0 				Def ATA: 3(2)
Sensors:
	FLIR, Laser Designator, Advanced Bombsight.
Performance:
Speed:  Knots (nm/phase) ---------- Throttle Setting --------------
	Altitude	Cruise		Military	Afterburner
	-----------------------------------------------------------
	VLow/Low	460(1.9)	594(2.5)	-	
	Medium		460(1.9)	580(2.4)	-
	High		460(1.9)	560(2.3)	-
Ceiling: 15,000 meters
Endurance: 
Cruise Range: 1500 nm
Internal Fuel: 6000 kg			Inflight Refuel?: Y
Ordnance Loadouts:
Cannon: None		 		Payload: 1800 kg
	* 2 Maverick, HARM, GBU-15, GBU-27 or B61 (1350 nm)
	* 2 AIM-9M and 1 Maverick, HARM, GBU-15, GBU-27 or B61 (1350 nm)
Remarks:
	All performance values estimated. Stealth design. All weapons
	carried in internal bay. Engines baffled to reduce IR and
	noise signature. Fly-by-wire. Treat as VSmall contact for
	radar detection. Radar homing and IR homing weapons have -10%
	chance to hit. FLIR and other IR search systems detect it at
	one quarter normal range. 

Annex C
-------
France M1953 100mm/55: Change as follows: Surf Ph .40(50%-),
	.25(51%+); Air Pk .25.

Column Key: Most of the entries have their column numbers are off by
	one, because "Barrels/Mount" was skipped.

Annex D
-------
Column Headings: Delete "(m)" in Max Alt and Min Alt column headings.
	The altitudes are given in altitude bands, not meters.

USSR SA-N-11: Change air range to 6.5 nm.

Annex E
-------
Column Key: The Remarks entry should be labeled as column 9, not 12.

Annex G1
--------
Column Key: The Remarks entry should be labeled as column 7, not 9.

Annex G3
--------
USSR GSh-301 30mm: Add entry for this weapon with .70 Ph, 4 damage
	points and ROF of 1800.

Column Key: The Remarks entry should be labeled as column 7, not 6.

Annex G4
--------
USA AGM-130: Change range to 40 nm.

USA Tacit Rainbow: This weapon has been cancelled.

Annex H
-------
USSR AA-10 Alamo A: Change dogfight to "N".

USSR AA-10 Alamo B: Change dogfight to "N".

USSR AA-10 Alamo C: Change dogfight to "N".

USSR AA-10 Alamo D: Change dogfight to "N".

Annex J
-------
Column Key: The VSmall Range entry should be labeled as column 5.
	The Function entry sould be labeled as column 7, not 6.

Annex L
-------
French Agave: Change function to "SS".

Column Key: The Function entry sould be labeled as column 7, not 6.

Abbreviations: Add to ISAR, "can identify class or type of detected
	targets". 

Annex M
-------
Nethl Zwaaardvis sonar: Delete this entry.

USSR Squid Arm: Add entry for this system: H type, 1 CZ, Active Range
	5 nm, Passive Range 5 nm, Active Pd .65, Passive Pd .50, Sub
	Platform. 

Column Key: The Remarks entry should be labeled column 10, not 9.


-ted

Ted Kim                           Internet: tek@penzance.cs.ucla.edu
UCLA Computer Science Department  UUCP:    ...!{uunet|ucbvax}!cs.ucla.edu!tek
3804C Boelter Hall                Phone:   (213)206-8696
Los Angeles, CA 90024             FAX:     (213)825-2273

-------------------------------------------------------------------------------
Date: Thu, 11 Jul 91 14:16:27 -0600
From: lam@mozart.cs.colostate.edu (Mark Lam)
Subject: The Duel
Summary: (45) GIUK: Duel

     I was playing Scenario 13: The Duel (GIUK) the other day and had a
most interesting experience.  I bring this up because I want to know if
what happened to me was a bug, pure chance, or a combination of the two.
I run Harpoon on a Tandy 1000 (PC-compatible, I think :-)
    
     First off, my Improved Los Angeles class sub localizes and attacks
a Soviet Submarine group composed of one Akula and (I think) one SSGN.
2 torps fired at each, no hits.  Soviets fire back, one hit, one miss.
I kiss my Los Angeles goodbye.  This action is ENE of Iceland.

     So far, it's a typical scenario, but here's where I start having 
problems.  I get a rash of breakdowns, one right after the other!  My
VLS Ticonderoga is first, losing one of her Mk145 guns.  Next comes
one of my C.F. Adams destroyers, which loses a 324mm TT (BTW, what type
of torp do we have that's 12.76 inches?)  Then comes _Virginia_'s turn,
and she loses a Phalanx.  Not much, but that Phalanx loss comes to play
later on.

     I find the Soviet fleet, and launch a bunch of Tomahawks.  Of course,
all of them miss.  At least, I didn't see any impact.  A minute or so later,
however, I get the message that one of the Sverdlov cruisers has been sunk.
A little later, a Sovremenny goes down.  I don't know how either of these ships
were sunk.

     Next comes another breakdown: a Knox FF loses a 324mm TT.  Now I'm in
Harpoon range, and I volley all I can.  The _Chernova Ukraina_ goes down 
(Slava Class).  Next comes something I've never seen: the U.S. gets Nuke
Release, but not because the Soviets fired any.  (I guess the situation looked
desparate.)  I fire the nukes from the Iowa, and, of course, all miss.  The
Soviets fire, and _Virginia_ eats three or four missiles since she doesn't have
a Phalanx to stop any of them (granted, Phalanx would probably only shoot one
missile down, but at least I would feel better :-).

     Climax of the battle:  Iowa gets into gun range.  The Soviets are about
twenty degrees to port.  I attack, but I can only use one turret, even though
two bear!  One Mod Kashin is blown away, but I lose a Leahy CG.  Udaloy goes
down, as does my VLS Ticonderoga.  However, just before the Tico sinks, I get
a volley of SM-2's off at the Soviets.  This shot sinks the Slava, Frunze, and
a Udaloy.  Later, a Sierra attack sub was sunk.

     My questions/comments:

     Has anyone else seen this rash of breakdowns occur?  My feeling is that
the computer got caught in a loop.  There was no time elapsed between the first
three failures.

     Why is it that American torpedoes mostly miss and Soviet torpedoes hardly
ever miss?  And for that matter, how come most of my Tomahawks get shot down
against supposedly inferior SAMS, and most of their SS-N-19's get through
the Aegis network?

     Finally, why did I only get to fire rounds from one of my turrets on the
_Iowa_?  The only reasoning I can think off is if all shots have to be broad-
side?  Is this true?

     Oh well, I guess I can't complain too much, I did win the scenario :-)

     Incidentally, I did play the scenario latter, and I got a much more 
common result:  The Soviet fleet disappeared about thirty seconds *before*
my missiles impacted!  At least I know that was a bug!

Mark Lam                                          lam@mozart.cs.colostate.edu

-------------------------------------------------------------------------------
Date: Fri, 12 Jul 91 15:53:03 -0600
From: lam@mozart.cs.colostate.edu (mark lam)
Subject: (46) Harpoon/Air Superiority

I hear, from time to time, bits about combining Air Superiority/Air Strike with
Harpoon.  Is there a supplement for these rules?  Were they published in CZ?
I have Air Superiority and Air Strike, and would be interested in learning
about the combo.  Thanks!

Mark Lam                                          lam@mozart.cs.colostate.edu

-------------------------------------------------------------------------------
**********
* CZ End *
**********


From root@PRAM.CS.UCLA.EDU  Fri Jul 19 15:48:02 1991
Received: by penzance.cs.ucla.edu
	(Sendmail 5.61a+YP/3.07pram3) id AA07426;
	Fri, 19 Jul 91 15:48:02 -0700
Date: Fri, 19 Jul 91 15:48:02 -0700
Message-Id: <9107192248.AA07426@penzance.cs.ucla.edu>
From: cz@PRAM.CS.UCLA.EDU
To: cz-dist@penzance.CS.UCLA.EDU
Subject: CZ v6 #8 (msgs 47-61)
Errors-To: cz-request@PRAM.CS.UCLA.EDU
Status: RO

			 The Convergence Zone

Date:		19 July 1991
Volume:		6
Issue:		8
First Message:	47
Messages:	15
Topics:		(47) Editorial			cz-request@pram.cs.ucla.edu
		(48) Re: GIUK Gatekeeper 	guidry@casbah.acns.nwu.edu
		(49) New Computer Release ?	fidder@druhi.att.com
		(50) Re: GIUK Duel		lcline@agora.rain.com	
		(51) Re: On the Bottom		d9bertil@dtek.chalmers.se
		(52) Re: Shallow Water		d9bertil@dtek.chalmers.se
		(53) Print Game			lam@mozart.cs.colostate.edu
		(54) Re: BS4 & GIUK Duel	dgil@ipsaint.ipsa.reuter.com
		(55) Re: Errata Update		gsnow@pro-freedom.cts.com
		(56) Re: Harpoon BattleSet #4	gsnow@pro-freedom.cts.com
		(57) Amiga Problems		charbonneau@crd.ge.com
		(58) Amiga Update		caw@miroc.chi.il.us
		(59) Soviet Submarine Names	lam@mozart.cs.colostate.edu
		(60) Volume 6 Index		cz-request@pram.cs.ucla.edu
		(61) CZ Guidelines		cz-request@pram.cs.ucla.edu

"The Convergence Zone" (or just "CZ" for short) is an electronic
mailing list for the discussion of the Harpoon naval wargame series
and related topics.

Submissions:	cz@pram.cs.ucla.edu
Administration:	cz-request@pram.cs.ucla.edu
Archives:	sunbane.engrg.uwo.ca (129.100.100.12): pub/cz via anonymous FTP

-------------------------------------------------------------------------------
Date: Fri 19 Jul 1991 15:14:40 PDT
From: cz-request@pram.cs.ucla.edu (CZ Administrator)
Subject: (47) Editorial

New members added since last issue:

hand@kelvin.jpl.nasa.gov (Kolin E. Hand)
izar@boojum.huji.ac.il (Izar Tarandach)

Total list membership stands at 209. If you have been wondering, I
don't announce people unsubscribing. 

This issue is pretty long, though it still should be short enough to
prevent any mailer problems. This issue closes volume six and has the
usual administrative stuff at the end. 

-ted (disguised as CZ Administrator)

-------------------------------------------------------------------------------
Date: Mon, 15 Jul 91 15:46:39 CDT
From: guidry@casbah.acns.nwu.edu (David A. Guidry)
Subject: Response
Summary: (48) Re: GIUK Gatekeeper
Comment: included message edited

In CZ v6 msg 26, chbrin5@nyx.uni-konstanz.de (Kai Hortmann) writes: 
>Last weekend I tried to win scenario 5.0 of computer Harpoon (Gatekeeper), 
>playing the USSR. I failed miserabily. Has anybody else ever tried and
>succeeded? The USSR has to cross the GIUK gap with a majority of its 31
>subs (most of the Foxtrotts). The USSR has neither planes nor anything
>else that carries anti-air missiles. NATO has 13 P-3C Orions and 21
>Nimrods, and the USSR player usually sees nothing else of NATO until
>10 of his subs are sunk and he is informed that NATO has achieved its
>minimum victory conditions. If he should get any further there are
>two ships groups with lots of helicopters and some subs waiting for
>him. Am I just angry or is this scenario heavily weighed in favor of
>NATO? Or is there any way to avoid the MADs of the Orions and Nimrods?

I have successfully played Gatekeeper from both ends of the battle.  I
suppose that it helped to know the NATO force distribution before trying it
from the soviet side.  It's all a matter of moving your subs very close to
shorelines where they are harder to detect.  For those subs which get
trapped by NATO forces, change depth, speed and course rapidly.  Best
results are from popping up a thermocline and going at right angles to your
previous course.

Someone else posted about the scenario "Rapier".  I have seen somebody win
it once.  I've tried about a dozen times and I always manage to get my butt
kicked (how do those russians detect a creeping LA???)

Dave

-- 
David A. Guidry       |    On a clear disk, you      |       empire
Student Consultant    |      can seek forever        |   Not just a game
Academic Computing and Network Services              |  but a way of life
<guidry@casbah.acns.nwu.edu><dawidge@nuacvm.bitnet>  |  -- Gott im Himmel

-------------------------------------------------------------------------------
Date: Mon, 15 Jul 91 15:27 MDT
From: fidder@druhi.att.com (Ted Fidder)
Subject: New Harpoon Release (?)
Summary: (49) New Computer Release ?

About 9 months ago there was some discussion on 360 putting out a new
release of Harpoon.  This release was suppose to add things like a 
modem interface, and improve the computer play.  Since that time I have
not seen much on this topic.  

Does anyone know if 360 is going to put out a new release anytime soon ?
I am not interested in battle sets, since (as I understand it) they use 
the same brain damage software to run the oppenent. 

Ted Fidder
fidder@druhi.att.com

-------------------------------------------------------------------------------
Date: Tue, 16 Jul 91 2:04:59 PDT
From: lcline@agora.rain.com (Larry Cline)
Subject: (50) Re: GIUK Duel
Comment: included message edited

In CZ v6 msg 45, lam@mozart.cs.colostate.edu (Mark Lam) writes:
>      I was playing Scenario 13: The Duel (GIUK) the other day and had a
> most interesting experience.  I bring this up because I want to know if
> what happened to me was a bug, pure chance, or a combination of the two.
> ...
>      I find the Soviet fleet, and launch a bunch of Tomahawks.  Of course,
> all of them miss.  At least, I didn't see any impact.  A minute or so later,
> however, I get the message that one of the Sverdlov cruisers has been sunk.
> A little later, a Sovremenny goes down.  I don't know how either of
> these ships were sunk.

On not seeing the hits, you might check your game options to see if hit
animations have been turned off.  When I've got a bunch of missiles going
in, I turn off the hit and point-defense animations to speed things up then
turn them on again after my missiles are done.

>      Next comes another breakdown: a Knox FF loses a 324mm TT.  
> ...
> The Soviets fire, and _Virginia_ eats three or four missiles
> since she doesn't have a Phalanx to stop any of them (granted,
> Phalanx would probably only shoot one missile down, but at least I
> would feel better :-). 
> ...
>      Has anyone else seen this rash of breakdowns occur?  My feeling is that
> the computer got caught in a loop.  There was no time elapsed
> between the first three failures.

I have had this happen to me, although not quite one on top of the other.  I
have played some scenarios where I just gave up because of too may failures.

>      Why is it that American torpedoes mostly miss and Soviet torpedoes hardly
> ever miss?  And for that matter, how come most of my Tomahawks get shot down
> against supposedly inferior SAMS, and most of their SS-N-19's get through
> the Aegis network?

This has annoyed me too.  One time I counted 12 torpedos (m48's, Barracuda's,
and other types) to destroy one Foxtrot.  The same time, they got my Seawolf
with one shot from a Sierra.  I do have a problem with the AI algorithm 
they use for SAM defense.  Frequently, the target of an SSM will not fire
a SAM because a picket (which the SSM has already passed and there is no
way a SAM will catch up to it) has missiles in the air.  A better
interpretation would be to not fire a SAM if the missile has passed you and
allow the next ring of defense to fire.  It does not take me long to analyze
the course and guess which vessel is the target manually.  The Aegis system
should be able to handle that.

>      Finally, why did I only get to fire rounds from one of my turrets on the
> _Iowa_?  The only reasoning I can think off is if all shots have to be broad-
> side?  Is this true?

On the few occasions that I have used the Iowa's guns, I did not have this
problem.  I had not really noticed a facing problem when firing any weapon.
As a matter of fact, I am not sure the computer game takes facing into
account.  I have not seen any evidence of this so far.

>      Incidentally, I did play the scenario latter, and I got a much more 
> common result:  The Soviet fleet disappeared about thirty seconds *before*
> my missiles impacted!  At least I know that was a bug!

That would depend on what time increment level you had set.  Sometimes it
appears that the ships disappear before the missiles get there because of
the way the screen updates are handled.

-- 
Larry Cline
lcline@agora.rain.com
C_________   Industrial Graphics

-------------------------------------------------------------------------------
Date: Tue, 16 Jul 91 16:57:48 MET DST
From: d9bertil@dtek.chalmers.se (Bertil Jonell)
Subject: Sitting on the bottom of the bay
Summary: (51) Re: On the Bottom

  Some time ago here there were a question about what advantages a sub
lying on the bottom would get. I asked around alittle and this is what I got:

  First of all, not all subs are constructed to be able to lay on the bottom.
The rudder can't protrude below the keel and the keel has to be reinforced. As
Ted said, an X tail configuration is a good indicator that the sub might be made
to lie on the bottom. Not all navies require their subs to be able to do this.
A good rule of thumb would be that the more blue-water the navy, the less
likely the subs are to have this capability, since most subs have a maximum
operational depth of 300-400 meters. Also, conventional subs are likelier to
have it than nuclear subs.

  The main advantage versus active detection is that the sonar has to have an
good enough resolution to recognize a lump on the bottom. If the bottom is rocky
it becomes even harder for the sonar - not only does it have to find a lump
on the bottom, it also has to find out if the lump is a rock or a sub. This
requires extremely good resolution and large amounts of signal processing
power.

  The resolution of the sonar is directly dependent on it's wavelength. Short
wavelengths (high frequencies) gives good resolution and long wavelengths (low
frequencies) gives bad resolution. Unfortunately, High-frequency sonars have
very short ranges, so the area scanned is reduced to a few nautic miles or even
less.
  (There are also some very disturbing thermocline effects on rocky bottoms 
   which also affect active sonar, but more about that later)

  As for passive sonar, lying on the bottom will first of all reduce the self 
noice of the sub. For keeping it's depth a sub depends on zero boyancy and 
rudders. It is practically impossible to achieve absolutely zero boyancy for
a sub so if it has to keep a certain depth, it has to pump a small amount of
water into the tanks, then pump it out, and so on in intervals. This creates
noice.

  Normally, the sub uses it's diving planes to keep an exact depth, but to do
that, it has to have at least some speed through the water, and that also 
creates noice (propellors and engine).

  But on the bottom, everything can be shut down. And if it is a conventional
sub, it is on battery power, so there will be *no* powerplant noices. Nuclear
subs can also reduce their noice by letting the reactor go on self-circulation.

  But the biggest advantage against passive sonar is on rocky bottoms.
To understand this one have to remember that there isn't *one* theremocline,
there are *many* (While the rest of the game 688 attack sub is of doubtful
realism, like the 3D bottom views, the occurance of several thermoclines is
true. This is the only game I've seen that represents this).

  A expance of water is in reality many layers of water of differing temerature
and saltiness stacked on top of eachother. 'Harpoon' simplifies matters when it
talks about only one layer. And to speak the truth there is often one
thermocline who's effect overshadows the others especially in the open ocean.
But in shallow water close to a coast those secondary thermoclines will have
an effect. With rivers and other sources of fresh water close by we will find
that the situation becomes chaotic.

  To this we add a rocky, mountainous bottom, and the result is that there will
appear 'holes' - small 'valleys' in the seafloor that is closed off by 'lids'
of thermoclines (and different saltiness). To discover a sub hiding in one
of these holes, you have to use a dipping sonar that is lowered through the lid
down into the same valley, and this makes the chances of detection very small.
 
  Further complicating the situation in many shallow areas are many ferrous
wrecks and dumping sites of industrial waste (in steel drums) and in some cases
even dumping sites for chemical shells, all of which will cause false alarms 
for MAD gear.

  As a summary: A shut-down sub, lying in a valley on a rocky bottom close to a
coast with lots of rivers has every facet of the environment working for it.

-bertil-
-- 
"Some people almost never think. They just reshuffle their prejudices."

-------------------------------------------------------------------------------
Date: Tue, 16 Jul 91 17:13:47 MET DST
From: d9bertil@dtek.chalmers.se (Bertil Jonell)
Subject: (52) Re: Shallow Water

In CZ v6 msg 16, tek@penzance.cs.ucla.edu (Ted Kim) writes:
> 	Half-Channel Depth 
> 
> There is no thermocline and submarines may only operate at surface,
> periscope, shallow or intermediate depths. 

  I must object. People that do for a living what we only talk about have told
me that there *are* thermoclines in the Baltic sea, several of them and real 
nasty ones, in fact.

[In my own defense, I plead ignorance! I am not the author of these
 rules. I just relayed them from the SITREP article. -Ted]
 
> Homing torpedoes are -20% Ph, unless listed in Annex F as
> "shallow-water capable".  
>
> 	Continental Shelf
>
> Homing torpedoes are -40% Ph, unless shallow-water capable, in which
> case they are -10% Ph.

  One distinction about torpedoes that 'Harpoon' overlooks is that there are
both active and passive homing torpedoes. Active torpedoes looking for a sub
in an shallow rocky area are very likely to mistake a large outcropping for
as sub, even if they are shallow water capable. Passive torpedoes don't have 
this disadvantage, and the target can't discern when they have been aquired,
but they have to be closer to the target to begin looking for it, and they
probably have a lowered chance of hitting a silent sub.

  And it is not recommendable to air-drop torpedoes in really shallow water.
If they come down too fast, they have a tendency of smashing in to the bottom
before they can stabilize their depth.

Also see my comments on sitting on the bottom.

-bertil-
-- 
"Some people almost never think. They just reshuffle their prejudices."

-------------------------------------------------------------------------------
Date: Tue, 16 Jul 91 10:02:13 -0600
From: lam@mozart.cs.colostate.edu (Mark Lam)
Subject: (53) Print Game

Is GDW going to print a new edition of the print game?  If so, when is it
going to be out?  Also, are there any plans to update the Ship/Sub Forms?

Mark Lam                                          lam@mozart.cs.colostate.edu

-------------------------------------------------------------------------------
Date: 16 Jul 91 13:53:27 UT
From: dgil@ipsaint.ipsa.reuter.com (David Gillett)
Subject: BattleSet #4, Duel
Summary: (54) Re: BS4 & GIUK Duel

Mark Lam (lam@moxart.cs.colostate.edu) reports that 360 tells him that the
AH-64 Apache will not be included in the Indian Ocean battleset.  I don't think
that's surprising.

But I wish he had also asked about the Cobra/Sea Cobra.  I'm not sure about
during Desert Shield/Storm, but I do know that during the Iran/Iraq War there
were a number of instances of (Marine Corps?) Cobras operating from U.S.
warships in the gulf, against e.g. drilling platforms and speedboats.  I'd
like the chance to try such a scenario, if possible....

He also reports some mysterious phenomena during a couple of playings of the
"Duel" scenario, and a couple of questions.

1.  (BTW, what type of torp do we have that's 12.76 inches?)
     I believe this is the diameter of a Mk 44/46 torpedo, as fired from the
     standard Mk 32 triple launcher.  (Chant, "Naval Forces of the World",
     lists it as 12.75 inches.)

2.  I don't know how either of these ships were sunk.
     If you didn't have a detection of them at impact, you wouldn't get an
     impact animation.  You may have either (a) lost them between firing and
     impact, or (b) weapons that you fired with "bearing only" contacts may
     have acquired targets that you couldn't see.  [Note:  I've seen the
     computer, as the Russians, take out one of its own cruisers by firing on
     "bearing only" contacts....]

3.  ... I can only use one turret, even though two bear.
     I believe that the forward turrets show up as a single mount, unless
     perhaps you use "ungroup similar weapons" on the weapons display.
     [BTW:  I've never had to use my guns in this scenario since I learned a
     couple of tips.  Use Seahawks for targetting; hold your Tomahawks until
     you're in Harpoon range; try to kill the Soviet subs before they can get
     a fix on you for the SSN-19s.  The way the computer plays the Americans,
     the Oscar (with a little luck) can often sink them before they ever find
     the Russians....]

4.  Has anyone else seen this rash of breakdowns?
     I haven't, but my impression is that a check of every unit is done
     periodically, say on the minute or 5-minute mark.  So if several units
     were found to have broken down on the same check, they would appear
     simultaneous.

5.  Why is it that American torpedoes mostly miss and Soviet torpedoes hardly
    ever miss?
     In this particular case, your torpedoes travelled underwater toward the
     Soviets.  This meant that (a) he had plenty of time to detect them, and
     (b) plenty of time to change depth/speed/course to evade them.  He may
     even have run outside their range before they arrived.
          His counter-volley, however, was probably with an SSN-16, similar to
     Subroc.  So that by the time it entered the water and became visible to
     your sensors, it was practically on top of you.  (Note that if you had him
     detected, a launch animation could provide an unrealistic warning....)
     Did you take evasive action?  You don't say.

5.  Why do my Tomahawks get shot down, and their SS-N-19's get through?
     Consider that the SS-N-19's are moving 3-4 times as fast as the
     Tomahawks.  There are also things you can do to improve the odds of a hit.
          First, as mentioned above, hold the Tomahawks as long as you can.
     Second, I find that the computer's default allocation of shots, while it
     may be realistic, is sub-optimal.  Its allowances for enemy defences seem
     to be inadequate, although it's likely to concentrate fire on what it
     regards as the most important opponents.  But I also find that by
     splitting up each attacker's salvoes amongst multiple targets, I can
     often double or triple the number of incoming target groups that the
     defender has to deal with; the penalty to his defensive fire usually
     more than offsets the advantage this gives his point defences.

                                             Dave

-------------------------------------------------------------------------------
Date: Tue, 16 Jul 91 16:54:23 PDT
From: gsnow@pro-freedom.cts.com (Gary Snow)
Subject: (55) Re: Errata Update

In CZ v6 msg 44, tek@penzance.cs.ucla.edu (Ted Kim) writes:
|This is latest batch of errata that I have for the miniatures game.
|The material here assumes you have the 90-91 Data Annex and have
|applied all the previous updates appearing in CZ. Much of this comes
|from SITREP 7 and 8.
 
Is there a place where a consolidated errata (maybe all the erata that
has been posted here) is available for FTP?
 
Gary
---
    UUCP: ogicse!clark!pro-freedom!gsnow   | Pro-Freedom: 206/253-9389
 ProLine: gsnow@pro-freedom                | Vancouver, Wa
 ARPANet: crash!pro-freedom!gsnow@nosc.mil | Apple*Van
InterNet: gsnow@pro-freedom.cts.com        | Vancouver Apple Users Group

-------------------------------------------------------------------------------
Date: Tue, 16 Jul 91 16:52:39 PDT
From: gsnow@pro-freedom.cts.com (Gary Snow)
Subject: (56) Re: Harpoon BattleSet #4

In CZ v6 msg 43, lam@mozart.cs.colostate.edu (Mark Lam) writes:
|I asked Three-Sixty if the following platforms would be supported in
|the Indian Ocean:
|
|               F-15E Strike Eagle
|               B-52 Stratofortress
|               F-117A NightHawk
|               E-8 JSTARS
|               F/A-18C/D Hornet
|               AH-64A Apache
|               MiG-31 Foxhound
|               F-4G 'Wild Weasel' Phantom II
|
|I was told that, minus the Apache, JSTARS, and MiG-31, they would be
|in there.
 
I'm not surprised on most of those (though I'm not sure what the
JSTARS is,a new EWACS?), but as far as I know the MiG-31 hasn't been
exported to any foreign country, except Soviet Bloc countries, and is
not (again as far as I know) present in the Mid-East.
 
|Also new to Computer Harpoon will be a Kusnetsov-class carrier.
 
Isn't that just the Tbilisi renamed?
 
Gary
---
    UUCP: ogicse!clark!pro-freedom!gsnow   | Pro-Freedom: 206/253-9389
 ProLine: gsnow@pro-freedom                | Vancouver, Wa
 ARPANet: crash!pro-freedom!gsnow@nosc.mil | Apple*Van
InterNet: gsnow@pro-freedom.cts.com        | Vancouver Apple Users Group

-------------------------------------------------------------------------------
Date: Wed, 17 Jul 91 14:22:54 EDT
From: charbonn@sol.crd.ge.com (Michael R. Charbonneau)
Subject: Problems with 360's Computer Game
Summary: (57) Amiga Problems

I am using the Amiga version of harpoon, on a Amiga 2000
with 3 megabytes of memory. The game is great (while it's working)
however I am getting frustrated with the game continually crashing.
It seems to happen frequently when there are many pieces moving around,
in fact it has crashed 5 out of 5 times in the 6th scenerio in the GIUK
battleset (defense of keflavik I think). Sometimes the game locks up, once
the screen went dark and I had to reboot - I already talked to the tech 
people, they suggested raising the stack to 12000 (I raised it to 25000)
and the game still went under. I think the people at 360 have a great potential
product, but I think they need to work on the amiga version and release
a debugged update.

michael		
email to charbonneau@crd.ge.com

PS. send suggestions or fixes if you know of them.

-------------------------------------------------------------------------------
Date: Fri, 19 Jul 91 06:19:07 CDT
From: caw@miroc.chi.il.us (Christopher A. Wichura)
Subject: Amiga Harpoon update available
Summary: (58) Amiga Update

For those that did not see the post in comp.sys.amiga.games, there is finally
a new update to the Amiga version of Harpoon.  This version is supposed to be
KickStart 2.0 compliant (the previous version was not, and would lock the
system up tighter than a drum).  I do not know what other changes have been
made.

I called Three-Sixty on 7/17 and asked for the upgrade.  Basically, as long
as you sent in your registration card, they seem willing to send the update
out for free.  If they complain, tell them you need it because you're running
KickStart 2.0 (I got the impression from something the guy said that they
were doing the upgrade for KS2.0 people).

Once I get the upgrade and have had a chance to play with it a bit, I will
submit another article to let people know what they've done to the game.

-=> CAW

Christopher A. Wichura                Multitasking.  Just DO it.
caw@miroc.chi.il.us  (my amiga)                          ...the Amiga way...
u12401@uicvm.uic.edu (school account)

-------------------------------------------------------------------------------
Date: Fri, 19 Jul 91 15:00:09 MDT
From: lam@mozart.cs.colostate.edu (Mark Lam)
Subject: (59) Soviet Submarine Names

I posted this question to the sci.military newsgroup a while ago and
didn't get many responses, and since it's relevant, I'll ask this group.

Do the Soviets ever name their subs?  I get tired of seeing "unit O1234,
an Oscar-class submarine, is sinking!"  If we can get the names of some
of the subs, we could give it to Three-Sixty and get some real names for
the poor SSGN's :-)

Mark Lam                                          lam@mozart.cs.colostate.edu

-------------------------------------------------------------------------------
Date: Fri 19 Jul 1991 15:14:42 PDT
From: cz-request@pram.cs.ucla.edu (CZ Administrator)
Subject: (60) Volume 6 Index

Volume	Number	Messages			Author
- ----------------------------------------------------------------------------
6	1	16 May 1991
		(1) Editorial			cz-request@pram.cs.ucla.edu
		(2) Computer Game Questions	wcsswag@ccs.carleton.ca
		(3) Computer Game FTP Site	kxb@math.ksu.edu
		(4) New Miniatures Rules	robinro@ism.isc.com

	2	22 May 1991
		(5) Editorial			cz-request@pram.cs.ucla.edu
		(6) Mac BattleSets		stricher@masig3.ocean.fsu.edu
		(7) Mac News			shaggy@cs.utexas.edu
		(8) Mac Availability		eco861771@ecostat.aau.dk
		(9) South Atlantic War		robinro@ism.isc.com
		(10) Silkworm Missile		davisje@crdgw2.crd.ge.com
		(11) Pilot Experience		tek@penzance.cs.ucla.edu

	3	3 June 1991
		(12) Editorial			cz-request@pram.cs.ucla.edu
		(13) Silkworm SSM		frank0@ibmpcug.co.uk
		(14) Mac News			shaggy@cs.utexas.edu
		(15) SITREP #8			robinro@ism.isc.com
		(16) Shallow Water		tek@penzance.cs.ucla.edu

	4	26 June 1991
		(17) Editorial			cz-request@pram.cs.ucla.edu
		(18) On the Bottom		sandia!ralph@unmvax.cs.unm.edu
		(19) Aircraft Acceleration	tek@penzance.cs.ucla.edu
		(20) South Atlantic War		robinro@ism.isc.com
		(21) Submarine Propulsors	tek@penzance.cs.ucla.edu
		(22) Rocket Pod Damage		robinro@ism.isc.com
		(23) Recent Naval Devlopments	tek@penzance.cs.ucla.edu
		(24) Undocumented Features	chbrin5@nyx.uni-konstanz.de

	5	1 July 1991
		(25) Editorial			cz-request@pram.cs.ucla.edu
		(26) GIUK Gatekeeper Scenario	chbrin5@nyx.uni-konstanz.de
		(27) Re: Aircraft Acceleration	tek@penzance.cs.ucla.edu
		(28) Mac Cheat Keys		csmsets@mvs.oac.ucla.edu
		(29) Re: South Atlantic War	tek@penzance.cs.ucla.edu
		(30) GIUK Rapier, NACV, SITREP	lam@mozart.cs.colostate.edu
		(31) Re: On the Bottom		tek@penzance.cs.ucla.edu
		(32) Re: Submarine Propulsors	gsnow@pro-freedom.cts.com
		(33) Re: Submarine Propulsors	tek@penzance.cs.ucla.edu

	6	5 July 1991
		(34) Editorial			cz-request@pram.cs.ucla.edu
		(35) GEnie Harpoon		robinro@ism.isc.com
		(36) Re: Rocket Pod Damage	tek@penzance.cs.ucla.edu
		(37) Mac Editor Price		gsnow@pro-freedom.cts.com
		(38) SAM Algorithm		pjenny@cco.bbn.com
		(39) Scenario FTP Archive	kxb@math.ksu.edu
		(40) 360 News			lam@mozart.cs.colostate.edu
		(41) Mac Files			gsnow@pro-freedom.cts.com

	7	15 July 1991
		(42) Editorial			cz-request@pram.cs.ucla.edu
		(43) Harpoon BattleSet #4	lam@mozart.cs.colostate.edu
		(44) Errata Update		tek@penzance.cs.ucla.edu
		(45) GIUK: Duel Scenario	lam@mozart.cs.colostate.edu
		(46) Harpoon/Air Superiority	lam@mozart.cs.colostate.edu

	8	19 July 1991
		(47) Editorial			cz-request@pram.cs.ucla.edu
		(48) Re: GIUK Gatekeeper 	guidry@casbah.acns.nwu.edu
		(49) New Computer Release ?	fidder@druhi.att.com
		(50) Re: GIUK Duel		lcline@agora.rain.com	
		(51) Re: On the Bottom		d9bertil@dtek.chalmers.se
		(52) Re: Shallow Water		d9bertil@dtek.chalmers.se
		(53) Print Game			lam@mozart.cs.colostate.edu
		(54) Re: BS4 & GIUK Duel	dgil@ipsaint.ipsa.reuter.com
		(55) Re: Errata Update		gsnow@pro-freedom.cts.com
		(56) Re: Harpoon BattleSet #4	gsnow@pro-freedom.cts.com
		(57) Amiga Problems		charbonneau@crd.ge.com
		(58) Amiga Update		caw@miroc.chi.il.us
		(59) Soviet Submarine Names	lam@mozart.cs.colostate.edu
		(60) Volume 6 Index		cz-request@pram.cs.ucla.edu
		(61) CZ Guidelines		cz-request@pram.cs.ucla.edu

-------------------------------------------------------------------------------
Date: Fri 19 Jul 1991 15:14:45 PDT
From: cz-request@pram.cs.ucla.edu (CZ Administrator)
Subject: (61) CZ Guidelines

			      Guidelines
				 for
			 The Convergence Zone

Last Update:	1 March 1991
Author:		tek@penzance.cs.ucla.edu (Ted Kim - CZ Moderator)

Welcome to The Convergence Zone!

	Goal

"The Convergence Zone" (or just "CZ" for short) is an electronic
mailing list for the discussion of the Harpoon naval wargame series
and related topics. The Harpoon products include Harpoon, Captain's
Edition Harpoon, Computer Harpoon, Harpoon SITREP, and various
supplements for the print and computer versions. Naval topics are
discussed in so far as they are related to the game or provide useful
background. The goal of CZ is interesting discussions and material and
just plain fun.

	Submissions

Messages for submission to the mailing list should be sent to
"cz@pram.cs.ucla.edu". CZ is published in digest form. All messages
are subject to possible rejection or editing by the moderator.
Rejection should be pretty rare and only occurs if the subject of a
message is wholly inappropriate or if the message is offensive.
(Please keep flames to a minimum!) 

Editing should be pretty rare also. Reasons for editing include (but
are not necessarily limited to) extreme length, obvious errors and
really bad formatting. Any editing will be noted. Please double check
your submissions for errors and try to stay within 80 characters per
line.

	Administration

Administrative requests should be sent to "cz-request@pram.cs.ucla.edu".
Once in a while, the moderator has to do real work, so please be
patient. If several people on the same machine receive the CZ, please
try to organize a local redistribution. When you signup, I will send
you back issues from the current volume. Previous volumes are
available from the archives.

	Archives

After each volume is complete, it along with an index is placed on 
"sunbane.engrg.uwo.ca" (129.100.100.12) for access by anonymous FTP. 
Please be polite and don't FTP from 08:00 to 18:00 US Eastern time
during a workday. The CZ archive volumes appear under the "pub/cz"
directory in compressed format. The volumes are named v1.Z, v2.Z, etc. 
The index files are named i1.Z, i2.Z, etc.

-------------------------------------------------------------------------------
**********
* CZ End *
**********


