From root@PRAM.CS.UCLA.EDU  Tue Jan 28 11:10:58 1992
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Date: Tue, 28 Jan 92 11:10:58 -0800
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From: cz@PRAM.CS.UCLA.EDU
To: cz-dist@penzance.CS.UCLA.EDU
Subject: CZ v9 #1 (msgs 1-7)
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Status: RO

			 The Convergence Zone

Date:		28 January 1992
Volume:		9
Issue:		1
First Message:	1
Messages:	7
Topics:		(1) Editorial			cz-request@pram.cs.ucla.edu
		(2) Sparrow to MiG Ratio	velmeran@u.washington.edu
		(3) Various			dgil@ipsaint.ipsa.reuter.com
		(4) Mac v1.01			gsnow@pro-freedom.cts.com
		(5) Re: Computer Virus Weapons	yuqian@bvc.edu
		(6) Troubled Waters		beacker@mips.com
		(7) Miniatures Game Update	tek@penzance.cs.ucla.edu

"The Convergence Zone" (or just "CZ" for short) is an electronic
mailing list for the discussion of the Harpoon naval wargame series
and related topics.

Submissions:	cz@pram.cs.ucla.edu
Administration:	cz-request@pram.cs.ucla.edu
Archives:	sunbane.engrg.uwo.ca (129.100.100.12): pub/cz via anonymous FTP

-------------------------------------------------------------------------------
Date: Tue 28 Jan 1992 10:19:50 PST
From: cz-request@pram.cs.ucla.edu (CZ Administrator)
Subject: (1) Editorial

New members added since last issue:

yvesb@melair.lockheed.on.ca (Yves Boudreault)
penderga@hac2arpa.hac.com (Stephen L. Pendergast)

SITREP #10 just came out. It's dated October 1991! At that time,
"Troubled Waters" was still on schedule for Christmas. Obviously, it
did not make it. See below for more on that. The WWII miniatures game
will be called "Murderer's Row" and will not be published by GDW.
Exactly who will publish it was not yet established. Work has also
begun on an operational Pacific board game.

A few issues back in the SITREP, the miniatures company 
"Viking's Forge" was mentioned. Their address is: 1727 Theresa Lane;
Towhatan, VA 23139.

I have gotten quite a few responses about the Desert Storm computer
virus. Since the topic is periperal at best, I have decided to only
include one article on the subject. This terminates that particular
thread. 

Carl Norman, the president of the Harpoon Users' Group and editor of
C3I, has taken over as 360 Customer Support Manager. Carl is also a
CZ reader. If you have suggestions about how 360 can best support its
Harpoon customers, Carl promises to listen. Let's be constructive
here, no flaming please.

-ted (disguised as CZ Administrator)

-------------------------------------------------------------------------------
Date: Fri, 17 Jan 1992 21:32:36 -0800 (PST)
From: velmeran@u.washington.edu (Jack Brown) 
Subject: 20 sparrows to get 4 MiGs
Summary: (2) Sparrow to MiG Ratio

In CZ v8 msg 51, David Lerman writes:
>It is absurd that I had to use up over 20 Sparrows to down 4 MiGs.
>The people at 360 say "It can happen", but every time? Do you have
>any ideas? I like the game, but these types of incidents occur much
>too often and I am seriously considering giving up the game to avoid
>aggravation. 

Actually, using 20 Sparrows to shoot down 4 MiGs is really good!  In general,
radar guided air-to-air missiles do not work even close to as well as many
people believe.  Certainly, Harpoon vastly overestimates their effectiveness.

Before the Gulf War, there were exactly 4 kills made at "beyond visual range"
with missiles.  (I don't know about the GW, but it wouldn't be a fair test
given the mismanagement of Iraqui air assets.)  Two were very carefully
staged by the Israelis at the specific request of the USAF.  One shot down
an F4 instead of a MiG in Vietnam.

Much of this is due to the need to visually id your target.  However, in
Vietnam, pilots tended to ripple fire all their sparrows at close range to
try to get a hit.  What this shows [I read this in a magazine.  Can't for
the life of me remember where...s that radar guided air to air missiles
ain't that great.  Note that the most successful air to air missile ever
is the sidewinder (IR).

Yes, in terms of Harpoon ratings, your shooting is abysmal.  In reality
terms, it's incredible.

===========================================================================
Jack Brown				Those on the moral high-ground,
aka velmeran@u.washington.edu		beware of low-flying aircraft

-------------------------------------------------------------------------------
Date: Fri, 17 Jan 1992 22:02:00 -0500
From: dgil@ipsaint.ipsa.reuter.com (David Gillett)
Subject: (3) Various

     Someone was asking about effectiveness of Udaloys in a surface engagement.
Besides the computer version's tendency to overlook the guns of its units (or
so it appears...), there are two potential surface-to-surface weapons systems
on the Udaloy which I think the game ignores.  One is the torpedo tubes; many
Soviet classes mount large numbers of large torpedo tubes, and it's entirely
possible that they have a torpedo for surface ship use with range like the sub-
launched Type 65.  Ouch!

[Admin Note: Udaloy torpedo tubes are 533mm, only subs have the 650mm tubes.]

     The other possibility is the use of torpedoes delivered by SS-N-14 Silex's
against surface targets.  SPI's "Task Force" game allowed that, and SOME of my
reference books show the Silex as "anti-submarine/anti-surface" -- but ONLY in
their Udaloy entries, and not in the descriptions of any other class that
carries the SS-N-14.  I don't know who to believe.

     Mark Lam writes about attacking a base, and this reminds me of something
I recently discovered:  in some scenarios, some bases appear multiple times
(in the same location).  As an attacker, you need to destroy the base multiple
times before it finally goes away.  As a defender, you may overlook air units
that are associated with lower instances of a base, and so may be playing a
weaker position than the computer would.

     David Lerman asks about poor performance of Tomahawks and Sparrows, and
of player weapons in general.  I've noticed that MiG-29s are particularly hard
to shoot down -- presumably this is supposed to reflect an unusually high level
of ECM.  (Radar-guided Sparrows seem to be far more susceptible to this effect
than heat-seeking Sidewinders are, which makes some sense.)  I also seem to
occasionally see an entire missile wave vanish, which I had been attributing to
successful (very low probability) jamming.

     My preferred approach to the "Duel" scenario is to use Seahawks or Ka-25Bs
to get exact fixes using radar before launching weapons.  I also like to split
my missiles into as many separate units as possible, as this taxes the
computer's area anti-air defences the most.

     I've never friendly-fired myself, but I've seen the computer do it.
I presume that what I saw was a bearing-only salvo that picked up the wrong
target at activation.

     With the scenario editor and some sort of database merge/editor (to steal
units from the Med battleset?), there's a range of unexplored possibilities in
the Baltic.  (Probably fewer, or at least different, than two years ago....)

     I believe I saw a report somewhere that 360 was working on a Harpoon-style
WWII game, and I'll be interested in playing that.  (My local dealer still
doesn't have IOPG.  Wah!)

                                      Dave Gillett

-------------------------------------------------------------------------------
Date: Sun, 19 Jan 92 14:48:26 PDT
From: gsnow@pro-freedom.cts.com (Gary Snow)
Subject: Mac Harpoon
Summary: (4) Mac v1.01

Is it just me, or does the Mac Harpoon (version 1.01 - not 1.0) seem to be
crash proof, ever since I upgraded mine from 1.0 (that one crashed alot) to
1.01 (mislabeled at 1.1) I have not had a crash or freeze up since (and
believe me I am thankful).

Gary
---
    UUCP: clark!pro-freedom!gsnow          | Pro-Freedom: 206/694-3276
 ProLine: gsnow@pro-freedom                | Vancouver, Wa
 ARPANet: clark!pro-freedom!gsnow@nosc.mil | Apple*Van
InterNet: gsnow@pro-freedom.cts.com        | Vancouver Apple Users Group

-------------------------------------------------------------------------------
Date: Sun, 19 Jan 1992 20:43 CST
From: yuqian@bvc.edu (Qian Yu)
Subject: Computer Virus as a Weapon?
Summary: (5) Re: Computer Virus Weapons

In CZ v8 message 47, junio@bo.twinsun.com (Junio Hamano) writes:
| ABC Nightline last week had a special programming called the gulf
| war -- untold story.  In the programming, it was reported that
| some computer components for radar equipment were deliberately
| contaminated with computer virus before they were shipped to
| Iraq, and the virus worked very effectively by stopping Iraqi
| radar to help US forces sneak into Iraqi airspace.  I find this
| very clever but tad unbelievable --- does anybody have more info
| to share?

Excerpts from newsgroup sci.military (15-Jan-92): "Desert Storm: Desert Virus?"

> zenk@hp-pcd.cv.hp.com (Zen Kurokawa) writes:
> On Friday Jan 10, 1992  Ted Koppel's NIGHTLINE tv show featured
> stories from the Desert Storm war. There was a claim made that
> the Iraqi antiaircraft weapons systems were made inoperative by
> a computer virus implanted via a French printer... thus contributing
> to successful air raids on the first night.
>
> Anyone ever hear of this?
	
No, it's not old news.  However, it's also not accurate news.  Evidently
it was a case of Nightline basing its information on a U.S. New & World
Report article which was quoting a book whose author got his/her
information from a column in Infoworld.  That original column was
actually an April Fool's joke, but the author evidently didn't catch on
to the fact that the article was intended as a joke and took it at face
value.  It should be quite obvious to most people from the tone of the
article and from some of the silly computer stuff, as well as the
explicit reference to April Fool's day, that the article was supposed to
be a joke.  Oh well, I guess that says something about the quality of
journalism in this country.  If you're interested, the article is
Infoworld Vol 13, No. 13, April 1, 1991, p. 39.

The article is about someone overhearing a conversation at some
conference in which two people are discussing a "black" program at the
NSA called AF/91.  "Uncle Sam" had designed the AF/91 virus to attack
peripheral systems like displays and printers.  The virus supposedly had
a neural network which enabled it to adapt to all different kinds of
devices and made the virus just get smarter and smarter with time.  The
Allies planted this virus in a printer that was smuggled in through
Jordan, and waited until the virus had permanently taken down half of
the printers and displays in the Iraqi air defense system before
attacking.  However, the story went on to say that some of the aircraft
that went to Iran had carried some infected printers on them, and the
Iranians used them in their communications system, and now the virus is
spreading all over the world.

> What the NSA specialists hadn't realized was that AF/91 would act
> differently in non-real-time systems.  Now it infects a display's
> software messaging.
>
> `It eats windows,' my friend said.  `It starts gobbling them at the
> edges merging all the various bit streams into a hopeless soup. 
> Unfortunately, the virus lives permanently in the display device itself.'
>
> The NSA now believes that any windowing technology is doomed, although
> perhaps not immediately.  The virus' setup time is much longer for
> machines not in constant use, because the capability of the neural
> network to learn is dependent on the total machine cycles.  It could be
> four years before end-users start seeing their windows blur.  Maybe the
> NSA can discover a cure by then.

Finally the article gives away the fact that this is an April Fool's Joke:

> And now for the final secret.  The meaning of the AF/91 designation:  91
> is the Julian Date for April Fool's Day.

-------------------------------------------------------------------------------
Date: Wed, 22 Jan 92 11:19:18 PST
From: beacker@mips.com (Bradley Eacker)
Subject: Re: GDW & Troubled Waters
Summary: (6) Troubled Waters

     Just received Sitrep #10, and the 1991 GDW catalog came with it.
There is a new set of Ship forms and special rules for the Third world
called "Troubled Waters".  The catalog listed the release date as Nov
of 91, so I gave GDW a call.

     Unfortunately it appears to have been delayed until April.  But
the amazing thing about it was that the delay has been caused by a
review by the US Government.  Seems that there are 4 pages that the
military had some concerns about.  I for one have not known GDW,
Larry Bond, and Clancey to use any information that they could not get
from a public source.  So this seems a little odd to me that the
military would want to do this.

     Hopefully it will come out later this spring.
                Brad Eacker (beacker@mips.com)

-------------------------------------------------------------------------------
Date: Fri 24 Jan 1992 12:13:33 PST
From: tek@penzance.cs.ucla.edu (Ted Kim)
Subject: (7) Miniatures Game Update

The following material from SITREP #10 is summarized here with Larry
Bond's permission.

	New rules for miniatures game:

1. Active Radar Launch: ARH AAMs can be launched active instead of
waiting for the terminal phase of flight. This mode trades range for
maneuverability (ATA Rating). AAMs with this capability will have dual
range and ATA ratings in Annex H.

2. Launch Roll: AAMs now require a launch roll (similar to GDW's Air
Superiority game). A single D10 is rolled. On a 9 or 0, something goes
wrong and the missile is lost.

	Data Annex Updates:

Annex A:

France	Charles De Gaulle CVN will have 3 E-2Cs for AEW.

Japanese ships use RIM-7F (not -7M) and will eventually get -7H.
	Change data for Asagiri DDG, Haruna DDH, Hatsuyuki DD, 
	Shirane DDH, and Takatsuki DD.

Libya	Nanuchka II SS-N-2C should have 2 Styx missiles per mount.

US	Seawolf SSN construction has been set back by faulty welds.
	Hull was 15% complete and all welds will have to be redone.

Annex B: Stats for AJ37 Viggen and Yak-141 Freestyle. These will
	appear in future CZ issues.

PRC will buy 24 Su-27 Flankers with deliveries starting in 1992.

Russian A-40 Albatross has been given NATO designation Be-42 Mermaid.

Annex H: SITREP #10 contained a new Annex H. Along with the usual
	updates to current systems, many older missiles are now also
	listed. The new Annex will appear in upcoming CZ issues.

-ted

Ted Kim                           Internet: tek@penzance.cs.ucla.edu
UCLA Computer Science Department  UUCP:    ...!{uunet|ucbvax}!cs.ucla.edu!tek
3804C Boelter Hall                Phone:   (213)206-8696
Los Angeles, CA 90024             FAX:     (213)825-2273

-------------------------------------------------------------------------------
**********
* CZ End *
**********


From root@PRAM.CS.UCLA.EDU  Wed Feb  5 14:15:28 1992
Received: by penzance.cs.ucla.edu
	(Sendmail 5.61a+YP/3.07pram7) id AA15712;
	Wed, 5 Feb 92 14:15:28 -0800
Date: Wed, 5 Feb 92 14:15:28 -0800
Message-Id: <9202052215.AA15712@penzance.cs.ucla.edu>
From: cz@PRAM.CS.UCLA.EDU
To: cz-dist@penzance.CS.UCLA.EDU
Subject: CZ v9 #2 (msgs 8-16)
Errors-To: cz-request@PRAM.CS.UCLA.EDU
Status: RO

			 The Convergence Zone

Date:		5 February 1992
Volume:		9
Issue:		2
First Message:	8
Messages:	9
Topics:		(8) Editorial			cz-request@pram.cs.ucla.edu
		(9) Top 10 Comments		rohde@adcalc.fnal.gov
		(10) Amiga Status		jdutka@wpi.wpi.edu
		(11) Yak-141			tek@penzance.cs.ucla.edu
		(12) Scenario Converter		junio@dew.twinsun.com 
		(13) GIUK: Rapier		yvesb@melair.lockheed.on.ca
		(14) Recent Naval Developments	tek@penzance.cs.ucla.edu
		(15) Bugs & Complaints		gregs@meaddata.com
		(16) Amiga v1.21		chbrin5@dknkurz1.bitnet

"The Convergence Zone" (or just "CZ" for short) is an electronic
mailing list for the discussion of the Harpoon naval wargame series
and related topics.

Submissions:	cz@pram.cs.ucla.edu
Administration:	cz-request@pram.cs.ucla.edu
Archives:	sunbane.engrg.uwo.ca (129.100.100.12): pub/cz via anonymous FTP

-------------------------------------------------------------------------------
Date: Wed  5 Feb 1992 13:46:09 PST
From: cz-request@pram.cs.ucla.edu (CZ Administrator)
Subject: (8) Editorial

New members added since last issue:

daryl@garfield.cs.mun.ca (Daryl Clarke)
mnu@inel.gov (Rick Morneau)

I finally have seen IOPG for the Mac, even though it's supposed to
have been out for months. For those who want to compare prices, I got
mine for $22.99.

Greg Smith is making a renewed call to make a consolidated bug and
complaint list. This is perhaps the best way for CZ readers to make
these problems known to 360. Rather than flood 360 with incomplete
and duplicated bug reports, Greg tries to sort them out and present a
more comphrensible (and thus credible) picture to 360. See his message
below for more details. 

-ted (disguised as CZ Administrator)

-------------------------------------------------------------------------------
Date: Tue, 28 Jan 1992 16:38:10 -0600 (CST)
From: rohde@adcalc.fnal.gov
Subject: 10 comments from a veteran harpooner
Summary: (9) Top 10 Comments

I'd already mailed this directly to 360 before finding out Carl watched
CZ.  I thought it'd be worth sharing with the rest of you, just to see
if other opinions matched my own.  Perhaps not everyone's system runs by
the same rules, so I'll mention that I'm running V1 for the Amiga.

Here's what I wrote, I'll pass along any 360 comments that they care to
pass along.

       -       -       -       -       -       -       -       -       
Since I've spent an embarrassing number of hours playing this wonderful
game, I thought I'd pass along some comments/suggestions which you can
take or leave as you see fit.

1. An entire group of enemy ships shouldn't be able to be stopped dead by
   destroying the flag ship (ship 00).

2. Somewhat related to #1 is that an entire enemy group shouldn't be slowed
   by a heavily damaged ship.  Perhaps once a ship is damaged it should 
   simply be separated from the rest of the group.  I understand
   that the group path would have to be copied to the new group... only
   you know how difficult that would be.

3. Perhaps it's realistic, but the repair-to-breakdown time and it's 
   frequency of recurrrence is so frustrating that (after only a few
   games) I now just leave it turned off.

4. Under v1.0 [for the Amiga] it takes an incredibly long time to save a game.

5. Some provision should be made whereby ships can be resupplied with
   ammunition.  Clever gamers sit back and pick away at the enemy with
   med-long-range aircraft weapons, since THEY can be resupplied.  At
   the very least, docking a ship should resupply it, but taking the
   length-of-game into consideration, this would be too slow to be useful.

6. An extremely useful feature would be having the ability to select a 
   group by entering its group-name.  Trying to select a specific group
   out of a stack is a problem, as well as quickly finding the one you just
   received a report from.

7. I've "hung" (not crashed) a game by requesting it go too fast.  It's 
   confusing to find that trying to make the game go faster actually CAN 
   have the opposite effect.  The program should not allow you to select 
   a speed beyond a level of diminishing return.

8. Most damaged ships tend to eventually sink, it seems only fair that
   SOME should actually repair themselves.  Perhaps this IS the case and 
   I've never noticed it.

9. Weather doesn't play a big enough part in the game.

10. Wouldn't it be great if you could tell a plane on ASW patrol to start
   dropping sonobouys at regular intervals along its path?

Ok... that's 10... I'll stop now, lest you think I'm griping.

[Has anyone heard...] Is an upgrade for the scenario editor soon to be released?

	Don Rohde
	ROHDE@FNALAD.BITNET
	ROHDE@ADCALC.FNAL.GOV

-------------------------------------------------------------------------------
Date: Tue, 28 Jan 92 17:50:55 EST
From: jdutka@wpi.wpi.edu (John Dutka)
Subject: Carl Norman/360 Support of Amiga Version
Summary: (10) Amiga Status

Has anyone (including Carl) heard if 360 will be releasing a fix for the
Harpoon Amiga 3000/2.0x fix?  The fix will, according to 360, not work
with a 2 Meg CHIP RAM machine, which is, as 2.0x and the new chipset comes
with the more recently produced Amigas, surprising.  Near constant
Enforcer hits are detected when pictures (sinking ships stills, plus the
area defense/hit/launching animations) are shown, plus some occur, albeit
less frequently, during normal game play. 

Second, does anyone know if the SAM firing rate/range option, present in
the PC version, will be added to the Amiga version?

Also, does anyone know when/if the rumored extended 386+/Amiga 3000+ versions
of Harpoon are scheduled for release?

Thanks for any help.

-------------------------------------------------------------------------------
Date: Fri 24 Jan 1992 10:56:00 PST
From: tek@penzance.cs.ucla.edu (Ted Kim)
Subject: (11) Yak-141

This information is reprinted from SITREP #10 by permission of Larry Bond. 

Russia	Yak-141 Freestyle			Attack
	-----------------
Cannon ATA: 4.0				Def ATA: 4.0(3.0)
Sensors:
	RWR, Slot Back radar w/ smaller antenna (est. ranges: 97/65/30 nm)
Performance:
Speed:  Knots (nm/phase) ---------- Throttle Setting --------------
	Altitude	Cruise		Military	Afterburner
	-----------------------------------------------------------
	VLow/Low	590 (2.5)	590 (2.5)	725 (3.0) 
	Medium		460 (1.9)	550 (2.3)	850 (3.5)
	High		460 (1.9)	520 (2.2)	971 (4.0)
Ceiling: 15,000+ meters			Engine Type: Turbojet
Endurance:
Cruise Range: ? nm
Internal Fuel: ? kg			Inflight Refuel?: ?
	Drop Tank		Fuel Weight	Additional Range
	--------------------------------------------------------
	Drop Tank (capacity ?)	? kg		? nm
Ordnance Loadouts:
Cannon: GSh-301 30mm	 		Payload: 2600 kg
	* 4 AA-10 or AA-11 (? nm)
	* 2 AA-10 or AA-11, and drop tanks (? nm)
	* 4 FAB-500 M62 bombs or S-24 rockets (? nm)
Remarks:
	V/STOL. In Service 1994. Triplex fly by wire control system,
	digital engine controls. Two prototypes in flight test stages.
	Russia is looking for partners to help fund development. They
	have approached India, among others.

-ted

Ted Kim                           Internet: tek@penzance.cs.ucla.edu
UCLA Computer Science Department  UUCP:    ...!{uunet|ucbvax}!cs.ucla.edu!tek
3804C Boelter Hall                Phone:   (213)206-8696
Los Angeles, CA 90024             FAX:     (213)825-2273

-------------------------------------------------------------------------------
Date: Tue, 28 Jan 92 23:33:44 PST
From: junio@dew.twinsun.com (Junio Hamano)
Subject: Let's ask for Scenario file conversion utility
Summary: (12) Scenario Converter

I exchanged emails with Tim Jacobs of Three-Sixty on availability
of user Scenario conversion tools among IBM/Mac/Amiga a while
ago, and he kindly informed me that three-sixty does have an
internal utility but we shouldn't expect it to be polished enough
so that it can be released to users for at least a few months.
The release of the utility would certainly benefit the Harpoon
user community a lot by allowing us share user Scenarios
regardless of which type of computer we use.  Now Carl Norman,
who reads CZ, has taken over as their Customer Support Manager as
announced in the editorial of CZ v9 #1, maybe we can encourage it
happen sooner by showing more interest in the release of the
utility to him.

-junio

-------------------------------------------------------------------------------
Date: Wed, 29 Jan 92 9:13:44 EST
From: yvesb@melair.lockheed.on.ca (Yves Boudeault) 
Subject: Computer: Seeking Tactical Advice on Rapier
Summary: (13) GIUK: Rapier

Hello,

I am looking for some tactical advice... so here it comes...

I am playing harpoon on the Macintosh.  I am having major difficulties
with a scenario from GIUK (Rapier) in which you attack soviet SSBNs.
For those of you not familiar with the scenario, you are given 8-10
nuclear attack subs including 2 LA class, 2 Improved LA, 2 Trafalgar,
(and 4 more older models of SSN I do not remember at this time).  The
goal is to destroy at least one SSBN parked in bays of the Barents sea.
Lots of air ASW (helicopters and Mays) + and ASW group based on a carrier
+ escort s.a. Krivaks).  A number of subs are also present (I have seen
a number of modern diesels, victor IIIs and a single Sierra up til now)
throughout the Barents.  I know there is at least one modern attack
sub at the entrance of the Bay I was trying to penetrate, and it is
waiting at speed 0 (Sierra).

Now, I have tried many tactics, deep & slow, deep & fast, attacking and
bypassing the surface elements, and I am not having a whole lot of success.
I have tried to get my subs to maneuver (sp?) at +/- 45 deg from the 
intended bearing (to reduce possibilities of a passive solution), operated
at 5 knots, ran deep and still, I cannot get in range of the SSBN (I 
succeeded in detecting it once, but never got a solution on it and got 
hammered by the attack sub keeping watch with standoff + air units).

I would like to know if anyone has successfully completed the mission and
what tactics were used (or would you suggest).

Thanks, 

Yves Boudreault
(yvesb@melair.lockheed.on.ca)

-------------------------------------------------------------------------------
Date: Thu 30 Jan 1992 12:17:12 PST
From: tek@penzance.cs.ucla.edu (Ted Kim)
Subject: (14) Recent Naval Developments

President Bush's new budget proposal cancels the Seawolf SSN program
after finishing up the first one now under construction.

"Flight International" (from 29 Jan) reports that all ships being built
in Ukraina less than 50% complete will be sold as scrap. This includes
the Commonwealth Navy's partially built Ulyanovsk CVN, though not the
Varyag CV (second Kuznetsov class) both at Nikolayev South (Shipyard
No. 444). Press statements indicate the Ukraina yards are looking to
fill foreign orders.

A quick check of "Guide to the Soviet Navy" (5th edition) reveals that
the other Ukraina yards are likely to only have frigate and smaller
size combatants currently under construction, including:
	Krivak III class FF
	Dergach class SES FFL 
	Muravey PGH
	various air-cushion vehicle landing craft

The same volume states that Kresta I and Kynda cruisers are being
taken out of service to be scrapped. It appears that AEW on
Commonwealth carriers will be performed by a Ka-27 Helix variant, not
the An-74 Madcap as previously thought.

According to the Feb 92 USNI Proceedings, Admiral Chernavin is
about to retire. Currently, there are no known Commonwealth navy units
on station in the Med. The Kuznetsov CV is now with the Northern
Fleet. She left the Black Sea on 2 Dec 91, probably hurried along by
the squabble with Ukraina over Black Sea fleet control.

-ted

Ted Kim                           Internet: tek@penzance.cs.ucla.edu
UCLA Computer Science Department  UUCP:    ...!{uunet|ucbvax}!cs.ucla.edu!tek
3804C Boelter Hall                Phone:   (213)206-8696
Los Angeles, CA 90024             FAX:     (213)825-2273

-------------------------------------------------------------------------------
Date: Wed, 29 Jan 92 09:30:03 EST
From: gregs@meaddata.com (Greg Smith)
Subject: Bug Report
Summary: (15) Bugs & Complaints 

I have recently been contacted by Carl Norman, 360 Customer Support Manager
about sending him a bug list that I compiled last year.  I think it would
be a good time for everyone in CZ land to send me up to date bug reports.
Please put "HARPOON BUGS - machine_type - version" in the subject line to
make it easier for me to sort.  Please limit these reports to ACTUAL bugs
and not complaints about game mechanics or AI limits.  I'll also accept
reports of this type in a separate letter with the subject of
"HARPOON COMPLAINTS - machine_type - version".  My email address is
gregs@spot.meaddata.com  Thanks everyone and let's help 360 make this the
game that lives up to it's potential!

Greg Smith

-------------------------------------------------------------------------------
Date: Wed, 05 Feb 92 11:49:17 MEZ
From: chbrin5%dknkurz1.bitnet@mvs.oac.ucla.edu (Kai Hortmann)
Subject: Amiga Harpoon Version 1.21
Summary: (16) Amiga v1.21

Recently I saw Amiga Harpoon Version 1.21 advertised. Does anybody here
use that version or is it just vaporware? What is the difference to
version 1.0? I couldn't get version 1.1 to run on my Amiga 2000 for
longer than five minutes before it crashed, but version 1.1 was not any
different to 1.0, except that it was supposed to run under 2.00 which
nobody uses. Does version 1.21 have the advanced staff options, like
showing sonobuoys and setting SAM defence level?

<*     Kai Hortmann - University of Konstanz - Germany      *>
<* chbrin5@dknkurz1.bitnet  or  chbrin5@nyx.uni-konstanz.de *>

-------------------------------------------------------------------------------
**********
* CZ End *
**********


From root@PRAM.CS.UCLA.EDU  Mon Feb 24 17:06:00 1992
Received: by penzance.cs.ucla.edu
	(Sendmail 5.61a+YP/3.07pram7) id AA27209;
	Mon, 24 Feb 92 17:06:00 -0800
Date: Mon, 24 Feb 92 17:06:00 -0800
Message-Id: <9202250106.AA27209@penzance.cs.ucla.edu>
From: cz@PRAM.CS.UCLA.EDU
To: cz-dist@penzance.CS.UCLA.EDU
Subject: CZ v9 #3 (msgs 17-22)
Errors-To: cz-request@PRAM.CS.UCLA.EDU
Status: RO

			 The Convergence Zone

Date:		24 February 1992
Volume:		9
Issue:		3
First Message:	17
Messages:	6
Topics:		(17) Editorial			cz-request@pram.cs.ucla.edu
		(18) IOPG			stricher@masig3.ocean.fsu.edu
		(19) v1.1 on AmigaDOS 2.04	sinkhole!tlvx!system
		(20) IOPG: Glidepath to War	yvesb@melair.lockheed.on.ca
		(21) Sub Creep Speeds		w.michael.todd@dartmouth.edu 
		(22) Annex H, Part 1		tek@penzance.cs.ucla.edu

"The Convergence Zone" (or just "CZ" for short) is an electronic
mailing list for the discussion of the Harpoon naval wargame series
and related topics.

Submissions:	cz@pram.cs.ucla.edu
Administration:	cz-request@pram.cs.ucla.edu
Archives:	sunbane.engrg.uwo.ca (129.100.100.12): pub/cz via anonymous FTP

-------------------------------------------------------------------------------
Date: Mon 24 Feb 1992 16:19:43 PST
From: cz-request@pram.cs.ucla.edu (CZ Administrator)
Subject: (17) Editorial

New members added since last issue:

bsd9554@ultb.rit.edu (Brian S. Davidson)
frel@rand.org (Dave Frelinger)
gall@nexus.yorku.ca (Norm Gall)
omh@cs.brown.edu (Owen M. Hartnett)
opsrjh@uccvma.ucop.edu (Richard Hintz)
ajohnson@eleceng.adelaide.edu.au (Andrew Johnson)
kaplan@csugrad.cs.vt.edu (Joseph Kaplan)
salaing@eos.ncsu.edu (Scott Laing)
paulm@paramount.nikhefk.nikhef.nl (Paul Molenaar)
olds@vab02.larc.nasa.gov (John Olds)
jriemer@casbah.acns.nwu.edu (John Riemer)
seth_schiesel@yccatsmtp.ycc.yale.edu (Seth Schiesel)
w.michael.todd@mac.dartmouth.edu (W. Michael Todd)
nautilus@acm.rpi.edu (John M. Twilley)
unglenie@ecn.purdue.edu (Robert J. Unglenieks)

The latest unconfirmed radio report has the two-thirds done Varyag
(Kuznetsov class) CV on sale to the highest bidder. I suppose
continued CIS Navy financing didn't look very attractive.

-ted (disguised as CZ Administrator)

-------------------------------------------------------------------------------
Date: Wed, 5 Feb 92 19:43:39 GMT-0500
From: stricher@masig3.ocean.fsu.edu (James Stricherz)
Subject: IOPG on the Mac
Summary: (18) IOPG

> I finally have seen IOPG for the Mac, even though it's supposed to
> have been out for months. For those who want to compare prices, I got
> mine for $22.99.

I got mine for $26 from MacConnection. I find that, tho it is neat to
have those nifty weapons, the battleset itself seems....poorly constructed.

The orders are vague, and worse, the wining conditions are not well defined,
as they are in the other sets.

For instance, I played the Desert Storm scenario, and whiped out ALL of
Iraqi's bases, ships and aircraft. Did I get total victory? Did I even
get victory? NO! THE GAME WAS RULED A BLOODY DRAW!!!!! AAAAARRRRRRGGGGGHHHH!

And I had to wait around for the game clock to go to 00:00:00. I took screen
snapshots (shift-command-3) after I had annihilated the enemy, and the "It's
a draw" message, so I have proof. I wouldn't want anyone wasting all that time
to get that frustrated!!! :)

This isn't the first time this happened, either.

James

[BTW, are there SCUD type weapons available???]

-------------------------------------------------------------------------------
Date: Fri, 07 Feb 92 08:59:25 EST
From: sinkhole!tlvx!system@bikini.cis.ufl.edu (Temporal Vortex BBS SysOp)
Subject: Harpoon v.1.1 for Amiga using DOS 2.04
Summary: (19) v1.1 on AmigaDOS 2.04

It turns out that you can get Harpoon 1.1 to run under AmigaDOS 2.04, if you
watch out for a couple of things.  I'm including a quote which helped me get
running, and I hope this helps others.  I would still recommend saving OFTEN
since it's still a bit flakey....

Don Rohde posted to comp.sys.amiga.games:
>	This is true.  The reason I call it "Non-serious" is because it
>	can be gotten around by removing the "Repeatable Air Patrols/Attacks"
>	option from the "Staff Configuration" menu.  Thereafter, when you
>	send a plane on patrol it takes off and then asks for its orders.
>	
>	You CAN change the course of a group, but what you cannot do is
>	insert a point in a path.


--
system@tlvx.UUCP (SysOp)
Temporal Vortex BBS

-------------------------------------------------------------------------------
Date: Thu, 20 Feb 92 11:05:36 EST
From: yvesb@melair.lockheed.on.ca (Yves Boudeault)
Subject: Mac IOPG: Ambush of Soviet Force
Summary: (20) IOPG: Glidepath to War

Hello,

	I have recently bought the IOPG battleset for the Mac.
I have experienced a few bugs, but in general, everything goes
smoothly.

	I was playing the scenario where the blue force stops
a red carrier group from crossing the Indian ocean.  Kind of
an interesting game.

[Probably "Glidepath to War" scenario.]

	I was having quite a problem until I noticed that the
red units ran out of missiles, I came in with my fast patrol boats
and frigates and finished the group with ... guns.

Yves Boudreault

-------------------------------------------------------------------------------
Date: 21 Feb 92 09:33:54 EST
From: w.michael.todd@dartmouth.edu
Subject: Difference in creep speeds for subs
Summary: (21) Sub Creep Speeds

 (This is for the MAC v1.1 of Harpoon)
 I've noticed that if you use the set group speed and depth command for a sub
and choose creep, the speed specified in the command will not neccesarily be
the actual speed the sub will go. This happens if your sub is covering
several zones in the formation ( a smart move I think to keep passive
bearings off and to confuse the enemy a little) and the subs speed will
actually be 5 knots faster. I was wondering if this makes any difference for
sub detection? Does the computer use the creep setting to determine the
possibility of detection or the actual speed as shown on the unit map?

Mike Todd
W.Michael.Todd@mac.dartmouth.edu

-------------------------------------------------------------------------------
Date: Mon 24 Feb 1992 15:55:22 PST
From: tek@penzance.cs.ucla.edu (Ted Kim)
Subject: (22) Annex H, Part 1

Here is the first part of the new Annex H from SITREP #10. It is
presented here by permission of Larry Bond. 

A.		B.      C.    D.  E.		    F. G.  H.I.J.K.      L.
- -------------------------------------------------------------------------
 France
Mica		27/5.4	2295  9.6 I/M/TARH or TIIRH 25 110 Y Y Y 4.0/5.0
Mistral		 3	1492  6.2 IRH		    25  20 Y Y N 5
R.530		10	1549  6.5 IRH or SARH	    25 195 Y N N 2	  1
Super 530F	15	2582 10.8 SARH		    21 245 Y N Y 3	  2
Super 530D	22	2008  8.4 SARH		    25 265 Y N Y 3.5	  2
R.550 Magic	 5	1147  4.8 IRH		    18  90 N Y N 4.5
R.550 Magic 2	 8	1721  7.2 IRH		    18  90 Y Y N 5	  3

 FRG
AIM-9B FGW Mod 2 2      1147  4.8 IRH		    15  76 N Y N 3.5      4

 International
AIM-132 ASRAAM   8.1    1721  7.2 IRH               18  80 Y Y N 6

 Israel
Shafrir		 2.5    1147  4.8 IRH		    18  93 N Y N 4        5
Shafrir 2	 3.2    1434  6.0 IRH               18  93 N Y N 4.5      5
Python 3	 8.1    2008  8.4 IRH		    18 120 Y Y N 5        6
Python 4	 5.4	2008  8.4 IIRH or EO	    18 120 Y Y N 5.5	  7

 Italy
Aspide		27	2295  9.6 SARH		    25 220 Y N Y 3.5	  8

 Japan
AAM-1		 3.8	1434  6.0 IRH		    18  79 N Y N 4	  9
AAM-3		10	1434  6.0 IIRH		    18  70 Y Y N 5.5	 10

 PRC
PL-2 (CAA-1)	 3	1147  4.8 IRH		    15  70 N Y N 3	 11
PL-2A		 5.4	1147  4.8 IRH		    15  76 N Y N 3.5
PL-2B		 5.4	1147  4.8 IRH		    15  76 N Y N 4
PL-4		 5.4	1147  4.8 SARH		    18  76 Y N N 2	 12
PL-5B		 8.6	2582 10.8 IRH		    15  85 N Y N 4	 13
PL-7		 7.8	1147  4.8 IRH		    15  90 N Y N 4	 14
PL-8		 8.1	1978  8.2 SARH		    15 300 Y N N 2	 15
PL-9		 2.7	1434  6.0 IRH		    18 120 Y Y N 4.5	 16

 UK
Fire Streak	 4.3	1721  7.2 IRH		    15 136 N Y N 3.5	 17
Red Top		 6.5	1721  7.2 IRH		    18 150 Y Y N 4.5	 18
Sky Flash	27	2295  9.6 SARH		    23 193 Y N Y 3.5	 19


	Column Key
A. Country/Name		E. Guidance		I. Dogfight
B. Range (nm)		F. Max Altitude		J. Snap Up/Down
C. Speed (kts)		G. Hang Weight (kg)	K. ATA Rating
D. Dist/Phase		H. All Aspect		L. Comments

	Comments
 1. both seekers all-aspect
 2. max altitude separation 9000m
 3. also Abu Dhabi, Egypt, Greece, India, Peru
 4. produced in FRG for European use
 5. also Argentina, Chile, Taiwan
 6. replaces Shafrir 2
 7. in limited service with Israeli Air Force
 8. max altitude separatuib 8000m
 9. similar to AIM-9E
10. replaces AIM-9L in Japanese service
11. copy of early AIM-9 or AA-2
12. SARH version of PL-2
13. resembles AIM-9L or AIM-9M, replaces PL-2A
14. resembles Magic
15. air-lauched version of HQ-61 SAM
16. not yet in service
17. production terminated 1969
18. also called Fire Streak Mark IV
19. also Sweden, max altitude separation 6100m

-ted

Ted Kim                           Internet: tek@penzance.cs.ucla.edu
UCLA Computer Science Department  UUCP:    ...!{uunet|ucbvax}!cs.ucla.edu!tek
3804C Boelter Hall                Phone:   (213)206-8696
Los Angeles, CA 90024             FAX:     (213)825-2273

-------------------------------------------------------------------------------
**********
* CZ End *
**********


From root@PRAM.CS.UCLA.EDU  Mon Mar  9 10:25:25 1992
Received: by penzance.cs.ucla.edu
	(Sendmail 5.61a+YP/3.07pram8) id AA04344;
	Mon, 9 Mar 92 10:25:25 -0800
Date: Mon, 9 Mar 92 10:25:25 -0800
Message-Id: <9203091825.AA04344@penzance.cs.ucla.edu>
From: cz@PRAM.CS.UCLA.EDU
To: cz-dist@penzance.CS.UCLA.EDU
Subject: CZ v9 #4 (msgs 23-27)
Errors-To: cz-request@PRAM.CS.UCLA.EDU
Status: RO

			 The Convergence Zone

Date:		9 March 1992
Volume:		9
Issue:		4
First Message:	23
Messages:	5
Topics:		(23) Editorial			cz-request@pram.cs.ucla.edu
		(24) Creep Speeds		fig.citib.com!gjb@fig.citib.com
		(25) 386 Version?		nick.zentena@canrem.com
		(26) Annex H, Part 2		tek@penzance.cs.ucla.edu
		(27) Evading Torpedoes		fontana@pavia.infn.it
		
"The Convergence Zone" (or just "CZ" for short) is an electronic
mailing list for the discussion of the Harpoon naval wargame series
and related topics.

Submissions:	cz@pram.cs.ucla.edu
Administration:	cz-request@pram.cs.ucla.edu
Archives:	sunbane.engrg.uwo.ca (129.100.100.12): pub/cz via anonymous FTP

-------------------------------------------------------------------------------
Date: Mon  9 Mar 1992 10:15:43 PST
From: cz-request@pram.cs.ucla.edu (CZ Administrator)
Subject: (23) Editorial

New members added since last issue:

ran@vax5.cit.cornell.edu (Joel Pratt)
trr@centerline.com (Terry Rasmsussen)
a760@dmt03.mcc.virginia.edu (Kirby Stiening)

SITREP #11 (Dated January 1992) is out. More details in the next issue.

USNI members can get the PC version of HArpoon (and the various
battlesets) at a discount through the USNI book service. However, I
find my local discount store still does better than the offered
discounted prices.

-ted (disguised as CZ Administrator)

-------------------------------------------------------------------------------
Date: Tue, 25 Feb 92 17:28:01 EST
From: fig.citib.com!gjb@fig.citib.com (Greg Brail)
Subject: Re: Difference in creep speeds for subs
Summary: (24) Creep Speeds

A section in the Harpoon Battlebook seems to say that the chances of a 
sub or ship being detected depend on only a few speeds, rather than being
modified continuously based on speed. Here's basically what the Battlebook
says:

A sub or ship travelling at five knots and under cannot be detected by sonar 
as easily or at as long a range. Plus, a sub at that speed can detect other
ships and subs more easily. This speed is higher for some subs -- 
likely 10 knots for Improved L.A. and Trafalgar class subs, and at least 
19 knots for the Seawolf.

At 20 knots and above, hull-mounted sonars on subs and ships no longer function.

Also, a cavitating sub can be detected more easily. I don't remember all the 
numbers for this, but subs cavitate at Deep depths at 30 knots and above. 
The cavitation speed is lower at lesser depths, and the Seawolf never cavitates.

A few other parameters make diesel subs on batteries quieter than nukes,
make subs with anechoic coatings quieter than ones without, and make older
Soviet subs noisier than the newer ones.

All this implies that there's no difference between a sub going 6 knots
and a sub going 19 knots, or a sub creeping at 5 knots and one that's stopped.
It also doesn't imply much difference in "quietness". Whereas computer Harpoon
rates each aircraft on its agility -- making an F-16 more likely to evade
an incoming missile than a Bear -- there seems to be no "quietness" database
for submarines.

I can post more detailed information from my Battlebook if anyone's interested.

Is submarine detection in Harpoon really this simple, or am I missing something?

				greg

-------------------------------------------------------------------------------
Date: Wed, 26 Feb 1992 19:00:00 -0500
From: nick.zentena@canrem.com (Nick Zentena)
Subject: 386 version of harpoon?
Summary: (25) 386 Version?

        Hi,
                Does anybody know when the 386 version of harpoon will
                be released? Also does 360 have a disk replacement
                program?

                Nick
---
 ~ DeLuxe} 1.21 #9621 ~ nick.zentena@canrem.com
--
Canada Remote Systems  - Toronto, Ontario/Detroit, MI
World's Largest PCBOARD System - 416-629-7000/629-7044

-------------------------------------------------------------------------------
Date: Sat  7 Mar 1992 12:58:50 PST
From: tek@penzance.cs.ucla.edu (Ted Kim)
Subject: (26) Annex H, Part 2

Here is the rest of the new Annex H from SITREP #10. The first part
was presented in last issue (v9 msg 22). The information is presented
here by permission of Larry Bond. 

A.		B.      C.    D.  E.		    F. G.  H.I.J.K.      L.
- -------------------------------------------------------------------------
 USA
AIM-4 Falcon     2.7    1606  6.7 IRH		    15  50 Y N N 1.5     20
AIM-4A Falcon    2.7    1721  7.2 SARH		    18  54 Y N N 1.5
AIM-4B Falcon    5.2    1721  7.2 IRH		    18  59 N Y N 3
AIM-4C Falcon    5.2    1721  7.2 IRH		    18  61 N Y N 3.5     21
AIM-4D Falcon    5.2    1721  7.2 IRH		    18  61 Y Y N 4       22
AIM-4E Falcon    6.1    1721  7.2 SARH		    18  64 Y N N 2       23
AIM-4F Falcon    6.1    1721  7.2 SARH		    18  68 Y N N 2.5     23
AIM-4G Falcon    6.1    1721  7.2 IRH		    18  68 Y Y N 4.5     24
AIM-7E Sparrow  12      2295  9.6 SARH		    20 205 Y N N 2
AIM-7E2 Sparrow 12      2295  9.6 SARH		    20 205 Y N N 2.5
AIM-7F Sparrow  24      2008  8.4 SARH		    20 230 Y N N 3       25
AIM-7M Sparrow  24      2008  8.4 SARH 		    25 230 Y N Y 3.5
AIM-7P Sparrow  24      2008  8.4 SARH & IRH	    25 230 Y Y Y 4       26
AIM-9B Sidewin.  1.7    1147  4.8 IRH		    15  70 N Y N 3       27
AIM-9C Sidewin.  9.6    1147  4.8 SARH		    15  84 Y Y N 2       28
AIM-9D Sidewin.  2.2    1434  6.0 IRH		    15  89 N Y N 3.5
AIM-9E Sidewin.  2.2    1147  4.8 IRH		    15  75 N Y N 4       29
AIM-9F Sidewin.  2.2    1147  4.8 IRH		    15  76 N Y N 3.5     30
AIM-9G Sidewin.  6      1434  6.0 IRH		    15  84 N Y N 4       31
AIM-9H Sidewin. 10      1434  6.0 IRH		    15  84 N Y N 4.5     32
AIM-9J Sidewin.  7.8    1434  6.0 IRH		    15  78 N Y N 4.5     33
AIM-9L Sidewin.  9.6    1434  6.0 IRH		    18  85 Y Y N 5
AIM-9M Sidewin.  9.6    1434  6.0 IRH		    18  85 Y Y N 5.5
AIM-9R Sidewin.  9.6    1434  6.0 IRH		    20  85 Y Y N 6
AIM-26A Falcon   4.3    1147  4.8 SARH		    18  92 Y N N 3       34
AIM-26B Falcon   5.2    1147  4.8 SARH		    18 119 Y N N 3       35
AIM-54A Phoenix 110/11  2869 12.0 SARH/TARH	    25 447 Y Y Y 2.5/4.0 36 
AIM-54C Phoenix 110/11  2268  9.5 I/M/TARH	    25 460 Y Y Y 3.0/4.5
AIM-120 AMRAAM  40/10   2295  9.6 I/M/TARH	    25 152 Y Y Y 4.0/5.0 37
AIR-2A Genie     5.4    1893  7.9 None		    20 363 N N N -       34

 USSR/CIS
AA-1 Alkalai     3.8    1434  6.0 SARH		    20  93 Y N N 1       38
AA-2B Atoll      3.5    1434  6.0 IRH		    15  70 N Y N 3       39
AA-2C Adv. Atoll 4.3    1434  6.0 SARH		    15 110 Y Y N 2
AA-2D Atoll      3.5    1434  6.0 IRH		    15  70 N Y N 3.5     40
AA-3 Anab       10.5    1434  6.0 IRH/SARH	    18 275 Y N N 1.5     41
AA-4 Awl        54      1147  4.8 SARH		    18 400 Y N N 1       42
AA-5A Ash       30      1147  4.8 SARH		    20 436 Y N N 2
AA-5B Ash       11      1147  4.8 IRH		    20 450 N N N 2
AA-6A Acrid     43      2582 10.8 SARH		    20 800 Y N N 2.5     43
AA-6B Acrid     13      2582 10.8 IRH		    20 750 Y N N 3.5     43
AA-7A Apex      19      2008  8.4 SARH		    25 320 Y Y Y 2.5     44
AA-7B Apex       8      2008  8.4 IRH		    25 300 N Y Y 4       45
AA-8 Aphid       3.5    1721  7.2 IRH		    25  55 N Y N 4.5     46
AA-9 Amos       80/5    2008  8.4 SARH/TARH	    25 580 Y N Y 3.0/4.0 47
AA-10 Alamo A   12      2008  8.4 SARH		    25 155 Y N Y 3       48
AA-10 Alamo B   12      2008  8.4 IRH		    25 155 Y N N 4.5     48
AA-10 Alamo C   25      2008  8.4 SARH		    25 200 Y N Y 4       49
AA-10 Alamo D   25      2008  8.4 IRH		    25 200 Y N Y 4.5     50
AA-11 Archer    12      1500  6.3 IRH		    20 125 Y Y N 5.5     51


	Column Key
A. Country/Name		E. Guidance		I. Dogfight
B. Range (nm)		F. Max Altitude		J. Snap Up/Down
C. Speed (kts)		G. Hang Weight (kg)	K. ATA Rating
D. Dist/Phase		H. All Aspect		L. Comments


	Comments
20. must be guided like SARH
21. Sweden designation Rb28
22. uses IR seeker of AIM-4G; Canada designation F-101, Japan F-4J, Sweden Rb28
23. "Super Falcon"
24. "Super Falcon", IR counterpart to AIM-4E
25.  production terminated 1981
26. dual-mode seeker
27. full name of AIM-9 series is "Sidewinder"
28. home on jam (HOJ) on jammer aircraft
29. modified AIM-9B with improved warhead
30. NATO modification to AIM-9B for improved guidance
31. AIM-9D with improved lock-on and target acquisition
32. solid state electronics, better seeker
33. updated AIM-9B and AIM-9E with improved seeker
34. nuclear warhead
35. Sweden designation Rb27, used on J35 and Switzerland Mirage III
36. climbs to 31500m after launch, HOJ mode
37. HOJ mode
38. USSR designation RS-2US, minimum launch altitude 1981m
39. copy of AIM-9B, USSR designation R-3S or K-13A, minimum launch altitude 40m
40. copy of AIM-9D
41. USSR designation K-9
42. USSR designation K-8, unsucessful
43. minimum launch altitude 5030m, no dogfight launch
44. USSR designation R-23R, minimum launch altitude 40m
45. USSR designation R-23T, never deployed
46. USSR designation R-60
47. nuclear warhead option
48. short-burn motor
49. long-burn motor
50. long-burn motor, not yet in service
51. USSR designation R-73


-ted

Ted Kim                           Internet: tek@penzance.cs.ucla.edu
UCLA Computer Science Department  UUCP:    ...!{uunet|ucbvax}!cs.ucla.edu!tek
3804C Boelter Hall                Phone:   (213)206-8696
Los Angeles, CA 90024             FAX:     (213)825-2273

-------------------------------------------------------------------------------
Date: Fri, 6 MAR 92 18:23 N
From: fontana@pavia.infn.it
Subject: (27) Evading Torpedoes

Hello from Italy to all the Harpooners around the World!

Here some topics related to naval and underwater warfare, real and
simulated on our PC:

Sometimes when a naval group is under a torpedo attack we have the chance to
counterfire with a torpedo launch in the direction of the attack (let's suppose
we have only a bearing contact). But what is the effectiveness of this measure?
In the real world what are the countermeasures to evading a torpedo directed
on a naval task force?

And for a submarine the best tactic we've found is to check the depth of the
torpedo and evading it by setting a very different depth, changing often
direction of motion and using sprint and drift technique. But often this
doesn't work and we're hit. The question is:

Are there alternative techniques to escape on a torpedo attack?
In real world submarines carry noisemakers (the old pillenwerfer of Uboots)
to do so, but in Harpoon what are the chances available?

Hope to read many suggestions!!!

BTW, never forget that "Best equipped is he who can wield all the tools
 available!", and our advice is to play in this spirit.

                                                   Andrea Fontana

Andrea Fontana                                  INet:fontana@pavia.infn.it
Department of Nuclear and Theoretical Physics   Voice:39-382-392423/4
University of Pavia - Italy

      "...We may lose, we may win, but we will never be here again!"

-------------------------------------------------------------------------------
**********
* CZ End *
**********


From root@PRAM.CS.UCLA.EDU  Fri Apr 10 11:17:26 1992
Received: by penzance.cs.ucla.edu
	(Sendmail 5.61a+YP/3.07pram8) id AA06334;
	Fri, 10 Apr 92 11:17:26 -0700
Date: Fri, 10 Apr 92 11:17:26 -0700
Message-Id: <9204101817.AA06334@penzance.cs.ucla.edu>
From: cz@PRAM.CS.UCLA.EDU
To: cz-dist@penzance.CS.UCLA.EDU
Subject: CZ v9 #5 (msgs 28-35)
Errors-To: cz-request@PRAM.CS.UCLA.EDU
Status: RO

			 The Convergence Zone

Date:		9 April 1992
Volume:		9
Issue:		5
First Message:	28
Messages:	8
Topics:		(28) Editorial			cz-request@pram.cs.ucla.edu
		(29) FFG-7 & SLQ-32 		beacker@mips.com
		(30) Recent Naval Developments	tek@penzance.cs.ucla.edu
		(31) Torpedo Return Fire	lam@mozart.cs.colostate.edu
		(32) AJ37 Viggen		tek@penzance.cs.ucla.edu
		(33) Ukraine Navy		junio@tori.twinsun.com
		(34) Status of Board Game?	lam@mozart.cs.colostate.edu
		(35) Launched ASW Patrols	olds@vab02.larc.nasa.gov

"The Convergence Zone" (or just "CZ" for short) is an electronic
mailing list for the discussion of the Harpoon naval wargame series
and related topics.

Submissions:	cz@pram.cs.ucla.edu
Administration:	cz-request@pram.cs.ucla.edu
Archives:	sunbane.engrg.uwo.ca (129.100.100.12): pub/cz via anonymous FTP

-------------------------------------------------------------------------------
Date: Fri 10 Apr 1992 11:02:29 PDT
From: cz-request@pram.cs.ucla.edu (CZ Administrator)
Subject: (28) Editorial

New members since last issue:

scott@mcl.mcl.ucsb.edu (Scott Bronson)
gee7759@eeidf002.boeing.com (Glenn Elliott)
kallela@ptx001.pt.cyanamid.com (E. Adam Kallel)
edk@rafos.gso.uri.edu (Eddie Kearns)
lam@hyper.com (Edmund C. Lam)
pcat@nero.safb.af.mil (Doug Muise)

Its been a long time since last issue. Mostly, this is due to the slow
pace of submissions. I would encourage you to try to write something
if you have the least bit of inclination to do so. Otherwise, you will
have to put up with more whining from your administrator :-).

SITREP 11 (dated January 1992) states that work is now underway on
Harpoon 2.0, which will have all sorts of new features. Long range
plans for "Harpoon Gold" (which will have lots more) are also starting 
to form. Apparently, it won't be cheap and the IBM version will
require 386/VGA or better. It will appear in 1993 at the earliest. 

SITREP 11 also reports that someone has compiled a very comprehensive
survey of Harpoon miniatures running 8 pages. The listing is available
for $2 from: 

	Mr. Frederick P. Kiesche III
	123 Rachel Court
	Franklin Park, NJ 08823

[Note this is not an endorsement. Just passing along the info.]

-ted (disguised as CZ Administrator)

-------------------------------------------------------------------------------
Date: Wed, 11 Mar 92 15:44:57 PST
From: beacker@mips.com (Bradley Eacker)
Subject: FFG-7's and SLQ-32 variants
Summary: (29) FFG-7 & SLQ-32

     I was reading thru the March, 1992 USNI Proceedings when I
came across a reference to a set of FFG-7s that have been upgraded
with a new ECM system that the add labeled SLQ-32.  Does anyone
know the particular set of platforms (9 I believe) that these have
been added to and what the characteristics would be in relation to
using them in a game of Harpoon?

             Thanks,
                  Brad Eacker (beacker@mips.com)

-------------------------------------------------------------------------------
Date: Fri  3 Apr 1992 16:04:39 PST
From: tek@penzance.cs.ucla.edu (Ted Kim)
Subject: (30) Recent Naval Developments

Ripples from the collapse of the Soviet Union continue ...

Probably, the West has finally gotten a look at a number of Soviet
systems. According to March 1992 USNI Proceedings, a Tarantul was
given outright to the US by Germany in November 1991.

The April issue reports that various combatants (including the big
units) from the CIS may be on sale, or in the case of nuclear
submarines available for lease. Yeltsin may have ordered cancellation
of SS-N-21, AS-15 and Backfire production.

In January 1992, the USN submitted the following shipbuilding program.
Of course, this is not likely to be the final word on the subject, so 
don't revise your Data Annex just yet.

Type	Class		FY 92	FY 93	FY 94	FY 95	FY 96	FY 97
- -------------------------------------------------------------------
CVN 68	Nimitz		-	-	-	1	-	-
DDG 51	Arleigh Burke	5	4	3	4	4	4
LX			-	-	-	1	-	1
LHD 1	Wasp		-	-	-	-	1	-
MHC 51	Osprey		3	2	-	-	-	-
MHC(V)			-	-	-	1	-	2
AGOR			2	-	2	-	-	-
T-AGOS			1	-	1	2	-	1
AOE 6	Supply		1	-	-	-	-	-
AR			-	-	-	-	1	-

	Differences from January 1991 USN Budget Plan
Removed:	7 SSN (Seawolf)		Added:	2 DDG (Arleigh Burke)
		2 LSD (Harpers Ferry)		1 LHD (Wasp)
		3 AGOR				1 T-AGOS
		3 ARS
-ted

Ted Kim                           Internet: tek@penzance.cs.ucla.edu
UCLA Computer Science Department  UUCP:    ...!{uunet|ucbvax}!cs.ucla.edu!tek
3804C Boelter Hall                Phone:   (213)206-8696
Los Angeles, CA 90024             FAX:     (213)825-2273

-------------------------------------------------------------------------------
Date: Wed, 8 Apr 92 20:27:40 MDT
From: lam@mozart.cs.colostate.edu (Mark Lam)
Subject: (31) Torpedo Return Fire

Went over to my friends dorm room today and played Computer Harpoon on
his machine. We were playing a user scenario downloaded from the
HSWBBS. Anyhow, we started to attack a sub with a Nimitz carrier
group. It turned out that there were two subs in the group, but we
didn't get another sub contact; we got a torp contact (and then seven
more!). After popping up the "We have detected inbound torps" dialog
box, the Staff Assistant came up and asked if we should return fire
down the same bearing. In my year-plus of playing Harpoon, I have
never, ever seen this option. I asked, and my friend has seen it many
times. We're both running version 1.21 for the IBM, but he had seen it
on 1.2 before. 

My question is this: is there something special that I need to set up
to get this option? I don't recall off-hand what my user settings are
(haven't changed them for quite some time.) If you know anything about
this, I would appreciate hearing from you.

Thanks!
--
Mark R. Lam                      InterNet Address: lam@mozart.cs.colostate.edu 
Colorado State University                          lam@lamar.colostate.edu
Fort Collins, Colorado

-------------------------------------------------------------------------------
Date: Tue 24 Mar 1992 09:17:59 PST
From: tek@penzance.cs.ucla.edu (Ted Kim)
Subject: (32) AJ37 Viggen

This aircraft description is based on information from a number of
sources, including:

	"Fast Convoy" scenario by Kurt Moller (from SITREP #10) 
	Feb 91 issue of FlygvapenNytt (Swedish AF magazine)
	World Naval Weapon Systems, 1991/92 by Norman Friedman
	GDW Air Superiority/Air Strike Games
	Modern Aircraft Armament by Christopher Chant
	information obtained from various net contacts

Much of the data is estimated. Hopefully, it reflects a reasonable
approximation of reality. Anything that didn't turn out quite right,
though, is my responsibility.

-ted

Annex B
Sweden	AJ37 Viggen			Attack
	-----------
Cannon ATA: 0 				Def ATA: 3.5(2.0)
Sensors:
	Ballistic bombsight, PS-37/A radar, RWR.
Performance:
Speed:  Knots (nm/phase) ---------- Throttle Setting --------------
	Altitude	Cruise		Military	Afterburner
	-----------------------------------------------------------
	VLow/Low	 460(1.9)	 560(2.3)	 792(3.3)
	Medium		 460(1.9)	 580(2.4)	 970(4.0)
	High		 460(1.9)	 600(2.5)	1147(4.8)
Ceiling: 15,500 meters
Endurance:
Cruise Range: 1000 nm			Engine Type: Turbofan
Internal Fuel: 6800 kg			Inflight Refuel?: N
	Drop Tank		Fuel Weight	Additional Range
	--------------------------------------------------------
	1400 L Drop Tank	1120 kg		118 nm
Ordnance Loadouts:
Cannon: None		 		Payload: 6000 kg
		Attack loadouts: 900 nm (drop tank added: 1006 nm)
	* 4 M70X rocket pods, 2 Rb24J
	* 16 120kg bombs, 2 Rb24J
	* 2 Rb04E or Rb05A or Rb15F anti-ship missiles, 2 Rb24J 
	* 4 Rb75 missiles, 2 Rb24J
		Air-to-Air loadouts: 950 nm (drop tank added: 1006 nm)
	* 2 Aden 30mm cannon pods (Cannon ATA 3), 2 Rb74, 2 Rb24J 
	* 4 Rb74, 2 Rb24J 
Remarks:
	AJ37 Viggen with AJS upgrade. Estimates used for missing data.

	Name			Hang Wt	(kg)	Annex
	------------------------------------------------
	Bofors M70X rocket pod	400		G1/Sweden
	Virgo M/71 120kg bomb	120		G1/Sweden
	U22 defensive ECM pod	200		G2/Sweden
	KB chaff/flare pod	200		G2/Sweden (BOP 300)
	Aden 30mm cannon pod	400		G3/UK (Aden Mk4 30mm)
	Rb04E ASM		600		G4/Sweden
	Rb05A ASM		305		G4/Sweden
	Rb15F ASM		598		G4/Sweden
	Rb75 ASM		210		G4/US (AGM-65B Maverick)
	Rb24J AAM		 78		H/US (AIM-9J Sidewinder)
	Rb74 AAM		 85		H/US (AIM-9L Sidewinder)

	Hardpoints: 	UW3	UW2	UW1	CL	UW1	UW2	UW3
	Rating (kg):	500	1000	500	2000	500	1000	500
	-------------------------------------------------------------------
	1400L Drop Tank				1
	M70X Rocket Pod		1	1		1	1
	M/71 120kg Bomb		4	4		4	4
	Self-Defense		U22 				KB
	30mm Cannon Pod		1				1
	Rb04E			1				1
	Rb05A			1				1
	Rb15F			1				1
	Rb75			1	1		1	1
	Rb24J		1	1	1		1	1	1
	Rb74			1	1		1	1

ANNEX G1
Country	Name	Range	Ph	Hang Wt	Damage	Remarks
		(nm)		(kg)	Points
- ----------------------------------------------------------------
Sweden	M70X	4.0	.25	400	 5	6x135mm rocket pod
Sweden	M/71	-	.15	120	11	120kg bomb

ANNEX G2
Country	Name	Type		Range	Ph Mod	Hang Wt	Remarks
				(nm)		(kg)
- -------------------------------------------------------------
Sweden	U22	Defensive ECM	-	-0.15	200


ANNEX G4
Country	Name	Range (nm)	Ph	Hang Wt	Damage	Speed	Dist/
		Min	Max		(kg)	Points	(kts)	Turn

		Flight 		Guide	VSmall	Remarks
- ------------------------------------------------------------------
Sweden	Rb04E	3.0	17.5	.70	600	60	595	5.0
		VLow Cruise	I/TARH	Y	
Sweden	Rb05A	1.0	 5.0	.60	305	20	791	6.6
		Ballistic	Cmd	Y
Sweden	Rb15F	3.0	80.0	.75	598	50	595	5.0
		VLow Cruise	I/TARH	Y

ANNEX L
Country	Name		Range (nm)	Pd	Function
		Large	Small	VSmall
- ------------------------------------------------------
Sweden	PS-37/A	31	21	10	.70	AS,SS

Ted Kim                           Internet: tek@penzance.cs.ucla.edu
UCLA Computer Science Department  UUCP:    ...!{uunet|ucbvax}!cs.ucla.edu!tek
3804C Boelter Hall                Phone:   (213)206-8696
Los Angeles, CA 90024             FAX:     (213)825-2273

-------------------------------------------------------------------------------
Date: Wed, 8 Apr 92 11:45:02 PDT
From: junio@tori.twinsun.com (Junio Hamano)
Subject: (33) Ukraine Navy

After reading yesterday's news about Ukraine trying to gain
control over Black Sea fleet, I was interested in finding out the
Naval balance between Ukraine and Russia, hoping that the
confrontation between the two would make an interesting and a
probable scenario.  The only numbers I got from the news were
that Black Sea fleet has 90,000 men, 345 surface ships, 28
submarines and 159 warplanes.

The Data Annex describes how many platforms of each class exist
but unfortunately I found no description as to how many belong to
which fleet.  Can anybody point me to some good sources?

-------------------------------------------------------------------------------
Date: Wed, 8 Apr 92 20:30:00 MDT
From: lam@mozart.cs.colostate.edu (Mark Lam)
Subject: (34) Status of Board Game?

I was wondering what the next project to be released for the paper version will
be.  Any idea when?  How much?  What about the new scenario set for Captain's
Edition I've heard about?

Thanks!
--
Mark R. Lam                      InterNet Address: lam@mozart.cs.colostate.edu 
Colorado State University                          lam@lamar.colostate.edu
Fort Collins, Colorado

-------------------------------------------------------------------------------
Date: Thu, 9 Apr 92 14:17:18 GMT
From: olds@vab02.larc.nasa.gov (John Olds)
Subject: Sub hunting using P-3s
Summary: (35) Launched ASW Patrols

   Here's a newbie question...when using P-3s (or Nimrods or even
helicopters) to hunt subs, I generally use the launch patrol option
and designate a spot for the patrol to go. When the aircraft gets
there, it just sits in that one spot. I'd like it to search in an
area similar to the patrol zone that you can set in the formation
editor for surface groups. Is there a way to designate a "search box"
for P-3s when on patrol? A related question is, if you set the P-3
to cruise speed and give it a pretty tight pseudo-search course, does
it ever drop its sonobouys? I've found a couple of subs with the MAD
using this method, but I'd like the plane to use its sonobouys without
having to manually tell it to move, loiter, move, loiter... BTW, I'm
using color Harpoon for the Mac if it makes a difference.

Thanks,
John
_ ____________________________________________________________________
John Olds                         Internet  : olds@vab02.larc.nasa.gov
NASA-Langley Research Center      NASAmail  : JOLDS
MS 365                            Telephone : (804)-864-2746  
Hampton, VA  23665-5225    

-------------------------------------------------------------------------------
**********
* CZ End *
**********


From root@PRAM.CS.UCLA.EDU  Fri Apr 24 13:10:54 1992
Received: by penzance.cs.ucla.edu
	(Sendmail 5.61a+YP/3.07pram8) id AA06672;
	Fri, 24 Apr 92 13:10:54 -0700
Date: Fri, 24 Apr 92 13:10:54 -0700
Message-Id: <9204242010.AA06672@penzance.cs.ucla.edu>
From: cz@PRAM.CS.UCLA.EDU
To: cz-dist@penzance.CS.UCLA.EDU
Subject: CZ v9 #6 (msgs 36-48)
Errors-To: cz-request@PRAM.CS.UCLA.EDU
Status: RO

			 The Convergence Zone

Date:		24 April 1992
Volume:		9
Issue:		6
First Message:	36
Messages:	13
Topics:		(36) Editorial			cz-request@pram.cs.ucla.edu
		(37) Re: Status of Board Game	rsdean@crdec8.apgea.army.mil
		(38) Re: Status of Board Game	72330.1244@compuserve.com
		(39) Torpedo Return Fire	dgil@ipsaint.ipsa.reuter.com
		(40) Submarine Hunting 		junio@tori.twinsun.com
		(41) More Submarine Hunting	lcline@agora.rain.com
		(42) ASW Wish List		junio@tori.twinsun.com
		(43) Aircraft Formation Editor	miketodd@coos.dartmouth.edu
		(44) More Suggestions		r_dover@icrf.ac.uk
		(45) Coordinated ASuW Strikes	qxn102@uriacc.bitnet
		(46) Black Sea Fleet		deichman@cisco.nosc.mil
		(47) SITREP			starflt@athena.mit.ed
		(48) Unpacking PC Scenarios	randy@ms.uky.edu

"The Convergence Zone" (or just "CZ" for short) is an electronic
mailing list for the discussion of the Harpoon naval wargame series
and related topics.

Submissions:	cz@pram.cs.ucla.edu
Administration:	cz-request@pram.cs.ucla.edu
Archives:	sunbane.engrg.uwo.ca (129.100.100.12): pub/cz via anonymous FTP

-------------------------------------------------------------------------------
Date: Fri 24 Apr 1992 12:05:26 PDT
From: cz-request@pram.cs.ucla.edu (CZ Administrator)
Subject: (36) Editorial

New members added since last issue:

randy@ms.uky.edu (Randy Appleton)
jon@netlabs.com (Jonathan Biggar)
raggy@dcs.warwick.ac.uk (Paul Bravey)
tom@rosemount.com (Tom Brennan)
uphsttb@trex.oscs.montana.edu (Lee Bruner)
a481@mindlink.bc.ca (J.D. Frazer)
starflt@athena.mit.edu (Derrick Kong)
amahmood@cs.ucl.ac.uk (Amar Mahmood)
tbn@csd.cri.dk (Torben Bang Nielsen)
kparten@scoraz.resp-sci.arizona.edu (Kurt Parten)
kuryakin@bcstec.ca.boeing.com (Rick Pavek)
tray@mars1.gps.caltech.edu (Terrill Ray)
rsocia@renaissance.cray.com (Rick Socia)
plt@eng.ufl.edu (Pete Taylor)
peju@research.att.com (Unknown)

The SITREP 11 stuff was pushed off to next issue.
New board game stuff is covered in the next two messages.

-ted (disguised as CZ Administrator)

-------------------------------------------------------------------------------
Date: Fri, 10 Apr 92 15:33:38 EDT
From: rsdean@crdec8.apgea.army.mil (Robert S. Dean)
Subject: (37) Re: Status of Board Game

In CZ v9 article 34, lam@mozart.cs.colostate.edu writes:
> I was wondering what the next project [for the board game] to be
> released ... will be. Any idea when? How much? What about the new
> scenario set for Captain's Edition I've heard about?

The latest from GDW on GEnie is that "Troubled Waters" has just arrived at
their warehouse and will be shipping this week to distributors.  That's when.
How much is a question I can't answer...

They did mention recently that a Captain's edition expansion was no longer
in the current plans.

Rob Dean

-------------------------------------------------------------------------------
Date: 11 Apr 92 02:33:37 EDT
From: 72330.1244@compuserve.com (Robin D. Roberts)
Subject: (38) Re: Status of Board Game

The next item for paper Harpoon is "Troubled Waters".  Loren Wiseman
of GDW reports [ on GEnie ] that it should hit the store shelves with a
week or two.

Robin Roberts

-------------------------------------------------------------------------------
Date: 10 Apr 92 23:10:42 UT
From: dgil@ipsaint.ipsa.reuter.com (David Gillett)
Subject: (39) Torpedo Return Fire

     Mark Lam asks about the 'incoming torpedo; fire down that bearing'
message.

     The message doesn't always appear, because the launching platform (in
general, the submarine that fired the torpedo) must be within weapon range for
you to have a chance of hitting it.  I think maybe it also has to be
undetected, on the theory that engaging a detected target that's in range is
your own business.

     A torpedo has a high-speed propeller, making it (relatively) easy to
detect on passive sonar.  It's not too unlikely that you might detect the
torpedo without having detected the sub.  It's a good gamble that a torpedo
fired toward the point where the incoming torpedo was first detected will
pass pretty close to the sub.  Although submerged torpedo launch technology is
quieter than it used to be, sonarmen can probably estimate how close to the
detection point the launch was, in many cases.

     Even if the incoming torpedo doesn't give you enough of a fix to *hit*
the sub, your counterfire may prompt the sub to take evasive action and give
his position away.  An incoming torpedo course is a good place for ASW aircraft
to start searching with MAD and sonobuoys, too....

                                      Dave Gillett

-------------------------------------------------------------------------------
Date: Fri, 10 Apr 92 13:50:17 PDT
From: junio@tori.twinsun.com (Jun Hamano)
Subject: (40) Submarine Hunting 

[computer version]

Recently I saw the same `return file' dialog as the one Mark Lam
reports (v9#5-32), too.  The version I am running is 1.0 for the Mac
and the scenario was something from NACV (I do not know if it makes
any difference).

Regarding John Olds' question (v9#5-35), there is no way to specify
patrol pattern.  The closest thing I can think of is to enable
repeatable patrol and launch, which is still too far from being
useful.  Also scheduling move-loiter-move-loiter-...  sequence in
advance (with "Enter group course") does not help since once an
aircraft start lointering, it never starts moving unless you manually
tell it to start moving.  As John suggests, letting us to use
formation editor for air groups would make a lot of sense here.

One thing that annoys me when I am hunting submarines is that the
staff asks me if I want my ASW units to continue their search
_only_if_ the enemy group still has submarines I haven't detected.  I
found that it is guaranteed that I killed all of them in the same
group if the staff doesn't ask.  This spoils a lot of fun.

-------------------------------------------------------------------------------
Date: Wed, 15 Apr 92 11:14:53 EDT
From: lcline@agora.rain.com (Larry Cline)
Summary: (41) More Submarine Hunting

Re: Torpedo Return Fire

I have seen this option come up on both the IBM and Amiga versions of
Harpoon.  The option to fire a counter-fire down a bearing is based on
what available weapons systems you have and whether or not that system
has the capability.  It may also include some AI on the computer's part
as to whether or not there is a sub detected near that bearing.  If you
already have detected the sub, there may not be a need for counter-
firing a torpedo.

Re: Launched ASW Patrols

There is no way I know of to do that without manually plotting the unit's
path.  That would be a nice addition though, to be able to define a search
area (like drawing a box) then selecting a search type (expanding square,
crossover star, and the like; there are many predetermined search patterns)
and letting the computer take care of the paths according to the track
width required (usually a track spacing of about 5 miles because your
primary sensor would be a MAD).  I don't think you would want to drop
sonobouys because that would be an awful waste of resources.  You only
have about 250 of the things.

One option that might work in the current systems is that if the area
you want to search is within 255 miles of the base you can assign it the
appropriate sector from the base.

-- 
Larry Cline
lcline@agora.rain.com
C_________   Industrial Graphics

-------------------------------------------------------------------------------
Date: Fri, 10 Apr 92 14:07:02 PDT
From: junio@tori.twinsun.com (Jun Hamano)
Subject: (42) ASW Wish List 

[computer version]

Hoping Greg Smith (v9#2-15) can help organizing our wish list, here
are some of my wishes as to ASW.  This list includes what I've already
said in a separate message.

 1.  Formation editor should be usable for an air group for area
patrol purposes.  The current implementation doesn't let us use
formation editor for an air group.

 2.  Staff should always ask if I want my ASW units to continue their
search, regardless of the remaining number of submarines in the enemy
target group.  In the current implementation, staff asks if and only
if there are more undetected submarines in the group.

 3.  Bingo fuel warning should be available for aircrafts joined a
surface group (or base).  In the current implementation, they simply
crash.

 4.  Aircrafts joined a surface group (or base) should be available
for ASW patrol in the formation editor without first landing.  In the
current implementation, aircrafts cruise around the patrol area but
never loiter nor drop sonobuoys.

 5.  There should be some way to find out remaining range of an air
unit.  The current implementation sometimes allows this if there is an
enemy unit to intercept, but not always.

-------------------------------------------------------------------------------
Date: Sun, 12 Apr 92 10:16:31 EDT
From: miketodd@coos.dartmouth.edu (W. Michael Todd)
Subject: (43) Aircraft Formation Editor 

(Macintosh v1.1)
(in response to v.5 msg 35)

John Olds question brought up something that I would like to see in future
releases, some sort of formation editor for aircraft. Wouldn't it be nice if you
had a flight of bombers and escorts and you were able to put the escorts say
10 miles in front of the bombers. As of v1.1, the only way I have found to
make patrol aircraft search an area is to do it manually or to use the 
formation editor of a base that is near water. Aircraft fly in formation
just like ships sail in formation so how about an editor.

Mike Todd
Dartmouth College

-------------------------------------------------------------------------------
Date: Mon, 13 Apr 92 8:24 BST
From: r_dover@icrf.ac.uk (Giving Entropy A Hand)
Subject: (44) More Suggestions

I completely agree with John Olds in CZ 9 #5. Being able to define a
patrol area and have an anti-sub unit drop a sonobouy pattern would be
a big improvement. I too use the Mac version, even being able to draw
the pattern in the "orders" dialogue box and simply clicking a button
that tells the unit to loiter and drop a sonobouy would be a help.

I also get annoyed that when a unit is launching or landing that it is
often impossible to select the base underneath to issue new orders.
Couldn't we have some way to do this? (Don't give me a hard time if it
exists and I've missed it....Mac users get an IBM manual and a brief
sheet listing differences, so it is not the clearest set of
imnstructions you could wish for.)

Third and final, for now, why can't we have the full information shown
for detected groups? Why do I have to hit "F" to get ther number of
units and speed? There is enough room for this in the window already
and it slows the game to have to do this each time to see what
strength of reply to the threat is appropriate.

-------------------------------------------------------------------------------
Date: Mon, 13 Apr 92 15:57:34 EDT
From: qxn102%uriacc.bitnet@mvs.oac.ucla.edu (Armando Heredia) 
Subject: (45) Coordinated ASuW Strikes

I would like to raise the issue of coordinated surface-to-surface and
air-to-surface ASuW strikes.  I was playing IOPG, Battleset #4, the
scenario where the Kusnetzsov BG is caught between the remains of the
Iranian Air Force at Bandar Abbas and a Forrestal BG, playing
Blueside.  Essentially, I was disappointed at the lack of resistance
from the Kusnetzsov, with all of those Fulcrums and Flankers that were
embarked.  I outlined the events trying to find better tactics to set
up a good come-as-you-are ASuW strike.


Problem: Reduce OPFOR's fighters so that they have bare minimum to CAP
their CV instead of conducting offensive sorties. Also, try to kill
their AEWs.

Solution: It seemed really simplistic, but I drew out most of the
fighters by baiting a Hawkeye orbiting at about 100 nm from my CVBG
and putting two Hornets at low level patrol with radars off.  The
Hawkeye was was emitting continuously (air and surface), and the CAP
was always reinforced by two sections of Hornets at ready five alert.

Results: The Fulcrums came out first, and when I had splashed four of
them, Kusnetzsov put up an AEW Helix, presumably to provide command
and control for the follow on waves.  Then came about six Flankers in
sections of two, who all promptly got splashed.  I downed about twelve
aircraft for a loss of two F-18s.  I then used a four plane section of
Hornets to close on the AEW Helix.  Turns out that there was a group
six helos which were subsequently downed. I believe that I got all of
his AEW capable helos, so on to phase two.


Problem: Reduce the AAW capability of the OPFOR BG.  Preliminary ESM
indicated at least *one* Slava class CG and *two* Kirov class BCGNs,
and a whole slew of Sovremmenny DDs.  This means a heck of a SAM
umbrella that a strike package would have to penetrate if I didn't
have enough standoff weapons to go around. To quote Barret Tillman's
"Sixth Battle," it was a Navy Cross waiting to happen.

Solution: Send a maximum effort Wild Weasel strike on the BG using
Hornets with two HARMs each.  I felt a particularly strong measure of
concern as I watched the OPFOR BG's SSM circle creep closer and closer
to my BG.

Results: It took two packages of six Hornets each to knock out most of
the directors and radar mounts on the major AAW platforms. I spaced
them about 10 min.  apart, from two opposite directions to make the
AAW computers work harder at determining target priority.  The AAW
circle was reduced to an acceptable radius, about 10 nm.


Problem: The OPFOR CVBG is now half an hour from SSM strike range. An
all-hands evolution gets underway as I prep all Intruders and Hornets
for Standoff attack with Harpoons. The Intruders will be off first,
followed by the Hornets.  As a backup strike package, I prep eight S-3
Vikings for Standoff attack as well.

Results: The Intruders were capped by two sections of Hornets with
AMRAAM loadouts, about twenty nm from the target, in case OPFOR
fighters made a surprise showing.  They didn't. I orbited two strike
packages of ten Intruders each, offset at 45 degrees from OPFOR BG's
true heading.  Estimated time of arrival was for a two volley TASM
launch from Forrestal's BG spaced two minutes apart was about 20 and
22 minutes respectively.  The Intruders launched while the first TASM
volley was about two minutes out from the first target. Higher
priority was given to Kusznetsov, and I selected the other targets
based entirely on their size.  I never got a clear identification of
all ship classes and numbers in the BG. Despite the HARM attack, the
Slava beat off a thirty TASM attack, but fell prey to the follow on
wave by the Intruders and the second TASM volley.  All ships sank
within an hour, with no losses from the strike packages.


CRITIQUE: I trust the EW community isn't insulted by my obvious
mistake.  I failed to use the Prowlers on the Forrestal, but I felt it
was already overwhelming to try and control the number of aircraft I
already had airborne.  I did like the Prowler ability to have HARMs,
which gives it a flexible "soft-kill" and "hard-kill" capability.
Quite frankly, I felt that I had not achieved air-superiority over the
target, and I would lose my EW aircraft to remaining fighters.  I
understand that someone from Three-Sixty reads this digest. Hopefully,
they are reading this.  I would really like to know how effective the
Prowlers are at jamming FC and aquisition radars.  ECM effectiveness
becomes a real worry if I had played with realistic loadouts.  I would
hate to think what would have happened if there weren't enough
Harpoons to go around and the strike packages had to run the Slava's
and Kirovs' gamut to deliver LGBs and Mavericks.

As to game or opponent intelligence, I would have expected the
Kusnetzsov to launch his own ASuW force, a la The Coral Sea.  I was
sorely disappointed, but not that much, because I was limited to
Hornets for fleet defense. It would have been more overwhelming if I
had a squadron of Tomcats dedicated to the fleet defense role.

Well, that's how the sixth carrier battle (simulated) ended. I also
failed to use the IAF forces to the maximum. I did end up sacrificing
one Iranian F-4 and an Orion. I sent the Orion off to try and localize
the Kusnetzsov, and ran into a CAP of two Fulcrums.  The MiGs got
splashed, but at the cost of a Phantom and the P-3.  The last F-4
outran the follow on pair of Flankers and made it under the SAM
umbrella at Bandar Abbas. The majority of the IAF strike packages were
composed of F-5s and Su-17s, which really need a good idea of target
location before launching.

I would really appreciate hearing from other players about how sound
these tactics might be, and any suggestions. Is the battlebook
included in the Harpoon package helpful? If so, I would like to
purchase it separately if possible.

Armando J. Heredia         |  "Fly Navy -- It's the most fun you
Academic Computer Center   |   can have with your clothes on."
University of Rhode Island |  "Think strategic, act tactical."
Kingston R.I. 02881 U.S.A. |  "No, no. It's pillage, THEN burn."
Int: QXN102@uriacc.uri.edu |  "Let's party. I'm on point."
Bit: QXN102@uriacc.bitnet  |  **********************************

-------------------------------------------------------------------------------
Date: Mon, 13 Apr 1992 16:15 PDT
From: deichman@cisco.nosc.mil (Shane Deichman)
Subject: (46) Black Sea Fleet

Re: Junio's CZ posting asking about the fate of the Black Sea fleet
and how the 345 surface combatants, 28 subs, 90,000 men and 158 planes
are divided up: there is NO source at the present time.  The fleet is
essentially under one administrative body, which answers to Marshall
Shaposhnikov (CIS Chief of Staff).  The news item which you referred
to stated that Ukraine laid claim to the Black Sea fleet, based in
Sevastopol in the Crimea (a gift to Ukraine by Nikita Krushchev back
in the '50s).  Since the fleet is essentially on Ukrainian soil, they
DO have a certain claim to it.  However, Russia is not prone to allow
such a significant portion of its fleet fall into a neighbor's
not-so-trustworthy hands....

  Late last week, Yeltsin and Kravchuk decided to let an independent
body negotiate a compromise over the fleet; however, the fleet is
presently experiencing a minimal OPTEMPO due to the lack of lubricants
for the engines...  Russia, to my knowledge, lacks a suitable base in
the Black Sea for the portion of the fleet they will reclaim.  I
suspect they'll probably send most of it to the Northern Fleet...
(it's kind of like having half of our Third Fleet, based in Pearl
Harbor, having to leave Oahu -- do you send them to Maui and build a
whole new base, or do you bring 'em to San Francisco, San Diego,
Yokosuka, etc., etc.... :-)

Just my five rubles, 87 kopecks worth....

-shane

@--------------------------------------------------------------------@
|deichman@cisco.nosc.mil	 |"There's no heavier burden than a  |
|<affix favorite disclaimer here>| great potential!" -Linus Van Pelt |
@--------------------------------------------------------------------@

-------------------------------------------------------------------------------
Date: Tue, 21 Apr 92 14:08:02 EDT
From: starflt@athena.mit.edu (Derrick Kong) 
Subject: (47) SITREP

Are there any other people who subscribe to SITREP direct from GDW and
have had problems receiving it?  Last fall, I sent them a check and got
back issue #9 fairly soon.  However, after that I received nothing until
I finally sent them a letter in January reminding them of my
subscription.  That impelled them to send issue #10.

Now, in reading CZ v9 #5, I find that SITREP #11 is out, and yet again
GDW has utterly failed to bother sending it to me.  Is this a typical
experience or am I missing something?  Will nudging someone high up
help?

[Admin Note: I got the subscription manager on the phone and had her
 check and correct their subscription database. After that there was no
 trouble. It might help also to have your GDW receipt handy.]

Thanks.
				Derrick Kong
				starflt@athena.mit.edu

-------------------------------------------------------------------------------
Date: Fri, 24 Apr 1992 02:26:38 EDT
From: randy@ms.uky.edu (Randy Appleton)
Subject: How do I use the scenarios?
Summary: (48) Unpacking PC Scenarios

I have downloaded the files, but I'm not sure how to use them.  I have
a P.C. 

[Admin Note: I believe Randy is referring to files from Karl Buck's
 scenario FTP site.]

Thanks
-Randy

-------------------------------------------------------------------------------
**********
* CZ End *
**********


From root@PRAM.CS.UCLA.EDU  Tue May  5 15:57:42 1992
Received: by penzance.cs.ucla.edu
	(Sendmail 5.61a+YP/3.07pram8) id AA19596;
	Tue, 5 May 92 15:57:42 -0700
Date: Tue, 5 May 92 15:57:42 -0700
Message-Id: <9205052257.AA19596@penzance.cs.ucla.edu>
From: cz@PRAM.CS.UCLA.EDU
To: cz-dist@penzance.CS.UCLA.EDU
Subject: CZ v9 #7 (msgs 49-58)
Errors-To: cz-request@PRAM.CS.UCLA.EDU
Status: RO

			 The Convergence Zone

Date:		5 May 1992
Volume:		9
Issue:		7
First Message:	49
Messages:	10
Topics:		(49) Editorial			cz-request@pram.cs.ucla.edu
		(50) Re: More Suggestions	lcline@agora.rain.com
		(51) Re: More Suggestions	gsnow@clark.edu
		(52) SITREP 11 Data		tek@penzance.cs.ucla.edu
		(53) Non-Carrier Landing	uphsttb@trex.oscs.montana.edu
		(54) Re: ASW Wish List		shaggy@cs.utexas.edu
		(55) Re: ASW Wish List		gsnow@clark.edu
		(56) Rules Changes		tek@penzance.cs.ucla.edu
		(57) Volume 9 Index		cz-request@pram.cs.ucla.edu
		(58) CZ Guidelines		cz-request@pram.cs.ucla.edu

"The Convergence Zone" (or just "CZ" for short) is an electronic
mailing list for the discussion of the Harpoon naval wargame series
and related topics.

Submissions:	cz@pram.cs.ucla.edu
Administration:	cz-request@pram.cs.ucla.edu
Archives:	sunbane.engrg.uwo.ca (129.100.100.12): pub/cz via anonymous FTP

-------------------------------------------------------------------------------
Date: Tue  5 May 1992 15:50:26 PDT
From: cz-request@pram.cs.ucla.edu (CZ Administrator)
Subject: (49) Editorial

New members added since last issue:

mgjblok@cs.vu.nl (Maurice Blok)
stb@isbank.is (Steintor Bjarnason)
creps@copper.ucs.indiana.edu (Steve Creps)
sekullbe@athena.mit.edu (Scott E. Kullberg)
lcdata@uiuc.edu (Christopher A. Parrinello)

The "Troubled Waters" supplement for the miniatures game is out. List
price is $10. The 80 page book covers Middle Eastern operations. Most
scenarios involve fast patrol boats. About 50 of the pages are Ship
Form type material. The remaining 30 are scenario and background
material. Two of the scenarios (Battle of Latikia, Battle of Baltim)
are recycled from SITREP 5. 

Someone without FTP access requested that I send them previous
volumes. Unfortunately, I lost their request. Could the person in
question please resend the request? I promise not to lose it again :-).

This issue closes volume 9 and thus includes the usual administrative
stuff. Hopefully, I will get around to making the next volume RFC 1153
compatible. 

-ted (disguised as CZ Administrator)

-------------------------------------------------------------------------------
Date: Sat, 25 Apr 92 3:35:26 EDT
From: lcline@agora.rain.com (Larry Cline)
Subject: (50) Re: More Suggestions 

In CZ 9 #6 (Msg. 44) r_dover says:
> I also get annoyed that when a unit is launching or landing that it is
> often impossible to select the base underneath to issue new orders.
> Couldn't we have some way to do this?

Usually I have the opposite problem.  I try to select the unit taking off
and end up getting the base.  When this happens I just hit space or
backspace (which should select the next unit to the north or south) until
I get the unit I want.  I guess there just isn't enough resolution to be
able to select one of two units which are stacked.

> Third and final, for now, why can't we have the full information shown
> for detected groups? Why do I have to hit "F" to get ther number of
> units and speed? There is enough room for this in the window already
> and it slows the game to have to do this each time to see what
> strength of reply to the threat is appropriate.

When you don't have an exact position on the enemy unit, then not knowing
full information is appropriate.  I don't know why they don't put that
information on the screen when their exact position is known.

-- 
Larry Cline
lcline@agora.rain.com
C_________   Industrial Graphics

-------------------------------------------------------------------------------
Date: Wed, 29 Apr 1992 11:28:03 -0700
From: gsnow@clark.edu (Gary Snow)
Subject: (51) Re: More Suggestions

r_dover@icrf.ac.uk (Giving Entropy A Hand) writes:
|I also get annoyed that when a unit is launching or landing that it is
|often impossible to select the base underneath to issue new orders.
|Couldn't we have some way to do this?
 
I sometimes find it useful to hit the spacebar, or the backspace (to go
in the opposite direction of selection) to select units that are close
to each other.
 
Gary

-------------------------------------------------------------------------------
Date: Tue 24 Mar 1992 09:43:07 PST
From: tek@penzance.cs.ucla.edu (Ted Kim)
Subject: (52) SITREP 11 Data

What follows are selected items summarized from SITREP 11. The
material is presented here by permission of Larry Bond. 

The AGM-137 Tri-Service Standoff Attack Missile (TSSAM) is a newly
revealed stealth cruise missile in development. The air-launched
version can be carried by A-6E, B-2, B-52, F-16 or F/A-18. The ground
launched version (with a range of 270nm) will be fired from a MLRS
variant. Other stats: Ph as high as 85%, 1044kg air-launch hang
weight, est. 60 damage points, 324kt speed (dist/turn=2.7). The
guidance is probably inertial with combination terminal homing (eg IR
and mm-wave).

The Harpoon ID is now under development. Further information over what
was given in SITREP 9 has become available. Stats: range doubled over
IC version, Ph 85%, 632kg air-launch hang weight, 45 damage points,
560kt speed (dist/turn=4.7), VLow Cruise, I/TARH guidance, VSmall
Target, BOL launch allowed, selectable pop-up, upto 3 preset waypoints
and reattack capability. If the missile misses, it flys a cloverleaf
search pattern (as a crossing VLow target) in the weapon danger space
(see rule 6.6.3). If it finds a target, the reattack is at full Ph.

New information about the MiG-31 has been revealed. It is capable of
being refueled inflight. The cannon system is the GSh-6-23 23mm rotary
cannon (Cannon ATA: 4.0). It has four hardpoints, each of which can
carry: 1 big missile (AA-6 or AA-9) or 2 dogfight missiles (AA-8 or
AA-11).

A brief entry for the ADM-141A Tactical Air Launched Decoy (TALD) is
given in Annex G2. SITREP 11 gives further details. It can be traded
with a Mk82 bomb in loadouts on a 1:1 basis. The TALD is unpowered and
has a glide ratio of 10:1. Its speed can be varried from 250-500kts by
changing its glide angle. Example flight profiles include: lob toss
from low altitude with range 15nm, 250kt glide from 11km altitude with
range 68nm and 400kt glide at 7km altitude with range 25nm. The RF
TALD version is a radar decoy that appears to be a small air radar
contact (it's true size is VSmall). The Chaff TALD version can lay a
1nm barrier. Multiple chaff TALD can lay a longer chaff barrier. A
powered version under development, called the ITALD, has a range of
175nm with a speed of 460kts at 6100m altitude. It also a radar
altimeter allowing terrain following flight. One flight profile shows
terrain following flight with a pop-up at the end.

-ted

Ted Kim                           Internet: tek@penzance.cs.ucla.edu
UCLA Computer Science Department  UUCP:    ...!{uunet|ucbvax}!cs.ucla.edu!tek
3804C Boelter Hall                Phone:   (213)206-8696
Los Angeles, CA 90024             FAX:     (213)825-2273

-------------------------------------------------------------------------------
Date: Sat, 25 Apr 92 15:47:03 -0600
From: uphsttb@trex.oscs.montana.edu (Lee Bruner)
Subject: A bug in pc version
Summary: (53) Non-Carrier Landing

This is an unusual bug I encountered while playing a user built
scenario.  GIUKAF01.SC1 from 129.130.6.1  

	I split the carrier from the main group and sent it off
alone at max speed to reduce the distance to some aircraft that were
going to be short on fuel.  Other aircraft which were returning to the
carrier group landed on the Wisconsin!  Quite a shock at 2:00 am to
have the computer tell me 12 intruder A6-E were ready on the Wisconsin.
These aircraft were able to take off again, and when they returned they
landed on the carrier, which was back with the group.

	I am running version 1.2 for the PC on a 12 Mhz 286, 1 meg ram
with DRDOS 6.0 as the operating system.

-------------------------------------------------------------------------------
Date: Sun, 26 Apr 1992 12:56:44 -0500
From: shaggy@cs.utexas.edu (James Blieden)
Subject: (54) Re: ASW Wish List
Comment: slightly edited

About junio@tori.twinsun.com (Jun Hamano)'s wish list (v9 msg 42).
There actually are 2 (two) ways to findf the range remaining on flying
aircraft.

On the Macintosh:
1) under the (R)ange circles, there is a fuel radius (minus fuel to
base), and I think one for just range.
2) in the unit window, select the group and type (F)ull information.
This brings up a window showing the specs on the type of plane AND
instead of the types range, the number is replaced with the groups
remaining range at current speed and alititude.

As to #4 (in the original message), that is why you NEVER join mixed
platforms in a group. If you want ships and planes in the same group,
land them and use the formation editor for their patrols. Otherwise
they should operate separately (but coordinated).

As to #3, same reason. NEVER join a base and aircraft. It is not
logical, the aircraft should be assigned to the base and then sent on
patrol. This allows a more realistic approach and the planes start a
patrol a full strength/fuel.

I agree with #2, it gives it away.

#1 however, can you imagine how SLOW the machine would run if every
flying group had a formation, and had to patrol only instide that
formation while traveling to a destination. On top of this everone
would want to set height for each plane, speed, search patterns, all
of this changing from minute to minute.  The computer would want some
of this fun for its side. Then detection would be have to been
computed differently for each plane (different values as opposed to
the same just a percentage)... But perhaps it could be done. Just
don't try it on a 386sx or SE/Classic.

jAMES

-------------------------------------------------------------------------------
Date: Wed, 29 Apr 1992 11:27:29 -0700
From: gsnow@clark.edu (Gary Snow)
Subject: (53) Re: ASW Wish List

junio@tori.twinsun.com (Jun Hamano) writes:
|5.  There should be some way to find out remaining range of an air
|unit.  The current implementation sometimes allows this if there is an
|enemy unit to intercept, but not always.
 
There is a way to find out the remaining range of an aircraft, but
its sort of a kludge.
 
Click on the offending aircraft group in the Group window, and then
center it in the unit window.
 
Click on the aircraft unit in the unit window, and then type F
(or Command F/Alt F/whatever your equivalent) to get a full report
on the unit and pull up its specs.
 
The listed aircraft range is the remaining aircrafts range.
 
Gary

-------------------------------------------------------------------------------
Date: Tue 24 Mar 1992 09:45:58 PST
From: tek@penzance.cs.ucla.edu (Ted Kim)
Subject: (56) Rules Changes

SITREP 11 contains two rules modifications for the Miniatures game.
They are summarized here by permission of Larry Bond.

1. Offensive Jamming - Effects from an offensive jammer aircraft or
pod have been characterized in HARPOON by modifying the Ph of
radar-guided weapons and reducing enemy radar range to half of normal.
These two effects only occured within a certain range from the jammer.
In light of Desert Storm, these effects have been increased. All old
figures should be revised as follows: double the Ph mod, reduce enemy
radar range to one third of normal, double jammer range. The effects
are limited by radar horizon. Defensive jammer effects are unchanged.

2. Towed Array Aircraft Detection - This was originally presented as
an "experimental rule" in SITREP 6. I don't know if it is "official"
now. The new version allows submarines with deployed towed arrays to
detect hovering helicopters or turboprop planes within 0.25nm. The
aircraft must be at Low or VLow. The detection is not usable for a
passive fire control solution. 

-ted

Ted Kim                           Internet: tek@penzance.cs.ucla.edu
UCLA Computer Science Department  UUCP:    ...!{uunet|ucbvax}!cs.ucla.edu!tek
3804C Boelter Hall                Phone:   (213)206-8696
Los Angeles, CA 90024             FAX:     (213)825-2273

-------------------------------------------------------------------------------
Date: Tue  5 May 1992 15:49:57 PDT
From: cz-request@pram.cs.ucla.edu (CZ Administrator)
Subject: (57) Volume 9 Index

Volume	Issue	Date	
		Messages			Author
- -----------------------------------------------------------------------------
9	1	28 January 1992
		(1) Editorial			cz-request@pram.cs.ucla.edu
		(2) Sparrow to MiG Ratio	velmeran@u.washington.edu
		(3) Various			dgil@ipsaint.ipsa.reuter.com
		(4) Mac v1.01			gsnow@pro-freedom.cts.com
		(5) Re: Computer Virus Weapons	yuqian@bvc.edu
		(6) Troubled Waters		beacker@mips.com
		(7) Miniatures Game Update	tek@penzance.cs.ucla.edu

	2	5 February 1992
		(8) Editorial			cz-request@pram.cs.ucla.edu
		(9) Top 10 Comments		rohde@adcalc.fnal.gov
		(10) Amiga Status		jdutka@wpi.wpi.edu
		(11) Yak-141			tek@penzance.cs.ucla.edu
		(12) Scenario Converter		junio@dew.twinsun.com 
		(13) GIUK: Rapier		yvesb@melair.lockheed.on.ca
		(14) Recent Naval Developments	tek@penzance.cs.ucla.edu
		(15) Bugs & Complaints		gregs@meaddata.com
		(16) Amiga v1.21		chbrin5@dknkurz1.bitnet

	3	24 February 1992
		(17) Editorial			cz-request@pram.cs.ucla.edu
		(18) IOPG			stricher@masig3.ocean.fsu.edu
		(19) v1.1 on AmigaDOS 2.04	sinkhole!tlvx!system
		(20) IOPG: Glidepath to War	yvesb@melair.lockheed.on.ca
		(21) Sub Creep Speeds		w.michael.todd@dartmouth.edu 
		(22) Annex H, Part 1		tek@penzance.cs.ucla.edu

	4	9 March 1992
		(23) Editorial			cz-request@pram.cs.ucla.edu
		(24) Creep Speeds		fig.citib.com!gjb@fig.citib.com
		(25) 386 Version?		nick.zentena@canrem.com
		(26) Annex H, Part 2		tek@penzance.cs.ucla.edu
		(27) Evading Torpedoes		fontana@pavia.infn.it

	5	9 April 1992
		(28) Editorial			cz-request@pram.cs.ucla.edu
		(29) FFG-7 & SLQ-32 		beacker@mips.com
		(30) Recent Naval Developments	tek@penzance.cs.ucla.edu
		(31) Torpedo Return Fire	lam@mozart.cs.colostate.edu
		(32) AJ37 Viggen		tek@penzance.cs.ucla.edu
		(33) Ukraine Navy		junio@tori.twinsun.com
		(34) Status of Board Game?	lam@mozart.cs.colostate.edu
		(35) Launched ASW Patrols	olds@vab02.larc.nasa.gov

	6	24 April 1992
		(36) Editorial			cz-request@pram.cs.ucla.edu
		(37) Re: Status of Board Game	rsdean@crdec8.apgea.army.mil
		(38) Re: Status of Board Game	72330.1244@compuserve.com
		(39) Torpedo Return Fire	dgil@ipsaint.ipsa.reuter.com
		(40) Submarine Hunting 		junio@tori.twinsun.com
		(41) More Submarine Hunting	lcline@agora.rain.com
		(42) ASW Wish List		junio@tori.twinsun.com
		(43) Aircraft Formation Editor	miketodd@coos.dartmouth.edu
		(44) More Suggestions		r_dover@icrf.ac.uk
		(45) Coordinated ASuW Strikes	qxn102@uriacc.bitnet
		(46) Black Sea Fleet		deichman@cisco.nosc.mil
		(47) SITREP			starflt@athena.mit.ed
		(48) Unpacking PC Scenarios	randy@ms.uky.edu

	7	5 May 1992
		(49) Editorial			cz-request@pram.cs.ucla.edu
		(50) Re: More Suggestions	lcline@agora.rain.com
		(51) Re: More Suggestions	gsnow@clark.edu
		(52) SITREP 11 Data		tek@penzance.cs.ucla.edu
		(53) Non-Carrier Landing	uphsttb@trex.oscs.montana.edu
		(54) Re: ASW Wish List		shaggy@cs.utexas.edu
		(55) Re: ASW Wish List		gsnow@clark.edu
		(56) Rules Changes		tek@penzance.cs.ucla.edu
		(57) Volume 9 Index		cz-request@pram.cs.ucla.edu
		(58) CZ Guidelines		cz-request@pram.cs.ucla.edu

-------------------------------------------------------------------------------
Date: Tue  5 May 1992 15:49:58 PDT
From: cz-request@pram.cs.ucla.edu (CZ Administrator)
Subject: (58) CZ Guidelines

			      Guidelines
				 for
			 The Convergence Zone

Last Update:	6 January 1992
Author:		tek@penzance.cs.ucla.edu (Ted Kim - CZ Moderator)

Welcome to The Convergence Zone!

	Goal

"The Convergence Zone" (or just "CZ" for short) is an electronic
mailing list for the discussion of the Harpoon naval wargame series
and related topics. The Harpoon products include Harpoon, Captain's
Edition Harpoon, Computer Harpoon, Harpoon SITREP, and various
supplements for the print and computer versions. Naval topics are
discussed in so far as they are related to the game or provide useful
background. The goal of CZ is interesting discussions and material and
just plain fun.

	Submissions

Messages for submission to the mailing list should be sent to
"cz@pram.cs.ucla.edu". CZ is published in digest form. All messages
are subject to possible rejection or editing by the moderator.
Rejection should be pretty rare and only occurs if the subject of a
message is wholly inappropriate or if the message is offensive.
(Please keep flames to a minimum!) 

Editing should be pretty rare also. Reasons for editing include (but
are not necessarily limited to) extreme length, obvious errors and
really bad formatting. Any editing will be noted. Please double check
your submissions for errors and try to stay within 80 characters per
line.

	Administration

Administrative requests should be sent to "cz-request@pram.cs.ucla.edu".
Once in a while, the moderator has to do real work, so please be
patient. If several people on the same machine receive the CZ, please
try to organize a local redistribution. When you signup, I will send
you back issues from the current volume. Previous volumes are
available from the archives.

	Archives

After each volume is complete, it along with an index is placed on 
"sunbane.engrg.uwo.ca" (129.100.100.12) for access by anonymous FTP. 
Please be polite and don't FTP from 08:00 to 18:00 US Eastern time
during a workday. The CZ archive volumes appear under the "pub/cz"
directory in compressed format. The volumes are named v1.Z, v2.Z, etc. 
The index files are named i1.Z, i2.Z, etc. A few other items appear
under separate names. The complete list is in the file "INDEX".

There is also an independent scenario archive run by kxb@math.ksu.edu
(Karl R. Buck) on ftp.math.ksu.edu (129.130.6.1) which allows
anonymous FTP. The details are on that site in the file
"pub/harpoon/00readme". Please be polite and FTP during off peak
hours. 

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