From root@PRAM.CS.UCLA.EDU  Fri Jul 26 13:59:19 1991
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Date: Fri, 26 Jul 91 13:59:19 -0700
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From: cz@PRAM.CS.UCLA.EDU
To: cz-dist@penzance.CS.UCLA.EDU
Subject: CZ v7 #1 (msgs 1-11)
Errors-To: cz-request@PRAM.CS.UCLA.EDU
Status: RO

			 The Convergence Zone

Date:		26 July 1991
Volume:		7
Issue:		1
First Message:	1
Messages:	11
Topics:		(1) Editorial			cz-request@pram.cs.ucla.edu
		(2) Amiga Problems		charbonneau@crd.ge.com
		(3) JSTARS			guidry@casbah.acns.nwu.edu
		(4) PC version 1.2		zen@utcs.utoronto.ca
		(5) Amiga version 1.1		caw@miroc.chi.il.us
		(6) 360 Pacific Response	hand@kelvin.jpl.nasa.gov
		(7) Sea Cobra, etc.		lam@mozart.cs.colostate.edu
		(8) Naval Tactics		lam@mozart.cs.colostate.edu
		(9) Beginner's Questions	rogers@npdiss1.stpaul.ncr.com
		(10) British Warships		lam@mozart.cs.colostate.edu
		(11) Harpoon Users' Group	frank0@ibmpcug.co.uk

"The Convergence Zone" (or just "CZ" for short) is an electronic
mailing list for the discussion of the Harpoon naval wargame series
and related topics.

Submissions:	cz@pram.cs.ucla.edu
Administration:	cz-request@pram.cs.ucla.edu
Archives:	sunbane.engrg.uwo.ca (129.100.100.12): pub/cz via anonymous FTP

-------------------------------------------------------------------------------
Date: Fri 26 Jul 1991 13:24:42 PDT
From: cz-request@pram.cs.ucla.edu (CZ Administrator)
Subject: (1) Editorial

New subscribers since last issue:

mb@mcshh.hanse.de (Michael Beer)
cellar!sailor@tredysvr.tredydev.unisys.com (Rick)

I have finally uploaded Volume 6 to the archive site. Sorry for the
delay. Now to answer a few questions. 

So far CZ has kept up with (and in some cases is a little ahead of)
the "official" errata. Unortunately, it is scattered about over many
issues. (Hopefully, people are faithfully keeping up.) One of these
days, I intend to do a consolidated errata for FTP. But please do not
expect it soon. 

The Air Superiority game system has clearly been an influence on
Harpoon's evolving air rules. This has been reflected to some extent
by the "official" rules changes that have appeared in CZ,  but that is
about it so far.

-ted (disguised as CZ Administrator)

-------------------------------------------------------------------------------
Date: Wed, 17 Jul 91 14:22:54 EDT
From: charbonn@sol.crd.ge.com (Michael R. Charbonneau)
Subject: problems with 360's computer game
Summary: (2) Amiga Problems

hi everyone,

I am using the Amiga version of harpoon, on a Amiga 2000
with 3 megabytes of memory. The game is great (while it's working)
however I am getting frustrated with the game continually crashing.
It seems to happen frequently when there are many pieces moving around,
in fact it has crashed 5 out of 5 times in the 6th scenerio in the GIUK
battleset (defense of keflavik I think). Sometimes the game locks up, once
the screen went dark and I had to reboot - I already talked to the tech 
people, they suggested raising the stack to 12000 (I raised it to 25000)
and the game still went under. I think the people at 360 have a great potential
product, but I think they need to work on the amiga version and release
a debugged update.

michael

email to charbonneau@crd.ge.com

PS. send suggestions or fixes if you know of them.

-------------------------------------------------------------------------------
Date: Sun, 21 Jul 91 12:16:49 CDT
From: guidry@casbah.acns.nwu.edu (David A. Guidry)
Subject: (3) JSTARS

In CZ v6 msg 43, lam@mozart.cs.colostate.edu (Mark Lam) writes:
>I was told that, minus the Apache, JSTARS, and MiG-31, they would be
>in there.

In CZ v6 msg 56, gsnow@pro-freedom.cts.com (Gary Snow) writes:
> I'm not surprised on most of those (though I'm not sure what the
> JSTARS is,a new EWACS?), but as far as I know the MiG-31 hasn't been
> exported to any foreign country, except Soviet Bloc countries, and is
> not (again as far as I know) present in the Mid-East.

JSTARS is a ground detection variant of the AWACS platform.  Instead of
employing searches at all altitudes, it searches only at ground level (or
mostly at ground level).  Instead of trying to detect air threats, it's
purpose is to track the movements of ground forces.  It does an admirable
job of seeing armored vehicles upwards of 100 miles away.

Dave

-- 
David A. Guidry       |    On a clear disk, you      |       empire
Student Consultant    |      can seek forever        |   Not just a game
Academic Computing and Network Services              |  but a way of life
<guidry@casbah.acns.nwu.edu><dawidge@nuacvm.bitnet>  |  -- Gott im Himmel

-------------------------------------------------------------------------------
Date: Sun, 21 Jul 1991 15:38:07 -0400
From: zen@utcs.utoronto.ca (N. Zentena) 
Subject: harpoon 1.2
Summary: (4) PC version 1.2

	Hi,
		When I upgraded to 1.2 I noticed that it fixed a large number
of the random lockups[so far so good]. But the game would refuse to fire
against incoming missiles![NOT GOOD!]. So I called 360 about it and they said
that yes on some machines the computer would not fire at missiles fired on
bearing only. Asking for a work around I was told that I should fire my missiles
without a firm location fix. So if it seems the computer has no interest in
protecting your units then this maybe the case for you too.
	
	Now does anybody know if 360 has a newer version then 1.2 for the PC?

	Also why does the computer HATE Burke class ships?[send in 20 backfires
against a group of 2 carriers various other ships and one burke and the computer
will allocate most of it missiles against the burke! Forget the carriers or the
Ticos in the group.]

	Nick

	P.S. Since the soviets tend to have less info the above problem with
sam refusing to fire is in fact an advantage to them.

-------------------------------------------------------------------------------
Date: Mon, 22 Jul 91 03:03:18 CDT
From: caw@miroc.chi.il.us (Christopher A. Wichura)
Subject: Amiga Harpoon v1.1
Summary: (5) Amiga version 1.1
Comment: article is copy of message sent to 360 on CompuServe

On 7/17/91, I called your customer support number to request the update for
the Amiga version of Harpoon.  The gentleman I talked to was very polite and
in short order I had the update installed on my system.  Running Commodore's
Config program on my system (an A3000/25) reports:

  CHIPS:  CPU 68030/68882fpu/68030mmu, ECS NTSC Agnus, ECS Denise
  VERS:   Kickstart version 37.175, Exec version 37.132, Disk version 37.52
  RAM:    Node type $a, attribute $105 (FAST), from $7800000 to $7f7ffff
          Node type $a, attribute $303 (CHIP), from $400 to $1fffff
  BOARDS:
   CBM A2232 serial production:   Prod=514/70($202/$46) (@$e90000 64K)

In playing with the new update, I have to wonder about your quality control,
as I have found a number of repeatable problems:

1)  If any font other than topaz/8 is used as the system default then all
textual items are damaged.  To fix this is trivial, as all you need to do is
change the NULL to a pointer to a TextAttr that asks for topaz/8 in the
various IntuiText structs.  Under KS 2.0, changing the default system font is
trivial, and should be supported by the game.

2)  If one runs AutoPoint, a SUN mouse type commodity supplied BY COMMODORE
with KS 2.0, Harpoon will lock Intuition up tigher than a drum almost
instantly.  I can still log in with my terminal and execute CLI commands, but
anything that relies on windows/mouse/menus/etc is hosed.  I know that the
documentation says that some SUN mouse programs can cause problems.  However,
a utility supplied by Commodore should not crash the game, especially since
it doesn't crash anything else I've ever used under 2.0.

3)  Do you guys have Enforcer?  This is a tool that Commodore provides to
anyone who asks for it that catches illegal memory reads and writes to
critical areas of memory.  It requires a machine with an MMU in it to use.
Running Enforcer, I get a read hit in the title screens.  Once the game comes
up, I get nearly constant read and write hits from Enforcer.  A mouse
movement is guarenteed to produce a hit.  Hits will also be generated fairly
reqularily with no input occuring, too.

4)  I have managed to crash the game a couple times by doing the following:
Select NACV scenario #2.  Select the airbase with two Orion Anti-Sub loadouts
(upper right, forget the base's name).  Select launch aircraft, Patrol
mission.  Now hit one of the arrows to scroll the top view.  Game locks up.
This was at 4x magnification.

5)  The game crashes randomly in no particular place, after no particular
amount of time.  Probably do to illegal reads or writes off an errant pointer
(read: use Enforcer).

6)  While not a bug, it looks really unprofessional to print Amiga Version
1.0 and then reprint Version 1.1 on top of it when the user selects the About
menu item.

All in all, I have given up on Amiga Harpoon v1.1 after a few days of
frustration.  I waited a long time for the KickStart 2.0 compliant version of
Amiga Harpoon to come out, only to be disappointed.  Another update, simply
to fix the large number of bugs, is sorely needed.  I suspect that if you
used Enforcer and tracked down all those illegal memory hits that the game
would become much more stable.

-=> CAW

Christopher A. Wichura                Multitasking.  Just DO it.
caw@miroc.chi.il.us  (my amiga)                          ...the Amiga way...
u12401@uicvm.uic.edu (school account)

-------------------------------------------------------------------------------
Date: Mon, 22 Jul 1991 18:27:49 GMT+0000
From: hand@kelvin.jpl.nasa.gov
Subject: (6) 360 Pacific Response

	Recently, I received an e-mail response from one of the persons at
360 Pacific answering some questions I had about the game's future.  I asked
the following questions:

	Will there ever be any mine fields in the game?
	Will there ever be any air-to-air refueling implemented?
	Will logistics ever be added to the game?
	Will neutrals ever make an appearance?

To these questions, I received the general answer that due to memory 
restrictions (at least on the PC), these things will not be added to
the game.  No big surprise here.  The interesting thing though was the
mention of the next project in the works -- "Harpoon Gold."  It was
mentioned that this project is a 386 Protected Mode version of Harpoon
with all of the above facets added along with improved AI that had to
be stripped out of earlier versions due to memory constraints.  Unfortunately,
it probably will not be out for at least two years (Uuuuuugh!).

Also mentioned however, was more on IOPG (a.k.a. BattleSet #4: Indian Ocean
Persian Gulf).  It was said that this battleset will be the best yet in that
the scenarios will be tougher to achieve victory (all of the previous 
scenarios were designed to be easy victories -- almost a direct quote).
Weapon loadouts will be more realistic rather than ideal (like maybe only
having a max of 4 Phoenix's on an F-14 instead of 6?).  Base defenses will
be beefed up and submarine warfare will be made more realistic.

The quoted delivery time was said to be October (as in end of,).

Should be interesting...

Kolin E. Hand
hand@kelvin.jpl.nasa.gov

-------------------------------------------------------------------------------
Date: Wed, 24 Jul 91 12:04:39 MDT
From: lam@mozart.cs.colostate.edu (Mark Lam)
Subject: (7) Sea Cobra, etc.

Just an update:

In CZ volume 6 msg 49, Ted Fidder (fidder@druhi.att.com) asks:
>Does anyone know if 360 is going to put out a new releae anytime soon?

I asked Three-Sixty, and the man replied that a new (interim) version
is being worked on and should be ready in December.  He did not tell me
what changes were going to be made.

In CZ volume 6 msg 54, David Gillett (dgil@ipsaint.ipsa.retuer.com) says:
>But I wish he had also asked about the Cobra/Sea Cobra.

Good idea, I'm sorry I left if off the list.  I asked, and the AH-1W will
be in the new BattleSet (He said it will be included in one scenario.)

In CZ volume 6 msg 56, Gary Snow (gsnow@pro-freedom.cts.com) asks:
>(Though I'm not sure what the JSTARS is, a new AWACS?)

That's a good description, except instead of directing air intercepts, it
monitors ground unit movement and calls in air strikes against those units.
I included it because I thought it would be neat to track surface ships with
it.  Gary also commented on the MiG-31 not being exported to any other
countries.  Having looked at my Air Superiority rules booklet, I found the 
MiG-31 entry under Iraq, and assumed that Iraq had purchased a few.  I stand
corrected.  Actually, I would still like to see the MiG-31 in the GIUK and
MEDC BattleSets, which are areas that they might show up.

BTW, thanks to everyone for the hints on _The Duel_.  I'll try 'em out
and let the list know what happens.

Mark Lam                                          lam@mozart.cs.colostate.edu

-------------------------------------------------------------------------------
Date: Wed, 24 Jul 91 12:06:40 MDT
From: lam@mozart.cs.colostate.edu (Mark Lam)
Subject: References
Summary: (8) Naval Tactics

I'm finishing the book _Fighter Combat, Tactics and Manuevering_ by 
Robert Shaw.  I was wondering if anyone out there knows of a book(s)
that examines Naval battles in the same way (i.e.: specific tactics on
ship to ship combat).  Thanks!

Mark Lam                                          lam@mozart.cs.colostate.edu
-----------------------------------------------------------------------------
Date: Wed, 24 Jul 91 13:38:50 PDT
From: rogers@npdiss1.stpaul.ncr.com
Subject: (9) Beginner's Questions

I just bought the PC version of "Harpoon" and have a few questions:

1) Is there anything you can do when a torp. is approaching one of your ships?

2) When a weapon has "HORIZ" as it range, the effective range is the lesser of
the radar range and visual range (I think).  Am I correct in assuming that the
radar range depends on the size/altitude of the firing platform and target,
and that the radar range is not necessarily the same as (i.e., it may be less
than) the distance to the "best surface radar" range circle?

3) When firing a Harpoon at a bearing contact you get a dialog that asks at what
distance the weapon "goes active".  What does this mean, and what is the optimal
answer?

Thanks.
----
Bob Rogers                         bob.rogers@stpaul.ncr.com  
NCR Network Products Div.          GEnie: R.C.ROGERS
St. Paul, MN                       

-------------------------------------------------------------------------------
Date: Thu, 25 Jul 91 16:12:19 MDT
From: lam@mozart.cs.colostate.edu (Mark Lam)
Subject: (10) British Warships

Okay, I'm having the hardest time figuring this out.  In the American Navy,
ship roles are pretty easy to figure out (i.e. Ticonderoga = Anti-Air,
Spruance = Anti-sub, Iowa = Anti-surface).  The British Navy, on the other
hand, seemingly only buys FFs (other than their carriers and subs).  Can 
somebody please tell me what the roles of these different frigates are?
For example, in a carrier group, what kind of ships would be used for
anti-air defense?  What kind for ASW?

While I'm at it, I have another question to throw out there.  How many planes
are in a typical British attack (i.e. Tornado or Jaguar) squadron?  How many
in a fighter squadron?

I'm trying to incorporate more British units in computer scenarios I
am putting together, and I need this information to make them realistic.

Thanks!

Mark Lam                                          lam@mozart.cs.colostate.edu

-------------------------------------------------------------------------------
Date: 26 Jul 91 12:22:32 GMT
From: frank0@ibmpcug.co.uk (Frank Dunn)
Subject: (11) Harpoon Users' Group

[Mod Note: This message appeared recently in newsgroup rec.games.board.
 I took the liberty of including it here because it may interest list
 subscribers.] 

*******************HARPOON USERS' GROUP INFORMATION*********************

The Harpoon Users' Group (HUG) is an organization whose membership 
consists of individuals interested in the computerized naval 
warfare simulation HARPOON.  The Group's primary purpose is to 
bring together Harpoon users throughout the world.  

The HUG publishes the newletter C3I (C cubed I, which stands for
Command, Control, Communications and Intelligence) no less than four 
times per year.  C3I will feature information relating to Harpoon in 
the form of new product releases, upgrade information, naval warfare 
strategy & tactics, play tips, and other information related to the 
naval wargaming genre. The first issue of C3I has articles on:
Harpoon for beginners, scenario design, tactical principles, Harpoon
on a 386 with DOS 5, Harpoon on the Macintosh, Patriot- land based
Harpoon, Harpoon BBS...

The HUG is an organization that has been founded by and for Harpoon
Users.  All members will have the opportunity to participate in the
HUG activities ranging from the publication of C3I to the 
organization of local-level player groups.  Other activities being 
planned include the establishment of a Harpoon BBS network, design 
and play contests, and member polls to indicate what upgraded 
features are desired of Harpoon.

The Harpoon Users' Group has the approval of Larry Bond, the 
designer of Harpoon, and Three-Sixty Pacific, Incorporated, publishers 
of Harpoon.  The groups' activities will be not-for-profit.  All dues 
will be applied to publication and operating expenses.

Dues of $10.00 per year will provide members a one year
subscription to C3I or 8.00 pounds UK for Europe.  Dues paying members
will also be eligible to participate in other HUG activities throughout
the year as they happen.

The Harpoon Users' Group was initially founded by members of the War 
& Strategy Section of The Gamers' Forum [GO GAMERS] on the CompuServe 
Information Service.  While group activities and discussion take 
place regularly on CompuServe, the HUG is in no way affliated with 
the CompuServe Infomation Service.  Membership to CompuServe, while 
encouraged, is not required to be a member of the HUG.  To become a 
member of CompuServe, call 1-800-848-8990 (outside the U.S., call
614-457-8650). In the UK call: FREEPHONE 0800 289 378.

To become a member of the Harpoon Users' Group please mail a check 
payable to THE HARPOON USERS' GROUP to the following addresses:

Harpoon Users' Group            Harpoon Users' Group
P.O. Box 927371                 94 Warner Road,
San Diego,                      LONDON,
CA  92192-7371.                 UK,
                                E17 7DZ.
                 
Since all activities are the result of user efforts, it is encouraged 
that members participate in the publication of C3I through the 
submission of Harpoon-related articles.  Please mail articles to the 
address above.

Further information may also be obtained by contacting Carl C. 
Norman 71360,2141 on the CompuServe Information Service in Section 3 
of The Gamers' Forum or by email. On CIX (081-399 5252) contact Frank
Dunn (fdunn) by email or in the HUG conference.

Harpoon is a registered trademark of GDW Incorporated and is 
published by Three-Sixty Pacific, Incorporated.  All rights reserved.

-- 
Automatic Disclaimer:
The views expressed above are those of the author alone and may not
represent the views of the IBM PC User Group.
-- 
fdunn@cix fdunn@bix 100012,23 CIS Frank Dunn@MacTel
"It must be jelly 'cos jam don't shake like that"

-------------------------------------------------------------------------------
**********
* CZ End *
**********


From root@PRAM.CS.UCLA.EDU  Fri Aug  2 15:13:51 1991
Received: by penzance.cs.ucla.edu
	(Sendmail 5.61a+YP/3.07pram3) id AA01030;
	Fri, 2 Aug 91 15:13:51 -0700
Date: Fri, 2 Aug 91 15:13:51 -0700
Message-Id: <9108022213.AA01030@penzance.cs.ucla.edu>
From: cz@PRAM.CS.UCLA.EDU
To: cz-dist@penzance.CS.UCLA.EDU
Subject: CZ v7 #2 (msgs 12-20)
Errors-To: cz-request@PRAM.CS.UCLA.EDU
Status: RO

			 The Convergence Zone

Date:		2 August 1991
Volume:		7
Issue:		2
First Message:	12
Messages:	9
Topics:		(12) Editorial			cz-request@pram.cs.ucla.edu
		(13) Re: British Warships	guidry@casbah.acns.nwu.edu
		(14) Re: Tactics & UK Warships	dgil@ipsaint.ipsa.reuter.com
		(15) GEnie Harpoon		robinro@ism.isc.com
		(16) Scenario Editor Bugs!	lam@mozart.cs.colostate.edu
		(17) Tactics Texts		cellar!sailor@uunet.uu.net
		(18) Fleet Tactics		tek@penzance.cs.ucla.edu
		(19) Search Factors		lam@mozart.cs.colostate.edu
		(20) Re: Beginner Questions	tek@penzance.cs.ucla.edu

"The Convergence Zone" (or just "CZ" for short) is an electronic
mailing list for the discussion of the Harpoon naval wargame series
and related topics.

Submissions:	cz@pram.cs.ucla.edu
Administration:	cz-request@pram.cs.ucla.edu
Archives:	sunbane.engrg.uwo.ca (129.100.100.12): pub/cz via anonymous FTP

-------------------------------------------------------------------------------
Date: Fri  2 Aug 1991 15:02:03 PDT
From: cz-request@pram.cs.ucla.edu (CZ Administrator)
Subject: (12) Editorial

New members added since last issue:

givler@cbmvax.commodore.com (Greg Givler)
mirrosen@silver.ucs.indiana.edu (Michael Rosen)
ckumai@plague.berkeley.edu (Unknown)
yee@ee.ucla.edu (John Yee)

I just got the first issue of C3I in the mail. The graphics look
pretty nice, though I haven't gotten a chance to read the articles
yet. It looks like this could become the equivalent of the SITREP for
the computer game crowd. I will give a full review next week. 

I have stopped putting in notes about minor reformatting of articles.
However, I will always make an annotation if the content is condensed
or altered in any way.

-ted (disguised as CZ Administrator)

-------------------------------------------------------------------------------
Date: Sun, 28 Jul 91 16:44:23 CDT
From: guidry@casbah.acns.nwu.edu (David A. Guidry)
Subject: Re: British Navy
Summary: (13) Re: British Warships

In CZ v6 msg 10, lam@mozart.cs.colostate.edu (Mark Lam) writes:
> Okay, I'm having the hardest time figuring this out.  In the American Navy,
> ship roles are pretty easy to figure out (i.e. Ticonderoga = Anti-Air,
> Spruance = Anti-sub, Iowa = Anti-surface).  The British Navy, on the other
> hand, seemingly only buys FFs (other than their carriers and subs).  Can 
> somebody please tell me what the roles of these different frigates are?
> For example, in a carrier group, what kind of ships would be used for
> anti-air defense?  What kind for ASW?

The British role in NATO is mainly ASW.  Their destroyers are their best
AAW assets, everything else is ASW.  All of their surface vessels are
inferior to their US counterparts when it comes to surface attacks, but
their ASW capability is incredible.

> While I'm at it, I have another question to throw out there.  How many planes
> are in a typical British attack (i.e. Tornado or Jaguar) squadron?  How many
> in a fighter squadron?

I'm not sure what the numbers are in real life, but I never send them out
in groups smaller than four or larger than 6.  I've found that fights are
heavily weighed against the extremes in size of air groups.  A lone
aircraft is guaranteed to go down with minimal effort.  A group of 8 or
more contains many targets of opportunity...  Like shooting at the broad
side of a barn.

> I'm trying to incorporate more British units in computer scenarios I
> am putting together, and I need this information to make them realistic.

Unless they have a lot of US ships backing them up, you won't be able to do
much with them.  About the most interesting thing you can do is send a Kiev
group against an Invincible group... then it's a matter of who finds who
first.  Sea Harriers are short-range, but a large number of sea eagles can
hurt a soviet surface group.  Yak-38s have no chance of hitting you, but
the Kiev has quite a few long-range SSMs.  

There is already a scenario using the Brits to their full potential...
Gatekeeper. 

Dave

--
David A. Guidry       |    On a clear disk, you      |       empire
Student Consultant    |      can seek forever        |   Not just a game
Academic Computing and Network Services              |  but a way of life
<guidry@casbah.acns.nwu.edu><dawidge@nuacvm.bitnet>  |  -- Gott im Himmel

-------------------------------------------------------------------------------
Date: 29 Jul 91 17:47:26 UT
From: dgil@ipsaint.ipsa.reuter.com (David Gillett)
Subject: (14) Re: Tactics & UK Warships

     Mark Lam asks about books that examine Naval battles.  I can't think of a
whole lot of significant naval engagements since WWII, and so it's not too
surprising that books about them are in short supply.  The vast majority of
contemporary naval books are about the hardware, and many of those include a
few remarks about strategic and tactical issues, perhaps in an introduction to 
each country.  You may find a certain amount of useful information in some 
books about the Falklands, and WWII naval tactics can sometimes still be 
useful.

     There's somewhat more available on contemporary submarine tactics.  A 
particularly good source is "Sub vs. Sub".  I can't remember the subtitle, or 
the author's name.  (He was the captain who took HMS Grampus under the edge of 
the Arctic icepack.)  He makes a few controversial assertions about Russian 
strategy and intentions (not supported by any of the unclassified material I've 
seen), but generally his tactical comments could apply to anybody's subs.

     Mark also asks about roles of British warships.  I think part of his 
confusion is that their entire fleet is oriented towards anti-submarine 
operations, with all other roles secondary.

     The Type 42 destroyers (and the sole Type 82, HMS Bristol) are intended as 
area AAW escorts with their Sea Dart missiles.  You might think of them as 
equivalent to American single-ended cruisers.  Deployment is probably a bit 
different, since the British carriers also carry Sea Dart.

     The Type 22 frigates (22/1, especially) were designed for SSM combat:
they carry Exocets and Sea Wolf point defenses.  22/2 are similar with improved 
antisub equipment.  22/3 replace the 4 Exocets with 8 Harpoons and a 4.5" gun, 
and Type 23 puts that armament on a redesigned hull for lower signatures and 
even better ASW.  Most of the remaining Type 14 (Leander) types have had sonar 
and other ASW updates.

     NOTE:  (a) UK tends to put DSP facilities for tracking and prosecuting 
contacts right in the helicopter, versus US approach of relaying sensor data 
back to ship for processing.  UK developed Ikara (with Australia) as an 
alternative to ASROC, but seems to be phasing it out; I believe they expect to 
use helos to kill subs at (long) sonar range.

     And now I have a question that's been bugging me:  Did the cruisers of
the California class (California and South Carolina) ever mount Mk 42 5"/54
guns?  I've seen drawings of the class that way, and the text of some reference
books lists them that way too, but all of the pictures I can find now (and the
remaining references) clearly show them with Mk 45 mounts.  Was this a last-
minute design revision, or an early refit, or what?  I know it's not really
important, but it's been bugging me....
                                                      Dave

-------------------------------------------------------------------------------
Date: Tue, 30 Jul 91 09:16:58 -0700
From: robinro@ism.isc.com (Robin D. Roberts)
Subject: (15) GEnie Harpoon

Don Gilman posted on GEnie last week that he had seen the early Beta of a
multi-player Harpoon for GEnie.

Robin D. Roberts [Do I speak for this co.? If I told you, I'd have to kill you.]
Internet: robinro@ism.isc.com CompuServe: 72330,1244 GEnie: R.ROBERTS10 
"Just how far apart, geographically speaking, are Bell Labs' Holmdel 
New Jersey and Grover's Mill New Jersey? " - Me

-------------------------------------------------------------------------------
Date: Wed, 31 Jul 91 14:57:33 MDT
From: lam@mozart.cs.colostate.edu (Mark Lam)
Subject: (16) Scenario Editor Bugs!

Okay, here's one to throw out to all you people out there:

Last night, I was editing a scenario, and in this scenario I had a group
of Soviet subs, one of which was a Delta IV SSBN.  I went to add a victory
condtion that was going to say that this sub had to be on station for
twelve or so hours.  I enter Total Victory, Red Side, Anded, Class, Subs,then
selected class I.D.  I choose SSBN, and I get an error box saying that there
are no SSBNs activated for this scenario.  I click okay, and when the box
dissappears, it leaves half of itself behind on the screen.  On top of that,
when I selected Victory Conditions again, all of them were gone and replaced
by a bogus condtion.  Has anyone out there had this happen to them?  Anybody
find a way to get around it?  Thanks!

Mark Lam                                          lam@mozart.cs.colostate.edu
- -----------------------------------------------------------------------------
Ramius:  "Carefull what you shot at in here, Ryan.  Most things in this room
	  don't react well to bullets!"
Ryan:    "I don't react well to bullets!"
-The Hunt for Red October

-------------------------------------------------------------------------------
Date: Thu, 01 Aug 91 19:02:48 EDT
From: cellar!sailor@uunet.uu.net
Subject: (17) Tactics Texts

In CZ v7 msg 8, lam@mozart.cs.colostate.edu (Mark Lam) writes:
> I'm finishing the book _Fighter Combat, Tactics and Manuevering_ by 
> Robert Shaw.  I was wondering if anyone out there knows of a book(s)
> that examines Naval battles in the same way (i.e.: specific tactics on
> ship to ship combat).  Thanks!

 There are two possibilities: 1) a book about Harpoon is being put together
 for release RSN, and 2) "Fleet Tactics - Theory and Practice" Capt. Wayne
 P. Hughes, Jr USN (Ret.), Naval Institute Press.  This is the book
 referred to in the Harpoon documentation.  Frankly, I think that Shaw does
 a better job of describing the "nitty gritty" stuff of aerial combat than
 Hughes does for naval warfare.  Admittedly, Shaw's basic combat unit is a
 few "ships" while Hughes deals with whole fleets, so that matters of scale
 apply.  (The documentation for 688 Attack Sub, in many regards, may prove
 more operationally useful than Hughes' book.)  
 
 There are occasional articles in Computer Gaming World magazine which 
 offer useful ideas.  The current issue has a number of good tips on 
 tactics.  Harpoon was reviewed by someone who'd attended the Navy's war 
 college (Newport, RI?) and, although I questioned his review of the 
 computer implementation and writing style (verbose and grandiose), his 
 "pro's" views were very useful.
 
 "Red Storm Rising," "The Hunt For Red October" (to a lesser degree), and 
 Bond's own books should be used as sources for tactics.

=============================================================================
Please send private replies to:
       cellar!sailor@tredysvr.tredydev.unisys.com

-------------------------------------------------------------------------------
Date: Fri  2 Aug 1991 11:02:15 PDT
From: tek@penzance.cs.ucla.edu (Ted Kim)
Subject: (18) Fleet Tactics

The "Fleet Tactics" book by Captain Hughes is an interesting book for 
those interested in naval warfare in general. However, it isn't a
tactics manual for Harpoon type actions, though the principles are
applicable. It's more concerned with the big trends in naval warfare
historically and in the future.  

According to a recent USNI Proceedings, the theoretical model
described in the book was developed further in:

	Jefferey R. Cares
	The Fundamentals of Salvo Warfare
	1990 MS Thesis
	Naval Postgraduate School: Monterey, CA

Apparently, Captain Hughes was the author's thesis advisor. I haven't
read that work, so I don't know what additions were made. 
	
-ted

Ted Kim                           Internet: tek@penzance.cs.ucla.edu
UCLA Computer Science Department  UUCP:    ...!{uunet|ucbvax}!cs.ucla.edu!tek
3804C Boelter Hall                Phone:   (213)206-8696
Los Angeles, CA 90024             FAX:     (213)825-2273

-------------------------------------------------------------------------------
Date: Fri, 2 Aug 91 12:38:15 MDT
From: lam@mozart.cs.colostate.edu (Mark Lam)
Subject: (19) Search Factors

I was editing a scenario of mine the other day and ran into something I've
never seen before, and I don't recall ever reading about it either.

I was looking at a Soviet Submarine group, and I switched to the Unit window.
Along with telling me the type of sub and its depth, it gave me a Search
Factor.  One group had an Oscar II in it and had a Search Factor of 117%.
Another group had a single Victor III and had a Factor of 0%  Another group
was a composed of a single Akula and it had a Factor of 56%.

Having seen this, I checked another group I made, and it had a Factor of over
200%!  What is this?  I can't seem to find it in the instructions.  Does this
mean that a Victor can't find anything without external help?

Thanks!

Mark Lam                                          lam@mozart.cs.colostate.edu
- -----------------------------------------------------------------------------
Ramius:  "Carefull what you shot at in here, Ryan.  Most things in this room
	  don't react well to bullets!"
Ryan:    "I don't react well to bullets!"
-The Hunt for Red October

-------------------------------------------------------------------------------
Date: Mon 29 Jul 1991 12:42:06 PDT
From: tek@penzance.cs.ucla.edu (Ted Kim)
Subject: (20) Re: Beginner Questions

In CZ v7 msg 9, rogers@npdiss1.stpaul.ncr.com writes:
>1) Is there anything you can do when a torp. is approaching one of your ships?

You can try to evade. If you change speed and bearing (and depth for
submarines) often enough, sometimes you can escape. Speed is usually
increased to gain distance, but it causes more noise. (A few times I
have been able to distract torpedoes with noiser targets.) If the
torpedo uses wire-guidance, attacking the launching platform should
help. (Though, I am not sure if that is reflected in the game.)
Sometimes you can just outrun them, especially if you are close to
maximum range.

>2) When a weapon has "HORIZ" as it range, the effective range is the lesser of
>the radar range and visual range (I think).  Am I correct in assuming that the
>radar range depends on the size/altitude of the firing platform and target,
>and that the radar range is not necessarily the same as (i.e., it may be less
>than) the distance to the "best surface radar" range circle?

I think HORIZ is an indication that the weapon can theoretically go
much further than the horizon of the ship-based directors. Generally,
this happens with semi-active radar guided SAMs pressed into an
anti-surface role. In this case, the range should be the RADAR horizon
distance from the ship to a surface target.  

Usually, surface search radars are limited by horizon rather than
power. Similarly, SAM directors pressed into anti-surface roles are
generally horizon limited also. I believe the displayed "best surface
radar" ring is based on a medium sized ship target. Thus, it is not
accurate for ranges to smaller targets.

>3) When firing a Harpoon at a bearing contact you get a dialog that
>asks at what distance the weapon "goes active".  What does this mean,
>and what is the optimal answer?

Most active radar homing missiles use inertial (ie preprogrammed)
guidance for most of the trip. Only when arriving in the "target
area", does the radar go on. If the target isn't exactly where it's
supposed to be, the missile searches the target area. On a
"bearing-only" contact, you don't range data, only direction data. The 
dialog asks you where to turn on the radar and start searching. If you
are too far away from where the target really is, the missile runs out
of fuel while searching and never finds its victim.

The right answer depends on what else you know about the target and
how many missiles you can waste covering your bets. For example, if
you detected the target in a convergence zone, you have a rough
estimate of position based on the distance and width of the
convergence zone rings. If you have enough missiles, you can try a
variety of ranges. If I don't know anything else, I stick with the
computer's recommendation.  

-ted

Ted Kim                           Internet: tek@penzance.cs.ucla.edu
UCLA Computer Science Department  UUCP:    ...!{uunet|ucbvax}!cs.ucla.edu!tek
3804C Boelter Hall                Phone:   (213)206-8696
Los Angeles, CA 90024             FAX:     (213)825-2273

-------------------------------------------------------------------------------
**********
* CZ End *
**********


From root@PRAM.CS.UCLA.EDU  Fri Aug  9 15:07:17 1991
Received: by penzance.cs.ucla.edu
	(Sendmail 5.61a+YP/3.07pram3) id AA06047;
	Fri, 9 Aug 91 15:07:17 -0700
Date: Fri, 9 Aug 91 15:07:17 -0700
Message-Id: <9108092207.AA06047@penzance.cs.ucla.edu>
From: cz@PRAM.CS.UCLA.EDU
To: cz-dist@penzance.CS.UCLA.EDU
Subject: CZ v7 #3 (msgs 21-27)
Errors-To: cz-request@PRAM.CS.UCLA.EDU
Status: RO

			 The Convergence Zone

Date:		9 August 1991
Volume:		7
Issue:		3
First Message:	21
Messages:	7
Topics:		(21) Editorial			cz-request@pram.cs.ucla.edu
		(22) Bomber vs. Bomber		lam@mozart.cs.colostate.edu
		(23) Soviet Bomber Escorts	tek@penzance.cs.ucla.edu
		(24) C3I Review			tek@penzance.cs.ucla.edu
		(25) HUG Scenarios		kxb@math.ksu.edu
		(26) Training Simulator		tek@penzance.cs.ucla.edu
		(27) Sensor Trivia		tek@penzance.cs.ucla.edu

"The Convergence Zone" (or just "CZ" for short) is an electronic
mailing list for the discussion of the Harpoon naval wargame series
and related topics.

Submissions:	cz@pram.cs.ucla.edu
Administration:	cz-request@pram.cs.ucla.edu
Archives:	sunbane.engrg.uwo.ca (129.100.100.12): pub/cz via anonymous FTP

-------------------------------------------------------------------------------
Date: Fri  9 Aug 1991 14:17:03 PDT
From: cz-request@pram.cs.ucla.edu (CZ Administrator)
Subject: (21) Editorial

New members added since last issue:

glenn.frasier@ehbbs.hou.tx.us (Glenn Frasier)

I will be out of town the week of the 11th. However, don't let that
discourage you from sending in submissions. It does mean, though, that
I won't be able to respond to CZ requests until I get back. The next
issue will probably come out the following week.

-ted (disguised as CZ Administrator)

-------------------------------------------------------------------------------
Date: Fri, 9 Aug 91 11:32:51 MDT
From: lam@mozart.cs.colostate.edu (Mark Lam)
Subject: (22) Bomber vs. Bomber

I was playing a scenario I made a while ago, and was treated to a rare event:
a bomber versus bomber aerial engagement.  The NATO side consisted of 24 F-111F
and 3 EF-111A bombers, while the Soviet side had many Badgers and Bears.
Everything was fine when the Aardvarks fired off their Sidewinders, but then
I get the message that my units are engaging the Soviet bombers with guns.
According to my information, the only model of the F-111 that carries a gun
is the D.  On top of that, how would the 111s carry the gun and the Pave Tack
pod at the same time?  Anybody have any ideas?

Also, does anyone out there use DOS 4.0 or 4.2 with Harpoon?  My friend is
using it and we're having trouble with Harpoon running out of memory.  Has
anyone solved this problem?

Thanks!

Mark Lam                                          lam@mozart.cs.colostate.edu
-----------------------------------------------------------------------------
Ramius:  "Careful what you shoot at in here, Ryan.  Most things in this room
	  don't react well to bullets!"
Ryan:    "I don't react well to bullets!"
-The Hunt for Red October

-------------------------------------------------------------------------------
Date: Fri  9 Aug 1991 13:17:03 PDT
From: tek@penzance.cs.ucla.edu (Ted Kim)
Subject: (23) Soviet Bomber Escorts

One twist thrown into the Computer game are the modified Soviet
bombers with air-to-air missiles (eg the Backfires with AA-9s in the
NACV: Ambush scenario). They were put in to give the Soviet player
some way to escort his bombers on long range attacks. As far as I
know, though, there are no such things.  

Certainly, the problem of Soviet long range escort is very real. Even
with the long range missiles carried by Soviet bombers, going against 
carriers or bases with long-range fighters can be a sticky
proposition. Some articles suggest that the new Soviet carriers might
be employed to provide escort. Flankers and Fulcrums from the carriers
would meet up with outgoing Backfires and Bears to escort them for the
last few hundred miles before the target. 

-ted

Ted Kim                           Internet: tek@penzance.cs.ucla.edu
UCLA Computer Science Department  UUCP:    ...!{uunet|ucbvax}!cs.ucla.edu!tek
3804C Boelter Hall                Phone:   (213)206-8696
Los Angeles, CA 90024             FAX:     (213)825-2273

-------------------------------------------------------------------------------
Date: Tue  6 Aug 1991 15:15:44 PDT
From: tek@penzance.cs.ucla.edu (Ted Kim)
Subject: (24) C3I Review

C3I is the newsletter of the recently founded Harpoon Users' Group
(HUG). It is the equivalent of the SITREP for computer game players. 
The first issue of the quarterly newsletter (vol. 1, no. 1) just came
out. The newsletter is divided into sections corresponding to the
components of the C3I acronym.  

The Command section contains news about HUG. Tips on running and
playing Harpoon are given in the Control section. Communications deals
with information on new Harpoon products and related wargames.
Finally, Intelligence provides background information on platforms,
systems and military news.

Overall, the first 20 page issue is pretty good. The layout and
graphics are attractive, though some of the pictures had minor
resolution problems. I thought the "Harpoon for Beginners" article was
especially good. The tactics article has good information in it,
though it needed some help in presentation. The issue had very few 
typos, and the overall editing seemed to be good. There were some
rough edges, but this is the first issue. From the looks of things,
C3I should become an excellent source of information for computer game 
players. 

People interested in becoming a member of the HUG and receiving C3I,
can refer to the HUG announcement in CZ v7 msg 11. Or you can talk
directly to Carl Norman, the editor of C3I, by e-mail at 
71360.2141@compuserve.com. He is especially interested in talking to
people who want to write C3I articles.

-ted

Ted Kim                           Internet: tek@penzance.cs.ucla.edu
UCLA Computer Science Department  UUCP:    ...!{uunet|ucbvax}!cs.ucla.edu!tek
3804C Boelter Hall                Phone:   (213)206-8696
Los Angeles, CA 90024             FAX:     (213)825-2273

-------------------------------------------------------------------------------
Date: Sun, 4 Aug 91 0:16:54 CDT
From: kxb@math.ksu.edu (Karl R. Buck)
Subject: (25) HUG Scenarios

I've just read about HUG a user's group that has a BBS for Harpoon related
files. If someone (I think the BBS is in the New York area) is willing
to upload any/all files (That are in the public domain) to hilbert
I would appreciate the effort.

ftp site:	hilbert.math.ksu.edu	or: 	129.130.30.2
Upload dir:	pub/harpoon/uploads

Just send email if you have any questions about uploading to this site.

[Mod Note: I think the BBS is discouraging wholesale downloading of
 their scenarios, unless you contribute in some way. Maybe the best way
 to go is to exchange what you have for theirs.]

Thanks!
-- 
ET1 Karl Buck (USNR)			email: kxb@hilbert.math.ksu.edu
Kansas State University		        Phone: 913.532.6750
Manhattan, KS 66506

-------------------------------------------------------------------------------
Date: Mon  5 Aug 1991 12:41:39 PDT
From: tek@penzance.cs.ucla.edu (Ted Kim)
Subject: (26) Training Simulator

Aside from its obvious function of constructing Scenarios, the
Scenario Editor is also a very useful tool for for experimenting with 
platforms and tactics. With the Scenario Editor, you can strip away
all distractions down to exactly what you are interested in. For
example, the other day I experimented with different types of air
attacks on a Soviet Sovremenny DDG. 

Now many people have said to me that a Sovremenny will never fire
SAMs. With the SAMs set to "Never Auto-Fire", I find it has no problem
firing SA-N-7s provided the target is not at VLow. Unfortunately, the
platform display isn't as complete as the Data Annex and does not show
this information. 

As most of you know, Harpoons are seaskimmers and come in at VLow.
Because, the SA-N-7 can't be used against VLow targets, Harpoons are
an excellent way to attack a Sovremenny. Aircraft can come in at VLow
also, though some may end up in the ocean due to pilot error. However,
you shouldn't get too close, because the guns on the Sovremenny can
still hit VLow targets. For some reason, Mavericks, even when fired
from VLow aircraft, seem to climb up and get shot by the SA-N-7. HARMs
work pretty well, even in the SA-N-7 envelope, due to their high speed.

I am sure many players have always wondered about certain facets of
the game. Now, you can do something about those nagging questions. The
Scenario Editor is your tool to explore the hidden corners of the
game. 

-ted

Ted Kim                           Internet: tek@penzance.cs.ucla.edu
UCLA Computer Science Department  UUCP:    ...!{uunet|ucbvax}!cs.ucla.edu!tek
3804C Boelter Hall                Phone:   (213)206-8696
Los Angeles, CA 90024             FAX:     (213)825-2273

-------------------------------------------------------------------------------
Date: Mon  5 Aug 1991 20:06:00 PDT
From: tek@penzance.cs.ucla.edu (Ted Kim)
Subject: (27) Sensor Trivia

Sometimes sensors can be used in unusual ways. 

One example comes from SITREP 6 which cites "Guide to the Soviet Navy,
3rd ed." by Polmar. Apparently, submarine towed arrays can sometimes
pick up low-flying helicopters or turboprop aircraft. This is because
of the low-frequency noise components from these aircraft engines.

In the August 1991 USNI Proceedings, P-3C Update III aircraft were
able to spot mines during the Gulf War. They did this with their
inverse synthetic aperture radar in "periscope mode". Presumably they
were speaking of mines moored or adrift on the surface. 

-ted

Ted Kim                           Internet: tek@penzance.cs.ucla.edu
UCLA Computer Science Department  UUCP:    ...!{uunet|ucbvax}!cs.ucla.edu!tek
3804C Boelter Hall                Phone:   (213)206-8696
Los Angeles, CA 90024             FAX:     (213)825-2273

-------------------------------------------------------------------------------
**********
* CZ End *
**********


From root@PRAM.CS.UCLA.EDU  Tue Aug 27 09:21:48 1991
Received: by penzance.cs.ucla.edu
	(Sendmail 5.61a+YP/3.07pram3) id AA04670;
	Tue, 27 Aug 91 09:21:48 -0700
Date: Tue, 27 Aug 91 09:21:48 -0700
Message-Id: <9108271621.AA04670@penzance.cs.ucla.edu>
From: cz@PRAM.CS.UCLA.EDU
To: cz-dist@penzance.CS.UCLA.EDU
Subject: CZ v7 #4 (msgs 28-31)
Errors-To: cz-request@PRAM.CS.UCLA.EDU
Status: RO

			 The Convergence Zone

Date:		27 August 1991
Volume:		7
Issue:		4
First Message:	28
Messages:	4
Topics:		(28) Editorial			cz-request@pram.cs.ucla.edu
		(29) Fighter Backfires		robinro@ism.isc.com
		(30) HUG & 360 Products		71360.2141@compuserve.com
		(31) Crazy Hornets!		lam@mozart.cs.colostate.edu

"The Convergence Zone" (or just "CZ" for short) is an electronic
mailing list for the discussion of the Harpoon naval wargame series
and related topics.

Submissions:	cz@pram.cs.ucla.edu
Administration:	cz-request@pram.cs.ucla.edu
Archives:	sunbane.engrg.uwo.ca (129.100.100.12): pub/cz via anonymous FTP

-------------------------------------------------------------------------------
Date: Tue 27 Aug 1991 09:07:25 PDT
From: cz-request@pram.cs.ucla.edu (CZ Administrator)
Subject: (28) Editorial

New members added since last issue:

rkent@sparc1.csubak.edu (Rick Kent)
john.mahoney@heurikon.com (John Mahoney)
jco@smuggler.cis.ufl.edu (John C. Orthoefer)
moose@svcdudes.com (Michael Rutman)
dmw4@cunixa.cc.columbia.edu (David M. Weinreich)

-ted (disguised as CZ Administrator)

-------------------------------------------------------------------------------
Date: Tue, 13 Aug 91 11:04:58 -0700
From: robinro@ism.isc.com (Robin D. Roberts)
Subject: Computer Harpoon - Fighter Backfires
Summary: (28) Fighter Backfires

In CZ 7 msg 23 Ted Kim correctly points out that there is probably no such
aircraft as the Backfires armed with AA-9's, although there is nothing to
prevent the Soviets from so equipping them.

After choking down my ethics on using them 8-) I found an excellant use
for them when not using them to escort a Backfire strike.

In the convoy scenarios in which they appear, as Soviet, I seem to lose a
lot of submarines to patroling P-3's.  To reduce these losses, I take a
couple of these Fighter Backfires and patrol over my submarine picket line
taking care to stay out of range of land based fighters.

If CV based fighters happen to stumble on my Backfires then I at least have
a search point to find the CV and do something useful with my Backfire
strike force.

This tactic has cut way down on my loss rate of Soviet submarines by cutting
heavily into the NATO Nimrod and P-3 numbers.

Robin D. Roberts
robinro@ism.isc.com

-------------------------------------------------------------------------------
Date: 15 Aug 91 23:52:19 EDT
From: 71360.2141@compuserve.com (Carl C. Norman)
Subject: HUG & 360 Products
 
Harpoon Users' Group
 
Greetings to all INTERNET Harpooners!  I am pleased to have discovered that
there is a group of Harpoon players here on INTERNET.   The Harpoon Users'
Group (HUG) was started about 6 months ago on the CompuServe Information
Service.  We have grown beyond CompuServe and have have members from the
GEnie and Prodigy services as well.  We currently have about 120 members
located in the US, Canada, UK, Spain, Germany, Netherlands and Israel.
THe HUG has been approved by both Larry Bond and Three-Sixty Pacific.
 
HUG publishes the newsletter C3I quarterly (as mentioned in the last CZ).
Our first issue of C3I was printed last with articles written by HUG
members.
 
We are in the process of planning our Fall issue now and would like to
encourage people to join us and to submit Harpoon-related articles.  Anyone
interested please contact me by e-mail (C.C.Norman 71360.2141@compuserve.com)
and indicate what you desire to write about.  We are looking for articles
about strategy & tactics, scenario design, hardware configuration, naval
history, intelligence, technical info on platforms, sensors, and weapons
systems.
 
We operate a BBS that features over 200 scenarios for downloading.  We are
investigating the possibility of establishing a means of providing access to
our scenario library for INTERNET users.  Everyone is encouraged to call the
BBS via modem at 718-746-7466.
 
If you desire to join us, please send a check for $10.00 ($15.00 overseas)
payable to HARPOON USERS' GROUP.  The dues are for one year and provides you
with four issues of C3I.   Send to HARPOON USERS' GROUP   P.O. Box 927371
San Diego, CA 92192-7371.
 
 
HARPOON STATUS REPORT
 
IOPG Battleset
 
The Indian Ocean/Persian Gulf (IOPG) Battleset is progressing.  Expected
completion is in late September.  This forth Battleset will feature
scenarios that include Desert Storm operations as well as operations with
or against the Indian Navy.
 
The IOPG Battleset will debut the Soviet Kuznetzov Aircraft Carrier, the
YAK-141 Freestyle VSTOL a/c, the MiG-31 Foxhound, the F-117A Stealth, the
AH-1W SuperCobra, and the B-52 Stratofortress.
 
Several Desert Storm scenarios will be inclued.  One of these is being
called "Abdulitov's Raid" and is said to be an Iraqi invasion of Kuwait and
Saudi Arabia without early US and ally intervention.
 
PATRIOT Land-based Simulation
 
Three-Sixty is currently developing PATRIOT, a land-based simulation that
will use the Battleset system.  The first Battleset will be the Persian Gulf
War.  Additional Battlesets and a Scenario Editor are being planned as
seperate releases.
 
The game will have player control from Corp-level units down to individual
Companies.  A detailed Order of Battle will be included with each scenario.
Zoomable maps will be based upon Defense Mapping Agency charts.
 
Fire Support Planning to include artillery, naval gunfire, and close-air
support will be featured.
 
Two-player modem play will be supported.  Super VGA 640x480x256 color
resolution graphics with multiple sound card support will be incorporated in
the software design.
 
The game has been designed by award-winning designers Frank Chadwick and
Marc Miller, both with Game Designers' Workshop.  Three-Sixty is attempting
a late December release.
 
Harpoon Battlebook
 
The Harpoon Battlebook is just off the presses and was shipped to
Three-Sixty on August 15th.  It should be in book and software stores
withing the next two weeks.
 
The book is written by Jim DeGoey with the forward by Tom Clancy and the
introduction by Larry Bond.  It is a 7x9 inch softcover with 320 pages
including over 200 illustrations, screens, and tables.  The book will list
retail for $18.95 and is also available directly from Three-Sixty by calling
409-776-2187.
 
Harpoon Gold
 
An enhanced version of Harpoon for the PC 386 and above computer is being
planned.  Consideration is also being given to a Windows and multi-media
versions as well.
 
Harpoon Gold has the potential to provide many of the features that
Harpooners have wanted to see since computer Harpoon first appeared (e.g.
aerial refueling, logistics, attack planning with waypoints, and many other
things I can't seem to remember).
 
 
I look forward to corresponding with many of you in the future.  I can be
reached via the CompuServe Gateway from INTERNET at 71360.2141@compuserve.com.
 
Tim Jacobs, the Customer Representative for Three-Sixty can be reached at
71310.2664@compuserve.com if you need to reach him to receive information on
version upgrades, have problems running Harpoon, or have suggestions Harpoon
Gold.

						Good Hunting,
						Carl C. Norman

Carl C. Norman, President, Harpoon Users' Group
<C.C.Norman  71360.2141@compuserve.com>
-------------------------------------------------------------------------------
Date: Sun, 25 Aug 91 20:53:41 MDT
From: lam@mozart.cs.colostate.edu (Mark Lam)
Subject: (31) Crazy Hornets!

Hmm, maybe I'm going nuts, or the computer is lying to me, but . . . 

Well, okay, here's what happened.

I have the Saratoga west of Sicily in the Med.  Just a few hundred miles 
southeast is a Libyan base that must be destroyed.  Okay, fine, let's launch
some Hornets w/ Standoff.  Oh yeah, let's add some Tomcats for AAW.  Tomcats
are LR Air to Air.

I tell the computer to launch aircraft, and to attack, and get to the aircraft
allocation screen.  I select four LR F-14Ds, and they go to the launching
group window.  Next, I pick 18 F/A-18s.  They move over to the launching 
window.  Great, the group launches, and while they fly to the target, I get 
busy sinking some very nasty subs.

A while later, I get the message that the strike group is nearing bingo fuel.
I check, and they still have to fly a good 75 - 100 miles before they can 
launch their missiles.  I figure that the computer goofed, because if the
Hornets didn't have the range, it should have told me that when I selected
them to be included in the group.  The computer has always told me that the
planes don't have enough fuel to reach the targets, then doesn't let me
select them.

Of course, I let the group fly on (I'm still under the impression the computer
goofed).  Lo and behold, still ~50 miles short of the launch point, I get the
message that the group has reached bingo fuel, and 'we should really order them
back to base!!'  Ok, fine, bring them back.

Then four of them crash due to fuel starvation before they can get to the
carrier.

Any ideas?

I think the U.S. Navy needs a new CAG! :-)


Mark Lam                                          lam@mozart.cs.colostate.edu
-----------------------------------------------------------------------------
"There are two categories of fighter pilots; those who have performed, and 
those who someday will perform, a magnificent defensive break turn toward
a bug on the canopy."
     -Robert L. Shaw, Fighter Combat, Tactics and Maneuvering

-------------------------------------------------------------------------------
**********
* CZ End *
**********


From root@PRAM.CS.UCLA.EDU  Tue Sep  3 11:52:01 1991
Received: by penzance.cs.ucla.edu
	(Sendmail 5.61a+YP/3.07pram3) id AA07900;
	Tue, 3 Sep 91 11:52:01 -0700
Date: Tue, 3 Sep 91 11:52:01 -0700
Message-Id: <9109031852.AA07900@penzance.cs.ucla.edu>
From: cz@PRAM.CS.UCLA.EDU
To: cz-dist@penzance.CS.UCLA.EDU
Subject: CZ v7 #5 (msgs 32-40)
Errors-To: cz-request@PRAM.CS.UCLA.EDU
Status: RO

			 The Convergence Zone

Date:		3 September 1991
Volume:		7
Issue:		5
First Message:	32
Messages:	9
Topics:		(32) Editorial			cz-request@pram.cs.ucla.edu
		(33) Captain's Edition Harpoon	ylsul@athena.mit.edu
		(34) Re: Crazy Hornets!		lcline@agora.rain.com
		(35) Amiga Information		jdutka@wpi.wpi.edu
		(36) Beginner Needs Help!	cole@concert.net
		(37) More MEDC Problems!	lam@mozart.cs.colostate.edu
		(38) Endurance Handling		pjenny@cco.bbn.com
		(39) Harpoon PBEM		rogopp@auto-trol.com
		(40) Crazy Hornet Solutions	lam@mozart.cs.colostate.edu

"The Convergence Zone" (or just "CZ" for short) is an electronic
mailing list for the discussion of the Harpoon naval wargame series
and related topics.

Submissions:	cz@pram.cs.ucla.edu
Administration:	cz-request@pram.cs.ucla.edu
Archives:	sunbane.engrg.uwo.ca (129.100.100.12): pub/cz via anonymous FTP

-------------------------------------------------------------------------------
Date: Tue  3 Sep 1991 10:33:00 PDT
From: cz-request@pram.cs.ucla.edu (CZ Administrator)
Subject: (32) Editorial

New members added since last issue:

cole@concert.net (Derrick C. Cole)
jdutka@wpi.wpi.edu (John Dutka)

CZ is now slightly over a year old. Not including this issue, there
have been about 350 messages with 20,500 lines of text. 

Is the Battle Book from 360 out yet? If anyone has it, how about doing
a review for the CZ audience?

-ted (disguised as CZ Administrator)

-------------------------------------------------------------------------------
Date: Tue, 27 Aug 91 13:21:25 EDT
From: ylsul@athena.mit.edu (Young Sul)
Subject: Harpoon, Captain's Edition
Summary: (33) Captain's Edition Harpoon

Hi!

I've only played Harpoon on the Mac -- its a great game!

My Question: I've seen 2 versions of Harpoon: the normal version and
the Captain's edition. Can anybody tell me the differences between the
2? Does the faster play and simpler rules detrimentally affect the game
at all?

				thanks!
				Young Sul
				ylsul@athena.mit.edu

-------------------------------------------------------------------------------
Date: Wed, 28 Aug 91 5:09:30 PDT
From: lcline@agora.rain.com (Larry Cline)
Subject: Re: Crazy Hornet (CZ v7 #4 msg 31)
Summary: (34) Re: Crazy Hornets!

In CZ v7 msg 31, lam@mozart.cs.colostate.edu (Mark Lam) writes:
>	[some items deleted]
>
>I tell the computer to launch aircraft, and to attack, and get to the aircraft
>allocation screen.  I select four LR F-14Ds, and they go to the launching
>group window.  Next, I pick 18 F/A-18s.  They move over to the launching 
>window.  Great, the group launches, and while they fly to the target, I get 
>busy sinking some very nasty subs.

One thing to remember is that the aircraft loiter while the others are
being launched.  This uses fuel.

>Then four of them crash due to fuel starvation before they can get to the
>carrier.
>
>Any ideas?

Again, the aircraft have to loiter while the others are landing.  The four
that crashed may have been the first to take off and the last to land.

>I think the U.S. Navy needs a new CAG! :-)

The computer should take into account fuel consumption for aircraft loiter
while taking off and landing and tell you.  But if it did that, there would
be a lot of messages saying 'It was in range, why did it tell me it wasn't?'

One way to get around this problem is to lauch smaller groups or to launch
your LR Air-to-Air seperately, before or after the attack group.  This is
what I usually do.  Whether I launch them before or after depends on the
cruise speed of each group. If AA is slower I launch them first.

-- 
Larry Cline
lcline@agora.rain.com
C_________   Industrial Graphics

-------------------------------------------------------------------------------
Date: Wed, 28 Aug 91 18:12:11 EST
From: jdutka@wpi.wpi.edu (John Dutka)
Subject: Amiga Harpoon Info
Summary: (35) Amiga Information

>From calls to the Harpoon Hotline, I've managed to get the following
info:

1. That SAM option mentioned by John Szucs is not in the 2.0-compliant
   update, and 360 does not know if/when it and the rumors of in-flight
   refuelling will be added to the Amiga version.
 
2. The Amiga Battleset #4 is due out soon.

3. They do not plan to address the slow performance even on 25 MHz
   Amiga 3000's.

-------------------------------------------------------------------------------
Date: Thu, 29 Aug 91 09:31:58 -0400
From: cole@concert.net (Derrick C. Cole)
Subject: Newbie Needs Help!!
Summary: (36) Beginner Needs Help!

Greetings!

I purchased Harpoon (and since all the Battlesets) with the intent of learning
about and enjoying Naval warfare.  Well, I'm pretty stumped.  I've won maybe 
a handful of scenarios (all basic...)  I'm reading the manual (which I feel is
no help...) and talking with my brother (who is dynamite with it), yet still
haven't made much progress.  Would someone good at it mind posting a scenario
of your choice and the steps you would perform during that scenario (or just
give hints about command, etc.)  Any and all help would surely reduce my 
ignorance about the simulation!
 
Thanks in advance!
Derrick
   ___   ___ _________ ___   ___ _________
  /   \_/  //  ______//   \ /  //  ______/     Derrick Cole (cole@concert.net)
 /  /\_/  //  /_____ /  /\ \  //  /_____       MCNC Center for Communications
/__/  /__//________//__/  \__//________/       Research Triangle Park, NC

-------------------------------------------------------------------------------
Date: Thu, 29 Aug 91 8:05:39 MDT
From: lam@mozart.cs.colostate.edu (Mark Lam)
Subject: (37) More MEDC Problems!

Now, I have another problem.

Same BattleSet, different scenario.  This time, I was in the unit window, and
selected a Libyan base.  I then clicked on Full Report.  I got the standard
window, showing number of ships in port (there were none) and a table that
breaks down number and type of aircraft at the base.  No problem.

However, when I exit, I get two red lines stretching all the way across my
Group window.  Now, by pure chance, a group of six F-1C Mirages are returning
from a strike and happen to be between these two lines.  I get a message that
that group is flying into enemy AAW range.  Then I zoom in to see what group
just showed up, and then the group dissappears!  Bermuda Triangle Syndrom 
strikes the Med!

Anybody have any problems like this?

Both this scenario and the Crazy Hornet one were user created scenarios, so if
there are bugs, I think it's with the Scenario Editor, not the MEDC BattleSet.
I haven't run into any problems like this on a standard MEDC scenario.


Mark Lam                                          lam@mozart.cs.colostate.edu
-----------------------------------------------------------------------------
A MiG at your six is better than no MiG at all. - Unknown U.S. Fighter Pilot

-------------------------------------------------------------------------------
Date: Wed, 28 Aug 91 09:59:31 EDT
From: pjenny@cco.bbn.com (Peter Jenny)
Subject: Computer Harpoon's Aircraft Range Behavior
Summary: (38) Endurance Handling

In CZ v7 message 31 (Subject: Crazy Hornets!), Mark Lam discusses 
aircraft range/bingo fuel warning problems.  I have observed that 
bingo fuel warnings are given by the computer such that a 10% 
fuel reserve will remain.  E.g.  if a plane has a 2000 mile range, 
the computer will say it has reached bingo fuel after flying 
900 miles out ((2000 - 0.1*2000) / 2 = 900).  I have also noticed 
that when giving launch orders the computer does NOT consider either 
the 10% reserve/bingo fuel range OR the range of any standoff weapons 
the planes may be carrying for the attack.  

So it is definitely possible (I've done it several times) 
to launch an attack, receive and ignore the bingo fuel 
warning, attack the target, and return to base without 
running out of fuel.  Of course, I carefully checked the distances 
traveled, plane range, and standoff weapon range.  I never push 
too far past the bingo point.  It is also important to anticipate 
which strike groups will receive the bingo warning before 
reaching the launch point, and NOT having them turn around at bingo.  
If you always say "yes" - return to base - out of habit, and then 
discover it was your strike group that you know can reach 
the launch point, if you go and turn them around again to attack 
the target they may have already flown back 20 miles and that extra 
40 miles might be enough to make them run out of fuel.  If they 
cruse straight through and you do your math ok you should have 
no problem with this method.  Note also you can't afford to use 
military power or afterburner when streching the distance this much.  

The minimum Hornet range is around 1100 miles, I think, so if your target 
was only a few hundred miles away (I read that as 300-400 max) I don't 
know why they would have run out of gas.  

Peter Jenny
pjenny@bbn.com

-------------------------------------------------------------------------------
Date: Thu, 29 Aug 91 18:13:58 MDT
From: rogopp@auto-trol.com (Roger Opperman)
Subject: (39) Harpoon PBEM

Is anyone interested in trying a PBEM game?  If there is any interest,
I would be glad to moderate.  E-mail seems like an ideal forum for a
game with as much hidden movement as Harpoon.

Mail if you are interested.  Details and scenario will depend on the
number of people who want to participate.  Advice and moderation
suggestions are also welcome.

Roger Opperman
rogopp@auto-trol.com

-------------------------------------------------------------------------------
Date: Sun, 1 Sep 91 10:54:28 MDT
From: lam@mozart.cs.colostate.edu (Mark Lam)
Subject: Summary of Solutions to Hornet Problems
Summary: (40) Crazy Hornet Solutions

Thanks to all who responded to my Crazy Hornets post.

I received many different solutions to the problem, and many reasons why it
occured.  As it turns out, there were really two distinct problems I ran
in to: (1) the Hornets didn't have the range to get to the target and (2) the
Hornets ran out of fuel even after I brought them back as soon as I was told
they had reached bingo fuel.

As for the first problem, it appears that the computer factors in a 10% safety
margin when it figures bingo fuel.  I had heard of this before, but I was
mistaken as to when the planes started eating into the 10%.  It appears that
the 10% safety margin is reached after one gets the 'Group XXX has reached
Bingo Fuel.  We should really order them back to base!'  It was at this point
that I ordered the Hornets back, still a few miles short of launch range.  I
could have let them fly on and possibly attack the target.

Another factor to be considered with the first problem is that the raid had
many aircraft (22) and two different types of aircraft: F-18 and F-14D.  When
this occurs, the group icon will fly at the slowest cruise speed, in this case
the F-14s cruise speed.  Even so, the Hornets burnt fuel at the same rate they
would had they been flying at their faster cruise speed.  So, they Hornets
went slower and therefore effectivly shortened their range.

As far as the size of the group, 22 aircraft take a while to launch.  I noticed
that the computer launches two aircraft about every minute off of a carrier.
I assume that it is using the bow catapults of the carrier, leaving the landing
area clear for continued flight operations.  Given two aircraft every minute,
it would take 11 minutes to get the entire flight up and on their way.  So,
the first planes launched and burned more fuel waiting for the last planes
to get airborne.  This would explain why only four Hornets crashed, not the
entire group of Hornets.  This explains problem number two.

With just this help, I am now watching my aircraft strikes much more closely,
and I hope not to waste any more planes because of these problems.  Thanks
again to those who pointed these things out to me!

Moving on to another subject, somebody in rec.games.misc said that they had
their copy of the BattleBook.  I was wondering if anyone has gotten a copy at
a store, or if the only people who have them now were the ones who ordered from
the company.  My Software Etc. store doesn't even know what I'm talking about
when I mention it.  Oh well . . .

Mark Lam                                          lam@mozart.cs.colostate.edu
-----------------------------------------------------------------------------
A MiG at your six is better than no MiG at all. - Unknown U.S. Fighter Pilot

-------------------------------------------------------------------------------
**********
* CZ End *
**********


From root@PRAM.CS.UCLA.EDU  Fri Sep  6 13:47:53 1991
Received: by penzance.cs.ucla.edu
	(Sendmail 5.61a+YP/3.07pram4) id AA10917;
	Fri, 6 Sep 91 13:47:53 -0700
Date: Fri, 6 Sep 91 13:47:53 -0700
Message-Id: <9109062047.AA10917@penzance.cs.ucla.edu>
From: cz@PRAM.CS.UCLA.EDU
To: cz-dist@penzance.CS.UCLA.EDU
Subject: CZ v7 #6 (msgs 41-47)
Errors-To: cz-request@PRAM.CS.UCLA.EDU
Status: RO

			 The Convergence Zone

Date:		6 September 1991
Volume:		7
Issue:		6
First Message:	41
Messages:	7
Topics:		(41) Editorial			cz-request@pram.cs.ucla.edu
		(42) VLS Query			wcsswag@ccs.carleton.ca
		(43) Miscellaneous Questions	beacker@mips.com
		(44) Carrier Operations		guidry@casbah.acns.nwu.edu
		(45) Captain's Edition		tek@penzance.cs.ucla.edu
		(46) Civilian Ships		beacker@mips.com
		(47) Harpoon Battle Book	rwright@dhostwo.convex.com

"The Convergence Zone" (or just "CZ" for short) is an electronic
mailing list for the discussion of the Harpoon naval wargame series
and related topics.

Submissions:	cz@pram.cs.ucla.edu
Administration:	cz-request@pram.cs.ucla.edu
Archives:	sunbane.engrg.uwo.ca (129.100.100.12): pub/cz via anonymous FTP

-------------------------------------------------------------------------------
Date: Fri  6 Sep 1991 12:50:06 PDT
From: cz-request@pram.cs.ucla.edu (CZ Administrator)
Subject: (41) Editorial

New members added since last issue:

r_dover@icrf.ac.uk (Robin Dover)

The latest GDW catalog has "Troubled Waters" (Third World Ship Forms)
coming out in November 1991 for $12. The description for "Sealift" is
sort of vague, but it looks like North Atlantic Convoy for Captain's
Edition. It will be $26 and will release in January 1992.

360 just sent me an update for Mac Harpoon. (Gee, they actually got my
registration card!) The new version is 1.01 (despite the icon and disk
names) and replaces the older 1.00. It is basically a bug fix version.
The most noticeable things so far are the bold outlines around some
default choice buttons and the + - time compression buttons are now
side by side. I haven't crashed using it, but then I haven't pushed
the new version very hard yet either. 

360 is also selling the Harpoon BattleBook, Poster, Cap and T-Shirt.
Funny thing is that the T-Shirt is only available in L and XL! Are we
all that sedentary?

-ted (disguised as CZ Administrator)

-------------------------------------------------------------------------------
Date: Tue, 3 Sep 91 17:06:28 EDT
From: wcsswag@ccs.carleton.ca (Alex Klaus)
Subject: (42) VLS Query
 
  The other night I played a NACV senario. During the mission
  the computer informs me that my VLS Tico's forward VLS unit has failed.
 
  My question, according to a CZ issue [Ed Note: v5 msg 14], someone mentioned
  it should be immpossible for an entire VLS unit to fail. Only portions of
  the VLS grid, due to compartmentalization.
 
  Is this a semi-bug in the interest of simplicity or another minor slip
  by 360.
 
Alex Klaus

-------------------------------------------------------------------------------
Date: Tue, 03 Sep 91 15:04:49 MST
From: beacker@mips.com (Bradley Eacker)
Subject: couple of questions
Summary: (43) Miscellaneous Questions

     I was involved in a couple of scenarios over the weekend up here
in the SF Bay area over the weekend at Pacificon.  In the course of
playing the game a couple of interesting tidbits came up.

1)  Does anyone have any information on the US warship that hit a mine in
the Persian Gulf?  I understand that it had to be brought back piggy
back to one of our ports because it's keel was bent so bad that it wouldn't
even float. 

2)  Do we know whether or not the "Outlaw Hunter" will be added to the
Harpoon annex, or come thru the Sitrep now that it has been talked about
in the USNI Proceedings (August '91)?  It sounds like a real interesting
beast considering the identification options it adds to any situation
where you need to identify a particular target.

3)  Does anyone know if the DMA (Defense Mapping Agency) charts are
available on clear plastic?  The main thing here is the possibility of
building a light box (2 x 3 ft or 3 x 4 ft) for doing the book keeping
for the motion of the ships in the miniature games.  I thought that this
might be a better way than the large paper setup that the poor moderator
was trying to maintain in the game over the weekend.  The idea came to
me from the scenes in the movie "Hunt for Red October" where the captain
was drawing on the clear charts on the light box.

                     Brad Eacker (beacker@mips.com)

-------------------------------------------------------------------------------
Date: Thu, 5 Sep 91 9:26:45 CDT
From: guidry@casbah.acns.nwu.edu (David Guidry)
Subject: CV troubles (and followup to crazy hornets)
Summary: (44) Carrier Operations

In CZ v7 message 40, lam@mozart.cs.colostate.edu (Mark Lam) writes:
> Thanks to all who responded to my Crazy Hornets post.
> ...
> As far as the size of the group, 22 aircraft take a while to launch.  I 
> noticed that the computer launches two aircraft about every minute off of
> a carrier.  I assume that it is using the bow catapults of the carrier, 
> leaving the landing area clear for continued flight operations.  Given two 
> aircraft every minute, it would take 11 minutes to get the entire flight 
> up and on their way.  

Just to pick nits on this, day-to-day carrier operations use the rear cats
for flight ops and keep planes stored on top of the bow cats. The only time
that this is not the case is when there is an inordinate amount of flight
activity taking place and you need simultaneous launch and recovery (Like
the gulf war).  

I have two problems with the way the game treats CVs.  both involve the way
it handles launch and recovery.

(1) Since the game is a WAR simulation, it should allow launch from all 
four cats unless there are landings going on at the same time, in
which case, it should allow launches from two cats (the forward). It
currently seems to use just two cats at any time.

(2) Try creating a scenario with two carriers in the same group. Then 
specify which carriers planes you want doing whatever... such as launching 
half of your strike force from the first CV and the other half from the 
second CV (in order to halve the time necessary to launch the aircraft).  
The game will ignore your specific orders and exhaust the first CV's 
supply of appropriate planes before getting around to the second CV.

Also, does anybody know if the game shows differences between the F-14A,
F-14A+, and the F-14D?  As I recall, they use the same numbers on range
(14xx short range, 17xx long range) on all three types of aircraft. The A+
and D are sxupposed to have 30% better range than the A.  And according to
Proceedings, the current numbers on the mix is 250+ A, 65+ A+, 39 D.  So
you really shouldn't be able to load down three CVs with F-14Ds (although
we all do it ;-]). Just FYI: the A+ is an A whose airframe was modified
to hold the F110 engines, whereas the D is built from the ground to hold
the F110.

-- 
David A. Guidry       |    On a clear disk, you      |       empire
Student Consultant    |      can seek forever        |   Not just a game
Academic Computing and Network Services              |  but a way of life
<guidry@casbah.acns.nwu.edu><dawidge@nuacvm.bitnet>  |  -- Gott im Himmel

-------------------------------------------------------------------------------
Date: Wed  4 Sep 1991 10:14:03 PDT
From: tek@penzance.cs.ucla.edu (Ted Kim)
Subject: (45) Captain's Edition

In CZ v7 message 33, ylsul@athena.mit.edu (Young Sul) writes:
> I've seen 2 versions of Harpoon: the normal version and the
> Captain's Edition. Can anybody tell me the differences between the
> two? Does the faster play and simpler rules detrimentally affect the
> game at all?

As you mention, Captain's Edition is the simpler of the two. It is
also more abstract and less detailed. In Captain's Edition, you are
running things at a higher level. You maneuver whole task forces
across a hex board where a single hex is 60 nm and a turn is 8 hours.
Regular Harpoon is a miniatures game at the scale of individual ships
and planes with a couple of inches to the nm and a turn can be 30
seconds.  

While they both portray naval combat, they are totally different
games. If up want to see the big picture, then Captain's Edition shows
you some of the elements of a naval campaign. On the other hand, if
you are into analyzing platforms and specific weapon systems, then you
should get "regular" Harpoon. If you want more information on
Captain's Edition, I suggest reading the review I did on way back in
CZ v1 message 18. 

-ted

Ted Kim                           Internet: tek@penzance.cs.ucla.edu
UCLA Computer Science Department  UUCP:    ...!{uunet|ucbvax}!cs.ucla.edu!tek
3804C Boelter Hall                Phone:   (213)206-8696
Los Angeles, CA 90024             FAX:     (213)825-2273

-------------------------------------------------------------------------------
Date: Thu, 05 Sep 91 14:14:49 MST
From: beacker@mips.com (Bradley Eacker)
Subject: (46) Civilian Ships

Does anyone have any harpoon type data for civilian ships/aircraft?

This situation arose over the weekend, where the scenario was in
the Persian Gulf, after the invasion of Kuwait, but before the air
war started with Iraq.  The basis for the scenario was that the
US task force was attempting to enforce the UN sanctions, but there
were civilian planes, and a tanker in the area.  The problem being
that the US commander needed to visually verify a target so the
government didn't have to "explain" an attack that should not have
occured :-).

The main info that I was looking for was tonnage, and speed for the
different elements.

               Brad Eacker (beacker@mips.com)

-------------------------------------------------------------------------------
Date: Fri, 6 Sep 91 8:53:24 CDT
From: rwright@dhostwo.convex.com (Randy Wright)
Subject: Harpoon Battle Book Review
Summary: (47) Harpoon Battle Book

                            Contents

Foreward - Tom Clancy
Introduction - Larry Bond
Part I - Computer Harpoon
     Chapter 1 - The Harpoon Simulation
     Chapter 2 - Guide to Harpoon Tactics
     Chapter 3 - Dawn Patrol - A Tactical study 
     Chapter 4 - Scenario Editor Design Guide
Part II - Platforms, Sensors, & Weapon Systems
     Chapter 5 - Submarines
     Chapter 6 - Surface Ships
     Chapter 7 - Aircraft & Helicopters
     Chapter 8 - Sensors
     Chapter 9 - Weapon Systems
Part III - Computer Harpoon Data Annex
     Annex A - Platforms
     Annex B - Sensors
     Annex C - Weapon Systems
     Annex D - Land-based Sensors & Weapon Systems
     Annex E - Harpoon Troubleshooting Guide
     Glossary
     Bibliography


               Chapter 1 - The Harpoon Simulation

A brief history of both the board game and the computer simulation is
given. The concept of BattleSets and scenarios is discussed. Apologies
are made for the limitations imposed upon the program by DOS and the
640K limit; this may be solved "when a better operating system comes
along or when Three-Sixty decides to complete a 386 protected mode
version of Harpoon with a proprietary DOS extender. The data base is
introduced, touching on platforms and sensors.


              Chapter 2 - Guide to Harpoon Tactics

Chapter 2 begins with a discussion of the game options: weather,
maintenance failures, full ordnance, and auto formation air cover. The
version 1.2 additional setting of AAW Auto-Fire range is discussed.

Additional topics covered in the chapter are the formation editor,
electronic warfare, submarine warfare, ASW, ASuW, strike, air, and
anti-air warfare. 

As a Harpoon player who has spent many hours immersed in the game over
the past year and a half, I found this section confirms quite a few
observations I've made with respect to tactics. It also contradicts a
few of my personal Harpoon tactical preferences, as I'm sure will be
the case for many experienced players. A wonderful thing about a
simulation is that you try multiple tactics and put those which work
best for you in your "package."

As an example of the advice found in Chapter 2, recall the recent
discussion in this mailing list of aircraft fuel range; the Battlebook
contains the same hints given by several respondents with respect to
not mixing aircraft types in a single strike package. Not mentioned in
the Battlebook, however, is the fact that loiter time during group
launch also affects aircraft fuel supply.


             Chapter 3 - Dawn Patrol Tactical Study

Chapter 3 walks the novice player through the Dawn Patrol scenario. I
must first admit that as an experienced player, I did not play the
scenario using this detailed guide. I would certainly have appreciated
this walkthrough as a novice, though; it alone probably would justify
purchase of the Battlebook. The chapter occupies forty pages of the
book; it includes many screen images taken directly from playing the
Dawn Patrol scenario, and discusses details of orders given. I would
fault this chapter for presenting only one strategy - perhaps
justified, since the goal here is to get the novice "up and running"
rather than present strategic alternatives.


            Chapter 4 - Scenario Editor Design Guide

Chapter 4 encompasses thirty pages; in this section, the scenario
editor is introduced and three sample scenarios are constructed. The
importance of plausibility and surprise is mentioned (as if
explanation were necessary!). The three scenarios presented appear
worth entering. An interesting product "tie-in" is that these
scenarios are based on a soon-to-be-released fictional work, "Blue
Water Navy: World War III at Sea," by Michael Palmer.


               Chapters 5 - 9 and Appendices A - D

One will probably assume that the reviewer got tired at this point and
lumped the balance of the book into a single discussion. However, one
will notice a similar theme within these sections, which comprise
roughly the second half of the book:

     Chapter 5 - Submarines
     Chapter 6 - Surface Ships
     Chapter 7 - Aircraft & Helicopters
     Chapter 8 - Sensors
     Chapter 9 - Weapon Systems
     Annex A - Platforms
     Annex B - Sensors
     Annex C - Weapon Systems
     Annex D - Land-based Sensors & Weapon Systems

Chapters 5-9 includes background information on the platforms,
weapons, and sensors. These chapters would be quite enlightening to
the reader unfamiliar with the difference between a cruiser and a
destroyer, or between an AWACS and an Orion; for the serious amateur,
or for the professional, the background information herein probably
presents little new information. 

Chapters 5-7 also include the number of each unit type contained in
each BattleSet, and the missions for which air platforms are
appropriate. Chapter 8 presents the range and probability of detection
for sensors. Chapter 9 presents the probability of hit, or the kill
and damage radii of weapons. This information is presented in tabular
form following the background information discussions.

Appendix A presents the crew size and damage points required to kill
the various naval platforms. Offensive and defensive capabilities of
air platforms are given a numeric rating, and the program's
calculation of a hit probability from this information is discussed.
Appendix B summarizes sensor deployment by platform. Appendix C
summarizes weapon deployment by platform. Appendix D summarizes land
based weapon and sensor deployment per BattleSet, and provides useful
information on their capabilities. I would offer the observation that
the data in Appendix D may be too useful - it seems unlikely to this
reviewer that in the event of war, we have exact intelligence as to
the sensors and weapons deployed at each of the enemy's bases! 

I would fault the author on his organization of this information; I
would have preferred to see the information contained within the
appendices distributed throughout the appropriate chapters. To chose
an example, if I want to know everything about the Seawolf SSN, I will
find its AAW, ASuW, ASW, and SD (Self-Defense) ratings, on a
zero-to-four scale, in Chapter 5. I also find the number of each type
of unit in each BattleSet in this chapter. However, if I want to know
crew size or damage points for a platform, I must refer to Appendix A.
Similarly, to find out the kill and damage radius of the Mk101 nuclear
depth bomb, I refer to chapter 9; to discover the platforms on which
it may be deployed, I must refer to Appendix C.


                  Appendix E - Troubleshooting

If you've had Harpoon for any length of time, you've probably learned
this information yourself by trial and error. It might save you some
frustration if you're new to the game. General considerations, as well
as information specific to IBM-PC, Amiga, and Macintosh versions are
presented. 


                             Summary

The less educated one is with respect to naval strategy and tactics,
the more valuable this book will prove. And regardless of "real-world"
education on strategy, tactics, sensors, and weapons, the book is
quite valuable to the new Harpoon player. The experience player will
enjoy comparing his or her hard-won experience with the tips given in
the book. The reader will certainly learn some interesting facts about
the internals of the game. At $18.95, the price is a bit high - but
compared to what you've already spent on Harpoon, the scenarios, and
the scenario editor, it's probably not a major expense. 

-- 
Randy Wright			Usmail:	Convex Computers
Phone: (214) 497-4868			3000 Waterview Pky. M/S DV4
Email:	rwright@convex.com		P.O. Box 833851
					Richardson, TX  75083-3851

-------------------------------------------------------------------------------
**********
* CZ End *
**********


From root@PRAM.CS.UCLA.EDU  Mon Sep 23 15:17:05 1991
Received: by penzance.cs.ucla.edu
	(Sendmail 5.61a+YP/3.07pram4) id AA01568;
	Mon, 23 Sep 91 15:17:05 -0700
Date: Mon, 23 Sep 91 15:17:05 -0700
Message-Id: <9109232217.AA01568@penzance.cs.ucla.edu>
From: cz@PRAM.CS.UCLA.EDU
To: cz-dist@penzance.CS.UCLA.EDU
Subject: CZ v7 #7 (msgs 48-61)
Errors-To: cz-request@PRAM.CS.UCLA.EDU
Status: RO

			 The Convergence Zone

Date:		23 September 1991
Volume:		7
Issue:		7
First Message:	48
Messages:	14
Topics:		(48) Editorial			cz-request@pram.cs.ucla.edu
		(49) Outlaw Hunter?		scooter@emunix.emich.edu
		(50) Outlaw Hunter		tek@penzance.cs.ucla.edu
		(51) Miscellaneous Questions	hand@kelvin.jpl.nasa.gov
		(52) Mine Victims		tek@penzance.cs.ucla.edu
		(53) Net Access			hand@kelvin.jpl.nasa.gov
		(54) Bermuda Triangle		tek@penzance.cs.ucla.edu
		(55) Computer Dogfighting	lam@mozart.cs.colostate.edu
		(56) AAM Evasion		chbrin5@dknkurz1.bitnet
		(57) Re: Civilian Ships		tek@penzance.cs.ucla.edu
		(58) Lopsided?			nigel@eagle.gsfc.nasa.gov
		(59) Amiga 3000 Bugs		jdutka@wpi.wpi.edu
		(60) Volume 7 Index		cz-request@pram.cs.ucla.edu
		(61) CZ Guidelines		cz-request@pram.cs.ucla.edu

"The Convergence Zone" (or just "CZ" for short) is an electronic
mailing list for the discussion of the Harpoon naval wargame series
and related topics.

Submissions:	cz@pram.cs.ucla.edu
Administration:	cz-request@pram.cs.ucla.edu
Archives:	sunbane.engrg.uwo.ca (129.100.100.12): pub/cz via anonymous FTP

-------------------------------------------------------------------------------
Date: Wed 18 Sep 1991 13:58:47 PDT
From: cz-request@pram.cs.ucla.edu (CZ Administrator)
Subject: (48) Editorial

New members added since last issue:

ebohlin@gmuvax2.gmu.edu (Einar D. Bohlin)
chou@gibbs.ee.ucla.edu (Chou)

Sorry for taking so long to come out with this issue. I suddenly got
busy and was called out of town for a week to do some consulting. 

-ted (disguised as CZ Administrator)

-------------------------------------------------------------------------------
Date: Sun, 8 Sep 91 12:40:28 EDT
From: scooter@emunix.emich.edu (Todd McDaniel)
Subject: (49) Outlaw Hunter?

Hi,
I was reading the last issue of CZ when I came across a piece
about something called "Outlaw Hunter" that was disscussed in
Proceedings. Can anyone elaborate on this?

thanks,
tj

------------------------------Save the wolves---------------------------------
|  _________     ___   ___     ___  |EngliNet: Todd John McDaniel            |
| /________/|   /__/| /__/\   /__/| |InterNet: scooter@emunix.emich.edu      |
| |___  ___|/   |  || |   \\ /   || |                                        |
|    |  ||  ____|  || |  |\\//|  || |  Western Civilization:                 |
|    |  || /____|  || |  ||\/ |  || |          "It would be a good idea"     |
|    |__|/ |_______|/ |__|/   |__|/ |                     Mohandas K. Gandhi |
|	           		    |                                        |
------------------------------Save the wolves---------------------------------

-------------------------------------------------------------------------------
Date: Fri  6 Sep 1991 15:07:35 PDT
From: tek@penzance.cs.ucla.edu (Ted Kim)
Subject: (50) Outlaw Hunter

CZ v7 messages 43 and 49 mention the P-3 variant Outlaw Hunter.

The 90-91 Data Annex lists P-3C Update IV with the APS-137 radar,
which is an Inverse Synthetic Aperture Radar (ISAR). As far as Harpoon
goes, this allows the aircraft to identify class or type of detected
targets.  

>From the August 1991 USNI Proceedings, it appears that Outlaw Hunter
not only has ISAR but also has GPS, a tactical data processor and
special communication links as well. I am not sure how this additional
capability can be modeled in Harpoon as the whole area of attack
coordination and data fusion are not modeled in detail.

-ted

Ted Kim                           Internet: tek@penzance.cs.ucla.edu
UCLA Computer Science Department  UUCP:    ...!{uunet|ucbvax}!cs.ucla.edu!tek
3804C Boelter Hall                Phone:   (213)206-8696
Los Angeles, CA 90024             FAX:     (213)825-2273

-------------------------------------------------------------------------------
Date: Thu, 12 Sep 1991 18:35:01 GMT+0000
From: hand@kelvin.jpl.nasa.gov
Subject: Misc Q's 
Summary: (51) Miscellaneous Questions

I have a couple of questions on 360's Harpoon for everyone out there...

Has anyone put the comment in the Battlebook (about F/A-18 and F-111's being
immune to pilot error crashes @VLow in the MEDC battleset) to test?  I was
running a scenario and had a flight of 12 Hornets @ VLow.  6 (SIX!!!!)
crashed due to pilot error flying at very low altitude.  I guess that their
terrain-following radar was faulty.

Another question:  How is it that I can have a Helo Pad breakdown on a
frigate and still conduct air ops from the ship?  What the heck is a "Helo
Pad Breakdown" anyhow?  Bear Trap broken???

Finally, 360 has fixed the errors in the NACV database that allowed S-3's
and Su-24's to operate from the AVS Arapaho.  In addition, the Baku now
has SA-N-9's (?) instead of SS-N-9's.  Made the thing a tub as far as
AAW protection.  BTW, has the Baku had its name changed? I think that I
came across a mention of the change due to breakaway republic issues.  I seem
to recall that the name was _Admiral of the Fleet Gorshkov_.  Is this correct?

Thanks.

************************************************************************
* Kolin E. Hand                               hand@kelvin.jpl.nasa.gov *
*                                             hand@hobbit.jpl.nasa.gov *
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
||  "Humor... It is a difficult concept."                             ||
||                                      -- Savak                      ||
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

-------------------------------------------------------------------------------
Date: Fri  6 Sep 1991 15:07:30 PDT
From: tek@penzance.cs.ucla.edu (Ted Kim)
Subject: (52) Mine Victims

In CZ v7 message 43, beacker@mips.com (Bradley Eacker) writes: 
> 1) Does anyone have any information on the US warship that hit a
> mine in the Persian Gulf? I understand that it had to be brought
> back piggy back to one of our ports because it's keel was bent so
> bad that it wouldn't even float. 

This ship in question was FFG-58 Samuel B. Roberts (O.H. Perry Class).
The ship struck a mine on 14 April 1988. After initial repairs in
Dubai, she was transported back to the US on the chartered heavy lift
ship Mighty Servant II. Repairs were conducted at Bath Iron Works from
October 1988 to October 1989.

More recently, during the Gulf War, two USN ships struck mines on 18
February 1991 but were not as severely damaged as FFG-58. The two
ships were: 

	CG-59 Princeton (Ticonderoga VLS Aegis Class) 
	LPH-10 Tripoli (Iwo Jima Class)

-ted

Ted Kim                           Internet: tek@penzance.cs.ucla.edu
UCLA Computer Science Department  UUCP:    ...!{uunet|ucbvax}!cs.ucla.edu!tek
3804C Boelter Hall                Phone:   (213)206-8696
Los Angeles, CA 90024             FAX:     (213)825-2273

-------------------------------------------------------------------------------
Date: Thu, 12 Sep 1991 18:43:36 GMT+0000
From: hand@kelvin.jpl.nasa.gov
Subject: Internet help. SLIP stuff.
Summary: (53) Net Access

I am currently investigating setting up access to the HUG BBS via the
net.  Can anyone out there give me some info on any SLIP packages one
could use for the PC?  The ultimate goal is to combine Hilbert's
stuff with that of the HUG BBS.  I would appreciate some tips from
any knowledgeable Harpoon-Internetter out there.

Thanks

************************************************************************
* Kolin E. Hand                               hand@kelvin.jpl.nasa.gov *
*                                             hand@hobbit.jpl.nasa.gov *
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
||  "Humor... It is a difficult concept."                             ||
||                                      -- Savak                      ||
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

-------------------------------------------------------------------------------
Date: Wed  4 Sep 1991 10:15:27 PDT
From: tek@penzance.cs.ucla.edu (Ted Kim)
Subject: (54) Bermuda Triangle

In CZ v7 message 37, lam@mozart.cs.colostate.edu (Mark Lam) writes:
> ... I get two red lines stretching all the way across my Group
> window. Now, by pure chance, a group of six F-1C Mirages are
> returning from a strike and happen to be between these two lines.
> ... Then I zoom in to see what group just showed up, and then the
> group dissappears! Bermuda Triangle Syndrome strikes the Med!

I don't know if it's the same problem, but occasionally the grid on
the Group map is not displayed properly. Long diagonal lines show up.
This goes away after fiddling with the map position. Fortunately, none
of my groups were gobbled up. Maybe it's just a display bug.

-ted

Ted Kim                           Internet: tek@penzance.cs.ucla.edu
UCLA Computer Science Department  UUCP:    ...!{uunet|ucbvax}!cs.ucla.edu!tek
3804C Boelter Hall                Phone:   (213)206-8696
Los Angeles, CA 90024             FAX:     (213)825-2273

-------------------------------------------------------------------------------
Date: Thu, 12 Sep 91 19:17:27 MDT
From: lam@mozart.cs.colostate.edu (Mark Lam)
Subject: Dogfighting in Computer Harpoon
Summary: (55) Computer Dogfighting

Has anyone out there come up with an effective way to win close-in dogfight
encounters?  I'm refering to the fangs-out cannon duel.  I just watched eight
F/A-18 Hornets take on two MiG-29 Fulcrums.  I was in control of the Hornets.
The MiGs apparently didn't have any missiles, but they closed to within guns
range.  I had the Hornets attack the group when it was close enough, and I got
the standard "Unit BJ01 engaging unit WF01 with cannon!" message.  I got this
a couple of times, then the MiGs started firing back.

I lost some Hornets.

The Hornets engaged again, and again failed to score a single kill.  The MiGs
engaged again, and killed some more Hornets.

Does the computer just not like F/A-18s?  Or is the MiG really that good at
close in dogfighting?  Granted, the Hornets were carrying Harpoon missiles,
but I don't think the computer takes loadout into consideration when figuring
out who hits whom in a dogfight.

Thanks!

Mark Lam                                          lam@mozart.cs.colostate.edu
-----------------------------------------------------------------------------
A MiG at your six is better than no MiG at all. - Unknown U.S. Fighter Pilot

-------------------------------------------------------------------------------
Date: Wed, 18 Sep 91 12:02:19 MEZ
From: chbrin5@dknkurz1.bitnet (Kai Hortmann)
Subject: Running Away from a Missile
Summary: (56) AAM Evasion

While playing the Takeover scenario of computer Harpoon, I discovered a
new tactic against computer planes. Here is what happened:
The scenario starts out with both sides trying to gain air superiority
over Norway. I was playing the USSR and did quite well, because the
computer doesn't handle planes very efficient. But somewhere in the middle
of the game I suddenly had a group of 12 F-18 Hornets nearing my territory
while I had only 4 MIGs 29 in the vicinity. The range circles showed that
the enemy had a much superior missile range. But I just HAD to attack him,
because I feared that he might have a loadout of 'standoff' and he was
heading for one of my bases. So I located my MIGs right in his path, heading
away from him, but with speed set to 'loiter'. As soon as I was in his
missile range, he fired 8 missiles. As soon as I saw the missiles on my
screen, I speeded up my MIGs to 'military' and left his missile range.
Outside his missile range I stopped again, watching his missiles run out
of fuel. He soon had me in his range again and fired another 8 missiles,
which I evaded as before. After repeating this for a while, he went out
of long-range AAMs. Then I approached and shot him down with MY missiles. :)
This tactic works best against long-range AAMs. Short-range AAMs don't give
you enough time for evasion.

<*     Kai Hortmann - University of Konstanz - Germany      *>
<* chbrin5@dknkurz1.bitnet  or  chbrin5@nyx.uni-konstanz.de *>

-------------------------------------------------------------------------------
Date: Fri  6 Sep 1991 15:08:07 PDT
From: tek@penzance.cs.ucla.edu (Ted Kim)
Subject: (57) Re: Civilian Ships

In CZ v7 message 46, beacker@mips.com (Bradley Eacker) writes:
> Does anyone have any harpoon type data for civilian ships/aircraft?

The 90-91 Data Annex does list some auxiliaries which are simply
civilian cargo ships called up during emergencies. Unfortunately,
there isn't much background information given in the Data Annex. Thus,
it's preety hard to figure which ships fit this description. Many
Argentine and UK examples of called up civilian ships are highlighted
in South Atlantic War module.  

There are also one or two examples of civilian planes (the Argentine
707) in the Data Annex. 

-ted

Ted Kim                           Internet: tek@penzance.cs.ucla.edu
UCLA Computer Science Department  UUCP:    ...!{uunet|ucbvax}!cs.ucla.edu!tek
3804C Boelter Hall                Phone:   (213)206-8696
Los Angeles, CA 90024             FAX:     (213)825-2273

-------------------------------------------------------------------------------
Date: Thu, 19 Sep 91 15:52:17 EDT
From: nigel@eagle.gsfc.nasa.gov (Nigel Tzeng)
Subject: (58) Lopsided?

I just got the NACV battleset (Yeah...I'm way behind, I know ;-). and I've
been ditzing around with the 3 carriers vs the Soviet bases.  Is it my
imagination or is the balance of forces supposed to be that lopsided?  I can
leave 18 F-14As up on the threat axis until dooms day and with the AWACS and
Hawkeyes up there isn't going to be much surprise.  This leaves a mess of 
F18's to backstop the F14's and provide some overhead cover.  I just don't see
the Backfires getting into engagement range before they get shot down.

Now as the Soviets I've been able to kill the CVs but that's because the 
computer doesn't set up the CAP quite as effectively and because it wants to
dribble F-14's into my SAM coverage to pick off the Mainstays...but against
a competent opponent I doubt I could figure out a way to hold off 3 carrier
strikes with the fighters on hand or penetrate the CAP they would have set up.
At best I think I could wrange trading the SU27s one-for-one against the
Tomcats and maybe hitting the CVs with a Backfire raid...

Which reminds me...there's at least two Ticos and an Burke in the escorts.
Toss in the Leahy and some of the other AA ships and just what do I think I'm
going to do with 25-odd Backfires?  At worst the US puts a good AA ship on 
every sector with 3+ ageis ships on the primary threat axis.  All the eggs
are in one basket but it's one well protected basket.

Game mechanics question:  If I keep the three carrier groups seperate but in
the same location will all three groups try to intercept incomming missiles?
The backfires never got a chance to shoot when I played the US.  I have the
Amiga version and I'm a tad tired of not being able to set my AAW fire.  The
game also doesn't seem to make sure I've got enough directors vs missiles 
aloft.  I do know the Ageis has a panic mode but I think the hit prob reflects
the normal directed mode where the Ageis picks out targets for the SM2s.  An
interesting question is if in the "hit whatever is closet" panic mode Ageis 
will interfere with orders from another weapon director?  Also...will two
Ageis ships in the same groups work in caoncert somehow?  Is there some sort
of data transfer going on?  I suppose that once you're in missile defense mode
EMCON goes out the window.

NT

-------------------------------------------------------------------------------
Date: Fri, 20 Sep 91 02:25:29 EST
From: jdutka@wpi.wpi.edu (John Dutka)
Subject: Harpoon Amiga 3000 Version Bugs
Summary: (59) Amiga 3000 Bugs

Well, guess what, folks - I just received the 3000 version of Harpoon
for the Amiga a week ago.  The game won't even boot under 2.0 from the main
icon (I thought this was supposed to be 2.0 compatible?), and when it
DOES boot (when double-clicking the Harpoon.opt icon), Harpoon generates
rather constant Enforcer hits, as confirmed by Enforcer V2.6f.  Does anyone
out there know if there is a fix in the works, or a planned date for
Harpoon Gold for the 3000?

-------------------------------------------------------------------------------
Date: Mon 23 Sep 1991 15:10:49 PDT
From: cz-request@pram.cs.ucla.edu (CZ Administrator)
Subject: (60) Volume 7 Index

Volume	Issue	Date	
		Messages			Author
-----------------------------------------------------------------------------
7	1	26 July 1991
		(1) Editorial			cz-request@pram.cs.ucla.edu
		(2) Amiga Problems		charbonneau@crd.ge.com
		(3) JSTARS			guidry@casbah.acns.nwu.edu
		(4) PC version 1.2		zen@utcs.utoronto.ca
		(5) Amiga version 1.1		caw@miroc.chi.il.us
		(6) 360 Pacific Response	hand@kelvin.jpl.nasa.gov
		(7) Sea Cobra, etc.		lam@mozart.cs.colostate.edu
		(8) Naval Tactics		lam@mozart.cs.colostate.edu
		(9) Beginner's Questions	rogers@npdiss1.stpaul.ncr.com
		(10) British Warships		lam@mozart.cs.colostate.edu
		(11) Harpoon Users' Group	frank0@ibmpcug.co.uk

	2	2 August 1991
		(12) Editorial			cz-request@pram.cs.ucla.edu
		(13) Re: British Warships	guidry@casbah.acns.nwu.edu
		(14) Re: Tactics & UK Warships	dgil@ipsaint.ipsa.reuter.com
		(15) GEnie Harpoon		robinro@ism.isc.com
		(16) Scenario Editor Bugs!	lam@mozart.cs.colostate.edu
		(17) Tactics Texts		cellar!sailor@uunet.uu.net
		(18) Fleet Tactics		tek@penzance.cs.ucla.edu
		(19) Search Factors		lam@mozart.cs.colostate.edu
		(20) Re: Beginner Questions	tek@penzance.cs.ucla.edu

	3	9 August 1991
		(21) Editorial			cz-request@pram.cs.ucla.edu
		(22) Bomber vs. Bomber		lam@mozart.cs.colostate.edu
		(23) Soviet Bomber Escorts	tek@penzance.cs.ucla.edu
		(24) C3I Review			tek@penzance.cs.ucla.edu
		(25) HUG Scenarios		kxb@math.ksu.edu
		(26) Training Simulator		tek@penzance.cs.ucla.edu
		(27) Sensor Trivia		tek@penzance.cs.ucla.edu

	4	27 August 1991
		(28) Editorial			cz-request@pram.cs.ucla.edu
		(29) Fighter Backfires		robinro@ism.isc.com
		(30) HUG & 360 Products		71360.2141@compuserve.com
		(31) Crazy Hornets!		lam@mozart.cs.colostate.edu

	5	3 September 1991
		(32) Editorial			cz-request@pram.cs.ucla.edu
		(33) Captain's Edition Harpoon	ylsul@athena.mit.edu
		(34) Re: Crazy Hornets!		lcline@agora.rain.com
		(35) Amiga Information		jdutka@wpi.wpi.edu
		(36) Beginner Needs Help!	cole@concert.net
		(37) More MEDC Problems!	lam@mozart.cs.colostate.edu
		(38) Endurance Handling		pjenny@cco.bbn.com
		(39) Harpoon PBEM		rogopp@auto-trol.com
		(40) Crazy Hornet Solutions	lam@mozart.cs.colostate.edu

	6	6 September 1991
		(41) Editorial			cz-request@pram.cs.ucla.edu
		(42) VLS Query			wcsswag@ccs.carleton.ca
		(43) Miscellaneous Questions	beacker@mips.com
		(44) Carrier Operations		guidry@casbah.acns.nwu.edu
		(45) Captain's Edition		tek@penzance.cs.ucla.edu
		(46) Civilian Ships		beacker@mips.com
		(47) Harpoon Battle Book	rwright@dhostwo.convex.com

	7	23 September 1991
		(48) Editorial			cz-request@pram.cs.ucla.edu
		(49) Outlaw Hunter?		scooter@emunix.emich.edu
		(50) Outlaw Hunter		tek@penzance.cs.ucla.edu
		(51) Miscellaneous Questions	hand@kelvin.jpl.nasa.gov
		(52) Mine Victims		tek@penzance.cs.ucla.edu
		(53) Net Access			hand@kelvin.jpl.nasa.gov
		(54) Bermuda Triangle		tek@penzance.cs.ucla.edu
		(55) Computer Dogfighting	lam@mozart.cs.colostate.edu
		(56) AAM Evasion		chbrin5@dknkurz1.bitnet
		(57) Re: Civilian Ships		tek@penzance.cs.ucla.edu
		(58) Lopsided?			nigel@eagle.gsfc.nasa.gov
		(59) Amiga 3000 Bugs		jdutka@wpi.wpi.edu
		(60) Volume 7 Index		cz-request@pram.cs.ucla.edu
		(61) CZ Guidelines		cz-request@pram.cs.ucla.edu

-------------------------------------------------------------------------------
Date: Mon 23 Sep 1991 15:10:51 PDT
From: cz-request@pram.cs.ucla.edu (CZ Administrator)
Subject: (61) CZ Guidelines

			      Guidelines
				 for
			 The Convergence Zone

Last Update:	1 March 1991
Author:		tek@penzance.cs.ucla.edu (Ted Kim - CZ Moderator)

Welcome to The Convergence Zone!

	Goal

"The Convergence Zone" (or just "CZ" for short) is an electronic
mailing list for the discussion of the Harpoon naval wargame series
and related topics. The Harpoon products include Harpoon, Captain's
Edition Harpoon, Computer Harpoon, Harpoon SITREP, and various
supplements for the print and computer versions. Naval topics are
discussed in so far as they are related to the game or provide useful
background. The goal of CZ is interesting discussions and material and
just plain fun.

	Submissions

Messages for submission to the mailing list should be sent to
"cz@pram.cs.ucla.edu". CZ is published in digest form. All messages
are subject to possible rejection or editing by the moderator.
Rejection should be pretty rare and only occurs if the subject of a
message is wholly inappropriate or if the message is offensive.
(Please keep flames to a minimum!) 

Editing should be pretty rare also. Reasons for editing include (but
are not necessarily limited to) extreme length, obvious errors and
really bad formatting. Any editing will be noted. Please double check
your submissions for errors and try to stay within 80 characters per
line.

	Administration

Administrative requests should be sent to "cz-request@pram.cs.ucla.edu".
Once in a while, the moderator has to do real work, so please be
patient. If several people on the same machine receive the CZ, please
try to organize a local redistribution. When you signup, I will send
you back issues from the current volume. Previous volumes are
available from the archives.

	Archives

After each volume is complete, it along with an index is placed on 
"sunbane.engrg.uwo.ca" (129.100.100.12) for access by anonymous FTP. 
Please be polite and don't FTP from 08:00 to 18:00 US Eastern time
during a workday. The CZ archive volumes appear under the "pub/cz"
directory in compressed format. The volumes are named v1.Z, v2.Z, etc. 
The index files are named i1.Z, i2.Z, etc.

-------------------------------------------------------------------------------
**********
* CZ End *
**********


